com.alicizax.unity/Runtime/ObjectPool/ObjectPoolComponent.cs
2025-03-24 13:16:51 +08:00

47 lines
1.2 KiB
C#

using AlicizaX.ObjectPool;
using UnityEngine;
namespace AlicizaX
{
/// <summary>
/// 对象池组件。
/// </summary>
public sealed class ObjectPoolComponent : MonoBehaviour
{
private IObjectPoolModule _mObjectPoolModule = null;
/// <summary>
/// 获取对象池数量。
/// </summary>
public int Count
{
get { return _mObjectPoolModule.Count; }
}
private void Awake()
{
_mObjectPoolModule = ModuleSystem.RegisterModule<IObjectPoolModule>(typeof(ObjectPoolModule));
if (_mObjectPoolModule == null)
{
Log.Error("Object pool manager is invalid.");
return;
}
}
private void OnDestroy()
{
_mObjectPoolModule = null;
}
/// <summary>
/// 获取所有对象池。
/// </summary>
/// <param name="sort">是否根据对象池的优先级排序。</param>
/// <returns>所有对象池。</returns>
public ObjectPoolBase[] GetAllObjectPools(bool sort)
{
return _mObjectPoolModule.GetAllObjectPools(sort);
}
}
}