com.alicizax.unity/Runtime/Helper/CompressionUtility.cs
2025-03-24 13:16:51 +08:00

207 lines
6.4 KiB
C#

using AlicizaX;
using ICSharpCode.SharpZipLib.GZip;
using System;
using System.IO;
namespace AlicizaX
{
/// <summary>
/// 默认压缩解压缩辅助器。
/// </summary>
[UnityEngine.Scripting.Preserve]
public class CompressionUtility
{
private const int CachedBytesLength = 0x1000;
private static readonly byte[] m_CachedBytes = new byte[CachedBytesLength];
/// <summary>
/// 压缩数据。
/// </summary>
/// <param name="bytes">要压缩的数据的二进制流。</param>
/// <param name="offset">要压缩的数据的二进制流的偏移。</param>
/// <param name="length">要压缩的数据的二进制流的长度。</param>
/// <param name="compressedStream">压缩后的数据的二进制流。</param>
/// <returns>是否压缩数据成功。</returns>
public static bool Compress(byte[] bytes, int offset, int length, Stream compressedStream)
{
if (bytes == null)
{
return false;
}
if (offset < 0 || length < 0 || offset + length > bytes.Length)
{
return false;
}
if (compressedStream == null)
{
return false;
}
try
{
GZipOutputStream gZipOutputStream = new GZipOutputStream(compressedStream);
gZipOutputStream.Write(bytes, offset, length);
gZipOutputStream.Finish();
ProcessHeader(compressedStream);
return true;
}
catch
{
return false;
}
}
/// <summary>
/// 压缩数据。
/// </summary>
/// <param name="stream">要压缩的数据的二进制流。</param>
/// <param name="compressedStream">压缩后的数据的二进制流。</param>
/// <returns>是否压缩数据成功。</returns>
public static bool Compress(Stream stream, Stream compressedStream)
{
if (stream == null)
{
return false;
}
if (compressedStream == null)
{
return false;
}
try
{
GZipOutputStream gZipOutputStream = new GZipOutputStream(compressedStream);
int bytesRead = 0;
while ((bytesRead = stream.Read(m_CachedBytes, 0, CachedBytesLength)) > 0)
{
gZipOutputStream.Write(m_CachedBytes, 0, bytesRead);
}
gZipOutputStream.Finish();
ProcessHeader(compressedStream);
return true;
}
catch
{
return false;
}
finally
{
Array.Clear(m_CachedBytes, 0, CachedBytesLength);
}
}
/// <summary>
/// 解压缩数据。
/// </summary>
/// <param name="bytes">要解压缩的数据的二进制流。</param>
/// <param name="offset">要解压缩的数据的二进制流的偏移。</param>
/// <param name="length">要解压缩的数据的二进制流的长度。</param>
/// <param name="decompressedStream">解压缩后的数据的二进制流。</param>
/// <returns>是否解压缩数据成功。</returns>
public static bool Decompress(byte[] bytes, int offset, int length, Stream decompressedStream)
{
if (bytes == null)
{
return false;
}
if (offset < 0 || length < 0 || offset + length > bytes.Length)
{
return false;
}
if (decompressedStream == null)
{
return false;
}
MemoryStream memoryStream = null;
try
{
memoryStream = new MemoryStream(bytes, offset, length, false);
using (GZipInputStream gZipInputStream = new GZipInputStream(memoryStream))
{
int bytesRead = 0;
while ((bytesRead = gZipInputStream.Read(m_CachedBytes, 0, CachedBytesLength)) > 0)
{
decompressedStream.Write(m_CachedBytes, 0, bytesRead);
}
}
return true;
}
catch
{
return false;
}
finally
{
if (memoryStream != null)
{
memoryStream.Dispose();
memoryStream = null;
}
Array.Clear(m_CachedBytes, 0, CachedBytesLength);
}
}
/// <summary>
/// 解压缩数据。
/// </summary>
/// <param name="stream">要解压缩的数据的二进制流。</param>
/// <param name="decompressedStream">解压缩后的数据的二进制流。</param>
/// <returns>是否解压缩数据成功。</returns>
public static bool Decompress(Stream stream, Stream decompressedStream)
{
if (stream == null)
{
return false;
}
if (decompressedStream == null)
{
return false;
}
try
{
GZipInputStream gZipInputStream = new GZipInputStream(stream);
int bytesRead = 0;
while ((bytesRead = gZipInputStream.Read(m_CachedBytes, 0, CachedBytesLength)) > 0)
{
decompressedStream.Write(m_CachedBytes, 0, bytesRead);
}
return true;
}
catch
{
return false;
}
finally
{
Array.Clear(m_CachedBytes, 0, CachedBytesLength);
}
}
private static void ProcessHeader(Stream compressedStream)
{
if (compressedStream.Length >= 8L)
{
long current = compressedStream.Position;
compressedStream.Position = 4L;
compressedStream.WriteByte(25);
compressedStream.WriteByte(134);
compressedStream.WriteByte(2);
compressedStream.WriteByte(32);
compressedStream.Position = current;
}
}
}
}