39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using AlicizaX;
|
|
using UnityEngine;
|
|
|
|
namespace AlicizaX
|
|
{
|
|
/// <summary>
|
|
/// UnityEngine.Quaternion 变量类。
|
|
/// </summary>
|
|
public sealed class VarQuaternion : Variable<Quaternion>
|
|
{
|
|
/// <summary>
|
|
/// 初始化 UnityEngine.Quaternion 变量类的新实例。
|
|
/// </summary>
|
|
public VarQuaternion()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// 从 UnityEngine.Quaternion 到 UnityEngine.Quaternion 变量类的隐式转换。
|
|
/// </summary>
|
|
/// <param name="value">值。</param>
|
|
public static implicit operator VarQuaternion(Quaternion value)
|
|
{
|
|
VarQuaternion varValue = MemoryPool.Acquire<VarQuaternion>();
|
|
varValue.Value = value;
|
|
return varValue;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 从 UnityEngine.Quaternion 变量类到 UnityEngine.Quaternion 的隐式转换。
|
|
/// </summary>
|
|
/// <param name="value">值。</param>
|
|
public static implicit operator Quaternion(VarQuaternion value)
|
|
{
|
|
return value.Value;
|
|
}
|
|
}
|
|
}
|