com.alicizax.unity/Runtime/Utility/Utility.Compression.cs
2025-03-24 13:16:51 +08:00

307 lines
12 KiB
C#

using System;
using System.IO;
namespace AlicizaX
{
public static partial class Utility
{
/// <summary>
/// 压缩解压缩相关的实用函数。
/// </summary>
public static partial class Compression
{
/// <summary>
/// 压缩数据。
/// </summary>
/// <param name="bytes">要压缩的数据的二进制流。</param>
/// <returns>压缩后的数据的二进制流。</returns>
public static byte[] Compress(byte[] bytes)
{
if (bytes == null)
{
throw new GameFrameworkException("Bytes is invalid.");
}
return Compress(bytes, 0, bytes.Length);
}
/// <summary>
/// 压缩数据。
/// </summary>
/// <param name="bytes">要压缩的数据的二进制流。</param>
/// <param name="compressedStream">压缩后的数据的二进制流。</param>
/// <returns>是否压缩数据成功。</returns>
public static bool Compress(byte[] bytes, Stream compressedStream)
{
if (bytes == null)
{
throw new GameFrameworkException("Bytes is invalid.");
}
return Compress(bytes, 0, bytes.Length, compressedStream);
}
/// <summary>
/// 压缩数据。
/// </summary>
/// <param name="bytes">要压缩的数据的二进制流。</param>
/// <param name="offset">要压缩的数据的二进制流的偏移。</param>
/// <param name="length">要压缩的数据的二进制流的长度。</param>
/// <returns>压缩后的数据的二进制流。</returns>
public static byte[] Compress(byte[] bytes, int offset, int length)
{
using (MemoryStream compressedStream = new MemoryStream())
{
if (Compress(bytes, offset, length, compressedStream))
{
return compressedStream.ToArray();
}
else
{
return null;
}
}
}
/// <summary>
/// 压缩数据。
/// </summary>
/// <param name="bytes">要压缩的数据的二进制流。</param>
/// <param name="offset">要压缩的数据的二进制流的偏移。</param>
/// <param name="length">要压缩的数据的二进制流的长度。</param>
/// <param name="compressedStream">压缩后的数据的二进制流。</param>
/// <returns>是否压缩数据成功。</returns>
public static bool Compress(byte[] bytes, int offset, int length, Stream compressedStream)
{
if (bytes == null)
{
throw new GameFrameworkException("Bytes is invalid.");
}
if (offset < 0 || length < 0 || offset + length > bytes.Length)
{
throw new GameFrameworkException("Offset or length is invalid.");
}
if (compressedStream == null)
{
throw new GameFrameworkException("Compressed stream is invalid.");
}
try
{
return CompressionUtility.Compress(bytes, offset, length, compressedStream);
}
catch (Exception exception)
{
if (exception is GameFrameworkException)
{
throw;
}
throw new GameFrameworkException(Text.Format("Can not compress with exception '{0}'.", exception), exception);
}
}
/// <summary>
/// 压缩数据。
/// </summary>
/// <param name="stream">要压缩的数据的二进制流。</param>
/// <returns>压缩后的数据的二进制流。</returns>
public static byte[] Compress(Stream stream)
{
using (MemoryStream compressedStream = new MemoryStream())
{
if (Compress(stream, compressedStream))
{
return compressedStream.ToArray();
}
else
{
return null;
}
}
}
/// <summary>
/// 压缩数据。
/// </summary>
/// <param name="stream">要压缩的数据的二进制流。</param>
/// <param name="compressedStream">压缩后的数据的二进制流。</param>
/// <returns>是否压缩数据成功。</returns>
public static bool Compress(Stream stream, Stream compressedStream)
{
if (stream == null)
{
throw new GameFrameworkException("Stream is invalid.");
}
if (compressedStream == null)
{
throw new GameFrameworkException("Compressed stream is invalid.");
}
try
{
return CompressionUtility.Compress(stream, compressedStream);
}
catch (Exception exception)
{
if (exception is GameFrameworkException)
{
throw;
}
throw new GameFrameworkException(Text.Format("Can not compress with exception '{0}'.", exception), exception);
}
}
/// <summary>
/// 解压缩数据。
/// </summary>
/// <param name="bytes">要解压缩的数据的二进制流。</param>
/// <returns>解压缩后的数据的二进制流。</returns>
public static byte[] Decompress(byte[] bytes)
{
if (bytes == null)
{
throw new GameFrameworkException("Bytes is invalid.");
}
return Decompress(bytes, 0, bytes.Length);
}
/// <summary>
/// 解压缩数据。
/// </summary>
/// <param name="bytes">要解压缩的数据的二进制流。</param>
/// <param name="decompressedStream">解压缩后的数据的二进制流。</param>
/// <returns>是否解压缩数据成功。</returns>
public static bool Decompress(byte[] bytes, Stream decompressedStream)
{
if (bytes == null)
{
throw new GameFrameworkException("Bytes is invalid.");
}
return Decompress(bytes, 0, bytes.Length, decompressedStream);
}
/// <summary>
/// 解压缩数据。
/// </summary>
/// <param name="bytes">要解压缩的数据的二进制流。</param>
/// <param name="offset">要解压缩的数据的二进制流的偏移。</param>
/// <param name="length">要解压缩的数据的二进制流的长度。</param>
/// <returns>解压缩后的数据的二进制流。</returns>
public static byte[] Decompress(byte[] bytes, int offset, int length)
{
using (MemoryStream decompressedStream = new MemoryStream())
{
if (Decompress(bytes, offset, length, decompressedStream))
{
return decompressedStream.ToArray();
}
else
{
return null;
}
}
}
/// <summary>
/// 解压缩数据。
/// </summary>
/// <param name="bytes">要解压缩的数据的二进制流。</param>
/// <param name="offset">要解压缩的数据的二进制流的偏移。</param>
/// <param name="length">要解压缩的数据的二进制流的长度。</param>
/// <param name="decompressedStream">解压缩后的数据的二进制流。</param>
/// <returns>是否解压缩数据成功。</returns>
public static bool Decompress(byte[] bytes, int offset, int length, Stream decompressedStream)
{
if (bytes == null)
{
throw new GameFrameworkException("Bytes is invalid.");
}
if (offset < 0 || length < 0 || offset + length > bytes.Length)
{
throw new GameFrameworkException("Offset or length is invalid.");
}
if (decompressedStream == null)
{
throw new GameFrameworkException("Decompressed stream is invalid.");
}
try
{
return CompressionUtility.Decompress(bytes, offset, length, decompressedStream);
}
catch (Exception exception)
{
if (exception is GameFrameworkException)
{
throw;
}
throw new GameFrameworkException(Text.Format("Can not decompress with exception '{0}'.", exception), exception);
}
}
/// <summary>
/// 解压缩数据。
/// </summary>
/// <param name="stream">要解压缩的数据的二进制流。</param>
/// <returns>是否解压缩数据成功。</returns>
public static byte[] Decompress(Stream stream)
{
using (MemoryStream decompressedStream = new MemoryStream())
{
if (Decompress(stream, decompressedStream))
{
return decompressedStream.ToArray();
}
else
{
return null;
}
}
}
/// <summary>
/// 解压缩数据。
/// </summary>
/// <param name="stream">要解压缩的数据的二进制流。</param>
/// <param name="decompressedStream">解压缩后的数据的二进制流。</param>
/// <returns>是否解压缩数据成功。</returns>
public static bool Decompress(Stream stream, Stream decompressedStream)
{
if (stream == null)
{
throw new GameFrameworkException("Stream is invalid.");
}
if (decompressedStream == null)
{
throw new GameFrameworkException("Decompressed stream is invalid.");
}
try
{
return CompressionUtility.Decompress(stream, decompressedStream);
}
catch (Exception exception)
{
if (exception is GameFrameworkException)
{
throw;
}
throw new GameFrameworkException(Text.Format("Can not decompress with exception '{0}'.", exception), exception);
}
}
}
}
}