com.alicizax.unity/Editor/HybridCLR/SynAssemblysContent.cs
2025-03-11 17:46:46 +08:00

20 lines
701 B
C#

using System.IO;
using AlicizaX.Runtime;
using UnityEditor;
namespace AlicizaX.Editor
{
public static class SyncAssemblyContent
{
public static void GenerateAssemblyLoadData()
{
AssemblyLoadData assemblyLoadData = new AssemblyLoadData();
assemblyLoadData.HotUpdateAssemblies = HybridCLR.Editor.SettingsUtil.HotUpdateAssemblyFilesIncludePreserved;
assemblyLoadData.AOTMetaAssemblies = HybridCLR.Editor.SettingsUtil.AOTAssemblyNames;
File.WriteAllText("Assets/Resources/AssemblyLoadData.bytes", Utility.Json.ToJson(assemblyLoadData));
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
}