20 lines
701 B
C#
20 lines
701 B
C#
using System.IO;
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using AlicizaX.Runtime;
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using UnityEditor;
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namespace AlicizaX.Editor
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{
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public static class SyncAssemblyContent
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{
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public static void GenerateAssemblyLoadData()
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{
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AssemblyLoadData assemblyLoadData = new AssemblyLoadData();
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assemblyLoadData.HotUpdateAssemblies = HybridCLR.Editor.SettingsUtil.HotUpdateAssemblyFilesIncludePreserved;
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assemblyLoadData.AOTMetaAssemblies = HybridCLR.Editor.SettingsUtil.AOTAssemblyNames;
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File.WriteAllText("Assets/Resources/AssemblyLoadData.bytes", Utility.Json.ToJson(assemblyLoadData));
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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}
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}
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