Auto-publish.

This commit is contained in:
nebulaliu 2025-07-31 11:04:21 +08:00
parent 3402716fb1
commit 090fad0074
194 changed files with 2398 additions and 1789 deletions

View File

@ -5,134 +5,134 @@ using UnityEngine;
namespace WeChatWASM
{
public class WXPlayableConvertCore
{
static WXPlayableConvertCore() { }
public static WXPlayableEditorScriptObject config => UnityUtil.GetPlayableEditorConf();
public static WXConvertCore.WXExportError DoExport(bool buildWebGL = true)
public class WXPlayableConvertCore
{
WXConvertCore.isPlayableBuild = true;
// var preCheckResult = WXConvertCore.PreCheck();
// if (preCheckResult != WXConvertCore.WXExportError.SUCCEED)
// {
// WXConvertCore.isPlayableBuild = false;
// return preCheckResult;
// }
// WXConvertCore.PreInit();
var exportResult = WXConvertCore.DoExport();
static WXPlayableConvertCore() { }
public static WXPlayableEditorScriptObject config => UnityUtil.GetPlayableEditorConf();
WXConvertCore.isPlayableBuild = false;
return exportResult;
}
public static WXEditorScriptObject GetFakeScriptObject()
{
return SetDefaultProperties(ConvertPlayableConfigToCommon(config));
}
public static WXEditorScriptObject ConvertPlayableConfigToCommon(
WXPlayableEditorScriptObject source,
WXEditorScriptObject target = null)
{
// 创建或使用现有的目标实例
var newTarget = target ?? ScriptableObject.CreateInstance<WXEditorScriptObject>();
// 使用序列化方式深度拷贝公共字段
var so = new SerializedObject(newTarget);
// 遍历源对象的所有字段
var sourceType = source.GetType();
foreach (var sourceField in sourceType.GetFields(
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic))
{
// 跳过readonly字段
if (sourceField.IsInitOnly) continue;
// 查找目标对象中的对应字段
var targetField = typeof(WXEditorScriptObject).GetField(
sourceField.Name,
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic);
// if (targetField != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
// {
// // // 复制字段值
// // var value = sourceField.GetValue(source);
// // targetField.SetValue(newTarget, value);
// // 递归复制子对象属性
// var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
// CopySubObjectProperties(value, subObj);
// targetField.SetValue(newTarget, subObj);
// }
// if (targetField != null &&
// (targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
// (targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
// targetField.FieldType == sourceField.FieldType)))
// {
// 复制字段值
var value = sourceField.GetValue(source);
// 特殊处理嵌套对象类型的字段
if (value != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
{
// 递归复制子对象属性
var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
CopySubObjectProperties(value, subObj);
targetField.SetValue(newTarget, subObj);
}
else
{
targetField.SetValue(newTarget, value);
}
// }
}
// 应用修改到序列化对象
so.ApplyModifiedProperties();
return newTarget;
}
private static void CopySubObjectProperties(object source, object target)
{
var sourceType = source.GetType();
var targetType = target.GetType();
foreach (var sourceField in sourceType.GetFields(
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic))
public static WXConvertCore.WXExportError DoExport(bool buildWebGL = true)
{
if (sourceField.IsInitOnly) continue;
WXConvertCore.isPlayableBuild = true;
// var preCheckResult = WXConvertCore.PreCheck();
// if (preCheckResult != WXConvertCore.WXExportError.SUCCEED)
// {
// WXConvertCore.isPlayableBuild = false;
// return preCheckResult;
// }
// WXConvertCore.PreInit();
var exportResult = WXConvertCore.DoExport();
var targetField = targetType.GetField(
sourceField.Name,
WXConvertCore.isPlayableBuild = false;
return exportResult;
}
public static WXEditorScriptObject GetFakeScriptObject()
{
return SetDefaultProperties(ConvertPlayableConfigToCommon(config));
}
public static WXEditorScriptObject ConvertPlayableConfigToCommon(
WXPlayableEditorScriptObject source,
WXEditorScriptObject target = null)
{
// 创建或使用现有的目标实例
var newTarget = target ?? ScriptableObject.CreateInstance<WXEditorScriptObject>();
// 使用序列化方式深度拷贝公共字段
var so = new SerializedObject(newTarget);
// 遍历源对象的所有字段
var sourceType = source.GetType();
foreach (var sourceField in sourceType.GetFields(
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic);
if (targetField != null &&
(targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
(targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
targetField.FieldType == sourceField.FieldType)))
System.Reflection.BindingFlags.NonPublic))
{
// 跳过readonly字段
if (sourceField.IsInitOnly) continue;
// 查找目标对象中的对应字段
var targetField = typeof(WXEditorScriptObject).GetField(
sourceField.Name,
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic);
// if (targetField != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
// {
// // // 复制字段值
// // var value = sourceField.GetValue(source);
// // targetField.SetValue(newTarget, value);
// // 递归复制子对象属性
// var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
// CopySubObjectProperties(value, subObj);
// targetField.SetValue(newTarget, subObj);
// }
// if (targetField != null &&
// (targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
// (targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
// targetField.FieldType == sourceField.FieldType)))
// {
// 复制字段值
var value = sourceField.GetValue(source);
targetField.SetValue(target, value);
// 特殊处理嵌套对象类型的字段
if (value != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
{
// 递归复制子对象属性
var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
CopySubObjectProperties(value, subObj);
targetField.SetValue(newTarget, subObj);
}
else
{
targetField.SetValue(newTarget, value);
}
// }
}
// 应用修改到序列化对象
so.ApplyModifiedProperties();
return newTarget;
}
private static void CopySubObjectProperties(object source, object target)
{
var sourceType = source.GetType();
var targetType = target.GetType();
foreach (var sourceField in sourceType.GetFields(
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic))
{
if (sourceField.IsInitOnly) continue;
var targetField = targetType.GetField(
sourceField.Name,
System.Reflection.BindingFlags.Public |
System.Reflection.BindingFlags.Instance |
System.Reflection.BindingFlags.NonPublic);
if (targetField != null &&
(targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
(targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
targetField.FieldType == sourceField.FieldType)))
{
var value = sourceField.GetValue(source);
targetField.SetValue(target, value);
}
}
}
}
public static WXEditorScriptObject SetDefaultProperties(WXEditorScriptObject target)
{
target.ProjectConf.CDN = "";
target.ProjectConf.assetLoadType = 1;
target.ProjectConf.compressDataPackage = true;
public static WXEditorScriptObject SetDefaultProperties(WXEditorScriptObject target)
{
target.ProjectConf.CDN = "";
target.ProjectConf.assetLoadType = 1;
target.ProjectConf.compressDataPackage = true;
target.CompileOptions.showMonitorSuggestModal = false;
return target;
target.CompileOptions.showMonitorSuggestModal = false;
return target;
}
}
}
}

View File

@ -6,354 +6,354 @@ using UnityEngine;
namespace WeChatWASM
{
[InitializeOnLoad]
public class WXPlayableSettingsHelperInterface
{
public static WXPlayableSettingsHelper helper = new WXPlayableSettingsHelper();
}
public class WXPlayableSettingsHelper
{
public static string projectRootPath;
private static WXPlayableEditorScriptObject config;
private static bool m_EnablePerfTool = false;
public static bool UseIL2CPP
[InitializeOnLoad]
public class WXPlayableSettingsHelperInterface
{
get
{
public static WXPlayableSettingsHelper helper = new WXPlayableSettingsHelper();
}
public class WXPlayableSettingsHelper
{
public static string projectRootPath;
private static WXPlayableEditorScriptObject config;
private static bool m_EnablePerfTool = false;
public static bool UseIL2CPP
{
get
{
#if TUANJIE_2022_3_OR_NEWER
return PlayerSettings.GetScriptingBackend(BuildTargetGroup.WeixinMiniGame) == ScriptingImplementation.IL2CPP;
#else
return true;
return true;
#endif
}
}
public WXPlayableSettingsHelper()
{
projectRootPath = System.IO.Path.GetFullPath(Application.dataPath + "/../");
}
public void OnFocus()
{
loadData();
}
public void OnLostFocus()
{
saveData();
}
public void OnDisable()
{
EditorUtility.SetDirty(config);
}
private Vector2 scrollRoot;
private bool foldBaseInfo = true;
private bool foldDebugOptions = true;
public void OnSettingsGUI(EditorWindow window)
{
scrollRoot = EditorGUILayout.BeginScrollView(scrollRoot);
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
linkStyle.normal.textColor = Color.yellow;
linkStyle.hover.textColor = Color.yellow;
linkStyle.stretchWidth = false;
linkStyle.alignment = TextAnchor.UpperLeft;
linkStyle.wordWrap = true;
foldBaseInfo = EditorGUILayout.Foldout(foldBaseInfo, "基本信息");
if (foldBaseInfo)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
this.formInput("appid", "小游戏试玩AppID");
this.formInput("projectName", "小游戏试玩项目名");
this.formIntPopup("orientation", "游戏方向", new[] { "Portrait", "Landscape" }, new[] { 0, 1, 2, 3 });
this.formInput("memorySize", "UnityHeap预留内存(?)", "单位MB预分配内存值超休闲游戏256/中轻度496/重度游戏768需预估游戏最大UnityHeap值以防止内存自动扩容带来的峰值尖刺。预估方法请查看GIT文档《优化Unity WebGL的内存》");
GUILayout.BeginHorizontal();
string targetDst = "dst";
if (!formInputData.ContainsKey(targetDst))
{
formInputData[targetDst] = "";
}
}
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
GUILayout.Label(new GUIContent("导出路径(?)", "支持输入相对于项目根目录的相对路径wxbuild"), GUILayout.Width(140));
formInputData[targetDst] = GUILayout.TextField(formInputData[targetDst], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 270));
if (GUILayout.Button(new GUIContent("打开"), GUILayout.Width(40)))
public WXPlayableSettingsHelper()
{
if (!formInputData[targetDst].Trim().Equals(string.Empty))
{
EditorUtility.RevealInFinder(GetAbsolutePath(formInputData[targetDst]));
}
GUIUtility.ExitGUI();
projectRootPath = System.IO.Path.GetFullPath(Application.dataPath + "/../");
}
if (GUILayout.Button(new GUIContent("选择"), GUILayout.Width(40)))
public void OnFocus()
{
var dstPath = EditorUtility.SaveFolderPanel("选择你的游戏导出目录", string.Empty, string.Empty);
if (dstPath != string.Empty)
{
formInputData[targetDst] = dstPath;
this.saveData();
}
GUIUtility.ExitGUI();
loadData();
}
GUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
foldDebugOptions = EditorGUILayout.Foldout(foldDebugOptions, "调试编译选项");
if (foldDebugOptions)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
this.formCheckbox("developBuild", "Development Build", "", false, null, OnDevelopmentBuildToggleChanged);
this.formCheckbox("il2CppOptimizeSize", "Il2Cpp Optimize Size(?)", "对应于Il2CppCodeGeneration选项勾选时使用OptimizeSize(默认推荐)生成代码小15%左右取消勾选则使用OptimizeSpeed。游戏中大量泛型集合的高频访问建议OptimizeSpeed在使用HybridCLR等第三方组件时只能用OptimizeSpeed。(Dotnet Runtime模式下该选项无效)", !UseIL2CPP);
this.formCheckbox("profilingFuncs", "Profiling Funcs");
this.formCheckbox("webgl2", "WebGL2.0(beta)");
EditorGUILayout.EndVertical();
}
EditorGUILayout.EndScrollView();
}
public void OnBuildButtonGUI(EditorWindow window)
{
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
linkStyle.normal.textColor = Color.yellow;
linkStyle.hover.textColor = Color.yellow;
linkStyle.stretchWidth = false;
linkStyle.alignment = TextAnchor.UpperLeft;
linkStyle.wordWrap = true;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.MinWidth(10));
if (GUILayout.Button(new GUIContent("生成并转换"), GUILayout.Width(100), GUILayout.Height(25)))
{
this.saveData();
if (WXPlayableConvertCore.DoExport() == WXConvertCore.WXExportError.SUCCEED)
public void OnLostFocus()
{
window.ShowNotification(new GUIContent("转换完成"));
saveData();
}
GUIUtility.ExitGUI();
}
EditorGUILayout.EndHorizontal();
}
private void OnDevelopmentBuildToggleChanged(bool InNewValue)
{
// 针对non-dev build取消性能分析工具的集成
if (!InNewValue)
{
this.setData("enablePerfAnalysis", false);
}
}
private string SDKFilePath;
private void loadData()
{
SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-playable-default", "unity-sdk", "index.js");
config = UnityUtil.GetPlayableEditorConf();
this.setData("projectName", config.ProjectConf.projectName);
this.setData("appid", config.ProjectConf.Appid);
this.setData("orientation", (int)config.ProjectConf.Orientation);
this.setData("dst", config.ProjectConf.relativeDST);
this.setData("developBuild", config.CompileOptions.DevelopBuild);
this.setData("il2CppOptimizeSize", config.CompileOptions.Il2CppOptimizeSize);
this.setData("profilingFuncs", config.CompileOptions.profilingFuncs);
this.setData("webgl2", config.CompileOptions.Webgl2);
this.setData("customNodePath", config.CompileOptions.CustomNodePath);
this.setData("memorySize", config.ProjectConf.MemorySize.ToString());
}
private void saveData()
{
config.ProjectConf.projectName = this.getDataInput("projectName");
config.ProjectConf.Appid = this.getDataInput("appid");
config.ProjectConf.Orientation = (WXScreenOritation)this.getDataPop("orientation");
config.ProjectConf.relativeDST = this.getDataInput("dst");
config.ProjectConf.DST = GetAbsolutePath(config.ProjectConf.relativeDST);
config.CompileOptions.DevelopBuild = this.getDataCheckbox("developBuild");
config.CompileOptions.Il2CppOptimizeSize = this.getDataCheckbox("il2CppOptimizeSize");
config.CompileOptions.profilingFuncs = this.getDataCheckbox("profilingFuncs");
config.CompileOptions.CustomNodePath = this.getDataInput("customNodePath");
config.CompileOptions.Webgl2 = this.getDataCheckbox("webgl2");
config.ProjectConf.MemorySize = int.Parse(this.getDataInput("memorySize"));
}
private Dictionary<string, string> formInputData = new Dictionary<string, string>();
private Dictionary<string, int> formIntPopupData = new Dictionary<string, int>();
private Dictionary<string, bool> formCheckboxData = new Dictionary<string, bool>();
private string getDataInput(string target)
{
if (this.formInputData.ContainsKey(target))
return this.formInputData[target];
return "";
}
private int getDataPop(string target)
{
if (this.formIntPopupData.ContainsKey(target))
return this.formIntPopupData[target];
return 0;
}
private bool getDataCheckbox(string target)
{
if (this.formCheckboxData.ContainsKey(target))
return this.formCheckboxData[target];
return false;
}
private void formCheckbox(string target, string label, string help = null, bool disable = false, Action<bool> setting = null, Action<bool> onValueChanged = null)
{
if (!formCheckboxData.ContainsKey(target))
{
formCheckboxData[target] = false;
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
if (help == null)
{
GUILayout.Label(label, GUILayout.Width(140));
}
else
{
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
}
EditorGUI.BeginDisabledGroup(disable);
// Toggle the checkbox value based on the disable condition
bool newValue = EditorGUILayout.Toggle(disable ? false : formCheckboxData[target]);
// Update the checkbox data if the value has changed and invoke the onValueChanged action
if (newValue != formCheckboxData[target])
{
formCheckboxData[target] = newValue;
onValueChanged?.Invoke(newValue);
}
if (setting != null)
{
EditorGUILayout.LabelField("", GUILayout.Width(10));
// 配置按钮
if (GUILayout.Button(new GUIContent("设置"), GUILayout.Width(40), GUILayout.Height(18)))
public void OnDisable()
{
setting?.Invoke(true);
EditorUtility.SetDirty(config);
}
EditorGUILayout.LabelField("", GUILayout.MinWidth(10));
}
EditorGUI.EndDisabledGroup();
private Vector2 scrollRoot;
private bool foldBaseInfo = true;
private bool foldDebugOptions = true;
public void OnSettingsGUI(EditorWindow window)
{
scrollRoot = EditorGUILayout.BeginScrollView(scrollRoot);
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
linkStyle.normal.textColor = Color.yellow;
linkStyle.hover.textColor = Color.yellow;
linkStyle.stretchWidth = false;
linkStyle.alignment = TextAnchor.UpperLeft;
linkStyle.wordWrap = true;
if (setting == null)
EditorGUILayout.LabelField(string.Empty);
GUILayout.EndHorizontal();
foldBaseInfo = EditorGUILayout.Foldout(foldBaseInfo, "基本信息");
if (foldBaseInfo)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
this.formInput("appid", "小游戏试玩AppID");
this.formInput("projectName", "小游戏试玩项目名");
this.formIntPopup("orientation", "游戏方向", new[] { "Portrait", "Landscape" }, new[] { 0, 1, 2, 3 });
this.formInput("memorySize", "UnityHeap预留内存(?)", "单位MB预分配内存值超休闲游戏256/中轻度496/重度游戏768需预估游戏最大UnityHeap值以防止内存自动扩容带来的峰值尖刺。预估方法请查看GIT文档《优化Unity WebGL的内存》");
GUILayout.BeginHorizontal();
string targetDst = "dst";
if (!formInputData.ContainsKey(targetDst))
{
formInputData[targetDst] = "";
}
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
GUILayout.Label(new GUIContent("导出路径(?)", "支持输入相对于项目根目录的相对路径wxbuild"), GUILayout.Width(140));
formInputData[targetDst] = GUILayout.TextField(formInputData[targetDst], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 270));
if (GUILayout.Button(new GUIContent("打开"), GUILayout.Width(40)))
{
if (!formInputData[targetDst].Trim().Equals(string.Empty))
{
EditorUtility.RevealInFinder(GetAbsolutePath(formInputData[targetDst]));
}
GUIUtility.ExitGUI();
}
if (GUILayout.Button(new GUIContent("选择"), GUILayout.Width(40)))
{
var dstPath = EditorUtility.SaveFolderPanel("选择你的游戏导出目录", string.Empty, string.Empty);
if (dstPath != string.Empty)
{
formInputData[targetDst] = dstPath;
this.saveData();
}
GUIUtility.ExitGUI();
}
GUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
foldDebugOptions = EditorGUILayout.Foldout(foldDebugOptions, "调试编译选项");
if (foldDebugOptions)
{
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
this.formCheckbox("developBuild", "Development Build", "", false, null, OnDevelopmentBuildToggleChanged);
this.formCheckbox("il2CppOptimizeSize", "Il2Cpp Optimize Size(?)", "对应于Il2CppCodeGeneration选项勾选时使用OptimizeSize(默认推荐)生成代码小15%左右取消勾选则使用OptimizeSpeed。游戏中大量泛型集合的高频访问建议OptimizeSpeed在使用HybridCLR等第三方组件时只能用OptimizeSpeed。(Dotnet Runtime模式下该选项无效)", !UseIL2CPP);
this.formCheckbox("profilingFuncs", "Profiling Funcs");
this.formCheckbox("webgl2", "WebGL2.0(beta)");
EditorGUILayout.EndVertical();
}
EditorGUILayout.EndScrollView();
}
public void OnBuildButtonGUI(EditorWindow window)
{
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
linkStyle.normal.textColor = Color.yellow;
linkStyle.hover.textColor = Color.yellow;
linkStyle.stretchWidth = false;
linkStyle.alignment = TextAnchor.UpperLeft;
linkStyle.wordWrap = true;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.MinWidth(10));
if (GUILayout.Button(new GUIContent("生成并转换"), GUILayout.Width(100), GUILayout.Height(25)))
{
this.saveData();
if (WXPlayableConvertCore.DoExport() == WXConvertCore.WXExportError.SUCCEED)
{
window.ShowNotification(new GUIContent("转换完成"));
}
GUIUtility.ExitGUI();
}
EditorGUILayout.EndHorizontal();
}
private void OnDevelopmentBuildToggleChanged(bool InNewValue)
{
// 针对non-dev build取消性能分析工具的集成
if (!InNewValue)
{
this.setData("enablePerfAnalysis", false);
}
}
private string SDKFilePath;
private void loadData()
{
SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-playable-default", "unity-sdk", "index.js");
config = UnityUtil.GetPlayableEditorConf();
this.setData("projectName", config.ProjectConf.projectName);
this.setData("appid", config.ProjectConf.Appid);
this.setData("orientation", (int)config.ProjectConf.Orientation);
this.setData("dst", config.ProjectConf.relativeDST);
this.setData("developBuild", config.CompileOptions.DevelopBuild);
this.setData("il2CppOptimizeSize", config.CompileOptions.Il2CppOptimizeSize);
this.setData("profilingFuncs", config.CompileOptions.profilingFuncs);
this.setData("webgl2", config.CompileOptions.Webgl2);
this.setData("customNodePath", config.CompileOptions.CustomNodePath);
this.setData("memorySize", config.ProjectConf.MemorySize.ToString());
}
private void saveData()
{
config.ProjectConf.projectName = this.getDataInput("projectName");
config.ProjectConf.Appid = this.getDataInput("appid");
config.ProjectConf.Orientation = (WXScreenOritation)this.getDataPop("orientation");
config.ProjectConf.relativeDST = this.getDataInput("dst");
config.ProjectConf.DST = GetAbsolutePath(config.ProjectConf.relativeDST);
config.CompileOptions.DevelopBuild = this.getDataCheckbox("developBuild");
config.CompileOptions.Il2CppOptimizeSize = this.getDataCheckbox("il2CppOptimizeSize");
config.CompileOptions.profilingFuncs = this.getDataCheckbox("profilingFuncs");
config.CompileOptions.CustomNodePath = this.getDataInput("customNodePath");
config.CompileOptions.Webgl2 = this.getDataCheckbox("webgl2");
config.ProjectConf.MemorySize = int.Parse(this.getDataInput("memorySize"));
}
private Dictionary<string, string> formInputData = new Dictionary<string, string>();
private Dictionary<string, int> formIntPopupData = new Dictionary<string, int>();
private Dictionary<string, bool> formCheckboxData = new Dictionary<string, bool>();
private string getDataInput(string target)
{
if (this.formInputData.ContainsKey(target))
return this.formInputData[target];
return "";
}
private int getDataPop(string target)
{
if (this.formIntPopupData.ContainsKey(target))
return this.formIntPopupData[target];
return 0;
}
private bool getDataCheckbox(string target)
{
if (this.formCheckboxData.ContainsKey(target))
return this.formCheckboxData[target];
return false;
}
private void formCheckbox(string target, string label, string help = null, bool disable = false, Action<bool> setting = null, Action<bool> onValueChanged = null)
{
if (!formCheckboxData.ContainsKey(target))
{
formCheckboxData[target] = false;
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
if (help == null)
{
GUILayout.Label(label, GUILayout.Width(140));
}
else
{
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
}
EditorGUI.BeginDisabledGroup(disable);
// Toggle the checkbox value based on the disable condition
bool newValue = EditorGUILayout.Toggle(disable ? false : formCheckboxData[target]);
// Update the checkbox data if the value has changed and invoke the onValueChanged action
if (newValue != formCheckboxData[target])
{
formCheckboxData[target] = newValue;
onValueChanged?.Invoke(newValue);
}
if (setting != null)
{
EditorGUILayout.LabelField("", GUILayout.Width(10));
// 配置按钮
if (GUILayout.Button(new GUIContent("设置"), GUILayout.Width(40), GUILayout.Height(18)))
{
setting?.Invoke(true);
}
EditorGUILayout.LabelField("", GUILayout.MinWidth(10));
}
EditorGUI.EndDisabledGroup();
if (setting == null)
EditorGUILayout.LabelField(string.Empty);
GUILayout.EndHorizontal();
}
private void setData(string target, string value)
{
if (formInputData.ContainsKey(target))
{
formInputData[target] = value;
}
else
{
formInputData.Add(target, value);
}
}
private void setData(string target, bool value)
{
if (formCheckboxData.ContainsKey(target))
{
formCheckboxData[target] = value;
}
else
{
formCheckboxData.Add(target, value);
}
}
private void setData(string target, int value)
{
if (formIntPopupData.ContainsKey(target))
{
formIntPopupData[target] = value;
}
else
{
formIntPopupData.Add(target, value);
}
}
private void formInput(string target, string label, string help = null)
{
if (!formInputData.ContainsKey(target))
{
formInputData[target] = "";
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
if (help == null)
{
GUILayout.Label(label, GUILayout.Width(140));
}
else
{
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
}
formInputData[target] = GUILayout.TextField(formInputData[target], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
GUILayout.EndHorizontal();
}
private void formIntPopup(string target, string label, string[] options, int[] values)
{
if (!formIntPopupData.ContainsKey(target))
{
formIntPopupData[target] = 0;
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
GUILayout.Label(label, GUILayout.Width(140));
formIntPopupData[target] = EditorGUILayout.IntPopup(formIntPopupData[target], options, values, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
GUILayout.EndHorizontal();
}
public static bool IsAbsolutePath(string path)
{
// 检查是否为空或空白
if (string.IsNullOrWhiteSpace(path))
{
return false;
}
// 在 Windows 上,检查驱动器字母或网络路径
if (Application.platform == RuntimePlatform.WindowsEditor && Path.IsPathRooted(path))
{
return true;
}
// 在 Unix/Linux 和 macOS 上,检查是否以 '/' 开头
if (Application.platform == RuntimePlatform.OSXEditor && path.StartsWith("/"))
{
return true;
}
return false; // 否则为相对路径
}
public static string GetAbsolutePath(string path)
{
if (IsAbsolutePath(path))
{
return path;
}
return Path.Combine(projectRootPath, path);
}
}
private void setData(string target, string value)
{
if (formInputData.ContainsKey(target))
{
formInputData[target] = value;
}
else
{
formInputData.Add(target, value);
}
}
private void setData(string target, bool value)
{
if (formCheckboxData.ContainsKey(target))
{
formCheckboxData[target] = value;
}
else
{
formCheckboxData.Add(target, value);
}
}
private void setData(string target, int value)
{
if (formIntPopupData.ContainsKey(target))
{
formIntPopupData[target] = value;
}
else
{
formIntPopupData.Add(target, value);
}
}
private void formInput(string target, string label, string help = null)
{
if (!formInputData.ContainsKey(target))
{
formInputData[target] = "";
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
if (help == null)
{
GUILayout.Label(label, GUILayout.Width(140));
}
else
{
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
}
formInputData[target] = GUILayout.TextField(formInputData[target], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
GUILayout.EndHorizontal();
}
private void formIntPopup(string target, string label, string[] options, int[] values)
{
if (!formIntPopupData.ContainsKey(target))
{
formIntPopupData[target] = 0;
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
GUILayout.Label(label, GUILayout.Width(140));
formIntPopupData[target] = EditorGUILayout.IntPopup(formIntPopupData[target], options, values, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
GUILayout.EndHorizontal();
}
public static bool IsAbsolutePath(string path)
{
// 检查是否为空或空白
if (string.IsNullOrWhiteSpace(path))
{
return false;
}
// 在 Windows 上,检查驱动器字母或网络路径
if (Application.platform == RuntimePlatform.WindowsEditor && Path.IsPathRooted(path))
{
return true;
}
// 在 Unix/Linux 和 macOS 上,检查是否以 '/' 开头
if (Application.platform == RuntimePlatform.OSXEditor && path.StartsWith("/"))
{
return true;
}
return false; // 否则为相对路径
}
public static string GetAbsolutePath(string path)
{
if (IsAbsolutePath(path))
{
return path;
}
return Path.Combine(projectRootPath, path);
}
}
}

View File

@ -120,7 +120,8 @@ namespace WeChatWASM
CheckBuildTarget();
Init();
// 可能有顺序要求?如果没要求,可挪到此函数外
if (!isPlayableBuild) {
if (!isPlayableBuild)
{
ProcessWxPerfBinaries();
}
// iOS metal 的相关特性
@ -410,7 +411,7 @@ namespace WeChatWASM
return true;
}
private static void ProcessWxiOSMetalBinaries()
private static void ProcessWxiOSMetalBinaries()
{
string[] glLibs;
string DS = WXAssetsTextTools.DS;
@ -434,11 +435,11 @@ namespace WeChatWASM
for (int i = 0; i < glLibs.Length; i++)
{
var importer = AssetImporter.GetAtPath(glLibs[i]) as PluginImporter;
#if PLATFORM_WEIXINMINIGAME
#if PLATFORM_WEIXINMINIGAME
importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, config.CompileOptions.enableiOSMetal);
#else
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, config.CompileOptions.enableiOSMetal);
#endif
#else
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, config.CompileOptions.enableiOSMetal);
#endif
// importer.SaveAndReimport();
SetPluginCompatibilityByModifyingMetadataFile(glLibs[i], config.CompileOptions.enableiOSMetal);
}
@ -577,7 +578,7 @@ namespace WeChatWASM
}
else
{
PlayerSettings.SetGraphicsAPIs(BuildTarget.WeixinMiniGame, new GraphicsDeviceType[] { GraphicsDeviceType.Metal });
PlayerSettings.SetGraphicsAPIs(BuildTarget.WeixinMiniGame, new GraphicsDeviceType[] { GraphicsDeviceType.Metal, GraphicsDeviceType.OpenGLES2 });
}
}
else
@ -1254,7 +1255,8 @@ namespace WeChatWASM
public static void convertDataPackageJS()
{
if (!isPlayableBuild) {
if (!isPlayableBuild)
{
checkNeedRmovePackageParallelPreload();
}
@ -1377,8 +1379,7 @@ namespace WeChatWASM
var buildTemplate = new BuildTemplate(
Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", defaultTemplateDir),
Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Editor", "template"),
Path.Combine(config.ProjectConf.DST, miniGameDir),
true
Path.Combine(config.ProjectConf.DST, miniGameDir)
);
buildTemplate.start();
// FIX: 2021.2版本生成symbol有bug导出时生成symbol报错有symbol才copy
@ -1517,7 +1518,7 @@ namespace WeChatWASM
var shortFilename = filename.Substring(filename.IndexOf('.') + 1);
// 如果code没有发生过变化且压缩方式不变则不再进行br压缩
if (File.Exists(cachePath) && lastBrotliType == config.CompileOptions.brotliMT)
if (cachePath.Contains("wasm.code") && File.Exists(cachePath) && lastBrotliType == config.CompileOptions.brotliMT)
{
File.Copy(cachePath, targetPath, true);
return 0;
@ -1710,7 +1711,8 @@ namespace WeChatWASM
content = content.Replace("$unityVersion$", Application.unityVersion);
File.WriteAllText(Path.Combine(dst, "unity-sdk", "index.js"), content, Encoding.UTF8);
// content = File.ReadAllText(Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Runtime", "wechat-default", "unity-sdk", "storage.js"), Encoding.UTF8);
if (!isPlayableBuild) {
if (!isPlayableBuild)
{
content = File.ReadAllText(Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", defaultTemplateDir, "unity-sdk", "storage.js"), Encoding.UTF8);
var PreLoadKeys = config.PlayerPrefsKeys.Count > 0 ? JsonMapper.ToJson(config.PlayerPrefsKeys) : "[]";
content = content.Replace("'$PreLoadKeys'", PreLoadKeys);
@ -2012,11 +2014,14 @@ namespace WeChatWASM
config.CompileOptions.enablePerfAnalysis ? "true" : "false",
config.ProjectConf.MemorySize.ToString(),
config.SDKOptions.disableMultiTouch ? "true" : "false",
// Perfstream暂时设为false
"false"
});
List<Rule> replaceList = new List<Rule>(replaceArrayList);
List<string> files = new List<string> { "game.js", "game.json", "project.config.json", "unity-namespace.js", "check-version.js", "unity-sdk/font/index.js" };
if (isPlayableBuild) {
if (isPlayableBuild)
{
files = new List<string> { "game.js", "game.json", "project.config.json", "unity-namespace.js", "check-version.js" };
}

View File

@ -2,7 +2,7 @@ namespace WeChatWASM
{
public class WXPluginVersion
{
public static string pluginVersion = "202507090449"; // 这一行不要改他,导出的时候会自动替换
public static string pluginVersion = "202507310303"; // 这一行不要改他,导出的时候会自动替换
}
public class WXPluginConf

Binary file not shown.

View File

@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 683bd2d2ee0a44061b7f04d6af659e86
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
guid: 96c108a9abd46465b4f94d989c127ff4
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -416,11 +416,11 @@ mergeInto(LibraryManager.library, {
WXVideoPlay: function(id) {
window.WXWASMSDK.WXVideoPlay(_WXPointer_stringify_adaptor(id));
},
WXVideoAddListener: function(id,key) {
WXVideoAddListener: function(id, key) {
window.WXWASMSDK.WXVideoAddListener(_WXPointer_stringify_adaptor(id), _WXPointer_stringify_adaptor(key));
},
WXVideoDestroy: function(id) {
window.WXWASMSDK.WXVideoDestroy(_WXPointer_stringify_adaptor(id));
WXVideoDestroy: function(id, isLast) {
window.WXWASMSDK.WXVideoDestroy(_WXPointer_stringify_adaptor(id), isLast);
},
WXVideoExitFullScreen: function(id) {
window.WXWASMSDK.WXVideoExitFullScreen(_WXPointer_stringify_adaptor(id));

View File

@ -115,8 +115,8 @@ WX_SyncFunction_tnn: function(functionName, returnType, param1, param2){
stringToUTF8((res || ''), buffer, bufferSize);
return buffer;
},
WX_ClassOneWayFunction:function(functionName, returnType, successType, failType, completeType, conf) {
var res = window.WXWASMSDK.WX_ClassOneWayFunction(_WXPointer_stringify_adaptor(functionName), _WXPointer_stringify_adaptor(returnType), _WXPointer_stringify_adaptor(successType), _WXPointer_stringify_adaptor(failType), _WXPointer_stringify_adaptor(completeType), _WXPointer_stringify_adaptor(conf));
WX_ClassConstructor:function(functionName, returnType, successType, failType, completeType, conf) {
var res = window.WXWASMSDK.WX_ClassConstructor(_WXPointer_stringify_adaptor(functionName), _WXPointer_stringify_adaptor(returnType), _WXPointer_stringify_adaptor(successType), _WXPointer_stringify_adaptor(failType), _WXPointer_stringify_adaptor(completeType), _WXPointer_stringify_adaptor(conf));
var bufferSize = lengthBytesUTF8(res || '') + 1;
var buffer = _malloc(bufferSize);
stringToUTF8((res || ''), buffer, bufferSize);
@ -156,5 +156,7 @@ WX_ClassOneWayNoFunction_vt: function(className, functionName, id, param1) {
},
WX_ClassOneWayNoFunction_vn: function(className, functionName, id, param1) {
window.WXWASMSDK.WX_ClassOneWayNoFunction_vs(_WXPointer_stringify_adaptor(className), _WXPointer_stringify_adaptor(functionName), _WXPointer_stringify_adaptor(id), param1);
},WX_ClassOneWayFunction: function(className, id, functionName, successType, failType, completeType, conf, callbackId, usePromise) {
window.WXWASMSDK.WX_ClassOneWayFunction(_WXPointer_stringify_adaptor(className), _WXPointer_stringify_adaptor(id), _WXPointer_stringify_adaptor(functionName), _WXPointer_stringify_adaptor(successType), _WXPointer_stringify_adaptor(failType), _WXPointer_stringify_adaptor(completeType), _WXPointer_stringify_adaptor(conf), _WXPointer_stringify_adaptor(callbackId), usePromise);
},
})

View File

@ -0,0 +1,55 @@
mergeInto(LibraryManager.library, {
JSStartGameDataMonitor: function() {
console.log("call JSStartGameDataMonitor \n");
if (typeof GameGlobal.manager.getGameDataMonitor === 'function')
{
GameGlobal.manager.getGameDataMonitor().start();
}
else
{
console.log("GameGlobal.manager.getGameDataMonitor is not a function \n");
}
},
JSReportUnityProfileData: function(
targetFrameRate, // fps.
monoHeapReserved, monoHeapUsed, nativeReserved, nativeUnused, nativeAllocated, // profiler.
setPassCalls, drawCalls, vertices, trianglesCount // render.
) {
console.log("call JSReportUnityProfileData \n");
let report_data = {
timestamp: new Date().getTime(),
fps: {
targetFrameRate: targetFrameRate,
avgEXFrameTime: _WXGetEXFrameTime(),
},
profiler: {
monoHeapReserved: monoHeapReserved,
monoHeapUsed: monoHeapUsed,
nativeReserved: nativeReserved,
nativeUnused: nativeUnused,
nativeAllocated: nativeAllocated,
},
render: {
setPassCalls: setPassCalls,
drawCalls: drawCalls,
vertices: vertices,
trianglesCount: trianglesCount,
},
webassembly: {
totalHeapMemory: _WXGetTotalMemorySize(),
dynamicMemory: _WXGetDynamicMemorySize(),
usedHeapMemory: _WXGetUsedMemorySize(),
unAllocatedMemory: _WXGetUnAllocatedMemorySize(),
},
assetbundle: {
numberInMemory: _WXGetBundleNumberInMemory(),
numberOnDisk: _WXGetBundleNumberOnDisk(),
sizeInMemory: _WXGetBundleSizeInMemory(),
sizeOnDisk: _WXGetBundleSizeOnDisk(),
}
}
GameGlobal.manager.getGameDataMonitor().reportUnityProfileData(report_data)
},
});

View File

@ -0,0 +1,79 @@
fileFormatVersion: 2
guid: 63a9d4fa9c3846e3704029822b94973f
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
: Any
second:
enabled: 0
settings:
Exclude Editor: 1
Exclude Linux64: 1
Exclude OSXUniversal: 1
Exclude WeixinMiniGame: 1
Exclude Win: 1
Exclude Win64: 1
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
CPU: AnyCPU
DefaultValueInitialized: true
OS: AnyOS
- first:
Facebook: WebGL
second:
enabled: 0
settings: {}
- first:
Standalone: Linux64
second:
enabled: 0
settings:
CPU: AnyCPU
- first:
Standalone: OSXUniversal
second:
enabled: 0
settings:
CPU: None
- first:
Standalone: Win
second:
enabled: 0
settings:
CPU: x86
- first:
Standalone: Win64
second:
enabled: 0
settings:
CPU: x86_64
- first:
WebGL: WebGL
second:
enabled: 1
settings: {}
- first:
WeixinMiniGame: WeixinMiniGame
second:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -1749,116 +1749,126 @@
视频的总时长,单位为秒
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.x">
<summary>
视频的左上角横坐标
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.y">
<summary>
视频的左上角纵坐标
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.width">
<summary>
视频的宽度
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.height">
<summary>
视频的高度
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.src">
<member name="F:WeChatWASM.CreateVideoOption.src">
<summary>
视频的资源地址
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.poster">
<summary>
视频的封面
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.initialTime">
<summary>
视频的初始播放位置,单位为 s 秒
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.playbackRate">
<summary>
视频的播放速率,有效值有 0.5、0.8、1.0、1.25、1.5
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.live">
<summary>
视频是否为直播
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.objectFit">
<summary>
视频的缩放模式
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.controls">
<summary>
视频是否显示控件
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.showProgress">
<summary>
是否显示视频底部进度条
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.showProgressInControlMode">
<summary>
是否显示控制栏的进度条
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.backgroundColor">
<summary>
视频背景颜色
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.autoplay">
<member name="F:WeChatWASM.CreateVideoOption.autoplay">
<summary>
视频是否自动播放
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.loop">
<member name="F:WeChatWASM.CreateVideoOption.backgroundColor">
<summary>
视频是否是否循环播放
视频背景颜色
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.muted">
<member name="F:WeChatWASM.CreateVideoOption.controls">
<summary>
视频是否禁音播放
视频是否显示控件
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.obeyMuteSwitch">
<summary>
视频是否遵循系统静音开关设置仅iOS
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.enableProgressGesture">
<summary>
是否启用手势控制播放进度
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.enablePlayGesture">
<member name="F:WeChatWASM.CreateVideoOption.enablePlayGesture">
<summary>
是否开启双击播放的手势
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.showCenterPlayBtn">
<member name="F:WeChatWASM.CreateVideoOption.enableProgressGesture">
<summary>
是否启用手势控制播放进度
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.height">
<summary>
视频的高度
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.initialTime">
<summary>
视频的初始播放位置,单位为 s 秒
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.live">
<summary>
视频是否为直播
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.loop">
<summary>
视频是否是否循环播放
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.muted">
<summary>
视频是否禁音播放
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.obeyMuteSwitch">
<summary>
视频是否遵循系统静音开关设置仅iOS
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.objectFit">
<summary>
视频的缩放模式
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.playbackRate">
<summary>
视频的播放速率,有效值有 0.5、0.8、1.0、1.25、1.5
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.poster">
<summary>
视频的封面
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.showCenterPlayBtn">
<summary>
是否显示视频中央的播放按钮
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.underGameView">
<member name="F:WeChatWASM.CreateVideoOption.showProgress">
<summary>
是否显示视频底部进度条
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.showProgressInControlMode">
<summary>
是否显示控制栏的进度条
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.width">
<summary>
视频的宽度
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.x">
<summary>
视频的左上角横坐标
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.y">
<summary>
视频的左上角纵坐标
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.underGameView">
<summary>
视频是否显示在游戏画布之下
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.autoPauseIfNavigate">
<summary>
视频跳转后自动暂停播放
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.autoPauseIfOpenNative">
<summary>
视频跳转原生页后自动暂停播放
</summary>
</member>
<member name="F:WeChatWASM.EnvVersion.develop">
<summary>
开发版
@ -3109,6 +3119,120 @@
 是否结束
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.VirtualPaymentError.errMsg">
错误信息
| 错误码 | 错误信息 | 说明 |
| - | - | - |
| 1001 | | 参数错误 |
| -1 | | 支付失败 |
| -2 | | 支付取消 |
| -4 | | 风控拦截 |
| -5 | | 开通签约结果未知 |
| -15001 | | 参数错误,具体原因见err_msg |
| -15002 | | outTradeNo重复使用,请换新单号重试 |
| -15003 | | 系统错误 |
| -15004 | | currencyType错误,目前只能填CNY |
| -15005 | | 用户态签名signature错误 |
| -15006 | | 支付签名paySig错误 |
| -15007 | | session_key过期 |
| -15008 | | 二级商户进件未完成 |
| -15009 | | 代币未发布 |
| -15010 | | 道具productId未发布 |
| -15011 | | 现网版本的env只能是0,不能填1(沙盒环境) |
| -15012 | | 调用米大师失败导致关单,请换新单号重试 |
| -15013 | | goodsPrice道具价格错误 |
| -15014 | | 道具/代币发布未生效禁止下单大概10分钟后生效 |
| -15016 | | signData格式有问题 |
| -15017 | | 此商家涉嫌违规,收款功能已被限制,暂无法支付。商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
| -15018 | | 代币或者道具productId审核不通过 |
| -15019 | | 调微信报商户受限,商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
| -15020 | | 操作过快,请稍候再试 |
| -15021 | | 小程序被限频交易 |
</member>
<member name="F:WeChatWASM.VirtualPaymentError.errCode">
错误码
| 错误码 | 错误信息 | 说明 |
| - | - | - |
| 1001 | | 参数错误 |
| -1 | | 支付失败 |
| -2 | | 支付取消 |
| -4 | | 风控拦截 |
| -5 | | 开通签约结果未知 |
| -15001 | | 参数错误,具体原因见err_msg |
| -15002 | | outTradeNo重复使用,请换新单号重试 |
| -15003 | | 系统错误 |
| -15004 | | currencyType错误,目前只能填CNY |
| -15005 | | 用户态签名signature错误 |
| -15006 | | 支付签名paySig错误 |
| -15007 | | session_key过期 |
| -15008 | | 二级商户进件未完成 |
| -15009 | | 代币未发布 |
| -15010 | | 道具productId未发布 |
| -15011 | | 现网版本的env只能是0,不能填1(沙盒环境) |
| -15012 | | 调用米大师失败导致关单,请换新单号重试 |
| -15013 | | goodsPrice道具价格错误 |
| -15014 | | 道具/代币发布未生效禁止下单大概10分钟后生效 |
| -15016 | | signData格式有问题 |
| -15017 | | 此商家涉嫌违规,收款功能已被限制,暂无法支付。商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
| -15018 | | 代币或者道具productId审核不通过 |
| -15019 | | 调微信报商户受限,商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
| -15020 | | 操作过快,请稍候再试 |
| -15021 | | 小程序被限频交易 |
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentFailCallbackErr.errCode">
错误码
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentFailCallbackErr.errMsg">
错误信息
</member>
<member name="F:WeChatWASM.RequestCommonPaymentSuccessCallbackResult.errMsg">
调用成功信息
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentOption.mode">
<summary>
支付的类型, 不同的支付类型有各自额外要传的附加参数
可选值:
- 'short_series_goods': 道具直购;
- 'short_series_coin': 代币充值;
</summary>
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentOption.paySig">
<summary>
支付签名, 详见[《签名详解》](https://developers.weixin.qq.com/miniprogram/dev/platform-capabilities/industry/virtual-payment.html)
</summary>
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentOption.signData">
<summary>
具体支付参数见signData, 该参数需以string形式传递, 例如signData: '{"offerId":"123","buyQuantity":1,"env":0,"currencyType":"CNY","productId":"testproductId","goodsPrice":10,"outTradeNo":"xxxxxx","attach":"testdata"}'
</summary>
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentOption.signature">
<summary>
用户态签名, 详见[《签名详解》](https://developers.weixin.qq.com/miniprogram/dev/platform-capabilities/industry/virtual-payment.html)
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.axes">
<summary>
一个表示控制器设备上存在的坐标轴的数组 (比如控制器摇杆)。
@ -4103,26 +4227,6 @@
取值为0/1取值为0表示会把 `App`、`Page` 的生命周期函数和 `wx` 命名空间下的函数调用写入日志取值为1则不会。默认值是 0
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.OnCheckForUpdateListenerResult.hasUpdate">
<summary>
是否有新版本
@ -8509,22 +8613,44 @@
显示用户信息按钮
</summary>
</member>
<member name="T:WeChatWASM.WXVideo">
<summary>
微信小游戏视频组件
</summary>
</member>
<member name="F:WeChatWASM.WXVideo._Dict">
<summary>
视频实例字典 (内部使用,请不要访问)
</summary>
</member>
<member name="F:WeChatWASM.WXVideo.instanceId">
<summary>
视频实例ID
</summary>
</member>
<member name="F:WeChatWASM.WXVideo.param">
<summary>
视频创建参数
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.#ctor(System.String,WeChatWASM.CreateVideoOption)">
<summary>
创建视频实例
</summary>
<param name="id">实例ID</param>
<param name="param">创建参数</param>
</member>
<member name="M:WeChatWASM.WXVideo.InitializeProperties">
<summary>
初始化属性
</summary>
</member>
<member name="M:WeChatWASM.WXVideo._HandleCallBack(WeChatWASM.WXVideoCallback)">
<summary>
内部函数,请不要调用
</summary>
<param name="key"></param>
</member>
<member name="P:WeChatWASM.WXVideo.src">
<summary>
视频的资源地址
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.poster">
<summary>
视频的封面
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.x">
<summary>
视频的左上角横坐标
@ -8545,9 +8671,69 @@
视频的高度
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.isPlaying">
<member name="P:WeChatWASM.WXVideo.src">
<summary>
Gets a value indicating whether 是否正在播放
视频的资源地址
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.poster">
<summary>
视频的封面
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.live">
<summary>
是否为直播
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.objectFit">
<summary>
当视频大小与 video 容器大小不一致时,视频的表现形式
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.controls">
<summary>
是否显示默认播放控件(播放/暂停按钮、播放进度、时间)
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.showProgress">
<summary>
是否显示播放进度
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.showProgressInControlMode">
<summary>
在非全屏模式下,是否开启亮度和音量调节手势
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.backgroundColor">
<summary>
视频的背景色
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.obeyMuteSwitch">
<summary>
是否遵循系统静音开关
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.enableProgressGesture">
<summary>
是否开启控制进度的手势
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.enablePlayGesture">
<summary>
是否开启播放手势
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.showCenterPlayBtn">
<summary>
是否显示视频中间的播放按钮
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.Destroy">
<summary>
销毁当前实例
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.Play">
@ -8555,44 +8741,31 @@
播放视频
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnPlay(System.Action)">
<member name="M:WeChatWASM.WXVideo.Pause">
<summary>
监听视频播放事件
暂停
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OffPlay(System.Action)">
<member name="M:WeChatWASM.WXVideo.Stop">
<summary>
取消监听视频播放事件,action 为空表示移除全部事件监听
停止视频
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnEnded(System.Action)">
<member name="M:WeChatWASM.WXVideo.Seek(System.Int32)">
<summary>
监听视频播放到末尾事件
视频跳转
</summary>
<param name="time">视频跳转到指定位置,单位为 s 秒</param>
</member>
<member name="M:WeChatWASM.WXVideo.OffEnded(System.Action)">
<member name="M:WeChatWASM.WXVideo.RequestFullScreen(System.Int32)">
<summary>
取消监听视频播放到末尾事件
视频全屏
</summary>
<param name="direction">设置全屏时视频的方向 0: 正常竖向, 90: 屏幕逆时针90度 . -90: 屏幕顺时针90度</param>
</member>
<member name="M:WeChatWASM.WXVideo.OnError(System.Action)">
<member name="M:WeChatWASM.WXVideo.ExitFullScreen">
<summary>
监听视频错误事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OffError(System.Action)">
<summary>
取消监听视频错误事件,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnPause(System.Action)">
<summary>
监听视频暂停事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OffPause(System.Action)">
<summary>
取消监听视频暂停事件,action 为空表示移除全部事件监听
视频退出全屏
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnWaiting(System.Action)">
@ -8605,36 +8778,45 @@
取消监听视频由于需要缓冲下一帧而停止时触发,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.Destroy">
<member name="M:WeChatWASM.WXVideo.OnProgress(System.Action{WeChatWASM.WXVideoProgress})">
<summary>
销毁当前实例
监听视频下载(缓冲)事件
</summary>
<param name="action"></param>
</member>
<member name="M:WeChatWASM.WXVideo.OffProgress(System.Action{WeChatWASM.WXVideoProgress})">
<summary>
取消监听视频下载(缓冲)事件 ,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.ExitFullScreen">
<member name="M:WeChatWASM.WXVideo.OnPlay(System.Action)">
<summary>
视频退出全屏
监听视频播放事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.Pause">
<member name="M:WeChatWASM.WXVideo.OffPlay(System.Action)">
<summary>
暂停
取消监听视频播放事件,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.RequestFullScreen(System.Int32)">
<member name="M:WeChatWASM.WXVideo.OnPause(System.Action)">
<summary>
视频全屏
监听视频暂停事件
</summary>
<param name="direction">设置全屏时视频的方向 0: 正常竖向, 90: 屏幕逆时针90度 . -90: 屏幕顺时针90度</param>
</member>
<member name="M:WeChatWASM.WXVideo.Seek(System.Int32)">
<member name="M:WeChatWASM.WXVideo.OffPause(System.Action)">
<summary>
视频跳转
取消监听视频暂停事件,action 为空表示移除全部事件监听
</summary>
<param name="time">视频跳转到指定位置,单位为 s 秒</param>
</member>
<member name="M:WeChatWASM.WXVideo.Stop">
<member name="M:WeChatWASM.WXVideo.OnEnded(System.Action)">
<summary>
停止视频
监听视频播放到末尾事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OffEnded(System.Action)">
<summary>
取消监听视频播放到末尾事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnTimeUpdate(System.Action{WeChatWASM.WXVideoTimeUpdate})">
@ -8648,15 +8830,14 @@
取消监听视频播放进度更新事件,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnProgress(System.Action{WeChatWASM.WXVideoProgress})">
<member name="M:WeChatWASM.WXVideo.OnError(System.Action{WeChatWASM.WXVideoError})">
<summary>
监听视频下载(缓冲)事件
监听视频错误事件
</summary>
<param name="action"></param>
</member>
<member name="M:WeChatWASM.WXVideo.OffProgress(System.Action{WeChatWASM.WXVideoProgress})">
<member name="M:WeChatWASM.WXVideo.OffError(System.Action{WeChatWASM.WXVideoError})">
<summary>
取消监听视频下载(缓冲)事件 ,action 为空表示移除全部事件监听
取消监听视频错误事件,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideoDecoder.GetFrameData">

View File

@ -1,7 +1,7 @@
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View File

@ -1755,116 +1755,126 @@
视频的总时长,单位为秒
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.x">
<summary>
视频的左上角横坐标
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.y">
<summary>
视频的左上角纵坐标
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.width">
<summary>
视频的宽度
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.height">
<summary>
视频的高度
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.src">
<member name="F:WeChatWASM.CreateVideoOption.src">
<summary>
视频的资源地址
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.poster">
<summary>
视频的封面
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.initialTime">
<summary>
视频的初始播放位置,单位为 s 秒
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.playbackRate">
<summary>
视频的播放速率,有效值有 0.5、0.8、1.0、1.25、1.5
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.live">
<summary>
视频是否为直播
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.objectFit">
<summary>
视频的缩放模式
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.controls">
<summary>
视频是否显示控件
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.showProgress">
<summary>
是否显示视频底部进度条
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.showProgressInControlMode">
<summary>
是否显示控制栏的进度条
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.backgroundColor">
<summary>
视频背景颜色
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.autoplay">
<member name="F:WeChatWASM.CreateVideoOption.autoplay">
<summary>
视频是否自动播放
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.loop">
<member name="F:WeChatWASM.CreateVideoOption.backgroundColor">
<summary>
视频是否是否循环播放
视频背景颜色
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.muted">
<member name="F:WeChatWASM.CreateVideoOption.controls">
<summary>
视频是否禁音播放
视频是否显示控件
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.obeyMuteSwitch">
<summary>
视频是否遵循系统静音开关设置仅iOS
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.enableProgressGesture">
<summary>
是否启用手势控制播放进度
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.enablePlayGesture">
<member name="F:WeChatWASM.CreateVideoOption.enablePlayGesture">
<summary>
是否开启双击播放的手势
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.showCenterPlayBtn">
<member name="F:WeChatWASM.CreateVideoOption.enableProgressGesture">
<summary>
是否启用手势控制播放进度
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.height">
<summary>
视频的高度
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.initialTime">
<summary>
视频的初始播放位置,单位为 s 秒
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.live">
<summary>
视频是否为直播
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.loop">
<summary>
视频是否是否循环播放
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.muted">
<summary>
视频是否禁音播放
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.obeyMuteSwitch">
<summary>
视频是否遵循系统静音开关设置仅iOS
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.objectFit">
<summary>
视频的缩放模式
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.playbackRate">
<summary>
视频的播放速率,有效值有 0.5、0.8、1.0、1.25、1.5
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.poster">
<summary>
视频的封面
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.showCenterPlayBtn">
<summary>
是否显示视频中央的播放按钮
</summary>
</member>
<member name="F:WeChatWASM.WXCreateVideoParam.underGameView">
<member name="F:WeChatWASM.CreateVideoOption.showProgress">
<summary>
是否显示视频底部进度条
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.showProgressInControlMode">
<summary>
是否显示控制栏的进度条
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.width">
<summary>
视频的宽度
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.x">
<summary>
视频的左上角横坐标
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.y">
<summary>
视频的左上角纵坐标
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.underGameView">
<summary>
视频是否显示在游戏画布之下
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.autoPauseIfNavigate">
<summary>
视频跳转后自动暂停播放
</summary>
</member>
<member name="F:WeChatWASM.CreateVideoOption.autoPauseIfOpenNative">
<summary>
视频跳转原生页后自动暂停播放
</summary>
</member>
<member name="F:WeChatWASM.EnvVersion.develop">
<summary>
开发版
@ -3115,6 +3125,120 @@
 是否结束
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.VirtualPaymentError.errMsg">
错误信息
| 错误码 | 错误信息 | 说明 |
| - | - | - |
| 1001 | | 参数错误 |
| -1 | | 支付失败 |
| -2 | | 支付取消 |
| -4 | | 风控拦截 |
| -5 | | 开通签约结果未知 |
| -15001 | | 参数错误,具体原因见err_msg |
| -15002 | | outTradeNo重复使用,请换新单号重试 |
| -15003 | | 系统错误 |
| -15004 | | currencyType错误,目前只能填CNY |
| -15005 | | 用户态签名signature错误 |
| -15006 | | 支付签名paySig错误 |
| -15007 | | session_key过期 |
| -15008 | | 二级商户进件未完成 |
| -15009 | | 代币未发布 |
| -15010 | | 道具productId未发布 |
| -15011 | | 现网版本的env只能是0,不能填1(沙盒环境) |
| -15012 | | 调用米大师失败导致关单,请换新单号重试 |
| -15013 | | goodsPrice道具价格错误 |
| -15014 | | 道具/代币发布未生效禁止下单大概10分钟后生效 |
| -15016 | | signData格式有问题 |
| -15017 | | 此商家涉嫌违规,收款功能已被限制,暂无法支付。商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
| -15018 | | 代币或者道具productId审核不通过 |
| -15019 | | 调微信报商户受限,商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
| -15020 | | 操作过快,请稍候再试 |
| -15021 | | 小程序被限频交易 |
</member>
<member name="F:WeChatWASM.VirtualPaymentError.errCode">
错误码
| 错误码 | 错误信息 | 说明 |
| - | - | - |
| 1001 | | 参数错误 |
| -1 | | 支付失败 |
| -2 | | 支付取消 |
| -4 | | 风控拦截 |
| -5 | | 开通签约结果未知 |
| -15001 | | 参数错误,具体原因见err_msg |
| -15002 | | outTradeNo重复使用,请换新单号重试 |
| -15003 | | 系统错误 |
| -15004 | | currencyType错误,目前只能填CNY |
| -15005 | | 用户态签名signature错误 |
| -15006 | | 支付签名paySig错误 |
| -15007 | | session_key过期 |
| -15008 | | 二级商户进件未完成 |
| -15009 | | 代币未发布 |
| -15010 | | 道具productId未发布 |
| -15011 | | 现网版本的env只能是0,不能填1(沙盒环境) |
| -15012 | | 调用米大师失败导致关单,请换新单号重试 |
| -15013 | | goodsPrice道具价格错误 |
| -15014 | | 道具/代币发布未生效禁止下单大概10分钟后生效 |
| -15016 | | signData格式有问题 |
| -15017 | | 此商家涉嫌违规,收款功能已被限制,暂无法支付。商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
| -15018 | | 代币或者道具productId审核不通过 |
| -15019 | | 调微信报商户受限,商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
| -15020 | | 操作过快,请稍候再试 |
| -15021 | | 小程序被限频交易 |
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentFailCallbackErr.errCode">
错误码
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentFailCallbackErr.errMsg">
错误信息
</member>
<member name="F:WeChatWASM.RequestCommonPaymentSuccessCallbackResult.errMsg">
调用成功信息
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentOption.mode">
<summary>
支付的类型, 不同的支付类型有各自额外要传的附加参数
可选值:
- 'short_series_goods': 道具直购;
- 'short_series_coin': 代币充值;
</summary>
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentOption.paySig">
<summary>
支付签名, 详见[《签名详解》](https://developers.weixin.qq.com/miniprogram/dev/platform-capabilities/industry/virtual-payment.html)
</summary>
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentOption.signData">
<summary>
具体支付参数见signData, 该参数需以string形式传递, 例如signData: '{"offerId":"123","buyQuantity":1,"env":0,"currencyType":"CNY","productId":"testproductId","goodsPrice":10,"outTradeNo":"xxxxxx","attach":"testdata"}'
</summary>
</member>
<member name="F:WeChatWASM.RequestVirtualPaymentOption.signature">
<summary>
用户态签名, 详见[《签名详解》](https://developers.weixin.qq.com/miniprogram/dev/platform-capabilities/industry/virtual-payment.html)
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.axes">
<summary>
一个表示控制器设备上存在的坐标轴的数组 (比如控制器摇杆)。
@ -4109,26 +4233,6 @@
取值为0/1取值为0表示会把 `App`、`Page` 的生命周期函数和 `wx` 命名空间下的函数调用写入日志取值为1则不会。默认值是 0
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.OnCheckForUpdateListenerResult.hasUpdate">
<summary>
是否有新版本
@ -8515,22 +8619,44 @@
显示用户信息按钮
</summary>
</member>
<member name="T:WeChatWASM.WXVideo">
<summary>
微信小游戏视频组件
</summary>
</member>
<member name="F:WeChatWASM.WXVideo._Dict">
<summary>
视频实例字典 (内部使用,请不要访问)
</summary>
</member>
<member name="F:WeChatWASM.WXVideo.instanceId">
<summary>
视频实例ID
</summary>
</member>
<member name="F:WeChatWASM.WXVideo.param">
<summary>
视频创建参数
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.#ctor(System.String,WeChatWASM.CreateVideoOption)">
<summary>
创建视频实例
</summary>
<param name="id">实例ID</param>
<param name="param">创建参数</param>
</member>
<member name="M:WeChatWASM.WXVideo.InitializeProperties">
<summary>
初始化属性
</summary>
</member>
<member name="M:WeChatWASM.WXVideo._HandleCallBack(WeChatWASM.WXVideoCallback)">
<summary>
内部函数,请不要调用
</summary>
<param name="key"></param>
</member>
<member name="P:WeChatWASM.WXVideo.src">
<summary>
视频的资源地址
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.poster">
<summary>
视频的封面
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.x">
<summary>
视频的左上角横坐标
@ -8551,9 +8677,69 @@
视频的高度
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.isPlaying">
<member name="P:WeChatWASM.WXVideo.src">
<summary>
Gets a value indicating whether 是否正在播放
视频的资源地址
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.poster">
<summary>
视频的封面
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.live">
<summary>
是否为直播
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.objectFit">
<summary>
当视频大小与 video 容器大小不一致时,视频的表现形式
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.controls">
<summary>
是否显示默认播放控件(播放/暂停按钮、播放进度、时间)
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.showProgress">
<summary>
是否显示播放进度
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.showProgressInControlMode">
<summary>
在非全屏模式下,是否开启亮度和音量调节手势
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.backgroundColor">
<summary>
视频的背景色
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.obeyMuteSwitch">
<summary>
是否遵循系统静音开关
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.enableProgressGesture">
<summary>
是否开启控制进度的手势
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.enablePlayGesture">
<summary>
是否开启播放手势
</summary>
</member>
<member name="P:WeChatWASM.WXVideo.showCenterPlayBtn">
<summary>
是否显示视频中间的播放按钮
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.Destroy">
<summary>
销毁当前实例
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.Play">
@ -8561,44 +8747,31 @@
播放视频
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnPlay(System.Action)">
<member name="M:WeChatWASM.WXVideo.Pause">
<summary>
监听视频播放事件
暂停
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OffPlay(System.Action)">
<member name="M:WeChatWASM.WXVideo.Stop">
<summary>
取消监听视频播放事件,action 为空表示移除全部事件监听
停止视频
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnEnded(System.Action)">
<member name="M:WeChatWASM.WXVideo.Seek(System.Int32)">
<summary>
监听视频播放到末尾事件
视频跳转
</summary>
<param name="time">视频跳转到指定位置,单位为 s 秒</param>
</member>
<member name="M:WeChatWASM.WXVideo.OffEnded(System.Action)">
<member name="M:WeChatWASM.WXVideo.RequestFullScreen(System.Int32)">
<summary>
取消监听视频播放到末尾事件
视频全屏
</summary>
<param name="direction">设置全屏时视频的方向 0: 正常竖向, 90: 屏幕逆时针90度 . -90: 屏幕顺时针90度</param>
</member>
<member name="M:WeChatWASM.WXVideo.OnError(System.Action)">
<member name="M:WeChatWASM.WXVideo.ExitFullScreen">
<summary>
监听视频错误事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OffError(System.Action)">
<summary>
取消监听视频错误事件,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnPause(System.Action)">
<summary>
监听视频暂停事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OffPause(System.Action)">
<summary>
取消监听视频暂停事件,action 为空表示移除全部事件监听
视频退出全屏
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnWaiting(System.Action)">
@ -8611,36 +8784,45 @@
取消监听视频由于需要缓冲下一帧而停止时触发,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.Destroy">
<member name="M:WeChatWASM.WXVideo.OnProgress(System.Action{WeChatWASM.WXVideoProgress})">
<summary>
销毁当前实例
监听视频下载(缓冲)事件
</summary>
<param name="action"></param>
</member>
<member name="M:WeChatWASM.WXVideo.OffProgress(System.Action{WeChatWASM.WXVideoProgress})">
<summary>
取消监听视频下载(缓冲)事件 ,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.ExitFullScreen">
<member name="M:WeChatWASM.WXVideo.OnPlay(System.Action)">
<summary>
视频退出全屏
监听视频播放事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.Pause">
<member name="M:WeChatWASM.WXVideo.OffPlay(System.Action)">
<summary>
暂停
取消监听视频播放事件,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.RequestFullScreen(System.Int32)">
<member name="M:WeChatWASM.WXVideo.OnPause(System.Action)">
<summary>
视频全屏
监听视频暂停事件
</summary>
<param name="direction">设置全屏时视频的方向 0: 正常竖向, 90: 屏幕逆时针90度 . -90: 屏幕顺时针90度</param>
</member>
<member name="M:WeChatWASM.WXVideo.Seek(System.Int32)">
<member name="M:WeChatWASM.WXVideo.OffPause(System.Action)">
<summary>
视频跳转
取消监听视频暂停事件,action 为空表示移除全部事件监听
</summary>
<param name="time">视频跳转到指定位置,单位为 s 秒</param>
</member>
<member name="M:WeChatWASM.WXVideo.Stop">
<member name="M:WeChatWASM.WXVideo.OnEnded(System.Action)">
<summary>
停止视频
监听视频播放到末尾事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OffEnded(System.Action)">
<summary>
取消监听视频播放到末尾事件
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnTimeUpdate(System.Action{WeChatWASM.WXVideoTimeUpdate})">
@ -8654,15 +8836,14 @@
取消监听视频播放进度更新事件,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideo.OnProgress(System.Action{WeChatWASM.WXVideoProgress})">
<member name="M:WeChatWASM.WXVideo.OnError(System.Action{WeChatWASM.WXVideoError})">
<summary>
监听视频下载(缓冲)事件
监听视频错误事件
</summary>
<param name="action"></param>
</member>
<member name="M:WeChatWASM.WXVideo.OffProgress(System.Action{WeChatWASM.WXVideoProgress})">
<member name="M:WeChatWASM.WXVideo.OffError(System.Action{WeChatWASM.WXVideoError})">
<summary>
取消监听视频下载(缓冲)事件 ,action 为空表示移除全部事件监听
取消监听视频错误事件,action 为空表示移除全部事件监听
</summary>
</member>
<member name="M:WeChatWASM.WXVideoDecoder.GetFrameData">

View File

@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 39e0805eca2014f3c8e095e963dea76e
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
guid: 8d43dfce6d8e3e9a4f0cc28b8825de8d
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -4036,32 +4036,6 @@ namespace WeChatWASM
return WXSDKManagerHandler.Instance.GetLogManager(option);
}
/// <summary>
/// [[PageManager](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.html) wx.createPageManager()](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/wx.createPageManager.html)
/// 需要基础库: `3.6.7`
/// 小游戏开放页面管理器用于启动微信内置的各种小游戏活动、功能页面。具体OPENLINK值由不同的能力渠道获得。
/// **示例代码**
/// ```js
/// const pageManager = wx.createPageManager();
/// pageManager.load({
/// openlink: 'xxxxxxx-xxxxxx', // 由不同渠道获得的OPENLINK值
/// }).then((res) => {
/// // 加载成功res 可能携带不同活动、功能返回的特殊回包信息(具体请参阅渠道说明)
/// console.log(res);
/// // 加载成功后按需显示
/// pageManager.show();
/// }).catch((err) => {
/// // 加载失败,请查阅 err 给出的错误信息
/// console.error(err);
/// })
/// ```
/// </summary>
/// <returns></returns>
public static WXPageManager CreatePageManager()
{
return WXSDKManagerHandler.Instance.CreatePageManager();
}
/// <summary>
/// [[RealtimeLogManager](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.html) wx.getRealtimeLogManager()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/wx.getRealtimeLogManager.html)
/// 需要基础库: `2.14.4`

View File

@ -535,7 +535,7 @@ namespace WeChatWASM
/// </summary>
/// <param name="param"></param>
/// <returns></returns>
public static WXVideo CreateVideo(WXCreateVideoParam param)
public static WXVideo CreateVideo(CreateVideoOption param)
{
return WXSDKManagerHandler.Instance.CreateVideo(param);
}
@ -1127,6 +1127,41 @@ namespace WeChatWASM
WXSDKManagerHandler.Instance.NotifyMiniProgramPlayableStatus(option);
}
#endregion
#region
/// <summary>
/// 请求虚拟支付
/// </summary>
public static void RequestVirtualPayment(RequestVirtualPaymentOption option)
{
WXSDKManagerHandler.Instance.RequestVirtualPayment(option);
}
#endregion
/// <summary>
/// [[PageManager](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.html) wx.createPageManager()](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/wx.createPageManager.html)
/// 需要基础库: `3.6.7`
/// 小游戏开放页面管理器用于启动微信内置的各种小游戏活动、功能页面。具体OPENLINK值由不同的能力渠道获得。
/// **示例代码**
/// ```js
/// const pageManager = wx.createPageManager();
/// pageManager.load({
/// openlink: 'xxxxxxx-xxxxxx', // 由不同渠道获得的OPENLINK值
/// }).then((res) => {
/// // 加载成功res 可能携带不同活动、功能返回的特殊回包信息(具体请参阅渠道说明)
/// console.log(res);
/// // 加载成功后按需显示
/// pageManager.show();
/// }).catch((err) => {
/// // 加载失败,请查阅 err 给出的错误信息
/// console.error(err);
/// })
/// ```
/// </summary>
/// <returns></returns>
public static WXPageManager CreatePageManager()
{
return WXSDKManagerHandler.Instance.CreatePageManager();
}
}
}
#endif

View File

@ -8,6 +8,10 @@ using UnityEngine;
using UnityEngine.Scripting;
using System.IO;
using Unity.Profiling;
using UnityEngine.Profiling;
using Debug = UnityEngine.Debug;
#if PLATFORM_WEIXINMINIGAME || PLATFORM_WEBGL || UNITY_EDITOR
@ -20,17 +24,17 @@ namespace WXSDKPerf
public class WXPerfEngine
{
#if !UNITY_EDITOR
static WXPerfEngine_Implementation m_PerfEngineImplementation = null;
static WXPerfEngine_Implementation m_PerfEngineImplementation = null;
#endif
[RuntimeInitializeOnLoadMethod]
public static void StartWXPerfEngine()
{
#if UNITY_EDITOR
return;
return;
#else
m_PerfEngineImplementation = new WXPerfEngine_Implementation();
m_PerfEngineImplementation.StartPerfEngine();
m_PerfEngineImplementation.StartPerfEngine();
#endif
}
@ -45,7 +49,7 @@ namespace WXSDKPerf
public static void Annotation(string InAnnotationString)
{
#if UNITY_EDITOR
return;
return;
#else
// Don't record annotation if we are not recording.
if (!IsRecording())
@ -68,7 +72,7 @@ namespace WXSDKPerf
#endif
}
/// <summary>
/// 检查是否正在录制性能数据
/// </summary>
@ -89,14 +93,14 @@ namespace WXSDKPerf
#else
DateTime timestamp = DateTime.Now;
var dateString = timestamp.ToLocalTime().ToString("yyyy-MM-dd_HH-mm-ss", System.Globalization.CultureInfo.InvariantCulture);
var snapshotFileName = $"{dateString}.snap";
var snapshotFileName = $"{dateString}.snap";
#if UNITY_2018_3_OR_NEWER && !UNITY_2022_2_OR_NEWER
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler.TakeSnapshot(Path.Combine(Application.persistentDataPath, snapshotFileName),
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler.TakeSnapshot(Path.Combine(Application.persistentDataPath, snapshotFileName),
WXPerfEngine_Implementation.CaptureSnapshotCallback, (UnityEngine.Profiling.Memory.Experimental.CaptureFlags)31);
#elif UNITY_2022_2_OR_NEWER
Unity.Profiling.Memory.MemoryProfiler.TakeSnapshot(Path.Combine(Application.persistentDataPath, snapshotFileName),
Unity.Profiling.Memory.MemoryProfiler.TakeSnapshot(Path.Combine(Application.persistentDataPath, snapshotFileName),
WXPerfEngine_Implementation.CaptureSnapshotCallback, (Unity.Profiling.Memory.CaptureFlags)31);
#endif
#endif
@ -109,7 +113,7 @@ namespace WXSDKPerf
public static void SetLuaState(IntPtr L)
{
#if UNITY_EDITOR
return;
return;
#else
if (m_PerfEngineImplementation == null)
{
@ -120,7 +124,7 @@ namespace WXSDKPerf
m_PerfEngineImplementation.SetLuaState(L);
#endif
}
/// <summary>
/// 声明自定义性能指标
/// </summary>
@ -130,7 +134,7 @@ namespace WXSDKPerf
public static void DeclareCustomStatInfo(string inStatName, string inStatCategory, int inStatInterpType = 1)
{
#if UNITY_EDITOR
return;
return;
#else
if (m_PerfEngineImplementation == null)
{
@ -151,7 +155,7 @@ namespace WXSDKPerf
public static void SetCustomStatValue(string inStatName, float inValue)
{
#if UNITY_EDITOR
return;
return;
#else
if (m_PerfEngineImplementation == null)
{
@ -171,7 +175,7 @@ namespace WXSDKPerf
public static void AddCustomStatInfoBy(string inStatName, float inValue)
{
#if UNITY_EDITOR
return;
return;
#else
if (m_PerfEngineImplementation == null)
{
@ -179,9 +183,9 @@ namespace WXSDKPerf
return;
}
m_PerfEngineImplementation.AddCustomStatInfoBy(inStatName, inValue);
m_PerfEngineImplementation.AddCustomStatInfoBy(inStatName, inValue);
#endif
}
@ -195,11 +199,11 @@ namespace WXSDKPerf
/// <param name="inEnableCaptureResource">是否启用资源捕获</param>
/// <param name="inEnableLuaMemoryMonitor">是否启用Lua内存监控</param>
/// <param name="inEnableLuaFunctionMemoryTracking">是否启用Lua函数内存跟踪</param>
public static void StartRecordManually(bool inEnableStackTrace, bool inEnableStatInfo, bool inFrequentScreenShot, bool inEnablebRenderInst,
public static void StartRecordManually(bool inEnableStackTrace, bool inEnableStatInfo, bool inFrequentScreenShot, bool inEnablebRenderInst,
bool inEnableCaptureResource, bool inEnableLuaMemoryMonitor, bool inEnableLuaFunctionMemoryTracking)
{
#if UNITY_EDITOR
return;
return;
#else
if (m_PerfEngineImplementation == null)
{
@ -207,7 +211,7 @@ namespace WXSDKPerf
return;
}
m_PerfEngineImplementation.StartRecordManually(inEnableStackTrace, inEnableStatInfo, inFrequentScreenShot, inEnablebRenderInst,
m_PerfEngineImplementation.StartRecordManually(inEnableStackTrace, inEnableStatInfo, inFrequentScreenShot, inEnablebRenderInst,
inEnableCaptureResource, inEnableLuaMemoryMonitor, inEnableLuaFunctionMemoryTracking);
#endif
}
@ -218,7 +222,7 @@ namespace WXSDKPerf
public static void StopRecordManually()
{
#if UNITY_EDITOR
return;
return;
#else
if (m_PerfEngineImplementation == null)
{

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@ -47,6 +47,10 @@
{
"type": "suffix",
"value": ".symbols.unityweb"
},
{
"type": "suffix",
"value": ".symbols.unityweb.br"
}
]
},

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@ -1,4 +1,11 @@
export const ResType = {
Gamepad: {
axes: 'IAnyObject[]',
buttons: 'IAnyObject[]',
connected: 'bool',
id: 'string',
index: 'string',
},
AccountInfo: {
miniProgram: 'MiniProgram',
plugin: 'Plugin',
@ -496,7 +503,7 @@ export const ResType = {
headUrl: 'string',
nickname: 'string',
nonceId: 'string',
otherInfos: 'AnyKeyword[]',
otherInfos: 'any[]',
replayStatus: 'number',
status: 'number',
errMsg: 'string',
@ -505,7 +512,7 @@ export const ResType = {
headUrl: 'string',
nickname: 'string',
noticeId: 'string',
otherInfos: 'AnyKeyword[]',
otherInfos: 'any[]',
reservable: 'bool',
startTime: 'string',
status: 'number',
@ -574,6 +581,11 @@ export const ResType = {
weakNet: 'bool',
errMsg: 'string',
},
GetPhoneNumberSuccessCallbackResult: {
code: 'string',
errMsg: 'string',
errno: 'number',
},
GetPrivacySettingSuccessCallbackResult: {
needAuthorization: 'bool',
privacyContractName: 'string',
@ -598,6 +610,10 @@ export const ResType = {
mainSwitch: 'bool',
itemSettings: 'object',
},
GetShowSplashAdStatusSuccessCallbackResult: {
status: 'string',
errMsg: 'string',
},
GetStorageInfoSuccessCallbackOption: {
currentSize: 'number',
keys: 'string[]',
@ -724,6 +740,12 @@ export const ResType = {
message: 'string',
stack: 'string',
},
OnGamepadConnectedListenerResult: {
gamepad: 'string',
},
OnGamepadDisconnectedListenerResult: {
gamepad: 'string',
},
OnHandoffListenerResult: {
query: 'string',
},
@ -741,14 +763,6 @@ export const ResType = {
OnMemoryWarningListenerResult: {
level: 'number',
},
OnMenuButtonBoundingClientRectWeightChangeListenerResult: {
bottom: 'number',
height: 'number',
left: 'number',
right: 'number',
top: 'number',
width: 'number',
},
OnMouseDownListenerResult: {
button: 'number',
timeStamp: 'long',
@ -849,17 +863,6 @@ export const ResType = {
subscriptionsSetting: 'SubscriptionsSetting',
errMsg: 'string',
},
OperateGameRecorderVideoOption: {
atempo: 'number',
audioMix: 'bool',
bgm: 'string',
desc: 'string',
path: 'string',
query: 'string',
timeRange: 'number[]',
title: 'string',
volume: 'number',
},
MediaSource: {
url: 'string',
poster: 'string',

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@ -23,7 +23,7 @@ function getClassObject(className, id) {
// eslint-disable-next-line @typescript-eslint/naming-convention
function WX_OneWayNoFunction(functionName, ...params) {
wx[functionName.replace(/^\w/, a => a.toLowerCase())](...params);
wx[functionName.replace(/^\w/, (a) => a.toLowerCase())](...params);
}
@ -33,7 +33,7 @@ const onlyReadyResponse = [
];
// eslint-disable-next-line @typescript-eslint/naming-convention
function WX_SyncFunction(functionName, ...params) {
return wx[functionName.replace(/^\w/, a => a.toLowerCase())](...params);
return wx[functionName.replace(/^\w/, (a) => a.toLowerCase())](...params);
}
// eslint-disable-next-line @typescript-eslint/naming-convention
@ -42,13 +42,22 @@ function WX_ClassOneWayNoFunction(className, functionName, id, ...params) {
if (!obj) {
return;
}
obj[functionName.replace(/^\w/, a => a.toLowerCase())](...params);
obj[functionName.replace(/^\w/, (a) => a.toLowerCase())](...params);
}
function classFormatAndSend(id, callbackId, callbackName, callbackType, resType, res) {
formatResponse(resType, res);
moduleHelper.send(callbackName, classGetMsg(id, callbackId, callbackType, res));
}
function classGetMsg(id, callbackId, resType, res) {
return JSON.stringify({
id, callbackId, type: resType, res: JSON.stringify(res) || '',
});
}
export default {
WX_OneWayFunction(functionName, successType, failType, completeType, conf, callbackId) {
const lowerFunctionName = functionName.replace(/^\w/, a => a.toLowerCase());
const lowerFunctionName = functionName.replace(/^\w/, (a) => a.toLowerCase());
const config = formatJsonStr(conf);
// specialJS
if (lowerFunctionName === 'login') {
if (!config.timeout) {
delete config.timeout;
@ -111,7 +120,7 @@ export default {
moduleHelper.send(`_${functionName}Callback`, resStr);
};
onEventLists[functionName].push(callback);
wx[functionName.replace(/^\w/, a => a.toLowerCase())](callback);
wx[functionName.replace(/^\w/, (a) => a.toLowerCase())](callback);
},
WX_OffEventRegister(functionName) {
(onEventLists[functionName] || []).forEach((v) => {
@ -225,7 +234,7 @@ export default {
},
WX_SyncFunction_t(functionName, returnType) {
const res = WX_SyncFunction(functionName);
if (onlyReadyResponse.includes(functionName.replace(/^\w/, a => a.toLowerCase()))) {
if (onlyReadyResponse.includes(functionName.replace(/^\w/, (a) => a.toLowerCase()))) {
formatResponse(returnType, JSON.parse(JSON.stringify(res)));
return JSON.stringify(res);
}
@ -262,10 +271,10 @@ export default {
formatResponse(returnType, res);
return JSON.stringify(res);
},
WX_ClassOneWayFunction(functionName, returnType, successType, failType, completeType, conf) {
WX_ClassConstructor(functionName, returnType, successType, failType, completeType, conf) {
const config = formatJsonStr(conf);
const callbackId = uid();
const obj = wx[functionName.replace(/^\w/, a => a.toLowerCase())]({
const obj = wx[functionName.replace(/^\w/, (a) => a.toLowerCase())]({
...config,
success(res) {
formatResponse(successType, res);
@ -293,7 +302,7 @@ export default {
return callbackId;
},
WX_ClassFunction(functionName, returnType, option) {
const obj = wx[functionName.replace(/^\w/, a => a.toLowerCase())](formatJsonStr(option));
const obj = wx[functionName.replace(/^\w/, (a) => a.toLowerCase())](formatJsonStr(option));
const id = uid();
if (!ClassLists[returnType]) {
ClassLists[returnType] = {};
@ -347,10 +356,10 @@ export default {
ClassOnEventLists[className + functionName][id + eventName].push(callback);
// WXVideoDecoder OnEvent 不规范 特殊处理
if (className === 'WXVideoDecoder') {
obj[functionName.replace(/^\w/, a => a.toLowerCase())](eventName, callback);
obj[functionName.replace(/^\w/, (a) => a.toLowerCase())](eventName, callback);
}
else {
obj[functionName.replace(/^\w/, a => a.toLowerCase())](callback);
obj[functionName.replace(/^\w/, (a) => a.toLowerCase())](callback);
}
},
WX_ClassOffEventFunction(className, functionName, id, eventName) {
@ -389,7 +398,7 @@ export default {
if (!obj) {
return JSON.stringify(formatResponse(returnType));
}
const res = obj[functionName.replace(/^\w/, a => a.toLowerCase())]();
const res = obj[functionName.replace(/^\w/, (a) => a.toLowerCase())]();
return JSON.stringify(formatResponse(returnType, res, id));
},
WX_ClassOneWayNoFunction_vt(className, functionName, id, param1) {
@ -399,4 +408,41 @@ export default {
WX_ClassOneWayNoFunction_vn(className, functionName, id, param1) {
WX_ClassOneWayNoFunction(className, functionName, id, param1);
},
WX_ClassOneWayFunction(className, functionName, id, successType, failType, completeType, conf, callbackId, usePromise = false) {
const obj = getClassObject(className, id);
if (!obj) {
return;
}
const lowerFunctionName = functionName.replace(/^\w/, (a) => a.toLowerCase());
const config = formatJsonStr(conf);
if (usePromise) {
obj[lowerFunctionName]({
...config,
}).then((res) => {
classFormatAndSend(id, callbackId, `_${className}${functionName}Callback`, 'success', successType, res);
})
.catch((res) => {
classFormatAndSend(id, callbackId, `_${className}${functionName}Callback`, 'fail', failType, res);
})
.finally((res) => {
classFormatAndSend(id, callbackId, `_${className}${functionName}Callback`, 'complete', completeType, res);
});
}
else {
obj[lowerFunctionName]({
...config,
success(res) {
classFormatAndSend(id, callbackId, `_${className}${functionName}Callback`, 'success', successType, res);
},
fail(res) {
classFormatAndSend(id, callbackId, `_${className}${functionName}Callback`, 'fail', failType, res);
},
complete(res) {
classFormatAndSend(id, callbackId, `_${className}${functionName}Callback`, 'complete', completeType, res);
},
});
}
},
};

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@ -18,12 +18,15 @@ export default {
if (!obj) {
return;
}
if (key === 'x' || key === 'y' || key === 'width' || key === 'height') {
if (key === 'x' || key === 'y' || key === 'width' || key === 'height' || key === 'playbackRate' || key === 'initialTime') {
obj[key] = +value;
}
else if (key === 'src' || key === 'poster') {
obj[key] = value;
}
else if (key === 'loop' || key === 'muted') {
obj[key] = value === 'true';
}
},
WXVideoPlay(id) {
const obj = getObject(id);
@ -40,10 +43,11 @@ export default {
obj[key]((e) => {
moduleHelper.send('OnVideoCallback', JSON.stringify({
callbackId: id,
errMsg: key,
type: key,
position: e && e.position,
buffered: e && e.buffered,
duration: e && e.duration,
errMsg: e && e.errMsg,
}));
if (key === 'onError') {
GameGlobal.enableTransparentCanvas = false;

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@ -65,8 +65,8 @@ const isMobileBrotliInvalid = isMobile && !compareVersion(SDKVersion, '2.21.1');
const isBrotliInvalid = $COMPRESS_DATA_PACKAGE && (isPcBrotliInvalid || isMobileBrotliInvalid);
// iOS系统版本>=17.5时,小游戏退后台会导致异常
export const isIOS175 = compareVersion(systemVersion, '17.5') && isH5Renderer;
// 是否支持开放数据域渲染模式使用ScreenCanvas模式可以优化ToTempFilePath的使用
export const isSupportSharedCanvasMode = compareVersion(SDKVersion, '3.6.6');
// 是否支持开放数据域渲染模式使用ScreenCanvas模式可以优化ToTempFilePath的使用PC 上 ScreenCanvas 模式事件处理有问题PC 先禁止这个模式
export const isSupportSharedCanvasMode = compareVersion(SDKVersion, '3.6.6') && !isPc;
// 是否能以iOS高性能模式运行
// 请勿修改GameGlobal.canUseH5Renderer赋值
GameGlobal.canUseH5Renderer = isH5Renderer && isH5LibVersionValid;

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@ -23,7 +23,7 @@
],
"plugins": {
"UnityPlugin": {
"version": "1.2.74",
"version": "1.2.78",
"provider": "wxe5a48f1ed5f544b7",
"contexts": [
{
@ -32,7 +32,7 @@
]
},
"Layout": {
"version": "1.0.15",
"version": "1.0.16",
"provider": "wx7a727ff7d940bb3f",
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