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https://github.com/wechat-miniprogram/minigame-tuanjie-transform-sdk.git
synced 2026-04-21 17:25:54 +08:00
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parent
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commit
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26
CHANGELOG.md
26
CHANGELOG.md
@ -6,32 +6,6 @@ Removed - 删除功能/接口
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Fixed - 修复问题
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Others - 其他
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-->
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## 2026-3-15 v0.1.32 【普通更新】
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### Feature
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* 普通:更新基础库版本
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* 普通:擂台赛api新增subScoreKey参数
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* 普通:支持gameeventreport(试玩)
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* 普通:添加WX数据保护插件,支持游戏数据加密存储和篡改检测
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### Fixed
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* 普通:修复订阅消息报错问题
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## 2026-1-13 v0.1.31 【普通更新】
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### Fixed
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* 普通:修复glx模式下 createVideo underGameView为true 黑屏的问题
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* 普通:修复build profile在团结1.6之后的导出问题
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## 2025-11-6 v0.1.30 【重要更新】
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### Feature
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* 重要:EmscriptenGLX支持微信压缩纹理
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* 普通:EmscriptenGLX支持Android glReadpixels
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* 普通:EmscriptenGLX优化Android CPU与功耗
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* 普通:Metal高帧率下功耗优化
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* 普通:团结引擎buildprofile支持
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### Fixed
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* 重要:Metal编码库batch size修复
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* 普通:PageManager相关问题修复
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* 普通:iOS18的微信字体修复
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## 2025-9-8 v0.1.29 【重要更新】
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### Feature
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* 普通:本地缓存存在时,UnityWebRequest支持同步方式(API:wx.SetSyncReadCacheEnabled)以加快读取速度
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@ -1,4 +1,4 @@
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#if TUANJIE_1_6_OR_NEWER
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#if TUANJIE_1_4_OR_NEWER
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using System;
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using System.IO;
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using System.Collections;
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@ -1,4 +1,4 @@
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#if TUANJIE_1_6_OR_NEWER
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#if TUANJIE_1_4_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -1,4 +1,4 @@
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#if TUANJIE_1_6_OR_NEWER
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#if TUANJIE_1_4_OR_NEWER
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -52,6 +52,12 @@ namespace WeChatWASM
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public override BuildMiniGameError Build(BuildProfile buildProfile, BuildOptions options)
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{
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var bcLibPath = Path.GetFullPath(Path.Combine("Packages", "com.qq.weixin.minigame", "Editor", "BuildProfile", "lib", "libwx-metal-cpp.bc"));
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var jsLibPath = Path.GetFullPath(Path.Combine("Packages", "com.qq.weixin.minigame", "Editor", "BuildProfile", "lib", "mtl_library.jslib"));
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string libPath = bcLibPath + ';' + jsLibPath;
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EditorUtility.SetMiniGameGfxLibraryPath(libPath);
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WeixinMiniGameSettings settings = buildProfile.miniGameSettings as WeixinMiniGameSettings;
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BuildMiniGameError buildMiniGameError = BuildMiniGameError.Unknown;
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@ -121,7 +127,7 @@ namespace WeChatWASM
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if (Directory.Exists(absolutePath))
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PlayerSettings.MiniGame.SetTemplatePath_Internal(playerSettings, $"PATH:{absolutePath}");
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PlayerSettings.MiniGame.SetThreadsSupport_Internal(playerSettings, false);
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PlayerSettings.MiniGame.SetThreadsSupport_Internal(playerSettings, true);
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PlayerSettings.MiniGame.SetCompressionFormat_Internal(playerSettings, MiniGameCompressionFormat.Disabled);
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PlayerSettings.MiniGame.SetLinkerTarget_Internal(playerSettings, MiniGameLinkerTarget.Wasm);
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PlayerSettings.MiniGame.SetDataCaching_Internal(playerSettings, false);
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Binary file not shown.
@ -28,20 +28,13 @@ namespace WeChatWASM
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{
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string templateHeader = "PROJECT:";
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#if TUANJIE_2022_3_OR_NEWER
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PlayerSettings.WeixinMiniGame.threadsSupport = false;
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PlayerSettings.WeixinMiniGame.threadsSupport = WXConvertCore.EnableRenderThread;
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PlayerSettings.runInBackground = false;
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PlayerSettings.WeixinMiniGame.compressionFormat = WeixinMiniGameCompressionFormat.Disabled;
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if(UnityUtil.GetEngineVersion() == UnityUtil.EngineVersion.Tuanjie)
|
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{
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var absolutePath = Path.GetFullPath("Packages/com.qq.weixin.minigame/WebGLTemplates/WXTemplate2022TJ");
|
||||
if (!Directory.Exists(absolutePath))
|
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{
|
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PlayerSettings.WeixinMiniGame.template = $"{templateHeader}WXTemplate2022TJ";
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||||
}
|
||||
else
|
||||
{
|
||||
PlayerSettings.WeixinMiniGame.template = $"PATH:{absolutePath}";
|
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}
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PlayerSettings.WeixinMiniGame.template = $"PATH:{absolutePath}";
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}
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else
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{
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@ -85,6 +78,8 @@ namespace WeChatWASM
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public static string miniGameDir = "minigame"; // 生成小游戏的目录
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public static string audioDir = "Assets"; // 音频资源目录
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public static string frameworkDir = "framework";
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public static string frameworkFilename = "webgl.wasm.framework.unityweb.js";
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public static string wasmWorkerIndexFilename = "webgl.worker.js";
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public static string dataFileSize = string.Empty;
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public static string codeMd5 = string.Empty;
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public static string dataMd5 = string.Empty;
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@ -122,6 +117,13 @@ namespace WeChatWASM
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return config.CompileOptions.enableEmscriptenGLX;
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}
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}
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public static bool EnableRenderThread
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{
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get
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{
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return config.CompileOptions.enableRenderThread;
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}
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||||
}
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||||
// public static void SetPlayableEnabled(bool enabled)
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// {
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// isPlayableBuild = enabled;
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@ -228,9 +230,6 @@ namespace WeChatWASM
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{
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var rootPath = Directory.GetParent(Application.dataPath).FullName;
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string webglDir = WXExtEnvDef.GETDEF("WEIXINMINIGAME") ? "WeixinMiniGame" : "WebGL";
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#if PLATFORM_PLAYABLEADS
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webglDir = "PlayableAds";
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#endif
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symFile1 = Path.Combine(rootPath, "Library", "Bee", "artifacts", webglDir, "build", "debug_WebGL_wasm", "build.js.symbols");
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}
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WeChatWASM.UnityUtil.preprocessSymbols(symFile1, GetWebGLSymbolPath());
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@ -356,9 +355,7 @@ namespace WeChatWASM
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{
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// WxPerfJsBridge.jslib
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var wxPerfJSBridgeImporter = AssetImporter.GetAtPath(wxPerfPlugins[0]) as PluginImporter;
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#if PLATFORM_PLAYABLEADS
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wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.PlayableAds, config.CompileOptions.enablePerfAnalysis);
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#elif PLATFORM_WEIXINMINIGAME
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#if PLATFORM_WEIXINMINIGAME
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wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, config.CompileOptions.enablePerfAnalysis);
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#else
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wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, config.CompileOptions.enablePerfAnalysis);
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@ -371,10 +368,7 @@ namespace WeChatWASM
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bool bShouldEnablePerf2022Plugin = config.CompileOptions.enablePerfAnalysis && IsCompatibleWithUnity202203OrNewer();
|
||||
|
||||
var wxPerf2022Importer = AssetImporter.GetAtPath(wxPerfPlugins[1]) as PluginImporter;
|
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|
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#if PLATFORM_PLAYABLEADS
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wxPerf2022Importer.SetCompatibleWithPlatform(BuildTarget.PlayableAds, bShouldEnablePerf2022Plugin);
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_WEIXINMINIGAME
|
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wxPerf2022Importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, bShouldEnablePerf2022Plugin);
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#else
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wxPerf2022Importer.SetCompatibleWithPlatform(BuildTarget.WebGL, bShouldEnablePerf2022Plugin);
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@ -387,9 +381,7 @@ namespace WeChatWASM
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bool bShouldEnablePerf2021Plugin = config.CompileOptions.enablePerfAnalysis && IsCompatibleWithUnity202102To202203();
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|
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var wxPerf2021Importer = AssetImporter.GetAtPath(wxPerfPlugins[2]) as PluginImporter;
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
wxPerf2021Importer.SetCompatibleWithPlatform(BuildTarget.PlayableAds, bShouldEnablePerf2021Plugin);
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_WEIXINMINIGAME
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||||
wxPerf2021Importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, bShouldEnablePerf2021Plugin);
|
||||
#else
|
||||
wxPerf2021Importer.SetCompatibleWithPlatform(BuildTarget.WebGL, bShouldEnablePerf2021Plugin);
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||||
@ -589,9 +581,7 @@ namespace WeChatWASM
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Debug.LogError("Lua Adaptor Importer Not Found: " + maybeBuildFile);
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continue;
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||||
}
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||||
#if PLATFORM_PLAYABLEADS
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||||
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.PlayableAds, shouldBuild);
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, shouldBuild);
|
||||
#else
|
||||
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, shouldBuild);
|
||||
@ -641,12 +631,7 @@ namespace WeChatWASM
|
||||
else
|
||||
{
|
||||
#if TUANJIE_2022_3_OR_NEWER
|
||||
if(EditorUserBuildSettings.activeBuildTarget != BuildTarget.WeixinMiniGame
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
&& EditorUserBuildSettings.activeBuildTarget != BuildTarget.PlayableAds
|
||||
#endif
|
||||
)
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WeixinMiniGame, BuildTarget.WeixinMiniGame);
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WeixinMiniGame, BuildTarget.WeixinMiniGame);
|
||||
#endif
|
||||
}
|
||||
Emit(LifeCycle.afterSwitchActiveBuildTarget);
|
||||
@ -669,7 +654,7 @@ namespace WeChatWASM
|
||||
PlayerSettings.SetGraphicsAPIs(BuildTarget.WeixinMiniGame, new GraphicsDeviceType[] { GraphicsDeviceType.Metal, GraphicsDeviceType.OpenGLES2 });
|
||||
}
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
if (config.CompileOptions.Webgl2)
|
||||
{
|
||||
@ -693,54 +678,96 @@ namespace WeChatWASM
|
||||
#endif
|
||||
}
|
||||
|
||||
public static int SeekFunctionEnd(string input, int lastIndex)
|
||||
{
|
||||
int braceCount = 0;
|
||||
while (input[lastIndex] != '{')
|
||||
{
|
||||
lastIndex++;
|
||||
}
|
||||
|
||||
braceCount = 1;
|
||||
++lastIndex;
|
||||
|
||||
while (lastIndex < input.Length && braceCount > 0)
|
||||
{
|
||||
if (input[lastIndex] == '{')
|
||||
{
|
||||
++braceCount;
|
||||
}
|
||||
else if (input[lastIndex] == '}')
|
||||
{
|
||||
--braceCount;
|
||||
}
|
||||
++lastIndex;
|
||||
}
|
||||
return lastIndex;
|
||||
}
|
||||
/// <summary>
|
||||
/// 移除输入js代码字符串中所有以prefix为前缀的函数的函数体,function与函数名之间仅允许有一个空格
|
||||
/// 扫一遍代码,把带删除前缀的函数删除,把带替换前缀的替换成调sdk的接口,function与函数名之间仅允许有一个空格
|
||||
/// </summary>
|
||||
/// <param name="input">输入字符串</param>
|
||||
/// <param name="prefix">函数前缀</param>
|
||||
/// <param name="removePrefix">要删除函数的名字前缀</param
|
||||
/// <param name="replacePrefix">要替换函数的前缀</param>>
|
||||
/// <returns>处理后的字符串</returns>
|
||||
public static string RemoveFunctionsWithPrefix(string input, string prefix)
|
||||
public static string ReplaceOrRemoveFunctionsWithPrefix(string input, string[] removePrefixes, string[] replacePrefixes)
|
||||
{
|
||||
StringBuilder output = new StringBuilder();
|
||||
|
||||
int braceCount = 0;
|
||||
int lastIndex = 0;
|
||||
int index = input.IndexOf("function " + prefix);
|
||||
int index = input.IndexOf("function ");
|
||||
|
||||
while (index != -1)
|
||||
{
|
||||
output.Append(input, lastIndex, index - lastIndex);
|
||||
lastIndex = index;
|
||||
|
||||
while (input[lastIndex] != '{')
|
||||
index = input.IndexOf("(", lastIndex);
|
||||
if (index == -1)
|
||||
{
|
||||
lastIndex++;
|
||||
break;
|
||||
}
|
||||
|
||||
braceCount = 1;
|
||||
++lastIndex;
|
||||
|
||||
while (braceCount > 0)
|
||||
bool shouldRemove = false;
|
||||
bool shouldReplace = false;
|
||||
string funcName = input.Substring(lastIndex + 9, index - lastIndex - 9).TrimStart();
|
||||
for (int i = 0; i < removePrefixes.Length; ++i)
|
||||
{
|
||||
if (input[lastIndex] == '{')
|
||||
if (funcName.Contains(removePrefixes[i]))
|
||||
{
|
||||
++braceCount;
|
||||
shouldRemove = true;
|
||||
break;
|
||||
}
|
||||
else if (input[lastIndex] == '}')
|
||||
{
|
||||
--braceCount;
|
||||
}
|
||||
++lastIndex;
|
||||
}
|
||||
|
||||
index = input.IndexOf("function " + prefix, lastIndex);
|
||||
if (shouldRemove)
|
||||
{
|
||||
lastIndex = SeekFunctionEnd(input, index);
|
||||
index = lastIndex < input.Length ? input.IndexOf("function ", lastIndex) : -1;
|
||||
continue;
|
||||
}
|
||||
for (int i = 0; i < replacePrefixes.Length; ++i)
|
||||
{
|
||||
if (funcName.Contains(replacePrefixes[i]))
|
||||
{
|
||||
shouldReplace = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (shouldReplace)
|
||||
{
|
||||
lastIndex = SeekFunctionEnd(input, index);
|
||||
index = lastIndex < input.Length ? input.IndexOf("function ", lastIndex) : -1;
|
||||
output.Append("var " + funcName + " = window.WXWASMSDK." + funcName + " ? window.WXWASMSDK." + funcName + " : () => console.warn(\"unimplemented:" + funcName + "\", jsStackTrace());");
|
||||
continue;
|
||||
}
|
||||
index = input.IndexOf("function ", index);
|
||||
}
|
||||
if (lastIndex < input.Length)
|
||||
{
|
||||
output.Append(input, lastIndex, input.Length - lastIndex);
|
||||
}
|
||||
|
||||
output.Append(input, lastIndex, input.Length - lastIndex);
|
||||
|
||||
return output.ToString();
|
||||
}
|
||||
|
||||
|
||||
private static bool CheckBuildTemplate()
|
||||
{
|
||||
string[] res = BuildTemplate.CheckCustomCoverBaseConflict(
|
||||
@ -814,7 +841,7 @@ namespace WeChatWASM
|
||||
|
||||
private static void ConvertDotnetFrameworkCode()
|
||||
{
|
||||
var target = "webgl.wasm.framework.unityweb.js";
|
||||
var target = frameworkFilename;
|
||||
var dotnetJsPath =
|
||||
Path.Combine(config.ProjectConf.DST, webglDir, "Code", "wwwroot", "_framework", "dotnet.js");
|
||||
var dotnetJs = File.ReadAllText(dotnetJsPath, Encoding.UTF8);
|
||||
@ -838,7 +865,7 @@ namespace WeChatWASM
|
||||
|
||||
UnityUtil.DelectDir(Path.Combine(config.ProjectConf.DST, miniGameDir));
|
||||
string text = String.Empty;
|
||||
var target = "webgl.wasm.framework.unityweb.js";
|
||||
var target = frameworkFilename;
|
||||
if (WXExtEnvDef.GETDEF("UNITY_2020_1_OR_NEWER"))
|
||||
{
|
||||
if (UseIL2CPP)
|
||||
@ -856,6 +883,16 @@ namespace WeChatWASM
|
||||
{
|
||||
text = File.ReadAllText(Path.Combine(config.ProjectConf.DST, webglDir, "Build", "webgl.wasm.framework.unityweb"), Encoding.UTF8);
|
||||
}
|
||||
string[] removePrefixes = new string[] {
|
||||
"jsAudio",
|
||||
};
|
||||
string[] replacePrefixes = new string[] {
|
||||
"_JS_Video_",
|
||||
"_JS_Sound_",
|
||||
"_JS_MobileKeyboard_",
|
||||
"_JS_MobileKeybard_"
|
||||
};
|
||||
text = ReplaceOrRemoveFunctionsWithPrefix(text, removePrefixes, replacePrefixes);
|
||||
int i;
|
||||
for (i = 0; i < ReplaceRules.rules.Length; i++)
|
||||
{
|
||||
@ -869,20 +906,12 @@ namespace WeChatWASM
|
||||
text = Regex.Replace(text, rule.old, rule.newStr);
|
||||
}
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
string[] prefixs =
|
||||
{
|
||||
"_JS_Video_",
|
||||
//"jsVideo",
|
||||
"_JS_Sound_",
|
||||
"jsAudio",
|
||||
"_JS_MobileKeyboard_",
|
||||
"_JS_MobileKeybard_"
|
||||
};
|
||||
foreach (var prefix in prefixs)
|
||||
if (EnableRenderThread)
|
||||
{
|
||||
text = RemoveFunctionsWithPrefix(text, prefix);
|
||||
text = ReplaceByRegex(text, ReplaceRules.MainThreadRules(), "MainThreadReplaceRules");
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
if (PlayerSettings.WeixinMiniGame.exceptionSupport == WeixinMiniGameExceptionSupport.None)
|
||||
#else
|
||||
@ -1080,7 +1109,7 @@ namespace WeChatWASM
|
||||
#if UNITY_6000_0_OR_NEWER
|
||||
// 从小游戏转换工具里无法直接开启wasm2023特性 会导致转出的webgl异常,所以强制关闭
|
||||
PlayerSettings.WebGL.wasm2023 = false;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if UNITY_2021_2_OR_NEWER
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
@ -1119,11 +1148,7 @@ namespace WeChatWASM
|
||||
}
|
||||
#endif
|
||||
#if TUANJIE_2022_3_OR_NEWER
|
||||
if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WeixinMiniGame
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
&& EditorUserBuildSettings.activeBuildTarget != BuildTarget.PlayableAds
|
||||
#endif
|
||||
)
|
||||
if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WeixinMiniGame)
|
||||
{
|
||||
UnityEngine.Debug.LogFormat("[Builder] Current target is: {0}, switching to: {1}", EditorUserBuildSettings.activeBuildTarget, BuildTarget.WeixinMiniGame);
|
||||
if (!EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WeixinMiniGame, BuildTarget.WeixinMiniGame))
|
||||
@ -1134,11 +1159,8 @@ namespace WeChatWASM
|
||||
}
|
||||
|
||||
var projDir = Path.Combine(config.ProjectConf.DST, webglDir);
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
var result = BuildPipeline.BuildPlayer(GetScenePaths(), projDir, BuildTarget.PlayableAds, option);
|
||||
#else
|
||||
|
||||
var result = BuildPipeline.BuildPlayer(GetScenePaths(), projDir, BuildTarget.WeixinMiniGame, option);
|
||||
#endif
|
||||
if (result.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
|
||||
{
|
||||
UnityEngine.Debug.LogFormat("[Builder] BuildPlayer failed. emscriptenArgs:{0}", PlayerSettings.WeixinMiniGame.emscriptenArgs);
|
||||
@ -1264,6 +1286,10 @@ namespace WeChatWASM
|
||||
int code = GenerateBinFile();
|
||||
if (code == 0)
|
||||
{
|
||||
if (EnableRenderThread)
|
||||
{
|
||||
ConvertForThread();
|
||||
}
|
||||
convertDataPackage(false);
|
||||
UnityEngine.Debug.LogFormat("[Converter] All done!");
|
||||
//ShowNotification(new GUIContent("转换完成"));
|
||||
@ -2277,9 +2303,7 @@ namespace WeChatWASM
|
||||
{
|
||||
var importer = AssetImporter.GetAtPath(jsLibs[i]) as PluginImporter;
|
||||
bool value = i == index;
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
importer.SetCompatibleWithPlatform(BuildTarget.PlayableAds, value);
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, value);
|
||||
#else
|
||||
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, value);
|
||||
@ -2316,7 +2340,18 @@ namespace WeChatWASM
|
||||
return "";
|
||||
#endif
|
||||
}
|
||||
|
||||
public static string ReplaceByRegex(string text, Rule[] rules, string file)
|
||||
{
|
||||
for (int i = 0; i < rules.Length; i++)
|
||||
{
|
||||
var rule = rules[i];
|
||||
if (ShowMatchFailedWarning(text, rule.old, file) == false)
|
||||
{
|
||||
text = Regex.Replace(text, rule.old, rule.newStr);
|
||||
}
|
||||
}
|
||||
return text;
|
||||
}
|
||||
public static bool ShowMatchFailedWarning(string text, string rule, string file)
|
||||
{
|
||||
if (Regex.IsMatch(text, rule) == false)
|
||||
@ -2326,6 +2361,28 @@ namespace WeChatWASM
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static void ConvertForThread()
|
||||
{
|
||||
string workerDir = Path.Combine(config.ProjectConf.DST, miniGameDir, "workers", "response");
|
||||
string workerFrameworkPath = Path.Combine(workerDir, frameworkFilename);
|
||||
string workerIndexPath = Path.Combine(workerDir, wasmWorkerIndexFilename);
|
||||
|
||||
|
||||
// 拷贝胶水层到worker里并替换
|
||||
File.Copy(Path.Combine(config.ProjectConf.DST, miniGameDir, frameworkFilename), workerFrameworkPath);
|
||||
string text = File.ReadAllText(workerFrameworkPath, Encoding.UTF8);
|
||||
text = ReplaceByRegex(text, ReplaceRules.WorkerThreadRules(), "WorkerThreadReplaceRules");
|
||||
|
||||
text += ReplaceRules.WorkerThreadFooter;
|
||||
File.WriteAllText(workerFrameworkPath, text);
|
||||
|
||||
// 拷贝worker.js到worker里并替换
|
||||
File.Copy(Path.Combine(config.ProjectConf.DST, webglDir, "Build", wasmWorkerIndexFilename), workerIndexPath);
|
||||
text = File.ReadAllText(workerIndexPath, Encoding.UTF8);
|
||||
text = ReplaceByRegex(text, ReplaceRules.WorkerIndexRules(), "WorkerIndexReplaceRules");
|
||||
text += ReplaceRules.WorkerIndexFooter;
|
||||
File.WriteAllText(workerIndexPath, text);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
273
Editor/WXMultiPackageMergeWindow.cs
Normal file
273
Editor/WXMultiPackageMergeWindow.cs
Normal file
@ -0,0 +1,273 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
using System;
|
||||
|
||||
namespace WeChatWASM
|
||||
{
|
||||
/// <summary>
|
||||
/// 多包融合工具面板
|
||||
/// UI层实现,业务逻辑调用 WXMultiPackageMergeCore
|
||||
/// 纯C#实现,无需Node.js
|
||||
/// </summary>
|
||||
public class WXMultiPackageMergeWindow : EditorWindow
|
||||
{
|
||||
// 开发调试插件ID,由 preview:robot 自动更新
|
||||
private const string DevPluginId = "fa0437c7ef2edbeccceea93cec2b68d6";
|
||||
private static WXEditorScriptObject config;
|
||||
private Vector2 scrollPosition;
|
||||
private bool foldStPackage = true;
|
||||
private bool foldMtPackage = true;
|
||||
private bool foldMergeOptions = true;
|
||||
private bool foldAdvancedOptions = true;
|
||||
|
||||
[MenuItem("微信小游戏 / 多包融合工具", false, 2)]
|
||||
public static void Open()
|
||||
{
|
||||
var win = GetWindow(typeof(WXMultiPackageMergeWindow), false, "多包融合工具");
|
||||
win.minSize = new Vector2(500, 600);
|
||||
win.position = new Rect(100, 100, 700, 800);
|
||||
win.Show();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
LoadConfig();
|
||||
}
|
||||
|
||||
private void OnFocus()
|
||||
{
|
||||
LoadConfig();
|
||||
}
|
||||
|
||||
private void LoadConfig()
|
||||
{
|
||||
if (config == null)
|
||||
{
|
||||
config = UnityUtil.GetEditorConf();
|
||||
}
|
||||
if (config.MultiPackageMerge == null)
|
||||
{
|
||||
config.MultiPackageMerge = new MultiPackageMergeConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private void SaveConfig()
|
||||
{
|
||||
if (config != null)
|
||||
{
|
||||
EditorUtility.SetDirty(config);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
LoadConfig();
|
||||
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
|
||||
|
||||
GUILayout.Space(10);
|
||||
EditorGUILayout.LabelField("多包融合工具", new GUIStyle(EditorStyles.largeLabel) { fontSize = 18, fontStyle = FontStyle.Bold });
|
||||
EditorGUILayout.LabelField("将单线程包(ST)和多线程包(MT)融合为一个支持多线程的小游戏", EditorStyles.wordWrappedLabel);
|
||||
GUILayout.Space(10);
|
||||
|
||||
// ST包配置
|
||||
foldStPackage = EditorGUILayout.Foldout(foldStPackage, "ST包配置 (单线程包)", true, EditorStyles.foldoutHeader);
|
||||
if (foldStPackage)
|
||||
{
|
||||
EditorGUILayout.BeginVertical("box");
|
||||
|
||||
EditorGUILayout.LabelField("ST包路径", EditorStyles.boldLabel);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
config.MultiPackageMerge.stPackagePath = EditorGUILayout.TextField(config.MultiPackageMerge.stPackagePath);
|
||||
if (GUILayout.Button("选择", GUILayout.Width(60)))
|
||||
{
|
||||
string path = EditorUtility.OpenFolderPanel("选择ST包目录", config.MultiPackageMerge.stPackagePath, "");
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
config.MultiPackageMerge.stPackagePath = path;
|
||||
SaveConfig();
|
||||
}
|
||||
}
|
||||
if (GUILayout.Button("打开", GUILayout.Width(60)) && !string.IsNullOrEmpty(config.MultiPackageMerge.stPackagePath) && Directory.Exists(config.MultiPackageMerge.stPackagePath))
|
||||
{
|
||||
EditorUtility.RevealInFinder(config.MultiPackageMerge.stPackagePath);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.LabelField("ST构建模式", EditorStyles.boldLabel);
|
||||
string[] stModes = new string[] { "standard (标准模式)", "split (代码分包模式)" };
|
||||
int stModeIndex = config.MultiPackageMerge.stMode == "split" ? 1 : 0;
|
||||
stModeIndex = EditorGUILayout.Popup(stModeIndex, stModes);
|
||||
config.MultiPackageMerge.stMode = stModeIndex == 1 ? "split" : "standard";
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
// MT包配置
|
||||
foldMtPackage = EditorGUILayout.Foldout(foldMtPackage, "MT包配置 (多线程包)", true, EditorStyles.foldoutHeader);
|
||||
if (foldMtPackage)
|
||||
{
|
||||
EditorGUILayout.BeginVertical("box");
|
||||
|
||||
EditorGUILayout.LabelField("MT包路径", EditorStyles.boldLabel);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
config.MultiPackageMerge.mtPackagePath = EditorGUILayout.TextField(config.MultiPackageMerge.mtPackagePath);
|
||||
if (GUILayout.Button("选择", GUILayout.Width(60)))
|
||||
{
|
||||
string path = EditorUtility.OpenFolderPanel("选择MT包目录", config.MultiPackageMerge.mtPackagePath, "");
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
config.MultiPackageMerge.mtPackagePath = path;
|
||||
SaveConfig();
|
||||
}
|
||||
}
|
||||
if (GUILayout.Button("打开", GUILayout.Width(60)) && !string.IsNullOrEmpty(config.MultiPackageMerge.mtPackagePath) && Directory.Exists(config.MultiPackageMerge.mtPackagePath))
|
||||
{
|
||||
EditorUtility.RevealInFinder(config.MultiPackageMerge.mtPackagePath);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
// 融合选项
|
||||
foldMergeOptions = EditorGUILayout.Foldout(foldMergeOptions, "融合选项", true, EditorStyles.foldoutHeader);
|
||||
if (foldMergeOptions)
|
||||
{
|
||||
EditorGUILayout.BeginVertical("box");
|
||||
|
||||
EditorGUILayout.LabelField("融合模式", EditorStyles.boldLabel);
|
||||
string[] mergeModes = new string[] { "standard (标准融合)", "seperateJsCode (JS分离模式)" };
|
||||
int mergeModeIndex = config.MultiPackageMerge.mergeMode == "seperateJsCode" ? 1 : 0;
|
||||
mergeModeIndex = EditorGUILayout.Popup(mergeModeIndex, mergeModes);
|
||||
config.MultiPackageMerge.mergeMode = mergeModeIndex == 1 ? "seperateJsCode" : "standard";
|
||||
|
||||
// 分离文件列表和存放方式已注释,使用默认的 topDir 模式
|
||||
// if (config.MultiPackageMerge.mergeMode == "seperateJsCode")
|
||||
// {
|
||||
// GUILayout.Space(5);
|
||||
// EditorGUILayout.LabelField("分离文件列表 (逗号分隔)", EditorStyles.boldLabel);
|
||||
// config.MultiPackageMerge.seperateFileList = EditorGUILayout.TextField(config.MultiPackageMerge.seperateFileList);
|
||||
//
|
||||
// GUILayout.Space(5);
|
||||
// EditorGUILayout.LabelField("分离文件存放方式", EditorStyles.boldLabel);
|
||||
// string[] seperateModes = new string[] { "subDir (子目录)", "topDir (顶层目录)" };
|
||||
// int seperateModeIndex = config.MultiPackageMerge.seperateMode == "topDir" ? 1 : 0;
|
||||
// seperateModeIndex = EditorGUILayout.Popup(seperateModeIndex, seperateModes);
|
||||
// config.MultiPackageMerge.seperateMode = seperateModeIndex == 1 ? "topDir" : "subDir";
|
||||
// }
|
||||
// 强制使用 topDir 模式
|
||||
config.MultiPackageMerge.seperateMode = "topDir";
|
||||
|
||||
GUILayout.Space(5);
|
||||
EditorGUILayout.LabelField("输出目录", EditorStyles.boldLabel);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
config.MultiPackageMerge.outputPath = EditorGUILayout.TextField(config.MultiPackageMerge.outputPath);
|
||||
if (GUILayout.Button("选择", GUILayout.Width(60)))
|
||||
{
|
||||
string path = EditorUtility.OpenFolderPanel("选择输出目录", config.MultiPackageMerge.outputPath, "");
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
config.MultiPackageMerge.outputPath = path;
|
||||
SaveConfig();
|
||||
}
|
||||
}
|
||||
if (GUILayout.Button("打开", GUILayout.Width(60)) && !string.IsNullOrEmpty(config.MultiPackageMerge.outputPath) && Directory.Exists(config.MultiPackageMerge.outputPath))
|
||||
{
|
||||
EditorUtility.RevealInFinder(config.MultiPackageMerge.outputPath);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
// 高级选项仅在非 release 模式下显示
|
||||
#if !RELEASE
|
||||
GUILayout.Space(10);
|
||||
|
||||
// 高级选项
|
||||
foldAdvancedOptions = EditorGUILayout.Foldout(foldAdvancedOptions, "高级选项", true, EditorStyles.foldoutHeader);
|
||||
if (foldAdvancedOptions)
|
||||
{
|
||||
EditorGUILayout.BeginVertical("box");
|
||||
|
||||
EditorGUILayout.LabelField("开发插件 ID (devPluginId)", EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField("用于开发调试的插件 ID,发布时请使用正式插件 ID", EditorStyles.miniLabel);
|
||||
config.MultiPackageMerge.devPluginId = EditorGUILayout.TextField(config.MultiPackageMerge.devPluginId);
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
#endif
|
||||
|
||||
GUILayout.Space(20);
|
||||
|
||||
// 操作按钮
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
GUI.backgroundColor = new Color(0.2f, 0.8f, 0.2f);
|
||||
if (GUILayout.Button("开始融合", GUILayout.Width(150), GUILayout.Height(40)))
|
||||
{
|
||||
StartMerge();
|
||||
}
|
||||
GUI.backgroundColor = Color.white;
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(20);
|
||||
|
||||
// 说明文档
|
||||
EditorGUILayout.LabelField("使用说明:", EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField(
|
||||
"1. 准备ST包(单线程包)和MT包(多线程包)\n" +
|
||||
"2. 分别选择两个包的路径\n" +
|
||||
"3. 配置融合选项\n" +
|
||||
"4. 点击\"开始融合\"按钮\n" +
|
||||
"5. 融合完成后在输出目录查看结果",
|
||||
EditorStyles.wordWrappedLabel);
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
// 实时保存
|
||||
if (GUI.changed)
|
||||
{
|
||||
SaveConfig();
|
||||
}
|
||||
}
|
||||
|
||||
private void StartMerge()
|
||||
{
|
||||
// 验证配置
|
||||
if (!WXMultiPackageMergeCore.ValidateConfig(config.MultiPackageMerge, out string errorMessage))
|
||||
{
|
||||
EditorUtility.DisplayDialog("错误", errorMessage, "确定");
|
||||
return;
|
||||
}
|
||||
|
||||
SaveConfig();
|
||||
|
||||
// 调用融合逻辑
|
||||
WXMultiPackageMergeCore.ExecuteMerge(
|
||||
config.MultiPackageMerge,
|
||||
onOutput: (log) => UnityEngine.Debug.Log(log),
|
||||
onError: (error) => UnityEngine.Debug.LogError(error),
|
||||
onSuccess: () =>
|
||||
{
|
||||
EditorUtility.DisplayDialog("成功", $"多包融合完成!\n输出目录: {config.MultiPackageMerge.outputPath}", "确定");
|
||||
EditorUtility.RevealInFinder(config.MultiPackageMerge.outputPath);
|
||||
},
|
||||
onFailed: (error) =>
|
||||
{
|
||||
EditorUtility.DisplayDialog("错误", $"融合失败:\n{error}", "确定");
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
7
Editor/WXMultiPackageMergeWindow.cs.meta
Normal file
7
Editor/WXMultiPackageMergeWindow.cs.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ae6402babe105abc9ebde66be19109f
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -2,7 +2,7 @@ namespace WeChatWASM
|
||||
{
|
||||
public class WXPluginVersion
|
||||
{
|
||||
public static string pluginVersion = "202603160259"; // 这一行不要改他,导出的时候会自动替换
|
||||
public static string pluginVersion = "202604070329"; // 这一行不要改他,导出的时候会自动替换
|
||||
}
|
||||
|
||||
public class WXPluginConf
|
||||
|
||||
Binary file not shown.
@ -664,6 +664,11 @@
|
||||
是否开启 WebAssembly2023特性
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CompileOptions.enableRenderThread">
|
||||
<summary>
|
||||
是否使用多线程
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.FontOptions.CJK_Unified_Ideographs">
|
||||
<summary>
|
||||
基本汉字 [0x4e00, 0x9fff] https://www.unicode.org/charts/PDF/U4E00.pdf
|
||||
@ -759,6 +764,51 @@
|
||||
自定义需要的Unicode字符
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.MultiPackageMergeConfig">
|
||||
<summary>
|
||||
多包融合配置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.MultiPackageMergeConfig.stPackagePath">
|
||||
<summary>
|
||||
ST包路径(单线程包)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.MultiPackageMergeConfig.mtPackagePath">
|
||||
<summary>
|
||||
MT包路径(多线程包)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.MultiPackageMergeConfig.stMode">
|
||||
<summary>
|
||||
ST模式:standard 或 split
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.MultiPackageMergeConfig.mergeMode">
|
||||
<summary>
|
||||
融合模式:standard / seperateJsCode
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.MultiPackageMergeConfig.seperateFileList">
|
||||
<summary>
|
||||
JS分离模式下的文件列表(逗号分隔)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.MultiPackageMergeConfig.seperateMode">
|
||||
<summary>
|
||||
JS分离存放方式:subDir / topDir
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.MultiPackageMergeConfig.outputPath">
|
||||
<summary>
|
||||
融合输出目录
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.MultiPackageMergeConfig.devPluginId">
|
||||
<summary>
|
||||
开发插件 ID(devPluginId)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXEditorScriptObject.CompressTexture">
|
||||
<summary>
|
||||
压缩纹理配置
|
||||
@ -774,6 +824,73 @@
|
||||
字体配置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXEditorScriptObject.MultiPackageMerge">
|
||||
<summary>
|
||||
多包融合配置
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.WXMultiPackageMergeCore">
|
||||
<summary>
|
||||
多包融合核心逻辑类
|
||||
提供多包融合的业务逻辑,不包含UI相关代码
|
||||
使用纯C#实现,无需Node.js
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXMultiPackageMergeCore.ValidateConfig(WeChatWASM.MultiPackageMergeConfig,System.String@)">
|
||||
<summary>
|
||||
验证融合配置
|
||||
</summary>
|
||||
<param name="config">融合配置</param>
|
||||
<param name="errorMessage">错误信息输出</param>
|
||||
<returns>是否验证通过</returns>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXMultiPackageMergeCore.ExecuteMerge(WeChatWASM.MultiPackageMergeConfig,System.Action{System.String},System.Action{System.String},System.Action,System.Action{System.String})">
|
||||
<summary>
|
||||
执行多包融合
|
||||
</summary>
|
||||
<param name="config">融合配置</param>
|
||||
<param name="onOutput">输出回调(日志)</param>
|
||||
<param name="onError">错误回调</param>
|
||||
<param name="onSuccess">成功回调</param>
|
||||
<param name="onFailed">失败回调</param>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXMultiPackageMergeCore.ParseSeperateFileList(System.String)">
|
||||
<summary>
|
||||
解析分离文件列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.WXMultiPackageMergeEngine">
|
||||
<summary>
|
||||
多包融合引擎 - 纯C#实现
|
||||
替代原Node.js工具的功能
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXMultiPackageMergeEngine.Execute(WeChatWASM.WXMultiPackageMergeEngine.MergeOptions,System.Action{System.String})">
|
||||
<summary>
|
||||
执行多包融合
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXMultiPackageMergeEngine.MergeJsonData(LitJson.JsonData,LitJson.JsonData,System.String)">
|
||||
<summary>
|
||||
递归合并两个 JsonData,source 优先,target 补充,冲突时打日志
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXMultiPackageMergeEngine.CreateSubpackage(System.String,System.String)">
|
||||
<summary>
|
||||
创建分包配置对象
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXMultiPackageMergeEngine.FormatJson(System.String)">
|
||||
<summary>
|
||||
简单的 JSON 格式化
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXMultiPackageMergeEngine.InsertMtGameJsConfig(System.String)">
|
||||
<summary>
|
||||
为 MT 包的 game-mt.js 插入额外配置字段
|
||||
在 CODE_FILE_MD5 之前插入 useOffscreenCanvas 和 CODE_MODULE_NAME
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXPlayableProjectConf.projectName">
|
||||
<summary>
|
||||
试玩项目名
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7330c57dbe403f6a6825fe311f4436ca
|
||||
guid: 313eabe17d742265a2b9a75ac617dae2
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -10,9 +10,7 @@ internal class DisableKeyboardInput : MonoBehaviour
|
||||
private static void OnGameLaunch()
|
||||
{
|
||||
#if !UNITY_EDITOR
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
PlayableAdsInput.mobileKeyboardSupport = false;
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
WeixinMiniGameInput.mobileKeyboardSupport = false;
|
||||
#elif PLATFORM_WEBGL
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
|
||||
@ -627,9 +627,6 @@ mergeInto(LibraryManager.library, {
|
||||
stringToUTF8(returnStr, buffer, bufferSize);
|
||||
return buffer;
|
||||
},
|
||||
WXSetSyncReadCacheEnabled: function(enabled) {
|
||||
window.WXWASMSDK.WXSetSyncReadCacheEnabled(enabled);
|
||||
},
|
||||
WXGetPluginCachePath: function() {
|
||||
var returnStr = window.WXWASMSDK.WXGetPluginCachePath();
|
||||
var bufferSize = lengthBytesUTF8(returnStr || '') + 1;
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
mergeInto(LibraryManager.library, {
|
||||
JSStartGameDataMonitor: function() {
|
||||
if (!Module.IsWxGame) return;
|
||||
console.log("call JSStartGameDataMonitor \n");
|
||||
|
||||
if (typeof GameGlobal.manager.getGameDataMonitor === 'function')
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -4,91 +4,6 @@
|
||||
<name>wx-runtime-editor</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:WeChatWASM.GameProtect.Monitor.WXDataPluginExample">
|
||||
<summary>
|
||||
WX数据保护插件使用示例
|
||||
演示如何使用数据保护功能来保护游戏中的重要数值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.Example1_BasicUsage">
|
||||
<summary>
|
||||
示例1:基础用法 - 存储和读取数据
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.Example2_SafeGet">
|
||||
<summary>
|
||||
示例2:安全获取数据(推荐方式)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.Example3_ComplexObject">
|
||||
<summary>
|
||||
示例3:存储复杂对象
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.Example4_DataManagement">
|
||||
<summary>
|
||||
示例4:数据管理
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.OnDataTampered(System.Object,WeChatWASM.GameProtect.Monitor.WXDataProtectionEventArgs)">
|
||||
<summary>
|
||||
数据篡改事件处理
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.HandleTampering(WeChatWASM.GameProtect.Monitor.WXDataProtectionEventArgs)">
|
||||
<summary>
|
||||
处理数据篡改
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.GameProtect.Monitor.PlayerStats">
|
||||
<summary>
|
||||
示例:玩家属性数据结构
|
||||
注意:使用 JsonUtility 序列化时,必须使用公共字段
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.GameProtect.Monitor.GameCurrencyManager">
|
||||
<summary>
|
||||
游戏货币管理器示例
|
||||
封装常用的货币操作,简化调用
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.Init(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
初始化货币数据
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.GetCoins">
|
||||
<summary>
|
||||
获取金币数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.AddCoins(System.Int32)">
|
||||
<summary>
|
||||
增加金币
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.SpendCoins(System.Int32)">
|
||||
<summary>
|
||||
消费金币
|
||||
</summary>
|
||||
<returns>是否消费成功</returns>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.GetDiamonds">
|
||||
<summary>
|
||||
获取钻石数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.AddDiamonds(System.Int32)">
|
||||
<summary>
|
||||
增加钻石
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.SpendDiamonds(System.Int32)">
|
||||
<summary>
|
||||
消费钻石
|
||||
</summary>
|
||||
<returns>是否消费成功</returns>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.WXBannerAd">
|
||||
<summary>
|
||||
Banner 广告,详见 https://developers.weixin.qq.com/minigame/dev/guide/open-ability/ad/banner-ad.html
|
||||
@ -3204,47 +3119,6 @@
|
||||
是否结束
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventOption.eventId">
|
||||
<summary>
|
||||
事件ID,开发者自行维护(必需)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventOption.costTime">
|
||||
<summary>
|
||||
事件耗时,单位ms(可选)不填时为0
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventOption.result">
|
||||
<summary>
|
||||
事件结果,默认成功(可选)不填时默认成功
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.ReportGameEventResult">
|
||||
<summary>
|
||||
reportGameEvent的事件类型
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventResult.Success">
|
||||
<summary>
|
||||
成功事件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventResult.Fail">
|
||||
<summary>
|
||||
失败事件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PageManagerCallbackResult.errCode">
|
||||
<summary>
|
||||
错误码,文档可见 https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/wx.createPageManager.html
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PageManagerCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.PageManagerEventResult.isRecommended" -->
|
||||
<member name="F:WeChatWASM.LoadOption.openlink">
|
||||
<summary>
|
||||
从不同渠道获得的OPENLINK字符串
|
||||
@ -3270,7 +3144,6 @@
|
||||
结果对象的json字符串,各项为实验的相关信息
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.RankManagerStartEventResult.scoreKey" -->
|
||||
<member name="F:WeChatWASM.VirtualPaymentError.errMsg">
|
||||
错误信息
|
||||
|
||||
@ -3410,7 +3283,7 @@
|
||||
需要基础库: `2.10.0`
|
||||
小程序版本
|
||||
可选值:
|
||||
- 'develop': 开发版,提交代码审核时默认使用开发版进行审核。;
|
||||
- 'develop': 开发版;
|
||||
- 'trial': 体验版;
|
||||
- 'release': 正式版;
|
||||
</summary>
|
||||
@ -3486,11 +3359,6 @@
|
||||
允许微信读写日历的开关
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.AppBaseInfo.PCKernelVersion">
|
||||
<summary>
|
||||
PC 内核版本号,仅在 PC 端存在该值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.AppBaseInfo.SDKVersion">
|
||||
<summary>
|
||||
客户端基础库版本
|
||||
@ -3593,14 +3461,6 @@
|
||||
<member name="F:WeChatWASM.DeviceInfo.platform">
|
||||
<summary>
|
||||
客户端平台
|
||||
可选值:
|
||||
- 'ios': iOS微信(包含 iPhone、iPad);
|
||||
- 'android': Android微信;
|
||||
- 'ohos': HarmonyOS 手机端微信;
|
||||
- 'ohos_pc': HarmonyOS PC微信;
|
||||
- 'windows': Windows微信;
|
||||
- 'mac': macOS微信;
|
||||
- 'devtools': 微信开发者工具;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DeviceInfo.system">
|
||||
@ -3608,16 +3468,6 @@
|
||||
操作系统及版本
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DirectAdStatusInfo.isInDirectGameAd">
|
||||
<summary>
|
||||
当前是否处于直接广告中
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DirectAdStatusInfo.isInMask">
|
||||
<summary>
|
||||
当前是否处于蒙层阶段
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.EnterOptionsGame.apiCategory">
|
||||
<summary>
|
||||
需要基础库: `2.20.0`
|
||||
@ -3684,11 +3534,6 @@
|
||||
直播间 id
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.LaunchOptionsGame.hostExtraData">
|
||||
<summary>
|
||||
宿主传递的数据,第三方 app 中运行小游戏时返回
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.LaunchOptionsGame.query">
|
||||
<summary>
|
||||
启动小游戏的 query 参数
|
||||
@ -3719,11 +3564,6 @@
|
||||
shareTicket,详见[获取更多转发信息](#)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.HostExtraData.host_scene">
|
||||
<summary>
|
||||
宿主app对应的场景值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ClientRect.bottom">
|
||||
<summary>
|
||||
下边界坐标,单位:px
|
||||
@ -3754,86 +3594,11 @@
|
||||
宽度,单位:px
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentsInfo.challengeRewardsComponentInfo">
|
||||
<summary>
|
||||
擂台赛组件领奖信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentsInfo.notificationComponentInfo">
|
||||
<summary>
|
||||
通知组件信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentsInfo.rewardsComponentInfo">
|
||||
<summary>
|
||||
福利组件信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeRewardsComponentInfo.name">
|
||||
<summary>
|
||||
组件的名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeRewardsComponentInfo.receiveDetail">
|
||||
<summary>
|
||||
领取事件详情(只在onOfficialComponentsInfoChange回调中返回)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeReceiveDetail.awardResult">
|
||||
<summary>
|
||||
奖励领取结果:1-全部成功, 2-部分成功(礼物达到领取上限), 3-领奖失败
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeReceiveDetail.receivedRareReward">
|
||||
<summary>
|
||||
是否收到了稀有奖励
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeReceiveDetail.userSourceList">
|
||||
<summary>
|
||||
用户领取的奖励列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.UserSource.sourceType">
|
||||
<summary>
|
||||
奖励类型:0-道具礼包, 1-微信蓝包, 2-h5商家券, 3-现金红包, 4-小程序券, 5-盲盒
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.UserSource.source">
|
||||
<summary>
|
||||
奖励来源信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.UserSource.sourceNum">
|
||||
<summary>
|
||||
获取的奖励数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SourceInfo.propList">
|
||||
<summary>
|
||||
道具列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SourceInfo.type">
|
||||
<summary>
|
||||
奖励类型:1-普通奖励, 2-稀有奖励
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SourceInfo.sourceName">
|
||||
<summary>
|
||||
礼包名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PropInfo.propName">
|
||||
<summary>
|
||||
道具名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PropInfo.propNum">
|
||||
<summary>
|
||||
道具数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentInfo.boundingClientRect">
|
||||
<summary>
|
||||
组件的布局位置信息
|
||||
@ -3849,46 +3614,6 @@
|
||||
组件的名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RewardsComponentInfo.canReceiveFriendGiftCount">
|
||||
<summary>
|
||||
可领取的好友礼包数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RewardsComponentInfo.canReceiveGiftCount">
|
||||
<summary>
|
||||
可领取的礼包数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RewardsComponentInfo.name">
|
||||
<summary>
|
||||
组件的名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RewardsComponentInfo.receiveDetail">
|
||||
<summary>
|
||||
领取事件详情(只在onOfficialComponentsInfoChange回调中返回)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReceiveDetail.desc">
|
||||
<summary>
|
||||
礼包描述,只有 gift 类型才有
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReceiveDetail.icon">
|
||||
<summary>
|
||||
礼包图标,只有 gift 类型才有
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReceiveDetail.name">
|
||||
<summary>
|
||||
礼包名称,只有 gift 类型才有
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReceiveDetail.type">
|
||||
<summary>
|
||||
gift: 礼包, friendGift: 好友礼包
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetStorageInfoSyncOption.currentSize">
|
||||
<summary>
|
||||
当前占用的空间大小, 单位 KB
|
||||
@ -4035,8 +3760,7 @@
|
||||
可选值:
|
||||
- 'ios': iOS微信(包含 iPhone、iPad);
|
||||
- 'android': Android微信;
|
||||
- 'ohos': HarmonyOS 手机端微信;
|
||||
- 'ohos_pc': HarmonyOS PC微信;
|
||||
- 'ohos': HarmonyOS微信;
|
||||
- 'windows': Windows微信;
|
||||
- 'mac': macOS微信;
|
||||
- 'devtools': 微信开发者工具;
|
||||
@ -4691,36 +4415,6 @@
|
||||
是否被添加至 「我的小程序」
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentFailCallbackErr.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackResult.data">
|
||||
<summary>
|
||||
支付支持信息对象
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackResult.errMsg">
|
||||
<summary>
|
||||
调用结果信息,格式为 "checkIsSupportMidasPayment:ok"
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackDataResult.allow_pay">
|
||||
<summary>
|
||||
是否支持支付,true 表示支持,false 表示不支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackDataResult.err_code">
|
||||
<summary>
|
||||
错误码,0 表示成功
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackDataResult.err_msg">
|
||||
<summary>
|
||||
错误信息,"success" 表示成功
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChooseImageOption.count">
|
||||
<summary>
|
||||
最多可以选择的图片张数
|
||||
@ -5889,22 +5583,22 @@
|
||||
预告状态:0可用 1取消 2已用
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.cloudID">
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.cloudID">
|
||||
<summary>
|
||||
敏感数据对应的云 ID,开通[云开发](https://developers.weixin.qq.com/minigame/dev/wxcloud/basis/getting-started.html)的小程序才会返回,可通过云调用直接获取开放数据,详细见[云调用直接获取开放数据](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html#method-cloud)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.encryptedData">
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.encryptedData">
|
||||
<summary>
|
||||
包括敏感数据在内的完整转发信息的加密数据,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.errMsg">
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.iv">
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.iv">
|
||||
<summary>
|
||||
加密算法的初始向量,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
@ -5999,21 +5693,6 @@
|
||||
实验参数数组,不填则获取所有实验参数
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GameExptInfo.expt_id">
|
||||
<summary>
|
||||
实验ID,标识实验
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GameExptInfo.param_name">
|
||||
<summary>
|
||||
参数名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GameExptInfo.param_value">
|
||||
<summary>
|
||||
参数值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGroupEnterInfoOption.allowSingleChat">
|
||||
<summary>
|
||||
需要基础库: `3.7.8`
|
||||
@ -6135,67 +5814,6 @@
|
||||
本机局域网子网掩码,基础库 2.24.0 开始支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationOption.altitude">
|
||||
<summary>
|
||||
需要基础库: `1.6.0`
|
||||
传入 true 会返回高度信息,由于获取高度需要较高精确度,会减慢接口返回速度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationOption.highAccuracyExpireTime">
|
||||
<summary>
|
||||
需要基础库: `2.9.0`
|
||||
高精度定位超时时间(ms),指定时间内返回最高精度,该值3000ms以上高精度定位才有效果
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationOption.isHighAccuracy">
|
||||
<summary>
|
||||
需要基础库: `2.9.0`
|
||||
开启高精度定位
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationOption.type">
|
||||
<summary>
|
||||
wgs84 返回 gps 坐标,gcj02 返回可用于 wx.openLocation 的坐标
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.accuracy">
|
||||
<summary>
|
||||
位置的精确度,反应与真实位置之间的接近程度,可以理解成10即与真实位置相差10m,越小越精确
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.altitude">
|
||||
<summary>
|
||||
需要基础库: `1.2.0`
|
||||
高度,单位 m
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.horizontalAccuracy">
|
||||
<summary>
|
||||
需要基础库: `1.2.0`
|
||||
水平精度,单位 m
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.latitude">
|
||||
<summary>
|
||||
纬度,范围为 -90~90,负数表示南纬
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.longitude">
|
||||
<summary>
|
||||
经度,范围为 -180~180,负数表示西经
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.speed">
|
||||
<summary>
|
||||
速度,单位 m/s
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.verticalAccuracy">
|
||||
<summary>
|
||||
需要基础库: `1.2.0`
|
||||
垂直精度,单位 m(Android 无法获取,返回 0)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetNetworkTypeSuccessCallbackResult.hasSystemProxy">
|
||||
<summary>
|
||||
需要基础库: `2.22.1`
|
||||
@ -6311,17 +5929,6 @@
|
||||
- itemSettings 只返回用户勾选过订阅面板中的“总是保持以上选择,不再询问”的订阅消息。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShareInfoOption.shareTicket">
|
||||
<summary>
|
||||
shareTicket,详见[获取更多转发信息](#)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShareInfoOption.timeout">
|
||||
<summary>
|
||||
需要基础库: `1.9.90`
|
||||
超时时间,单位 ms
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShowSplashAdStatusSuccessCallbackResult.code">
|
||||
<summary>
|
||||
封面广告组件展示状态码
|
||||
@ -6868,11 +6475,6 @@
|
||||
用短链打开小程序时当前页面携带的查询字符串。小程序中使用时,应在进入页面时调用 `wx.onCopyUrl` 自定义 `query`,退出页面时调用 `wx.offCopyUrl`,防止影响其它页面。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnCopyUrlListenerResult.title">
|
||||
<summary>
|
||||
短链中的自定义标题,显示在小程序名称之后,可以不填
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnDeviceMotionChangeListenerResult.alpha">
|
||||
<summary>
|
||||
当 手机坐标 X/Y 和 地球 X/Y 重合时,绕着 Z 轴转动的夹角为 alpha,范围值为 [0, 2*PI)。逆时针转动为正。
|
||||
@ -6896,21 +6498,6 @@
|
||||
- 'landscapeReverse': 横屏反方向,以 HOME 键在屏幕左侧为反方向;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnDirectAdStatusChangeListenerResult.isEndByAbnormal">
|
||||
<summary>
|
||||
当前直玩广告是否由于异常流程而结束(如 下拉/搜索 进入正在直玩广告流程中的游戏)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnDirectAdStatusChangeListenerResult.isInDirectGameAd">
|
||||
<summary>
|
||||
当前是否处于直接广告中
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnDirectAdStatusChangeListenerResult.isInMask">
|
||||
<summary>
|
||||
当前是否处于蒙层阶段
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ListenerError.message">
|
||||
<summary>
|
||||
错误信息,包含堆栈
|
||||
@ -7306,7 +6893,7 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChannelsUserProfileOption.finderUserName">
|
||||
<summary>
|
||||
视频号id(参考格式为:sphcqO59YEPCvoe;查看路径为:微信客户端->我tab->视频号->右上角.->视频号名字-视频号ID)
|
||||
视频号 id
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChatToolOption.chatType">
|
||||
@ -7626,53 +7213,6 @@
|
||||
自定义维度,基础库 v2.14.0 开始支持可选
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.FacialRecognitionError.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 0 | 人脸识别成功 | |
|
||||
| 2002004 | 人脸识别失败 | |
|
||||
| 2002006 | 用户取消/超时/不同意,导致未完成人脸识别 | |
|
||||
| 2002007 | 本用户7天内人脸识别已通过,通过日期为XX | |
|
||||
| 2002008 | 本日已调起过人脸识别或者本月调用次数已达上限 | |
|
||||
| 2002009 | 无权限发起人脸识别 | |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.FacialRecognitionError.errCode">
|
||||
<summary>
|
||||
错误码
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 0 | 人脸识别成功 | |
|
||||
| 2002004 | 人脸识别失败 | |
|
||||
| 2002006 | 用户取消/超时/不同意,导致未完成人脸识别 | |
|
||||
| 2002007 | 本用户7天内人脸识别已通过,通过日期为XX | |
|
||||
| 2002008 | 本日已调起过人脸识别或者本月调用次数已达上限 | |
|
||||
| 2002009 | 无权限发起人脸识别 | |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFacialVerifyOption.verifyId">
|
||||
<summary>
|
||||
人脸核身会话唯一标识(小程序后台根据「用户实名信息(姓名+身份证)」调用微信后台[getVerifyId](https://developers.weixin.qq.com/miniprogram/dev/server/API/face/api_getverifyid.html)接口获取)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFacialVerifyError.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 0 | 人脸识别完成(需要通过[queryVerifyInfo](https://developers.weixin.qq.com/miniprogram/dev/server/API/face/api_queryverifyinfo.html)接口查询人脸核身真实验证结果) | |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFacialVerifyError.errCode">
|
||||
<summary>
|
||||
错误码
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 0 | 人脸识别完成(需要通过[queryVerifyInfo](https://developers.weixin.qq.com/miniprogram/dev/server/API/face/api_queryverifyinfo.html)接口查询人脸核身真实验证结果) | |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentOption.buyQuantity">
|
||||
<summary>
|
||||
购买数量。mode=game 时必填。购买数量。详见 [buyQuantity 限制说明](#buyQuantity限制说明)。
|
||||
@ -8058,7 +7598,7 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SetBackgroundFetchTokenOption.token">
|
||||
<summary>
|
||||
自定义的登录态。上限 1024 字符。
|
||||
自定义的登录态
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SetClipboardDataOption.data">
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59f30477a8bb77aeb6d56b69f0799388
|
||||
guid: 5aa7d9f36fd12cad5e638a2fad96e3ce
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
Binary file not shown.
@ -4,91 +4,12 @@
|
||||
<name>wx-runtime</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:WeChatWASM.GameProtect.Monitor.WXDataPluginExample">
|
||||
<member name="T:PlayerPrefs">
|
||||
<summary>
|
||||
WX数据保护插件使用示例
|
||||
演示如何使用数据保护功能来保护游戏中的重要数值
|
||||
覆盖unity的PlayerPrefs
|
||||
注意:调用均为同步调用, 容易阻塞游戏主线程造成卡顿,不建议频繁调用
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.Example1_BasicUsage">
|
||||
<summary>
|
||||
示例1:基础用法 - 存储和读取数据
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.Example2_SafeGet">
|
||||
<summary>
|
||||
示例2:安全获取数据(推荐方式)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.Example3_ComplexObject">
|
||||
<summary>
|
||||
示例3:存储复杂对象
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.Example4_DataManagement">
|
||||
<summary>
|
||||
示例4:数据管理
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.OnDataTampered(System.Object,WeChatWASM.GameProtect.Monitor.WXDataProtectionEventArgs)">
|
||||
<summary>
|
||||
数据篡改事件处理
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.WXDataPluginExample.HandleTampering(WeChatWASM.GameProtect.Monitor.WXDataProtectionEventArgs)">
|
||||
<summary>
|
||||
处理数据篡改
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.GameProtect.Monitor.PlayerStats">
|
||||
<summary>
|
||||
示例:玩家属性数据结构
|
||||
注意:使用 JsonUtility 序列化时,必须使用公共字段
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.GameProtect.Monitor.GameCurrencyManager">
|
||||
<summary>
|
||||
游戏货币管理器示例
|
||||
封装常用的货币操作,简化调用
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.Init(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
初始化货币数据
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.GetCoins">
|
||||
<summary>
|
||||
获取金币数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.AddCoins(System.Int32)">
|
||||
<summary>
|
||||
增加金币
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.SpendCoins(System.Int32)">
|
||||
<summary>
|
||||
消费金币
|
||||
</summary>
|
||||
<returns>是否消费成功</returns>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.GetDiamonds">
|
||||
<summary>
|
||||
获取钻石数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.AddDiamonds(System.Int32)">
|
||||
<summary>
|
||||
增加钻石
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.GameProtect.Monitor.GameCurrencyManager.SpendDiamonds(System.Int32)">
|
||||
<summary>
|
||||
消费钻石
|
||||
</summary>
|
||||
<returns>是否消费成功</returns>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.WXBannerAd">
|
||||
<summary>
|
||||
Banner 广告,详见 https://developers.weixin.qq.com/minigame/dev/guide/open-ability/ad/banner-ad.html
|
||||
@ -3204,47 +3125,6 @@
|
||||
是否结束
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventOption.eventId">
|
||||
<summary>
|
||||
事件ID,开发者自行维护(必需)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventOption.costTime">
|
||||
<summary>
|
||||
事件耗时,单位ms(可选)不填时为0
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventOption.result">
|
||||
<summary>
|
||||
事件结果,默认成功(可选)不填时默认成功
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:WeChatWASM.ReportGameEventResult">
|
||||
<summary>
|
||||
reportGameEvent的事件类型
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventResult.Success">
|
||||
<summary>
|
||||
成功事件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReportGameEventResult.Fail">
|
||||
<summary>
|
||||
失败事件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PageManagerCallbackResult.errCode">
|
||||
<summary>
|
||||
错误码,文档可见 https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/wx.createPageManager.html
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PageManagerCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.PageManagerEventResult.isRecommended" -->
|
||||
<member name="F:WeChatWASM.LoadOption.openlink">
|
||||
<summary>
|
||||
从不同渠道获得的OPENLINK字符串
|
||||
@ -3270,7 +3150,6 @@
|
||||
结果对象的json字符串,各项为实验的相关信息
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.RankManagerStartEventResult.scoreKey" -->
|
||||
<member name="F:WeChatWASM.VirtualPaymentError.errMsg">
|
||||
错误信息
|
||||
|
||||
@ -3410,7 +3289,7 @@
|
||||
需要基础库: `2.10.0`
|
||||
小程序版本
|
||||
可选值:
|
||||
- 'develop': 开发版,提交代码审核时默认使用开发版进行审核。;
|
||||
- 'develop': 开发版;
|
||||
- 'trial': 体验版;
|
||||
- 'release': 正式版;
|
||||
</summary>
|
||||
@ -3486,11 +3365,6 @@
|
||||
允许微信读写日历的开关
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.AppBaseInfo.PCKernelVersion">
|
||||
<summary>
|
||||
PC 内核版本号,仅在 PC 端存在该值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.AppBaseInfo.SDKVersion">
|
||||
<summary>
|
||||
客户端基础库版本
|
||||
@ -3593,14 +3467,6 @@
|
||||
<member name="F:WeChatWASM.DeviceInfo.platform">
|
||||
<summary>
|
||||
客户端平台
|
||||
可选值:
|
||||
- 'ios': iOS微信(包含 iPhone、iPad);
|
||||
- 'android': Android微信;
|
||||
- 'ohos': HarmonyOS 手机端微信;
|
||||
- 'ohos_pc': HarmonyOS PC微信;
|
||||
- 'windows': Windows微信;
|
||||
- 'mac': macOS微信;
|
||||
- 'devtools': 微信开发者工具;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DeviceInfo.system">
|
||||
@ -3608,16 +3474,6 @@
|
||||
操作系统及版本
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DirectAdStatusInfo.isInDirectGameAd">
|
||||
<summary>
|
||||
当前是否处于直接广告中
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DirectAdStatusInfo.isInMask">
|
||||
<summary>
|
||||
当前是否处于蒙层阶段
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.EnterOptionsGame.apiCategory">
|
||||
<summary>
|
||||
需要基础库: `2.20.0`
|
||||
@ -3684,11 +3540,6 @@
|
||||
直播间 id
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.LaunchOptionsGame.hostExtraData">
|
||||
<summary>
|
||||
宿主传递的数据,第三方 app 中运行小游戏时返回
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.LaunchOptionsGame.query">
|
||||
<summary>
|
||||
启动小游戏的 query 参数
|
||||
@ -3719,11 +3570,6 @@
|
||||
shareTicket,详见[获取更多转发信息](#)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.HostExtraData.host_scene">
|
||||
<summary>
|
||||
宿主app对应的场景值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ClientRect.bottom">
|
||||
<summary>
|
||||
下边界坐标,单位:px
|
||||
@ -3754,86 +3600,11 @@
|
||||
宽度,单位:px
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentsInfo.challengeRewardsComponentInfo">
|
||||
<summary>
|
||||
擂台赛组件领奖信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentsInfo.notificationComponentInfo">
|
||||
<summary>
|
||||
通知组件信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentsInfo.rewardsComponentInfo">
|
||||
<summary>
|
||||
福利组件信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeRewardsComponentInfo.name">
|
||||
<summary>
|
||||
组件的名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeRewardsComponentInfo.receiveDetail">
|
||||
<summary>
|
||||
领取事件详情(只在onOfficialComponentsInfoChange回调中返回)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeReceiveDetail.awardResult">
|
||||
<summary>
|
||||
奖励领取结果:1-全部成功, 2-部分成功(礼物达到领取上限), 3-领奖失败
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeReceiveDetail.receivedRareReward">
|
||||
<summary>
|
||||
是否收到了稀有奖励
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChallengeReceiveDetail.userSourceList">
|
||||
<summary>
|
||||
用户领取的奖励列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.UserSource.sourceType">
|
||||
<summary>
|
||||
奖励类型:0-道具礼包, 1-微信蓝包, 2-h5商家券, 3-现金红包, 4-小程序券, 5-盲盒
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.UserSource.source">
|
||||
<summary>
|
||||
奖励来源信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.UserSource.sourceNum">
|
||||
<summary>
|
||||
获取的奖励数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SourceInfo.propList">
|
||||
<summary>
|
||||
道具列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SourceInfo.type">
|
||||
<summary>
|
||||
奖励类型:1-普通奖励, 2-稀有奖励
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SourceInfo.sourceName">
|
||||
<summary>
|
||||
礼包名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PropInfo.propName">
|
||||
<summary>
|
||||
道具名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PropInfo.propNum">
|
||||
<summary>
|
||||
道具数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentInfo.boundingClientRect">
|
||||
<summary>
|
||||
组件的布局位置信息
|
||||
@ -3849,46 +3620,6 @@
|
||||
组件的名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RewardsComponentInfo.canReceiveFriendGiftCount">
|
||||
<summary>
|
||||
可领取的好友礼包数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RewardsComponentInfo.canReceiveGiftCount">
|
||||
<summary>
|
||||
可领取的礼包数量
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RewardsComponentInfo.name">
|
||||
<summary>
|
||||
组件的名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RewardsComponentInfo.receiveDetail">
|
||||
<summary>
|
||||
领取事件详情(只在onOfficialComponentsInfoChange回调中返回)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReceiveDetail.desc">
|
||||
<summary>
|
||||
礼包描述,只有 gift 类型才有
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReceiveDetail.icon">
|
||||
<summary>
|
||||
礼包图标,只有 gift 类型才有
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReceiveDetail.name">
|
||||
<summary>
|
||||
礼包名称,只有 gift 类型才有
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ReceiveDetail.type">
|
||||
<summary>
|
||||
gift: 礼包, friendGift: 好友礼包
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetStorageInfoSyncOption.currentSize">
|
||||
<summary>
|
||||
当前占用的空间大小, 单位 KB
|
||||
@ -4035,8 +3766,7 @@
|
||||
可选值:
|
||||
- 'ios': iOS微信(包含 iPhone、iPad);
|
||||
- 'android': Android微信;
|
||||
- 'ohos': HarmonyOS 手机端微信;
|
||||
- 'ohos_pc': HarmonyOS PC微信;
|
||||
- 'ohos': HarmonyOS微信;
|
||||
- 'windows': Windows微信;
|
||||
- 'mac': macOS微信;
|
||||
- 'devtools': 微信开发者工具;
|
||||
@ -4691,36 +4421,6 @@
|
||||
是否被添加至 「我的小程序」
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentFailCallbackErr.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackResult.data">
|
||||
<summary>
|
||||
支付支持信息对象
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackResult.errMsg">
|
||||
<summary>
|
||||
调用结果信息,格式为 "checkIsSupportMidasPayment:ok"
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackDataResult.allow_pay">
|
||||
<summary>
|
||||
是否支持支付,true 表示支持,false 表示不支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackDataResult.err_code">
|
||||
<summary>
|
||||
错误码,0 表示成功
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CheckIsSupportMidasPaymentSuccessCallbackDataResult.err_msg">
|
||||
<summary>
|
||||
错误信息,"success" 表示成功
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ChooseImageOption.count">
|
||||
<summary>
|
||||
最多可以选择的图片张数
|
||||
@ -5889,22 +5589,22 @@
|
||||
预告状态:0可用 1取消 2已用
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.cloudID">
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.cloudID">
|
||||
<summary>
|
||||
敏感数据对应的云 ID,开通[云开发](https://developers.weixin.qq.com/minigame/dev/wxcloud/basis/getting-started.html)的小程序才会返回,可通过云调用直接获取开放数据,详细见[云调用直接获取开放数据](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html#method-cloud)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.encryptedData">
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.encryptedData">
|
||||
<summary>
|
||||
包括敏感数据在内的完整转发信息的加密数据,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.errMsg">
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.iv">
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.iv">
|
||||
<summary>
|
||||
加密算法的初始向量,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
@ -5999,21 +5699,6 @@
|
||||
实验参数数组,不填则获取所有实验参数
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GameExptInfo.expt_id">
|
||||
<summary>
|
||||
实验ID,标识实验
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GameExptInfo.param_name">
|
||||
<summary>
|
||||
参数名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GameExptInfo.param_value">
|
||||
<summary>
|
||||
参数值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGroupEnterInfoOption.allowSingleChat">
|
||||
<summary>
|
||||
需要基础库: `3.7.8`
|
||||
@ -6135,67 +5820,6 @@
|
||||
本机局域网子网掩码,基础库 2.24.0 开始支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationOption.altitude">
|
||||
<summary>
|
||||
需要基础库: `1.6.0`
|
||||
传入 true 会返回高度信息,由于获取高度需要较高精确度,会减慢接口返回速度
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationOption.highAccuracyExpireTime">
|
||||
<summary>
|
||||
需要基础库: `2.9.0`
|
||||
高精度定位超时时间(ms),指定时间内返回最高精度,该值3000ms以上高精度定位才有效果
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationOption.isHighAccuracy">
|
||||
<summary>
|
||||
需要基础库: `2.9.0`
|
||||
开启高精度定位
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationOption.type">
|
||||
<summary>
|
||||
wgs84 返回 gps 坐标,gcj02 返回可用于 wx.openLocation 的坐标
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.accuracy">
|
||||
<summary>
|
||||
位置的精确度,反应与真实位置之间的接近程度,可以理解成10即与真实位置相差10m,越小越精确
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.altitude">
|
||||
<summary>
|
||||
需要基础库: `1.2.0`
|
||||
高度,单位 m
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.horizontalAccuracy">
|
||||
<summary>
|
||||
需要基础库: `1.2.0`
|
||||
水平精度,单位 m
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.latitude">
|
||||
<summary>
|
||||
纬度,范围为 -90~90,负数表示南纬
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.longitude">
|
||||
<summary>
|
||||
经度,范围为 -180~180,负数表示西经
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.speed">
|
||||
<summary>
|
||||
速度,单位 m/s
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetLocationSuccessCallbackResult.verticalAccuracy">
|
||||
<summary>
|
||||
需要基础库: `1.2.0`
|
||||
垂直精度,单位 m(Android 无法获取,返回 0)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetNetworkTypeSuccessCallbackResult.hasSystemProxy">
|
||||
<summary>
|
||||
需要基础库: `2.22.1`
|
||||
@ -6311,17 +5935,6 @@
|
||||
- itemSettings 只返回用户勾选过订阅面板中的“总是保持以上选择,不再询问”的订阅消息。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShareInfoOption.shareTicket">
|
||||
<summary>
|
||||
shareTicket,详见[获取更多转发信息](#)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShareInfoOption.timeout">
|
||||
<summary>
|
||||
需要基础库: `1.9.90`
|
||||
超时时间,单位 ms
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShowSplashAdStatusSuccessCallbackResult.code">
|
||||
<summary>
|
||||
封面广告组件展示状态码
|
||||
@ -6868,11 +6481,6 @@
|
||||
用短链打开小程序时当前页面携带的查询字符串。小程序中使用时,应在进入页面时调用 `wx.onCopyUrl` 自定义 `query`,退出页面时调用 `wx.offCopyUrl`,防止影响其它页面。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnCopyUrlListenerResult.title">
|
||||
<summary>
|
||||
短链中的自定义标题,显示在小程序名称之后,可以不填
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnDeviceMotionChangeListenerResult.alpha">
|
||||
<summary>
|
||||
当 手机坐标 X/Y 和 地球 X/Y 重合时,绕着 Z 轴转动的夹角为 alpha,范围值为 [0, 2*PI)。逆时针转动为正。
|
||||
@ -6896,21 +6504,6 @@
|
||||
- 'landscapeReverse': 横屏反方向,以 HOME 键在屏幕左侧为反方向;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnDirectAdStatusChangeListenerResult.isEndByAbnormal">
|
||||
<summary>
|
||||
当前直玩广告是否由于异常流程而结束(如 下拉/搜索 进入正在直玩广告流程中的游戏)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnDirectAdStatusChangeListenerResult.isInDirectGameAd">
|
||||
<summary>
|
||||
当前是否处于直接广告中
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnDirectAdStatusChangeListenerResult.isInMask">
|
||||
<summary>
|
||||
当前是否处于蒙层阶段
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ListenerError.message">
|
||||
<summary>
|
||||
错误信息,包含堆栈
|
||||
@ -7306,7 +6899,7 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChannelsUserProfileOption.finderUserName">
|
||||
<summary>
|
||||
视频号id(参考格式为:sphcqO59YEPCvoe;查看路径为:微信客户端->我tab->视频号->右上角.->视频号名字-视频号ID)
|
||||
视频号 id
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChatToolOption.chatType">
|
||||
@ -7626,53 +7219,6 @@
|
||||
自定义维度,基础库 v2.14.0 开始支持可选
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.FacialRecognitionError.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 0 | 人脸识别成功 | |
|
||||
| 2002004 | 人脸识别失败 | |
|
||||
| 2002006 | 用户取消/超时/不同意,导致未完成人脸识别 | |
|
||||
| 2002007 | 本用户7天内人脸识别已通过,通过日期为XX | |
|
||||
| 2002008 | 本日已调起过人脸识别或者本月调用次数已达上限 | |
|
||||
| 2002009 | 无权限发起人脸识别 | |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.FacialRecognitionError.errCode">
|
||||
<summary>
|
||||
错误码
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 0 | 人脸识别成功 | |
|
||||
| 2002004 | 人脸识别失败 | |
|
||||
| 2002006 | 用户取消/超时/不同意,导致未完成人脸识别 | |
|
||||
| 2002007 | 本用户7天内人脸识别已通过,通过日期为XX | |
|
||||
| 2002008 | 本日已调起过人脸识别或者本月调用次数已达上限 | |
|
||||
| 2002009 | 无权限发起人脸识别 | |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFacialVerifyOption.verifyId">
|
||||
<summary>
|
||||
人脸核身会话唯一标识(小程序后台根据「用户实名信息(姓名+身份证)」调用微信后台[getVerifyId](https://developers.weixin.qq.com/miniprogram/dev/server/API/face/api_getverifyid.html)接口获取)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFacialVerifyError.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 0 | 人脸识别完成(需要通过[queryVerifyInfo](https://developers.weixin.qq.com/miniprogram/dev/server/API/face/api_queryverifyinfo.html)接口查询人脸核身真实验证结果) | |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFacialVerifyError.errCode">
|
||||
<summary>
|
||||
错误码
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 0 | 人脸识别完成(需要通过[queryVerifyInfo](https://developers.weixin.qq.com/miniprogram/dev/server/API/face/api_queryverifyinfo.html)接口查询人脸核身真实验证结果) | |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentOption.buyQuantity">
|
||||
<summary>
|
||||
购买数量。mode=game 时必填。购买数量。详见 [buyQuantity 限制说明](#buyQuantity限制说明)。
|
||||
@ -8058,7 +7604,7 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SetBackgroundFetchTokenOption.token">
|
||||
<summary>
|
||||
自定义的登录态。上限 1024 字符。
|
||||
自定义的登录态
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SetClipboardDataOption.data">
|
||||
@ -9567,11 +9113,5 @@
|
||||
注册监听录制事件的回调函数。当对应事件触发时,回调函数会被执行
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:PlayerPrefs">
|
||||
<summary>
|
||||
覆盖unity的PlayerPrefs
|
||||
注意:调用均为同步调用, 容易阻塞游戏主线程造成卡顿,不建议频繁调用
|
||||
</summary>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33778f932d74b9c0309d7573c86c9e5b
|
||||
guid: 6374494f16d08726a969b139a56c4513
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
307
Runtime/WX.cs
307
Runtime/WX.cs
@ -107,69 +107,6 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.CheckIsAddedToMyMiniProgram(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.checkIsSupportFacialRecognition(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/face/wx.checkIsSupportFacialRecognition.html)
|
||||
/// 需要基础库: `3.8.12`
|
||||
/// 检查当前设备是否支持人脸识别能力
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// wx.checkIsSupportFacialRecognition({
|
||||
/// success() {
|
||||
/// // 支持人脸识别
|
||||
/// },
|
||||
/// fail() {
|
||||
/// // 不支持人脸识别
|
||||
/// },
|
||||
/// })
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void CheckIsSupportFacialRecognition(CheckIsSupportFacialRecognitionOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.CheckIsSupportFacialRecognition(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.checkIsSupportMidasPayment(Object object)](https://developers.weixin.qq.com/minigame/dev/api/midas-payment/wx.checkIsSupportMidasPayment.html)
|
||||
/// 需要基础库: `3.10.3`
|
||||
/// 检查当前环境是否支持虚拟支付。使用前请注意阅读[相关说明](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/virtual-payment/virtual-payment2.html)。
|
||||
/// **平台支持说明**
|
||||
/// - Android、Windows、OHOS 平台:默认支持虚拟支付,接口直接返回支持
|
||||
/// - iOS 平台:需满足以下环境要求才可能支持虚拟支付
|
||||
/// - 操作系统要求:使用 iPhone 或者 iPad,iOS 15 及以上版本
|
||||
/// - 基础库版本要求:3.10.3 及以上
|
||||
/// - 客户端版本要求:8.0.68 及以上
|
||||
/// - 苹果支付不支持使用沙箱环境,仅支持使用现网环境
|
||||
/// **注意事项**
|
||||
/// 若该 API 都不存在,则 iOS 一定不支持虚拟支付,请保持旧版本逻辑。
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// if (wx.checkIsSupportMidasPayment) {
|
||||
/// wx.checkIsSupportMidasPayment({
|
||||
/// success(res) {
|
||||
/// console.log('支持检查结果:', res)
|
||||
/// if (res.data.allow_pay) {
|
||||
/// console.log('当前环境支持支付')
|
||||
/// // 可以继续调用支付相关接口
|
||||
/// } else {
|
||||
/// console.log('当前环境不支持支付')
|
||||
/// // 请自行适配用户提示文案
|
||||
/// }
|
||||
/// },
|
||||
/// fail(err) {
|
||||
/// console.error('检查支持情况失败:', err)
|
||||
/// },
|
||||
/// complete() {
|
||||
/// console.log('检查完成')
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void CheckIsSupportMidasPayment(CheckIsSupportMidasPaymentOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.CheckIsSupportMidasPayment(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.checkSession(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/login/wx.checkSession.html)
|
||||
/// 检查登录态 session_key 是否过期。
|
||||
@ -342,7 +279,7 @@ namespace WeChatWASM
|
||||
/// <summary>
|
||||
/// [wx.exitChatTool(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.exitChatTool.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 退出聊天工具开放能力模式
|
||||
/// 退出聊天工具模式
|
||||
/// </summary>
|
||||
public static void ExitChatTool(ExitChatToolOption callback)
|
||||
{
|
||||
@ -738,7 +675,6 @@ namespace WeChatWASM
|
||||
/// | 8 | 当天(自然日)赞官方贴子数 | 无需传入 | |
|
||||
/// | 9 | 当天(自然日)评论官方贴子数 | 无需传入 | |
|
||||
/// | 10 | 当天(自然日)发表到本圈子话题的贴子数 | 传入话题id,从mp-游戏圈话题管理处获取 | |
|
||||
/// | 11 | 用户最近一次推荐游戏时间 | 无需传入 | 秒级时间戳 | |
|
||||
/// **encryptedData 解密后得到的 GameClubData 的结构**
|
||||
/// | 属性 | 类型 | 说明 |
|
||||
/// | ------- | ------- | -------------------------------------- |
|
||||
@ -755,22 +691,9 @@ namespace WeChatWASM
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getGameExptInfo(Object options)](https://developers.weixin.qq.com/minigame/dev/api/data-analysis/wx.getGameExptInfo.html)
|
||||
/// [wx.getGameExptInfo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/data-analysis/wx.getGameExptInfo.html)
|
||||
/// 需要基础库: `3.8.8`
|
||||
/// 给定实验参数数组,获取对应的实验参数值
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// wx.getGameExptInfo({
|
||||
/// keyList: ['experiment_key1', 'experiment_key2'],
|
||||
/// success(res) {
|
||||
/// res.list.forEach((expParam) => {
|
||||
/// console.log('实验ID:', expParam.expt_id);
|
||||
/// console.log('参数名:', expParam.param_name);
|
||||
/// console.log('参数值:', expParam.param_value);
|
||||
/// })
|
||||
/// }
|
||||
/// });
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void GetGameExptInfo(GetGameExptInfoOption callback)
|
||||
{
|
||||
@ -867,14 +790,6 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.GetLocalIPAddress(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getLocation(Object object)](https://developers.weixin.qq.com/minigame/dev/api/location/wx.getLocation.html)
|
||||
/// </summary>
|
||||
public static void GetLocation(GetLocationOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.GetLocation(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getNetworkType(Object object)](https://developers.weixin.qq.com/minigame/dev/api/device/network/wx.getNetworkType.html)
|
||||
/// 获取网络类型
|
||||
@ -1001,15 +916,6 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.GetSetting(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getShareInfo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/share/wx.getShareInfo.html)
|
||||
/// 需要基础库: `1.1.0`
|
||||
/// </summary>
|
||||
public static void GetShareInfo(GetShareInfoOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.GetShareInfo(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getShowSplashAdStatus(Object object)](https://developers.weixin.qq.com/minigame/dev/api/ad/wx.getShowSplashAdStatus.html)
|
||||
/// 需要基础库: `3.7.8`
|
||||
@ -1356,6 +1262,9 @@ namespace WeChatWASM
|
||||
/// 从 2.3.0 版本开始,若用户未点击小程序页面任意位置,则开发者将无法调用此接口自动跳转至其他小程序。
|
||||
/// ##### 需要用户确认跳转
|
||||
/// 从 2.3.0 版本开始,在跳转至其他小程序前,将统一增加弹窗,询问是否跳转,用户确认后才可以跳转其他小程序。如果用户点击取消,则回调 `fail cancel`。
|
||||
/// ##### 无需声明跳转名单,不限跳转数量(众测中)
|
||||
/// 1. 从2020年4月24日起,使用跳转其他小程序功能将无需在全局配置中声明跳转名单,调用此接口时将不再校验所跳转的 AppID 是否在 navigateToMiniProgramAppIdList 中。
|
||||
/// 2. 从2020年4月24日起,跳转其他小程序将不再受数量限制,使用此功能时请注意遵守运营规范。
|
||||
/// **运营规范**
|
||||
/// 平台将坚决打击小程序盒子等互推行为,使用此功能时请严格遵守[《微信小程序平台运营规范》](https://developers.weixin.qq.com/miniprogram/product/#_5-10-%E4%BA%92%E6%8E%A8%E8%A1%8C%E4%B8%BA),若发现小程序违反运营规范将被下架处理。
|
||||
/// **关于调试**
|
||||
@ -1791,125 +1700,6 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.ReportScene(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.requestFacialRecognition(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/account-info/wx.requestFacialRecognition.html)
|
||||
/// 需要基础库: `3.11.2`
|
||||
/// 腾讯游戏人脸识别验证功能是基于健康系统防沉迷体系,用于识别疑似未成年人冒用成年人账号游玩游戏的行为,是防止未成年人沉迷网络游戏的一项重要措施。本接口是为开通虚拟支付功能的小游戏开发者提供的,此接口是基于人脸识别的未成年人身份核验接口。本次识别是根据用户在腾讯健康系统中留存的实名信息进行验证,结果将直接返回至开发者。
|
||||
/// **接口限额**
|
||||
/// - 超出限额后将返回错误码 2002008(频率控制)
|
||||
/// - 1天内全部游戏对一个用户只能调起1次人脸识别
|
||||
/// - 若用户人脸识别通过:7天内不能再被弹出人脸识别
|
||||
/// - 根据小游戏评级每个月限制使用次数,一旦发现恶意滥用接口,会取消使用资格。具体使用次数如下:
|
||||
/// - S级:300次/月
|
||||
/// - A级:100次/月
|
||||
/// - B级:30次/月
|
||||
/// **处理流程**
|
||||
/// <img src="https://mmgame.qpic.cn/image/2034b86e1e8f3541629d4b4d16cf41ff84fd99efe25f4fac181603edd8a29e14/0" width="600" alt="人脸识别流程图" />
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// // 实际业务场景:防沉迷身份验证
|
||||
/// function checkUserIdentity() {
|
||||
/// wx.requestFacialRecognition({
|
||||
/// success(res) {
|
||||
/// // 场景 1:本次人脸识别通过
|
||||
/// // res = { errCode: 0, errMsg: 'ok' }
|
||||
/// console.log('人脸识别成功:', res)
|
||||
/// // 允许继续游戏
|
||||
/// startGame()
|
||||
/// },
|
||||
/// fail(err) {
|
||||
/// console.error('人脸识别失败:', err)
|
||||
/// let tipMessage = ''
|
||||
/// let shouldBlock = false // 是否需要阻断游戏
|
||||
/// // 根据错误码进行不同处理
|
||||
/// switch (err.errCode) {
|
||||
/// case 2002004:
|
||||
/// // 人脸识别失败(需要阻断)
|
||||
/// // err = { errCode: 2002004, errMsg: '人脸识别失败' }
|
||||
/// tipMessage = '识别失败,请稍后重试'
|
||||
/// shouldBlock = true
|
||||
/// break
|
||||
/// case 2002006:
|
||||
/// // 用户取消/超时/不同意,导致未完成人脸识别(需要阻断)
|
||||
/// // err = { errCode: 2002006, errMsg: '用户取消' }
|
||||
/// tipMessage = '您已取消验证,无法继续游戏'
|
||||
/// shouldBlock = true
|
||||
/// break
|
||||
/// case 2002007:
|
||||
/// // 本用户7天内人脸识别已通过(可以继续游戏)
|
||||
/// // err = { errCode: 2002007, errMsg: '本用户7天内人脸识别已通过,通过日期为2024-01-15' }
|
||||
/// tipMessage = '您已完成验证'
|
||||
/// shouldBlock = false
|
||||
/// break
|
||||
/// case 2002008:
|
||||
/// // 频率控制:本日已调起过人脸识别 or 本月调用次数已达上限(可以继续游戏)
|
||||
/// // err = { errCode: 2002008, errMsg: '本日已调起过人脸识别' }
|
||||
/// // 或 err = { errCode: 2002008, errMsg: '本月调用次数已达上限' }
|
||||
/// tipMessage = '今日验证次数已达上限'
|
||||
/// shouldBlock = false
|
||||
/// break
|
||||
/// case 2002009:
|
||||
/// // 无权限发起人脸识别(可以继续游戏)
|
||||
/// // err = { errCode: 2002009, errMsg: '无权限发起人脸识别' }
|
||||
/// tipMessage = '暂无权限使用此功能'
|
||||
/// shouldBlock = false
|
||||
/// break
|
||||
/// default:
|
||||
/// // 系统异常等其他错误(可以继续游戏,避免影响正常用户)
|
||||
/// tipMessage = '系统异常,请稍后重试'
|
||||
/// shouldBlock = false
|
||||
/// }
|
||||
/// if (tipMessage) {
|
||||
/// wx.showModal({
|
||||
/// title: '提示',
|
||||
/// content: tipMessage,
|
||||
/// showCancel: false
|
||||
/// })
|
||||
/// }
|
||||
/// if (shouldBlock) {
|
||||
/// // 仅对识别失败(2002004)和用户取消(2002006)阻断游戏
|
||||
/// restrictGameFeatures()
|
||||
/// } else {
|
||||
/// // 其他情况允许继续游戏
|
||||
/// startGame()
|
||||
/// }
|
||||
/// },
|
||||
/// complete(res) {
|
||||
/// // 无论成功失败均会触发
|
||||
/// console.log('人脸识别流程结束:', res)
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void RequestFacialRecognition(RequestFacialRecognitionOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.RequestFacialRecognition(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.requestFacialVerify(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/face/wx.requestFacialVerify.html)
|
||||
/// 需要基础库: `3.8.12`
|
||||
/// 对用户实名信息进行基于生物识别的人脸核身验证
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// wx.requestFacialVerify({
|
||||
/// // 人脸核身会话唯一标识
|
||||
/// verifyId: 'xxx',
|
||||
/// success() {
|
||||
/// // 人脸核身验证成功,需要通知小程序后台根据本次人脸核身会话唯一标识 verifyId 字段调用微信后台 queryVerifyInfo 接口查询人脸核身真实验证结果。
|
||||
/// },
|
||||
/// fail() {
|
||||
/// // 人脸核身验证失败
|
||||
/// },
|
||||
/// })
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void RequestFacialVerify(RequestFacialVerifyOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.RequestFacialVerify(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.requestMidasFriendPayment(Object object)](https://developers.weixin.qq.com/minigame/dev/api/midas-payment/wx.requestMidasFriendPayment.html)
|
||||
/// 需要基础库: `2.11.0`
|
||||
@ -2253,8 +2043,6 @@ namespace WeChatWASM
|
||||
/// [wx.setDeviceOrientation(Object object)](https://developers.weixin.qq.com/minigame/dev/api/device/orientation/wx.setDeviceOrientation.html)
|
||||
/// 需要基础库: `2.26.0`
|
||||
/// 切换横竖屏。接口调用成功后会触发 wx.onDeviceOrientationChange 事件
|
||||
/// **注意**
|
||||
/// - PC小程序处于全屏时,无法切换横竖屏。
|
||||
/// </summary>
|
||||
public static void SetDeviceOrientation(SetDeviceOrientationOption callback)
|
||||
{
|
||||
@ -2975,15 +2763,6 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.ReportEvent(eventId, data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.reportMonitor(string name, number value)](https://developers.weixin.qq.com/minigame/dev/api/data-analysis/wx.reportMonitor.html)
|
||||
/// 需要基础库: `2.1.2`
|
||||
/// </summary>
|
||||
public static void ReportMonitor(string name, double value)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.ReportMonitor(name, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.reportPerformance(Number id, Number value, String|Array dimensions)](https://developers.weixin.qq.com/minigame/dev/api/base/performance/wx.reportPerformance.html)
|
||||
/// 需要基础库: `2.10.0`
|
||||
@ -3248,7 +3027,6 @@ namespace WeChatWASM
|
||||
/// 监听搜索到新设备的事件
|
||||
/// **注意**
|
||||
/// - 若在 [wx.onBluetoothDeviceFound](https://developers.weixin.qq.com/minigame/dev/api/device/bluetooth/wx.onBluetoothDeviceFound.html) 回调了某个设备,则此设备会添加到 [wx.getBluetoothDevices](https://developers.weixin.qq.com/minigame/dev/api/device/bluetooth/wx.getBluetoothDevices.html) 接口获取到的数组中。
|
||||
/// - 地址变化这个是鸿蒙系统特性,小程序可以不缓存地址,重新搜索连接。
|
||||
/// **示例代码**
|
||||
/// [在微信开发者工具中查看示例](https://developers.weixin.qq.com/s/pQU51zmz7a3K)
|
||||
/// ```js
|
||||
@ -3343,34 +3121,6 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.OffDeviceOrientationChange(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.onDirectAdStatusChange(function listener)](https://developers.weixin.qq.com/minigame/dev/api/ad/wx.onDirectAdStatusChange.html)
|
||||
/// 需要基础库: `3.11.2`
|
||||
/// 监听监听直玩广告状态变化
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// wx.onDirectAdStatusChange(res => {
|
||||
/// // 会有如下的几种状态值组合
|
||||
/// // a) { isInMask: true, isInDirectGameAd: true } -> 表示当前正在直玩广告 且 未戳破蒙层
|
||||
/// // b) { isInMask: false, isInDirectGameAd: true } -> 表示当前正在直玩广告 且 戳破了蒙层
|
||||
/// // c) { isInMask: false, isInDirectGameAd: false, isEndByAbnormal: false }, -> 表示倒计时结束了,并且选择了继续玩
|
||||
/// // d) { isInMask: false, isInDirectGameAd: false, isEndByAbnormal: true }, -> 表示由于异常流程而结束
|
||||
/// console.log(res.isInMask)
|
||||
/// console.log(res.isInDirectGameAd)
|
||||
/// console.log(res.isEndByAbnormal)
|
||||
/// })
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void OnDirectAdStatusChange(Action<OnDirectAdStatusChangeListenerResult> result)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.OnDirectAdStatusChange(result);
|
||||
}
|
||||
|
||||
public static void OffDirectAdStatusChange(Action<OnDirectAdStatusChangeListenerResult> result)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.OffDirectAdStatusChange(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.onError(function listener)](https://developers.weixin.qq.com/minigame/dev/api/base/app/app-event/wx.onError.html)
|
||||
/// 监听全局错误事件
|
||||
@ -3745,21 +3495,21 @@ namespace WeChatWASM
|
||||
/// 需要基础库: `2.8.1`
|
||||
/// 监听用户主动截屏事件。用户使用系统截屏按键截屏时触发,只能注册一个监听
|
||||
/// **示例代码**
|
||||
/// 页面要先调用wx.showShareMenu()来允许调用
|
||||
/// ```js
|
||||
/// wx.onUserCaptureScreen(function (res) {
|
||||
/// console.log('用户截屏了')
|
||||
/// return {
|
||||
/// query: "parameter=test", // 通过截屏图片打开小程序的query参数
|
||||
/// promise: new Promise((resolve) => { // 通过promise延时传递小程序的query参数
|
||||
/// setTimeout(() => {
|
||||
/// resolve({
|
||||
/// query: "parameter=test2",
|
||||
/// })
|
||||
/// }, 1000) // 在1秒内对query进行解析
|
||||
/// })
|
||||
/// setTimeout(() => {
|
||||
/// resolve({
|
||||
/// query: "parameter=test2",
|
||||
/// })
|
||||
/// }, 1000) // 在1秒内对query进行解析
|
||||
/// })
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
/// )
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void OnUserCaptureScreen(Action<OnUserCaptureScreenListenerResult> result)
|
||||
@ -3893,7 +3643,7 @@ namespace WeChatWASM
|
||||
/// <summary>
|
||||
/// [wx.onCopyUrl(function listener)](https://developers.weixin.qq.com/minigame/dev/api/share/wx.onCopyUrl.html)
|
||||
/// 需要基础库: `2.14.3`
|
||||
/// 监听用户点击右上角菜单的「复制链接」按钮时触发的事件。
|
||||
/// 监听用户点击右上角菜单的「复制链接」按钮时触发的事件。本接口为 Beta 版本,暂只在 Android 平台支持。
|
||||
/// </summary>
|
||||
public static void OnCopyUrl(Action<Action<OnCopyUrlListenerResult>> callback)
|
||||
{
|
||||
@ -4081,23 +3831,6 @@ namespace WeChatWASM
|
||||
return WXSDKManagerHandler.GetDeviceInfo();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [Object wx.getDirectAdStatusSync()](https://developers.weixin.qq.com/minigame/dev/api/ad/wx.getDirectAdStatusSync.html)
|
||||
/// 需要基础库: `3.11.2`
|
||||
/// 获取直玩广告组件展示状态。
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// const statusInfo = wx.getDirectAdStatusSync();
|
||||
/// console.log(statusInfo.isInMask) // 当前是否在蒙层阶段
|
||||
/// console.log(statusInfo.isInDirectGameAd) // 当前是否在直玩广告中
|
||||
/// ```
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static DirectAdStatusInfo GetDirectAdStatusSync()
|
||||
{
|
||||
return WXSDKManagerHandler.GetDirectAdStatusSync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [Object wx.getEnterOptionsSync()](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.getEnterOptionsSync.html)
|
||||
/// 需要基础库: `2.13.2`
|
||||
@ -4312,19 +4045,19 @@ namespace WeChatWASM
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [[ImageData](https://developers.weixin.qq.com/minigame/dev/api/render/image/ImageData.html) wx.createImageData(number width, number height, Uint8ClampedArray data)](https://developers.weixin.qq.com/minigame/dev/api/render/image/wx.createImageData.html)
|
||||
/// [[ImageData](https://developers.weixin.qq.com/minigame/dev/api/render/image/ImageData.html) wx.createImageData(number width, number height)](https://developers.weixin.qq.com/minigame/dev/api/render/image/wx.createImageData.html)
|
||||
/// 需要基础库: `3.4.10`
|
||||
/// 这里有两种使用方法, 一种是指定ImageData的宽和高, 另外一种使用已有的ImageData的图像二进制数据,来构建新的对象。
|
||||
/// 这里有两种使用方法, 一种是指定ImageData的宽和高, 另外一种是使用ImageData, 通过它本身的宽高尺寸来构建新的对象。
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// const imageData1 = wx.createImageData(100, 100)
|
||||
/// const imageData2 = wx.createImageData(imageData1.data, 100, 100)
|
||||
/// const imageData1 = wx.createImageData(100, 100)
|
||||
/// const imageData2 = wx.createImageData(imageData1)
|
||||
/// ```
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static ImageData CreateImageData(double width, double height, int[] data)
|
||||
public static ImageData CreateImageData(double width, double height)
|
||||
{
|
||||
return WXSDKManagerHandler.CreateImageData(width, height, data);
|
||||
return WXSDKManagerHandler.CreateImageData(width, height);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@ -766,16 +766,6 @@ namespace WeChatWASM
|
||||
return WXSDKManagerHandler.Instance.GetCachePath(url);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 临时修复安卓在主线程繁忙时,异步读缓存耗时高,但需关注同步读文件可能导致掉帧
|
||||
/// 仅在有需要的情况下主动开启,需要同步读的场景完成后再主动关闭
|
||||
/// </summary>
|
||||
/// <param name="enabled"></param>
|
||||
public static void SetSyncReadCacheEnabled(bool enabled)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.SetSyncReadCacheEnabled(enabled);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
@ -1136,14 +1126,6 @@ namespace WeChatWASM
|
||||
{
|
||||
WXSDKManagerHandler.Instance.NotifyMiniProgramPlayableStatus(option);
|
||||
}
|
||||
/// <summary>
|
||||
/// 上报自定义打点数据
|
||||
/// </summary>
|
||||
/// <param name="option"></param>
|
||||
public static void ReportGameEvent(ReportGameEventOption option)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.ReportGameEvent(option);
|
||||
}
|
||||
#endregion
|
||||
#region 虚拟支付
|
||||
/// <summary>
|
||||
@ -1155,7 +1137,6 @@ namespace WeChatWASM
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region PageManager
|
||||
/// <summary>
|
||||
/// [[PageManager](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.html) wx.createPageManager()](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/wx.createPageManager.html)
|
||||
/// 需要基础库: `3.6.7`
|
||||
@ -1181,22 +1162,12 @@ namespace WeChatWASM
|
||||
{
|
||||
return WXSDKManagerHandler.Instance.CreatePageManager();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 上报
|
||||
/// <returns></returns>
|
||||
public static WXMiniReportManager GetMiniReportManager(GetMiniReportManagerParam param)
|
||||
{
|
||||
return WXSDKManagerHandler.Instance.GetMiniReportManager(param);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 社交特色能力
|
||||
public static WXRankManager GetRankManager() {
|
||||
return WXSDKManagerHandler.Instance.GetRankManager();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endif
|
||||
|
||||
@ -149,9 +149,7 @@ public class WXTouchInputOverride : BaseInput
|
||||
Text text = selectedObject.GetComponent<Text>();
|
||||
if (text != null)
|
||||
{
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
PlayableAdsInput.mobileKeyboardSupport = true;
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
WeixinMiniGameInput.mobileKeyboardSupport = true;
|
||||
#elif PLATFORM_WEBGL
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
@ -161,9 +159,7 @@ public class WXTouchInputOverride : BaseInput
|
||||
}
|
||||
else
|
||||
{
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
PlayableAdsInput.mobileKeyboardSupport = false;
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
WeixinMiniGameInput.mobileKeyboardSupport = false;
|
||||
#elif PLATFORM_WEBGL
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
@ -1,5 +1,5 @@
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
|
||||
@ -33,7 +33,6 @@ export const ResType = {
|
||||
phoneCalendarAuthorized: 'string',
|
||||
},
|
||||
AppBaseInfo: {
|
||||
PCKernelVersion: 'string',
|
||||
SDKVersion: 'string',
|
||||
enableDebug: 'bool',
|
||||
fontSizeScaleFactor: 'number',
|
||||
@ -62,10 +61,6 @@ export const ResType = {
|
||||
platform: 'string',
|
||||
system: 'string',
|
||||
},
|
||||
DirectAdStatusInfo: {
|
||||
isInDirectGameAd: 'bool',
|
||||
isInMask: 'bool',
|
||||
},
|
||||
EnterOptionsGame: {
|
||||
apiCategory: 'string',
|
||||
query: 'object',
|
||||
@ -84,16 +79,12 @@ export const ResType = {
|
||||
feedId: 'string',
|
||||
},
|
||||
LaunchOptionsGame: {
|
||||
hostExtraData: 'HostExtraData',
|
||||
query: 'object',
|
||||
referrerInfo: 'EnterOptionsGameReferrerInfo',
|
||||
scene: 'number',
|
||||
chatType: 'number',
|
||||
shareTicket: 'string',
|
||||
},
|
||||
HostExtraData: {
|
||||
host_scene: 'string',
|
||||
},
|
||||
ClientRect: {
|
||||
bottom: 'number',
|
||||
height: 'number',
|
||||
@ -103,50 +94,13 @@ export const ResType = {
|
||||
width: 'number',
|
||||
},
|
||||
OfficialComponentsInfo: {
|
||||
challengeRewardsComponentInfo: 'ChallengeRewardsComponentInfo',
|
||||
notificationComponentInfo: 'OfficialComponentInfo',
|
||||
rewardsComponentInfo: 'RewardsComponentInfo',
|
||||
},
|
||||
ChallengeRewardsComponentInfo: {
|
||||
name: 'string',
|
||||
receiveDetail: 'ChallengeReceiveDetail',
|
||||
},
|
||||
ChallengeReceiveDetail: {
|
||||
awardResult: 'number',
|
||||
receivedRareReward: 'bool',
|
||||
userSourceList: 'UserSource[]',
|
||||
},
|
||||
UserSource: {
|
||||
sourceType: 'number',
|
||||
source: 'SourceInfo',
|
||||
sourceNum: 'number',
|
||||
},
|
||||
SourceInfo: {
|
||||
propList: 'PropInfo[]',
|
||||
type: 'number',
|
||||
sourceName: 'string',
|
||||
},
|
||||
PropInfo: {
|
||||
propName: 'string',
|
||||
propNum: 'number',
|
||||
},
|
||||
OfficialComponentInfo: {
|
||||
boundingClientRect: 'ClientRect',
|
||||
isVisible: 'bool',
|
||||
name: 'string',
|
||||
},
|
||||
RewardsComponentInfo: {
|
||||
canReceiveFriendGiftCount: 'number',
|
||||
canReceiveGiftCount: 'number',
|
||||
name: 'string',
|
||||
receiveDetail: 'ReceiveDetail',
|
||||
},
|
||||
ReceiveDetail: {
|
||||
desc: 'string',
|
||||
icon: 'string',
|
||||
name: 'string',
|
||||
type: 'string',
|
||||
},
|
||||
GetStorageInfoSyncOption: {
|
||||
currentSize: 'number',
|
||||
keys: 'string[]',
|
||||
@ -330,18 +284,6 @@ export const ResType = {
|
||||
added: 'bool',
|
||||
errMsg: 'string',
|
||||
},
|
||||
CheckIsSupportMidasPaymentFailCallbackErr: {
|
||||
errMsg: 'string',
|
||||
},
|
||||
CheckIsSupportMidasPaymentSuccessCallbackResult: {
|
||||
data: 'CheckIsSupportMidasPaymentSuccessCallbackDataResult',
|
||||
errMsg: 'string',
|
||||
},
|
||||
CheckIsSupportMidasPaymentSuccessCallbackDataResult: {
|
||||
allow_pay: 'bool',
|
||||
err_code: 'number',
|
||||
err_msg: 'string',
|
||||
},
|
||||
ChooseImageSuccessCallbackResult: {
|
||||
tempFilePaths: 'string[]',
|
||||
tempFiles: 'ImageFile[]',
|
||||
@ -589,7 +531,7 @@ export const ResType = {
|
||||
status: 'number',
|
||||
errMsg: 'string',
|
||||
},
|
||||
RequestMidasFriendPaymentSuccessCallbackResult: {
|
||||
GetChatToolInfoSuccessCallbackResult: {
|
||||
cloudID: 'string',
|
||||
encryptedData: 'string',
|
||||
errMsg: 'string',
|
||||
@ -633,14 +575,9 @@ export const ResType = {
|
||||
errMsg: 'string',
|
||||
},
|
||||
GetGameExptInfoSuccessCallbackResult: {
|
||||
list: 'GameExptInfo[]',
|
||||
list: 'object',
|
||||
errMsg: 'string',
|
||||
},
|
||||
GameExptInfo: {
|
||||
expt_id: 'number',
|
||||
param_name: 'string',
|
||||
param_value: 'string',
|
||||
},
|
||||
GetGroupEnterInfoError: {
|
||||
errMsg: 'string',
|
||||
errCode: 'number',
|
||||
@ -674,16 +611,6 @@ export const ResType = {
|
||||
localip: 'string',
|
||||
netmask: 'string',
|
||||
},
|
||||
GetLocationSuccessCallbackResult: {
|
||||
accuracy: 'number',
|
||||
altitude: 'number',
|
||||
horizontalAccuracy: 'number',
|
||||
latitude: 'number',
|
||||
longitude: 'number',
|
||||
speed: 'number',
|
||||
verticalAccuracy: 'number',
|
||||
errMsg: 'string',
|
||||
},
|
||||
GetNetworkTypeSuccessCallbackResult: {
|
||||
hasSystemProxy: 'bool',
|
||||
networkType: 'string',
|
||||
@ -837,7 +764,6 @@ export const ResType = {
|
||||
},
|
||||
OnCopyUrlListenerResult: {
|
||||
query: 'string',
|
||||
title: 'string',
|
||||
},
|
||||
OnDeviceMotionChangeListenerResult: {
|
||||
alpha: 'number',
|
||||
@ -847,11 +773,6 @@ export const ResType = {
|
||||
OnDeviceOrientationChangeListenerResult: {
|
||||
value: 'string',
|
||||
},
|
||||
OnDirectAdStatusChangeListenerResult: {
|
||||
isEndByAbnormal: 'bool',
|
||||
isInDirectGameAd: 'bool',
|
||||
isInMask: 'bool',
|
||||
},
|
||||
ListenerError: {
|
||||
message: 'string',
|
||||
},
|
||||
@ -1006,14 +927,6 @@ export const ResType = {
|
||||
eventType: 'number',
|
||||
branchDim: 'string',
|
||||
},
|
||||
FacialRecognitionError: {
|
||||
errMsg: 'string',
|
||||
errCode: 'number',
|
||||
},
|
||||
RequestFacialVerifyError: {
|
||||
errMsg: 'string',
|
||||
errCode: 'number',
|
||||
},
|
||||
MidasFriendPaymentError: {
|
||||
errMsg: 'string',
|
||||
errCode: 'number',
|
||||
@ -1048,7 +961,7 @@ export const ResType = {
|
||||
errMsg: 'string',
|
||||
},
|
||||
RequestSubscribeMessageSuccessCallbackResult: {
|
||||
anyKeyWord: 'object',
|
||||
anyKeyWord: 'string',
|
||||
errMsg: 'string',
|
||||
},
|
||||
RequestSubscribeSystemMessageSuccessCallbackResult: {
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a8702f6acee306755d112480d39813c
|
||||
guid: 73e10dc71c275f69b2430b15bc6d8b3e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90a536e2c5a0814cc1c58b70c92da9a4
|
||||
guid: 9b0b68616a9a7fca3fe90870087093d4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02830b8246e010bdd89e47fefd9adf6b
|
||||
guid: cc489edbddd93ea8cfafea1fda64dd78
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -361,8 +361,7 @@ export default {
|
||||
}
|
||||
ClassOnEventLists[className + functionName][id + eventName].push(callback);
|
||||
// WXVideoDecoder OnEvent 不规范 特殊处理
|
||||
// update: 2025.9.27: 严重怀疑之前 WXPageManager 压根没有跑通过事件监听,跑到下面去了
|
||||
if (className === 'WXVideoDecoder' || className === 'WXPageManager') {
|
||||
if (className === 'WXVideoDecoder') {
|
||||
obj[functionName.replace(/^\w/, (a) => a.toLowerCase())](eventName, callback);
|
||||
}
|
||||
else {
|
||||
@ -385,8 +384,7 @@ export default {
|
||||
}
|
||||
ClassOnEventLists[className + functionName][id + eventName].forEach((v) => {
|
||||
|
||||
|
||||
if (className === 'WXVideoDecoder' || className === 'WXPageManager') {
|
||||
if (className === 'WXVideoDecoder') {
|
||||
obj[functionName.replace(/^\w/, (a) => a.toLowerCase())](eventName, v);
|
||||
}
|
||||
else {
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 853f4640fa1b8a092c4ccb4669d6971c
|
||||
guid: e4346d5147282df35bb105a790464494
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 24c205c5759ec41da1b00eda2ac42564
|
||||
guid: 134054de5d60dc6d2ada2186978fcaf6
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9782628a70978396e495b86274aa398d
|
||||
guid: dbee90462f462554ce9ad4ad8bb19c9f
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 674bba89e7bc0b330d4920c8a1d2470f
|
||||
guid: 696f22ac9eb51d0d43a352847f0c3433
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: faa496c26f840b60f61ac89b5f564f32
|
||||
guid: f57bbb3e050dada1a9769f5f205c91d2
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cbac21da9894d5092f47042e7dcab8e
|
||||
guid: 58626d8899d9485117388666e9761bc1
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aa534e5bd9009a4f986abd6cc2ff823b
|
||||
guid: 0ec74b5b90a6ee3e52351614f0df7eb8
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3251c8f50cca5fae20e0e2bbc567bf40
|
||||
guid: efc44f0f70007832c2c64af8e72b567e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ee130afc0339063c59da8a830c7663e
|
||||
guid: 22739f38073feef2599e83f19d3b646c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30161526e5960c70e6965463a8c98492
|
||||
guid: bd55e7e643f0eae4e1cb6bfa0546270b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47d2bb9aac0b87cfdf12358dc192e755
|
||||
guid: 22e33adbc5a389f6e6af3078852be5c9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7babfccd3322d8f0bb49bb466cc03624
|
||||
guid: 08ba3a572be223370386cd6e275c16af
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a99dd0e69496ec987fc46d387fee8587
|
||||
guid: 8e9597a59b3eeb7f158ab7b1bc010dd1
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: deb969752e56efd1f30292483076fe8d
|
||||
guid: 134fa7ae075d7fb7008b05b0e9bc5472
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 873c3ff5c09c499cea533e76613b289c
|
||||
guid: 88d7ab67acc0fb187736ca1c0f60de9b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b62dfcd3bba0143fe64bb393b6718200
|
||||
guid: 46fc9c5e4aa721b61ba64e3f1ce2c6db
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f5d268ad00ae324c34a888a2bc0f3b9
|
||||
guid: c635aac15a197c70edec768bc674f9e1
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4b7634dc3628a25ae87b92a174f5056
|
||||
guid: ac9921a917bd6fe4a226e1da309c968b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
],
|
||||
"plugins": {
|
||||
"UnityPlugin": {
|
||||
"version": "1.2.91",
|
||||
"version": "1.2.84",
|
||||
"provider": "wxe5a48f1ed5f544b7",
|
||||
"contexts": [
|
||||
{
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: acc81d1c264bc0dadd4552d59e6b5cc0
|
||||
guid: 24ebe06b94ee4a03e64b83d9ffc91bee
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 304fa8442a722ea29aaf75c80ecf36d0
|
||||
guid: 8761e7bbc46777c62864c295354d7396
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 07577f5e35b0d9d10be3e7da2f636244
|
||||
guid: ed82209232947ec6b98ffce5afbcd454
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90f5231878ca8f4be00b3ce66b678dd1
|
||||
guid: 9df9f31b7973fc1ed08ff372c68ee4de
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f54994eb4369a71edd1d509002ad2f14
|
||||
guid: fa3f75df40b291eb2b068d0cffb3137b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48fbcdad3f9d3b9f921019659939b17c
|
||||
guid: 86f8fd6d21a5707d94ef5b5a1a59da3a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 116976e02bc785ec509b059f15a5826b
|
||||
guid: 5cb2b42085843b22fe8eec854c807205
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39b854a719f26a74ceafd3208b3d1559
|
||||
guid: 9cc610c252e03dd73c74538fd13c459e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71c319aa5539d8cc938c59c1f95015a2
|
||||
guid: b8233b18667b8c33710e00086d3156fb
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c4cd8fe6d78dca85ddf042297dbfa8e
|
||||
guid: af279ad55b42cf89e412346504be5b81
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfe81ba23a1b4042745b051435b5580c
|
||||
guid: aade7da3329ead1a449ce58bf5ba423e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user