diff --git a/Editor/WXConvertCore.cs b/Editor/WXConvertCore.cs index b14a7fd6..fa40e758 100644 --- a/Editor/WXConvertCore.cs +++ b/Editor/WXConvertCore.cs @@ -497,7 +497,7 @@ GameGlobal.unityNamespace.UnityModule = unityFramework;"; private static void ConvertCode() { - UnityEngine.Debug.LogFormat("[Converter] Starting to adapt framewor. Dst: " + config.ProjectConf.DST); + UnityEngine.Debug.LogFormat("[Converter] Starting to adapt framework. Dst: " + config.ProjectConf.DST); UnityUtil.DelectDir(Path.Combine(config.ProjectConf.DST, miniGameDir)); string text = String.Empty; @@ -611,8 +611,11 @@ GameGlobal.unityNamespace.UnityModule = unityFramework;"; } text = header + text; + + var targetPath = Path.Combine(config.ProjectConf.DST, miniGameDir, target); if (!UseIL2CPP) { + targetPath = Path.Combine(config.ProjectConf.DST, miniGameDir, frameworkDir, target); Rule[] nativeRules = { new Rule() @@ -654,7 +657,7 @@ GameGlobal.unityNamespace.UnityModule = unityFramework;"; } } - File.WriteAllText(Path.Combine(config.ProjectConf.DST, miniGameDir, target), text, new UTF8Encoding(false)); + File.WriteAllText(targetPath, text, new UTF8Encoding(false)); UnityEngine.Debug.LogFormat("[Converter] adapt framework done! "); }