From 6847b07f209d64e86d6bac1d59297372a5346438 Mon Sep 17 00:00:00 2001 From: Nemo Guan Date: Fri, 29 Mar 2024 11:42:51 +0800 Subject: [PATCH] Fix framework output path --- Editor/WXConvertCore.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Editor/WXConvertCore.cs b/Editor/WXConvertCore.cs index b14a7fd6..fa40e758 100644 --- a/Editor/WXConvertCore.cs +++ b/Editor/WXConvertCore.cs @@ -497,7 +497,7 @@ GameGlobal.unityNamespace.UnityModule = unityFramework;"; private static void ConvertCode() { - UnityEngine.Debug.LogFormat("[Converter] Starting to adapt framewor. Dst: " + config.ProjectConf.DST); + UnityEngine.Debug.LogFormat("[Converter] Starting to adapt framework. Dst: " + config.ProjectConf.DST); UnityUtil.DelectDir(Path.Combine(config.ProjectConf.DST, miniGameDir)); string text = String.Empty; @@ -611,8 +611,11 @@ GameGlobal.unityNamespace.UnityModule = unityFramework;"; } text = header + text; + + var targetPath = Path.Combine(config.ProjectConf.DST, miniGameDir, target); if (!UseIL2CPP) { + targetPath = Path.Combine(config.ProjectConf.DST, miniGameDir, frameworkDir, target); Rule[] nativeRules = { new Rule() @@ -654,7 +657,7 @@ GameGlobal.unityNamespace.UnityModule = unityFramework;"; } } - File.WriteAllText(Path.Combine(config.ProjectConf.DST, miniGameDir, target), text, new UTF8Encoding(false)); + File.WriteAllText(targetPath, text, new UTF8Encoding(false)); UnityEngine.Debug.LogFormat("[Converter] adapt framework done! "); }