Fix framework output path

This commit is contained in:
Nemo Guan 2024-03-29 11:42:51 +08:00
parent fe8d29ef2f
commit 6847b07f20

View File

@ -497,7 +497,7 @@ GameGlobal.unityNamespace.UnityModule = unityFramework;";
private static void ConvertCode() private static void ConvertCode()
{ {
UnityEngine.Debug.LogFormat("[Converter] Starting to adapt framewor. Dst: " + config.ProjectConf.DST); UnityEngine.Debug.LogFormat("[Converter] Starting to adapt framework. Dst: " + config.ProjectConf.DST);
UnityUtil.DelectDir(Path.Combine(config.ProjectConf.DST, miniGameDir)); UnityUtil.DelectDir(Path.Combine(config.ProjectConf.DST, miniGameDir));
string text = String.Empty; string text = String.Empty;
@ -611,8 +611,11 @@ GameGlobal.unityNamespace.UnityModule = unityFramework;";
} }
text = header + text; text = header + text;
var targetPath = Path.Combine(config.ProjectConf.DST, miniGameDir, target);
if (!UseIL2CPP) if (!UseIL2CPP)
{ {
targetPath = Path.Combine(config.ProjectConf.DST, miniGameDir, frameworkDir, target);
Rule[] nativeRules = Rule[] nativeRules =
{ {
new Rule() new Rule()
@ -654,7 +657,7 @@ GameGlobal.unityNamespace.UnityModule = unityFramework;";
} }
} }
File.WriteAllText(Path.Combine(config.ProjectConf.DST, miniGameDir, target), text, new UTF8Encoding(false)); File.WriteAllText(targetPath, text, new UTF8Encoding(false));
UnityEngine.Debug.LogFormat("[Converter] adapt framework done! "); UnityEngine.Debug.LogFormat("[Converter] adapt framework done! ");
} }