Auto-publish pre-release WXSDK.

This commit is contained in:
nebulaliu 2025-10-09 15:02:51 +08:00
parent d06d6111b9
commit 809032d1e0
176 changed files with 262 additions and 207 deletions

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@ -118,16 +118,16 @@ namespace WeChatWASM
if (returnValue)
{
Debug.Log("转换完成并成功上传首包资源");
Debug.Log("转换完成并成功上传首包资源");
}
else
{
Debug.LogError("首包资源上传失败请检查网络以及Auto Streaming配置是否正确。");
Debug.LogError("首包资源上传失败请检查网络以及Auto Streaming配置是否正确。");
}
}
else
{
Debug.LogError("转换失败");
Debug.LogError("转换失败");
}
}

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@ -115,16 +115,7 @@ namespace WeChatWASM
formCheckbox("profilingFuncs", "Profiling Funcs");
formCheckbox("profilingMemory", "Profiling Memory");
GUI.enabled = false;
// WebGL2.0
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
GUILayout.Label("WebGL2.0(beta)", GUILayout.Width(140));
EditorGUILayout.Toggle(false, GUILayout.Width(20));
GUILayout.Label("Set in PlayerSettings Override!", GUILayout.Width(200));
GUILayout.EndHorizontal();
GUI.enabled = true;
formCheckbox("webgl2", "WebGL2.0(beta)");
formCheckbox("iOSPerformancePlus", "iOSPerformancePlus(?)", "是否使用iOS高性能+渲染方案有助于提升渲染兼容性、降低WebContent进程内存");
formCheckbox("EmscriptenGLX", "EmscriptenGLX(?)", "是否使用EmscriptenGLX渲染方案");
formCheckbox("iOSMetal", "iOSMetal(?)", "是否使用iOSMetal渲染方案需要开启iOS高性能+模式有助于提升运行性能降低iOS功耗");

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@ -22,10 +22,21 @@ namespace WeChatWASM
public class WeixinSubplatformInterface : MiniGameSubplatformInterface
{
class CacheConfig
{
public WXProjectConf ProjectConf;
public SDKOptions SDKOptions;
public CompileOptions CompileOptions;
public CompressTexture CompressTexture;
public List<string> PlayerPrefsKeys = new List<string>();
public FontOptions FontOptions;
}
private CacheConfig cacheConfig = new CacheConfig();
public override string GetSubplatformName()
{
return "WeChat:΢ÐÅСÓÎÏ·";
return "WeChat:微信小游戏";
}
public override MiniGameSettings GetSubplatformSettings()
@ -86,26 +97,11 @@ namespace WeChatWASM
}
}
}
BuildPostProcess(buildProfile);
return buildMiniGameError;
}
private WXConvertCore.WXExportError CallDoExport(BuildProfile buildProfile)
{
WXEditorScriptObject config = UnityUtil.GetEditorConf();
WeixinMiniGameSettings weixinSettings = buildProfile.miniGameSettings as WeixinMiniGameSettings;
config.ProjectConf = weixinSettings.ProjectConf;
config.SDKOptions = weixinSettings.SDKOptions;
config.CompileOptions = weixinSettings.CompileOptions;
config.CompressTexture = weixinSettings.CompressTexture;
config.PlayerPrefsKeys = weixinSettings.PlayerPrefsKeys;
config.FontOptions = weixinSettings.FontOptions;
EditorUtility.SetDirty(config);
AssetDatabase.SaveAssets();
return WXConvertCore.DoExport();
}
private static bool WechatBuildPreprocess(BuildProfile buildProfile)
private bool WechatBuildPreprocess(BuildProfile buildProfile)
{
// Check GFX API and Color Space
if (buildProfile != null)
@ -146,6 +142,42 @@ namespace WeChatWASM
}
}
private WXConvertCore.WXExportError CallDoExport(BuildProfile buildProfile)
{
WXEditorScriptObject config = UnityUtil.GetEditorConf();
cacheConfig.ProjectConf = config.ProjectConf;
cacheConfig.SDKOptions = config.SDKOptions;
cacheConfig.CompileOptions = config.CompileOptions;
cacheConfig.CompressTexture = config.CompressTexture;
cacheConfig.PlayerPrefsKeys = config.PlayerPrefsKeys;
cacheConfig.FontOptions = config.FontOptions;
WeixinMiniGameSettings weixinSettings = buildProfile.miniGameSettings as WeixinMiniGameSettings;
config.ProjectConf = weixinSettings.ProjectConf;
config.SDKOptions = weixinSettings.SDKOptions;
config.CompileOptions = weixinSettings.CompileOptions;
config.CompressTexture = weixinSettings.CompressTexture;
config.PlayerPrefsKeys = weixinSettings.PlayerPrefsKeys;
config.FontOptions = weixinSettings.FontOptions;
EditorUtility.SetDirty(config);
AssetDatabase.SaveAssets();
return WXConvertCore.DoExport();
}
private void BuildPostProcess(BuildProfile buildProfile)
{
// Restore the original settings
WXEditorScriptObject config = UnityUtil.GetEditorConf();
config.ProjectConf = cacheConfig.ProjectConf;
config.SDKOptions = cacheConfig.SDKOptions;
config.CompileOptions = cacheConfig.CompileOptions;
config.CompressTexture = cacheConfig.CompressTexture;
config.PlayerPrefsKeys = cacheConfig.PlayerPrefsKeys;
config.FontOptions = cacheConfig.FontOptions;
EditorUtility.SetDirty(config);
AssetDatabase.SaveAssets();
}
}
}
#endif

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@ -221,6 +221,9 @@ namespace WeChatWASM
{
var rootPath = Directory.GetParent(Application.dataPath).FullName;
string webglDir = WXExtEnvDef.GETDEF("WEIXINMINIGAME") ? "WeixinMiniGame" : "WebGL";
#if PLATFORM_PLAYABLEADS
webglDir = "PlayableAds";
#endif
symFile1 = Path.Combine(rootPath, "Library", "Bee", "artifacts", webglDir, "build", "debug_WebGL_wasm", "build.js.symbols");
}
WeChatWASM.UnityUtil.preprocessSymbols(symFile1, GetWebGLSymbolPath());
@ -346,7 +349,9 @@ namespace WeChatWASM
{
// WxPerfJsBridge.jslib
var wxPerfJSBridgeImporter = AssetImporter.GetAtPath(wxPerfPlugins[0]) as PluginImporter;
#if PLATFORM_WEIXINMINIGAME
#if PLATFORM_PLAYABLEADS
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.PlayableAds, config.CompileOptions.enablePerfAnalysis);
#elif PLATFORM_WEIXINMINIGAME
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, config.CompileOptions.enablePerfAnalysis);
#else
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, config.CompileOptions.enablePerfAnalysis);
@ -359,7 +364,10 @@ namespace WeChatWASM
bool bShouldEnablePerf2022Plugin = config.CompileOptions.enablePerfAnalysis && IsCompatibleWithUnity202203OrNewer();
var wxPerf2022Importer = AssetImporter.GetAtPath(wxPerfPlugins[1]) as PluginImporter;
#if PLATFORM_WEIXINMINIGAME
#if PLATFORM_PLAYABLEADS
wxPerf2022Importer.SetCompatibleWithPlatform(BuildTarget.PlayableAds, bShouldEnablePerf2022Plugin);
#elif PLATFORM_WEIXINMINIGAME
wxPerf2022Importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, bShouldEnablePerf2022Plugin);
#else
wxPerf2022Importer.SetCompatibleWithPlatform(BuildTarget.WebGL, bShouldEnablePerf2022Plugin);
@ -372,7 +380,9 @@ namespace WeChatWASM
bool bShouldEnablePerf2021Plugin = config.CompileOptions.enablePerfAnalysis && IsCompatibleWithUnity202102To202203();
var wxPerf2021Importer = AssetImporter.GetAtPath(wxPerfPlugins[2]) as PluginImporter;
#if PLATFORM_WEIXINMINIGAME
#if PLATFORM_PLAYABLEADS
wxPerf2021Importer.SetCompatibleWithPlatform(BuildTarget.PlayableAds, bShouldEnablePerf2021Plugin);
#elif PLATFORM_WEIXINMINIGAME
wxPerf2021Importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, bShouldEnablePerf2021Plugin);
#else
wxPerf2021Importer.SetCompatibleWithPlatform(BuildTarget.WebGL, bShouldEnablePerf2021Plugin);
@ -572,7 +582,9 @@ namespace WeChatWASM
Debug.LogError("Lua Adaptor Importer Not Found: " + maybeBuildFile);
continue;
}
#if PLATFORM_WEIXINMINIGAME
#if PLATFORM_PLAYABLEADS
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.PlayableAds, shouldBuild);
#elif PLATFORM_WEIXINMINIGAME
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, shouldBuild);
#else
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, shouldBuild);
@ -622,7 +634,12 @@ namespace WeChatWASM
else
{
#if TUANJIE_2022_3_OR_NEWER
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WeixinMiniGame, BuildTarget.WeixinMiniGame);
if(EditorUserBuildSettings.activeBuildTarget != BuildTarget.WeixinMiniGame
#if PLATFORM_PLAYABLEADS
&& EditorUserBuildSettings.activeBuildTarget != BuildTarget.PlayableAds
#endif
)
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WeixinMiniGame, BuildTarget.WeixinMiniGame);
#endif
}
Emit(LifeCycle.afterSwitchActiveBuildTarget);
@ -1095,7 +1112,11 @@ namespace WeChatWASM
}
#endif
#if TUANJIE_2022_3_OR_NEWER
if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WeixinMiniGame)
if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WeixinMiniGame
#if PLATFORM_PLAYABLEADS
&& EditorUserBuildSettings.activeBuildTarget != BuildTarget.PlayableAds
#endif
)
{
UnityEngine.Debug.LogFormat("[Builder] Current target is: {0}, switching to: {1}", EditorUserBuildSettings.activeBuildTarget, BuildTarget.WeixinMiniGame);
if (!EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WeixinMiniGame, BuildTarget.WeixinMiniGame))
@ -1106,8 +1127,11 @@ namespace WeChatWASM
}
var projDir = Path.Combine(config.ProjectConf.DST, webglDir);
#if PLATFORM_PLAYABLEADS
var result = BuildPipeline.BuildPlayer(GetScenePaths(), projDir, BuildTarget.PlayableAds, option);
#else
var result = BuildPipeline.BuildPlayer(GetScenePaths(), projDir, BuildTarget.WeixinMiniGame, option);
#endif
if (result.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
{
UnityEngine.Debug.LogFormat("[Builder] BuildPlayer failed. emscriptenArgs:{0}", PlayerSettings.WeixinMiniGame.emscriptenArgs);
@ -2246,7 +2270,9 @@ namespace WeChatWASM
{
var importer = AssetImporter.GetAtPath(jsLibs[i]) as PluginImporter;
bool value = i == index;
#if PLATFORM_WEIXINMINIGAME
#if PLATFORM_PLAYABLEADS
importer.SetCompatibleWithPlatform(BuildTarget.PlayableAds, value);
#elif PLATFORM_WEIXINMINIGAME
importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, value);
#else
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, value);

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@ -2,7 +2,7 @@ namespace WeChatWASM
{
public class WXPluginVersion
{
public static string pluginVersion = "202509260610"; // 这一行不要改他,导出的时候会自动替换
public static string pluginVersion = "202510090702"; // 这一行不要改他,导出的时候会自动替换
}
public class WXPluginConf

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@ -10,7 +10,9 @@ internal class DisableKeyboardInput : MonoBehaviour
private static void OnGameLaunch()
{
#if !UNITY_EDITOR
#if PLATFORM_WEIXINMINIGAME
#if PLATFORM_PLAYABLEADS
PlayableAdsInput.mobileKeyboardSupport = false;
#elif PLATFORM_WEIXINMINIGAME
WeixinMiniGameInput.mobileKeyboardSupport = false;
#elif PLATFORM_WEBGL
#if UNITY_2022_1_OR_NEWER

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@ -149,7 +149,9 @@ public class WXTouchInputOverride : BaseInput
Text text = selectedObject.GetComponent<Text>();
if (text != null)
{
#if PLATFORM_WEIXINMINIGAME
#if PLATFORM_PLAYABLEADS
PlayableAdsInput.mobileKeyboardSupport = true;
#elif PLATFORM_WEIXINMINIGAME
WeixinMiniGameInput.mobileKeyboardSupport = true;
#elif PLATFORM_WEBGL
#if UNITY_2022_1_OR_NEWER
@ -159,7 +161,9 @@ public class WXTouchInputOverride : BaseInput
}
else
{
#if PLATFORM_WEIXINMINIGAME
#if PLATFORM_PLAYABLEADS
PlayableAdsInput.mobileKeyboardSupport = false;
#elif PLATFORM_WEIXINMINIGAME
WeixinMiniGameInput.mobileKeyboardSupport = false;
#elif PLATFORM_WEBGL
#if UNITY_2022_1_OR_NEWER

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