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rainhong 2025-04-15 11:51:00 +08:00
parent 0d42e08794
commit 94e86e143a
107 changed files with 813 additions and 332 deletions

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@ -6,6 +6,13 @@ Removed - 删除功能/接口
Fixed - 修复问题
Others - 其他
-->
## v0.1.26 【预发布】
### Feature
* 普通:增加禁止多点触控的配置
### Fixed
* 普通修复IOS长音频获取数据延迟的bug
* 普通性能分析工具修复callstack中的堆栈悬空丢失的问题
## v0.1.25 【普通更新】
### Feature
* 普通性能深入分析工具支持Lua capture能力

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@ -801,8 +801,7 @@ namespace WeChatWASM
PlayerSettings.WeixinMiniGame.emscriptenArgs = string.Empty;
if (WXExtEnvDef.GETDEF("UNITY_2021_2_OR_NEWER"))
{
// PlayerSettings.WeixinMiniGame.emscriptenArgs += " -s EXPORTED_FUNCTIONS=_main,_sbrk,_emscripten_stack_get_base,_emscripten_stack_get_end";
PlayerSettings.WeixinMiniGame.emscriptenArgs += " -s EXPORTED_FUNCTIONS=_sbrk,_emscripten_stack_get_base,_emscripten_stack_get_end -s ERROR_ON_UNDEFINED_SYMBOLS=0";
PlayerSettings.WeixinMiniGame.emscriptenArgs += " -s EXPORTED_FUNCTIONS=_main,_sbrk,_emscripten_stack_get_base,_emscripten_stack_get_end -s ERROR_ON_UNDEFINED_SYMBOLS=0";
}
#else
@ -810,7 +809,7 @@ namespace WeChatWASM
if (WXExtEnvDef.GETDEF("UNITY_2021_2_OR_NEWER"))
{
PlayerSettings.WebGL.emscriptenArgs += " -s EXPORTED_FUNCTIONS=_sbrk,_emscripten_stack_get_base,_emscripten_stack_get_end";
#if UNITY_2021_2_5 || UNITY_6000_0_OR_NEWER
#if UNITY_2021_2_5
PlayerSettings.WebGL.emscriptenArgs += ",_main";
#endif
PlayerSettings.WebGL.emscriptenArgs += " -s ERROR_ON_UNDEFINED_SYMBOLS=0";
@ -876,11 +875,8 @@ namespace WeChatWASM
}
#if UNITY_6000_0_OR_NEWER
if (config.CompileOptions.enableWasm2023) {
PlayerSettings.WebGL.wasm2023 = true;
} else {
PlayerSettings.WebGL.wasm2023 = false;
}
// 从小游戏转换工具里无法直接开启wasm2023特性 会导致转出的webgl异常所以强制关闭
PlayerSettings.WebGL.wasm2023 = false;
#endif
#if UNITY_2021_2_OR_NEWER
@ -1912,6 +1908,7 @@ namespace WeChatWASM
config.CompileOptions.DevelopBuild ? "true" : "false",
config.CompileOptions.enablePerfAnalysis ? "true" : "false",
config.ProjectConf.MemorySize.ToString(),
config.SDKOptions.disableMultiTouch ? "true" : "false",
});
List<Rule> replaceList = new List<Rule>(replaceArrayList);

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@ -170,6 +170,7 @@ namespace WeChatWASM
this.formCheckbox("useFriendRelation", "使用好友关系链");
this.formCheckbox("useMiniGameChat", "使用社交组件");
this.formCheckbox("preloadWXFont", "预加载微信字体(?)", "在game.js执行开始时预载微信系统字体运行期间可使用WX.GetWXFont获取微信字体");
this.formCheckbox("disableMultiTouch", "禁用多点触控");
EditorGUILayout.EndVertical();
}
@ -455,6 +456,7 @@ namespace WeChatWASM
this.setData("useFriendRelation", config.SDKOptions.UseFriendRelation);
this.setData("useMiniGameChat", config.SDKOptions.UseMiniGameChat);
this.setData("preloadWXFont", config.SDKOptions.PreloadWXFont);
this.setData("disableMultiTouch", config.SDKOptions.disableMultiTouch);
this.setData("bgImageSrc", config.ProjectConf.bgImageSrc);
tex = AssetDatabase.LoadAssetAtPath<Texture>(config.ProjectConf.bgImageSrc);
this.setData("memorySize", config.ProjectConf.MemorySize.ToString());
@ -532,6 +534,7 @@ namespace WeChatWASM
config.SDKOptions.UseFriendRelation = this.getDataCheckbox("useFriendRelation");
config.SDKOptions.UseMiniGameChat = this.getDataCheckbox("useMiniGameChat");
config.SDKOptions.PreloadWXFont = this.getDataCheckbox("preloadWXFont");
config.SDKOptions.disableMultiTouch = this.getDataCheckbox("disableMultiTouch");
config.ProjectConf.bgImageSrc = this.getDataInput("bgImageSrc");
config.ProjectConf.MemorySize = int.Parse(this.getDataInput("memorySize"));
config.ProjectConf.HideAfterCallMain = this.getDataCheckbox("hideAfterCallMain");

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@ -2,7 +2,7 @@ namespace WeChatWASM
{
public class WXPluginVersion
{
public static string pluginVersion = "202503181106"; // 这一行不要改他,导出的时候会自动替换
public static string pluginVersion = "202504150349"; // 这一行不要改他,导出的时候会自动替换
}
public class WXPluginConf

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@ -543,6 +543,11 @@
预载系统字体
</summary>
</member>
<member name="F:WeChatWASM.SDKOptions.disableMultiTouch">
<summary>
是否禁止多点触控
</summary>
</member>
<member name="F:WeChatWASM.CompileOptions.DevelopBuild">
<summary>
Development Build

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@ -14,7 +14,7 @@ internal class DisableKeyboardInput : MonoBehaviour
WeixinMiniGameInput.mobileKeyboardSupport = false;
#elif PLATFORM_WEBGL
#if UNITY_2022_1_OR_NEWER
WebGLInput.mobileKeyboardSupport = false;
WebGLInput.mobileKeyboardSupport = false;
#endif
#endif
#endif

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@ -1395,25 +1395,25 @@
运行JS函数
</summary>
</member>
<member name="M:WeChatWASM.WXLogManager.Debug(System.String)">
<member name="M:WeChatWASM.WXLogManager.Debug(System.String[])">
<summary>
[LogManager.debug()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/LogManager.debug.html)
写 debug 日志
</summary>
</member>
<member name="M:WeChatWASM.WXLogManager.Info(System.String)">
<member name="M:WeChatWASM.WXLogManager.Info(System.String[])">
<summary>
[LogManager.info()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/LogManager.info.html)
写 info 日志
</summary>
</member>
<member name="M:WeChatWASM.WXLogManager.Log(System.String)">
<member name="M:WeChatWASM.WXLogManager.Log(System.String[])">
<summary>
[LogManager.log()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/LogManager.log.html)
写 log 日志
</summary>
</member>
<member name="M:WeChatWASM.WXLogManager.Warn(System.String)">
<member name="M:WeChatWASM.WXLogManager.Warn(System.String[])">
<summary>
[LogManager.warn()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/LogManager.warn.html)
写 warn 日志
@ -3144,6 +3144,41 @@
接口调用成功的回调函数
</summary>
</member>
<member name="F:WeChatWASM.OnShareMessageToFriendListenerResult.errMsg">
<summary>
错误信息
</summary>
</member>
<member name="F:WeChatWASM.OnShareMessageToFriendListenerResult.success">
<summary>
是否成功
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.axes">
<summary>
一个表示控制器设备上存在的坐标轴的数组 (比如控制器摇杆)。
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.buttons">
<summary>
设备上的按键的数组。
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.connected">
<summary>
控制器是否仍然连接着系统.
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.id">
<summary>
一个包含着控制器标识信息的 string
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.index">
<summary>
一个自增的整形数字,对于当前连接到系统的每一个设备是唯一的
</summary>
</member>
<member name="F:WeChatWASM.AccountInfo.miniProgram">
<summary>
小程序账号信息
@ -3296,8 +3331,8 @@
</member>
<member name="F:WeChatWASM.GetBatteryInfoSyncResult.isLowPowerModeEnabled">
<summary>
需要基础库: `3.4.3`
是否处于省电模式,目前仅 iOS 端支持
需要基础库: `3.5.0`
是否处于省电模式
</summary>
</member>
<member name="F:WeChatWASM.GetBatteryInfoSyncResult.level">
@ -3621,6 +3656,7 @@
可选值:
- 'ios': iOS微信包含 iPhone、iPad;
- 'android': Android微信;
- 'ohos': HarmonyOS微信;
- 'windows': Windows微信;
- 'mac': macOS微信;
- 'devtools': 微信开发者工具;
@ -3807,7 +3843,7 @@
<member name="F:WeChatWASM.DownloadFileOption.enableQuic">
<summary>
需要基础库: `2.10.4`
是否开启 Quic 协议gQUIC Q43
是否开启 Quic/h3 协议(iOS 微信目前使用 gQUIC-Q43Android 微信在 v8.0.54 前使用 gQUIC-Q43v8.0.54 开始使用 IETF QUIC即 h3 协议PC微信使用 IETF QUIC即 h3 协议
</summary>
</member>
<member name="P:WeChatWASM.DownloadFileOption.fail">
@ -4127,6 +4163,26 @@
取值为0/1取值为0表示会把 `App`、`Page` 的生命周期函数和 `wx` 命名空间下的函数调用写入日志取值为1则不会。默认值是 0
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.OnCheckForUpdateListenerResult.hasUpdate">
<summary>
是否有新版本
@ -4283,7 +4339,7 @@
</member>
<member name="F:WeChatWASM.AuthPrivateMessageSuccessCallbackResult.encryptedData">
<summary>
经过加密的activityId解密后可得到原始的activityId。若解密后得到的activityId可以与开发者后台的活动id对应上则验证通过否则表明valid字段不可靠被篡改 详细见[加密数据解密算法](https://developers.weixin.qq.com/miniprogram/dev/framework/open-ability/signature.html)
经过加密的activityId解密后可得到原始的activityId。若解密后得到的activityId可以与开发者后台的活动id对应上则验证通过否则表明valid字段不可靠被篡改 详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
</summary>
</member>
<member name="F:WeChatWASM.AuthPrivateMessageSuccessCallbackResult.errMsg">
@ -5640,8 +5696,8 @@
</member>
<member name="F:WeChatWASM.GetBatteryInfoSuccessCallbackResult.isLowPowerModeEnabled">
<summary>
需要基础库: `3.4.3`
是否处于省电模式,目前仅 iOS 端支持
需要基础库: `3.5.0`
是否处于省电模式
</summary>
</member>
<member name="F:WeChatWASM.GetBatteryInfoSuccessCallbackResult.level">
@ -6134,6 +6190,12 @@
使用 sha1( rawData + sessionkey ) 得到字符串,用于校验用户信息
</summary>
</member>
<member name="F:WeChatWASM.GetGroupEnterInfoOption.allowSingleChat">
<summary>
需要基础库: `3.7.8`
开启后单聊下返回 open_single_roomid
</summary>
</member>
<member name="P:WeChatWASM.GetGroupEnterInfoOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
@ -6144,6 +6206,12 @@
接口调用失败的回调函数
</summary>
</member>
<member name="F:WeChatWASM.GetGroupEnterInfoOption.needGroupOpenID">
<summary>
需要基础库: `3.7.8`
开启后返回用户在群(含单聊)下的 group_openid
</summary>
</member>
<member name="P:WeChatWASM.GetGroupEnterInfoOption.success">
<summary>
接口调用成功的回调函数
@ -6308,6 +6376,21 @@
接口调用成功的回调函数
</summary>
</member>
<member name="F:WeChatWASM.GetPhoneNumberSuccessCallbackResult.code">
<summary>
动态令牌
</summary>
</member>
<member name="F:WeChatWASM.GetPhoneNumberSuccessCallbackResult.errMsg">
<summary>
回调信息(成功失败都会返回)
</summary>
</member>
<member name="F:WeChatWASM.GetPhoneNumberSuccessCallbackResult.errno">
<summary>
错误码(失败时返回)
</summary>
</member>
<member name="P:WeChatWASM.GetPrivacySettingOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
@ -6454,6 +6537,41 @@
超时时间,单位 ms
</summary>
</member>
<member name="P:WeChatWASM.GetShowSplashAdStatusOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
</summary>
</member>
<member name="P:WeChatWASM.GetShowSplashAdStatusOption.fail">
<summary>
接口调用失败的回调函数
</summary>
</member>
<member name="P:WeChatWASM.GetShowSplashAdStatusOption.success">
<summary>
接口调用成功的回调函数
</summary>
</member>
<member name="F:WeChatWASM.GetShowSplashAdStatusSuccessCallbackResult.code">
<summary>
封面广告组件展示状态码
可选值:
- -1: 初始值,状态未知;
- 1: 展示成功;
- 2: 主动拦截过滤,不展示广告;
- 3: 展示超时;
</summary>
</member>
<member name="F:WeChatWASM.GetShowSplashAdStatusSuccessCallbackResult.status">
<summary>
封面广告组件展示状态
可选值:
- 'unknown': 初始值,状态未知;
- 'pending': 进行展示中;
- 'success': 展示成功;
- 'fail': 展示失败;
</summary>
</member>
<member name="P:WeChatWASM.GetStorageInfoOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
@ -6944,7 +7062,7 @@
</member>
<member name="F:WeChatWASM.LoginSuccessCallbackResult.code">
<summary>
用户登录凭证(有效期五分钟)。开发者需要在开发者服务器后台调用 [code2Session](#),使用 code 换取 openid、unionid、session_key 等信息
用户登录凭证(有效期五分钟)。开发者需要在开发者服务器后台调用 [code2Session](https://developers.weixin.qq.com/miniprogram/dev/OpenApiDoc/user-login/code2Session.html),使用 code 换取 openid、unionid、session_key 等信息
</summary>
</member>
<member name="F:WeChatWASM.MakeBluetoothPairOption.deviceId">
@ -7264,6 +7382,16 @@
错误调用堆栈
</summary>
</member>
<member name="F:WeChatWASM.OnGamepadConnectedListenerResult.gamepad">
<summary>
本次连接到的 Gamepad 实例。
</summary>
</member>
<member name="F:WeChatWASM.OnGamepadDisconnectedListenerResult.gamepad">
<summary>
本次断开的 Gamepad 实例。
</summary>
</member>
<member name="F:WeChatWASM.OnHandoffListenerResult.query">
<summary>
需要传递给接力客户端的 query
@ -7303,36 +7431,6 @@
- 15: TRIM_MEMORY_RUNNING_CRITICAL;
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.bottom">
<summary>
下边界坐标单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.height">
<summary>
高度单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.left">
<summary>
左边界坐标单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.right">
<summary>
右边界坐标单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.top">
<summary>
上边界坐标单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.width">
<summary>
宽度单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMouseDownListenerResult.button">
<summary>
按键类型0左键1中键2右键
@ -7414,16 +7512,6 @@
- 'stop': 结束录屏;
</summary>
</member>
<member name="F:WeChatWASM.OnShareMessageToFriendListenerResult.errMsg">
<summary>
错误信息
</summary>
</member>
<member name="F:WeChatWASM.OnShareMessageToFriendListenerResult.success">
<summary>
是否成功
</summary>
</member>
<member name="F:WeChatWASM.OnShareTimelineListenerResult.imageUrl">
<summary>
转发显示图片的链接,可以是网络图片路径或本地图片文件路径或相对代码包根目录的图片文件路径。(该图片用于分享到朋友圈的卡片以及从朋友圈转发到会话消息的卡片展示)
@ -7438,12 +7526,12 @@
<member name="F:WeChatWASM.OnShareTimelineListenerResult.imagePreviewUrlId">
<summary>
需要基础库: `2.14.3`
审核通过的朋友圈预览图图片 ID,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
审核通过的朋友圈预览图图片编号,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
</summary>
</member>
<member name="F:WeChatWASM.OnShareTimelineListenerResult.imageUrlId">
<summary>
审核通过的图片 ID,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
审核通过的图片编号,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
</summary>
</member>
<member name="F:WeChatWASM.OnShareTimelineListenerResult.path">
@ -7953,11 +8041,21 @@
对局回放背景音乐的地址
</summary>
</member>
<member name="P:WeChatWASM.OperateGameRecorderVideoOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
</summary>
</member>
<member name="F:WeChatWASM.OperateGameRecorderVideoOption.desc">
<summary>
分享的对局回放打开后的描述内容
</summary>
</member>
<member name="P:WeChatWASM.OperateGameRecorderVideoOption.fail">
<summary>
接口调用失败的回调函数
</summary>
</member>
<member name="F:WeChatWASM.OperateGameRecorderVideoOption.path">
<summary>
分享的对局回放打开后跳转小游戏的 path (独立分包路径)
@ -7968,6 +8066,11 @@
分享的对局回放打开后跳转小游戏的 query
</summary>
</member>
<member name="P:WeChatWASM.OperateGameRecorderVideoOption.success">
<summary>
接口调用成功的回调函数
</summary>
</member>
<member name="F:WeChatWASM.OperateGameRecorderVideoOption.timeRange">
<summary>
对局回放的剪辑区间,是一个二维数组,单位 ms毫秒。[[1000, 3000], [4000, 5000]] 表示剪辑已录制对局回放的 1-3 秒和 4-5 秒最终合成为一个 3 秒的对局回放。对局回放剪辑后的总时长最多 60 秒,即 1 分钟
@ -8570,7 +8673,7 @@
</member>
<member name="F:WeChatWASM.RequestSubscribeSystemMessageOption.msgTypeList">
<summary>
系统订阅消息类型列表一次调用最多可订阅3种类型的消息目前支持两种类型,"SYS_MSG_TYPE_INTERACTIVE"(好友互动提醒)、"SYS_MSG_TYPE_RANK"(排行榜超越提醒)
系统订阅消息类型列表一次调用最多可订阅3种类型的消息目前支持"SYS_MSG_TYPE_INTERACTIVE"(好友互动提醒)、"SYS_MSG_TYPE_RANK"(排行榜超越提醒)、"SYS_MSG_TYPE_WHATS_NEW"(游戏更新提醒)
</summary>
</member>
<member name="P:WeChatWASM.RequestSubscribeSystemMessageOption.complete">
@ -8694,6 +8797,7 @@
可选值:
- 'barCode': 一维码;
- 'qrCode': 二维码;
- 'wxCode': 小程序码;
- 'datamatrix': Data Matrix 码;
- 'pdf417': PDF417 条码;
</summary>
@ -9040,7 +9144,7 @@
<member name="F:WeChatWASM.ShareAppMessageOption.imageUrlId">
<summary>
需要基础库: `2.4.3`
审核通过的图片 ID,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
审核通过的图片编号,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
</summary>
</member>
<member name="F:WeChatWASM.ShareAppMessageOption.path">
@ -9099,7 +9203,7 @@
</member>
<member name="F:WeChatWASM.ShowKeyboardOption.confirmHold">
<summary>
当点击完成时键盘是否收起
当点击完成时键盘是否保持显示
</summary>
</member>
<member name="F:WeChatWASM.ShowKeyboardOption.confirmType">
@ -9273,12 +9377,6 @@
分享的图片消息是否要带小程序入口 (仅部分小程序类目可用)
</summary>
</member>
<member name="F:WeChatWASM.ShowShareImageMenuOption.style">
<summary>
需要基础库: `3.2.0`
分享样式,小程序可选 v2
</summary>
</member>
<member name="P:WeChatWASM.ShowShareImageMenuOption.success">
<summary>
接口调用成功的回调函数
@ -9600,6 +9698,12 @@
动态消息的 activityId。通过 [updatableMessage.createActivityId](https://developers.weixin.qq.com/minigame/dev/api-backend/open-api/updatable-message/updatableMessage.createActivityId.html) 接口获取
</summary>
</member>
<member name="F:WeChatWASM.UpdateShareMenuOption.chooseType">
<summary>
需要基础库: `3.7.8`
指定成员的方式
</summary>
</member>
<member name="P:WeChatWASM.UpdateShareMenuOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
@ -9622,6 +9726,11 @@
是否是动态消息,详见[动态消息](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/updatable-message.html)
</summary>
</member>
<member name="F:WeChatWASM.UpdateShareMenuOption.participant">
<summary>
参与用户此聊天室下的 group_openid 列表
</summary>
</member>
<member name="P:WeChatWASM.UpdateShareMenuOption.success">
<summary>
接口调用成功的回调函数
@ -9639,6 +9748,12 @@
群待办消息的id通过toDoActivityId可以把多个群待办消息聚合为同一个。通过 [updatableMessage.createActivityId](https://developers.weixin.qq.com/minigame/dev/api-backend/open-api/updatable-message/updatableMessage.createActivityId.html) 接口获取。详见[群待办消息](#)
</summary>
</member>
<member name="F:WeChatWASM.UpdateShareMenuOption.useForChatTool">
<summary>
需要基础库: `3.7.8`
聊天工具模式特殊动态消息
</summary>
</member>
<member name="F:WeChatWASM.UpdateShareMenuOption.withShareTicket">
<summary>
是否使用带 shareTicket 的转发[详情](#)
@ -10046,6 +10161,41 @@
</summary>
<param name="msg">要发送的消息</param>
</member>
<member name="M:WeChatWASM.WXPageManager.Destroy">
<summary>
[PageManager.destroy()](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.destroy.html)
需要基础库: `3.6.7`
销毁开放页面实例。
</summary>
</member>
<member name="M:WeChatWASM.WXPageManager.Off(System.String)">
<summary>
[PageManager.off(string eventName, function callback)](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.off.html)
需要基础库: `3.6.7`
取消监听来自活动、功能向开发者产生的某些事件。
</summary>
</member>
<member name="F:WeChatWASM.WXPageManager.OnActionList">
<summary>
[PageManager.on(string eventName, function callback)](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.on.html)
需要基础库: `3.6.7`
监听来自活动、功能向开发者产生的某些事件。
</summary>
</member>
<member name="M:WeChatWASM.WXPageManager.Load(WeChatWASM.LoadOption)">
<summary>
[Promise PageManager.load(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.load.html)
需要基础库: `3.6.7`
提供OPENLINK加载活动、功能信息。
</summary>
</member>
<member name="M:WeChatWASM.WXPageManager.Show(WeChatWASM.ShowOption)">
<summary>
[Promise PageManager.show(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.show.html)
需要基础库: `3.6.7`
显示已经成功加载信息的开放页面活动、功能。如果调用前未执行 `.load({ ... })` 将自动调用1次并返回加载信息结果。
</summary>
</member>
<member name="M:WeChatWASM.WXRealtimeLogManager.AddFilterMsg(System.String)">
<summary>
[RealtimeLogManager.addFilterMsg(string msg)](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.addFilterMsg.html)
@ -10053,14 +10203,14 @@
添加过滤关键字,暂不支持在插件使用
</summary>
</member>
<member name="M:WeChatWASM.WXRealtimeLogManager.Error(System.String)">
<member name="M:WeChatWASM.WXRealtimeLogManager.Error(System.String[])">
<summary>
[RealtimeLogManager.error()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.error.html)
需要基础库: `2.14.4`
写 error 日志,暂不支持在插件使用
</summary>
</member>
<member name="M:WeChatWASM.WXRealtimeLogManager.Info(System.String)">
<member name="M:WeChatWASM.WXRealtimeLogManager.Info(System.String[])">
<summary>
[RealtimeLogManager.info()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.info.html)
需要基础库: `2.14.4`
@ -10074,7 +10224,7 @@
设置过滤关键字,暂不支持在插件使用
</summary>
</member>
<member name="M:WeChatWASM.WXRealtimeLogManager.Warn(System.String)">
<member name="M:WeChatWASM.WXRealtimeLogManager.Warn(System.String[])">
<summary>
[RealtimeLogManager.warn()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.warn.html)
需要基础库: `2.14.4`

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@ -1401,25 +1401,25 @@
运行JS函数
</summary>
</member>
<member name="M:WeChatWASM.WXLogManager.Debug(System.String)">
<member name="M:WeChatWASM.WXLogManager.Debug(System.String[])">
<summary>
[LogManager.debug()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/LogManager.debug.html)
写 debug 日志
</summary>
</member>
<member name="M:WeChatWASM.WXLogManager.Info(System.String)">
<member name="M:WeChatWASM.WXLogManager.Info(System.String[])">
<summary>
[LogManager.info()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/LogManager.info.html)
写 info 日志
</summary>
</member>
<member name="M:WeChatWASM.WXLogManager.Log(System.String)">
<member name="M:WeChatWASM.WXLogManager.Log(System.String[])">
<summary>
[LogManager.log()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/LogManager.log.html)
写 log 日志
</summary>
</member>
<member name="M:WeChatWASM.WXLogManager.Warn(System.String)">
<member name="M:WeChatWASM.WXLogManager.Warn(System.String[])">
<summary>
[LogManager.warn()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/LogManager.warn.html)
写 warn 日志
@ -3150,6 +3150,41 @@
接口调用成功的回调函数
</summary>
</member>
<member name="F:WeChatWASM.OnShareMessageToFriendListenerResult.errMsg">
<summary>
错误信息
</summary>
</member>
<member name="F:WeChatWASM.OnShareMessageToFriendListenerResult.success">
<summary>
是否成功
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.axes">
<summary>
一个表示控制器设备上存在的坐标轴的数组 (比如控制器摇杆)。
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.buttons">
<summary>
设备上的按键的数组。
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.connected">
<summary>
控制器是否仍然连接着系统.
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.id">
<summary>
一个包含着控制器标识信息的 string
</summary>
</member>
<member name="F:WeChatWASM.Gamepad.index">
<summary>
一个自增的整形数字,对于当前连接到系统的每一个设备是唯一的
</summary>
</member>
<member name="F:WeChatWASM.AccountInfo.miniProgram">
<summary>
小程序账号信息
@ -3302,8 +3337,8 @@
</member>
<member name="F:WeChatWASM.GetBatteryInfoSyncResult.isLowPowerModeEnabled">
<summary>
需要基础库: `3.4.3`
是否处于省电模式,目前仅 iOS 端支持
需要基础库: `3.5.0`
是否处于省电模式
</summary>
</member>
<member name="F:WeChatWASM.GetBatteryInfoSyncResult.level">
@ -3627,6 +3662,7 @@
可选值:
- 'ios': iOS微信包含 iPhone、iPad;
- 'android': Android微信;
- 'ohos': HarmonyOS微信;
- 'windows': Windows微信;
- 'mac': macOS微信;
- 'devtools': 微信开发者工具;
@ -3813,7 +3849,7 @@
<member name="F:WeChatWASM.DownloadFileOption.enableQuic">
<summary>
需要基础库: `2.10.4`
是否开启 Quic 协议gQUIC Q43
是否开启 Quic/h3 协议(iOS 微信目前使用 gQUIC-Q43Android 微信在 v8.0.54 前使用 gQUIC-Q43v8.0.54 开始使用 IETF QUIC即 h3 协议PC微信使用 IETF QUIC即 h3 协议
</summary>
</member>
<member name="P:WeChatWASM.DownloadFileOption.fail">
@ -4133,6 +4169,26 @@
取值为0/1取值为0表示会把 `App`、`Page` 的生命周期函数和 `wx` 命名空间下的函数调用写入日志取值为1则不会。默认值是 0
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.LoadOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.openlink">
<summary>
从不同渠道获得的OPENLINK字符串
</summary>
</member>
<member name="F:WeChatWASM.ShowOption.query">
<summary>
选填部分活动、功能允许接收自定义query参数请参阅渠道说明默认可不填
</summary>
</member>
<member name="F:WeChatWASM.OnCheckForUpdateListenerResult.hasUpdate">
<summary>
是否有新版本
@ -4289,7 +4345,7 @@
</member>
<member name="F:WeChatWASM.AuthPrivateMessageSuccessCallbackResult.encryptedData">
<summary>
经过加密的activityId解密后可得到原始的activityId。若解密后得到的activityId可以与开发者后台的活动id对应上则验证通过否则表明valid字段不可靠被篡改 详细见[加密数据解密算法](https://developers.weixin.qq.com/miniprogram/dev/framework/open-ability/signature.html)
经过加密的activityId解密后可得到原始的activityId。若解密后得到的activityId可以与开发者后台的活动id对应上则验证通过否则表明valid字段不可靠被篡改 详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
</summary>
</member>
<member name="F:WeChatWASM.AuthPrivateMessageSuccessCallbackResult.errMsg">
@ -5646,8 +5702,8 @@
</member>
<member name="F:WeChatWASM.GetBatteryInfoSuccessCallbackResult.isLowPowerModeEnabled">
<summary>
需要基础库: `3.4.3`
是否处于省电模式,目前仅 iOS 端支持
需要基础库: `3.5.0`
是否处于省电模式
</summary>
</member>
<member name="F:WeChatWASM.GetBatteryInfoSuccessCallbackResult.level">
@ -6140,6 +6196,12 @@
使用 sha1( rawData + sessionkey ) 得到字符串,用于校验用户信息
</summary>
</member>
<member name="F:WeChatWASM.GetGroupEnterInfoOption.allowSingleChat">
<summary>
需要基础库: `3.7.8`
开启后单聊下返回 open_single_roomid
</summary>
</member>
<member name="P:WeChatWASM.GetGroupEnterInfoOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
@ -6150,6 +6212,12 @@
接口调用失败的回调函数
</summary>
</member>
<member name="F:WeChatWASM.GetGroupEnterInfoOption.needGroupOpenID">
<summary>
需要基础库: `3.7.8`
开启后返回用户在群(含单聊)下的 group_openid
</summary>
</member>
<member name="P:WeChatWASM.GetGroupEnterInfoOption.success">
<summary>
接口调用成功的回调函数
@ -6314,6 +6382,21 @@
接口调用成功的回调函数
</summary>
</member>
<member name="F:WeChatWASM.GetPhoneNumberSuccessCallbackResult.code">
<summary>
动态令牌
</summary>
</member>
<member name="F:WeChatWASM.GetPhoneNumberSuccessCallbackResult.errMsg">
<summary>
回调信息(成功失败都会返回)
</summary>
</member>
<member name="F:WeChatWASM.GetPhoneNumberSuccessCallbackResult.errno">
<summary>
错误码(失败时返回)
</summary>
</member>
<member name="P:WeChatWASM.GetPrivacySettingOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
@ -6460,6 +6543,41 @@
超时时间,单位 ms
</summary>
</member>
<member name="P:WeChatWASM.GetShowSplashAdStatusOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
</summary>
</member>
<member name="P:WeChatWASM.GetShowSplashAdStatusOption.fail">
<summary>
接口调用失败的回调函数
</summary>
</member>
<member name="P:WeChatWASM.GetShowSplashAdStatusOption.success">
<summary>
接口调用成功的回调函数
</summary>
</member>
<member name="F:WeChatWASM.GetShowSplashAdStatusSuccessCallbackResult.code">
<summary>
封面广告组件展示状态码
可选值:
- -1: 初始值,状态未知;
- 1: 展示成功;
- 2: 主动拦截过滤,不展示广告;
- 3: 展示超时;
</summary>
</member>
<member name="F:WeChatWASM.GetShowSplashAdStatusSuccessCallbackResult.status">
<summary>
封面广告组件展示状态
可选值:
- 'unknown': 初始值,状态未知;
- 'pending': 进行展示中;
- 'success': 展示成功;
- 'fail': 展示失败;
</summary>
</member>
<member name="P:WeChatWASM.GetStorageInfoOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
@ -6950,7 +7068,7 @@
</member>
<member name="F:WeChatWASM.LoginSuccessCallbackResult.code">
<summary>
用户登录凭证(有效期五分钟)。开发者需要在开发者服务器后台调用 [code2Session](#),使用 code 换取 openid、unionid、session_key 等信息
用户登录凭证(有效期五分钟)。开发者需要在开发者服务器后台调用 [code2Session](https://developers.weixin.qq.com/miniprogram/dev/OpenApiDoc/user-login/code2Session.html),使用 code 换取 openid、unionid、session_key 等信息
</summary>
</member>
<member name="F:WeChatWASM.MakeBluetoothPairOption.deviceId">
@ -7270,6 +7388,16 @@
错误调用堆栈
</summary>
</member>
<member name="F:WeChatWASM.OnGamepadConnectedListenerResult.gamepad">
<summary>
本次连接到的 Gamepad 实例。
</summary>
</member>
<member name="F:WeChatWASM.OnGamepadDisconnectedListenerResult.gamepad">
<summary>
本次断开的 Gamepad 实例。
</summary>
</member>
<member name="F:WeChatWASM.OnHandoffListenerResult.query">
<summary>
需要传递给接力客户端的 query
@ -7309,36 +7437,6 @@
- 15: TRIM_MEMORY_RUNNING_CRITICAL;
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.bottom">
<summary>
下边界坐标单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.height">
<summary>
高度单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.left">
<summary>
左边界坐标单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.right">
<summary>
右边界坐标单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.top">
<summary>
上边界坐标单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMenuButtonBoundingClientRectWeightChangeListenerResult.width">
<summary>
宽度单位px
</summary>
</member>
<member name="F:WeChatWASM.OnMouseDownListenerResult.button">
<summary>
按键类型0左键1中键2右键
@ -7420,16 +7518,6 @@
- 'stop': 结束录屏;
</summary>
</member>
<member name="F:WeChatWASM.OnShareMessageToFriendListenerResult.errMsg">
<summary>
错误信息
</summary>
</member>
<member name="F:WeChatWASM.OnShareMessageToFriendListenerResult.success">
<summary>
是否成功
</summary>
</member>
<member name="F:WeChatWASM.OnShareTimelineListenerResult.imageUrl">
<summary>
转发显示图片的链接,可以是网络图片路径或本地图片文件路径或相对代码包根目录的图片文件路径。(该图片用于分享到朋友圈的卡片以及从朋友圈转发到会话消息的卡片展示)
@ -7444,12 +7532,12 @@
<member name="F:WeChatWASM.OnShareTimelineListenerResult.imagePreviewUrlId">
<summary>
需要基础库: `2.14.3`
审核通过的朋友圈预览图图片 ID,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
审核通过的朋友圈预览图图片编号,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
</summary>
</member>
<member name="F:WeChatWASM.OnShareTimelineListenerResult.imageUrlId">
<summary>
审核通过的图片 ID,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
审核通过的图片编号,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
</summary>
</member>
<member name="F:WeChatWASM.OnShareTimelineListenerResult.path">
@ -7959,11 +8047,21 @@
对局回放背景音乐的地址
</summary>
</member>
<member name="P:WeChatWASM.OperateGameRecorderVideoOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
</summary>
</member>
<member name="F:WeChatWASM.OperateGameRecorderVideoOption.desc">
<summary>
分享的对局回放打开后的描述内容
</summary>
</member>
<member name="P:WeChatWASM.OperateGameRecorderVideoOption.fail">
<summary>
接口调用失败的回调函数
</summary>
</member>
<member name="F:WeChatWASM.OperateGameRecorderVideoOption.path">
<summary>
分享的对局回放打开后跳转小游戏的 path (独立分包路径)
@ -7974,6 +8072,11 @@
分享的对局回放打开后跳转小游戏的 query
</summary>
</member>
<member name="P:WeChatWASM.OperateGameRecorderVideoOption.success">
<summary>
接口调用成功的回调函数
</summary>
</member>
<member name="F:WeChatWASM.OperateGameRecorderVideoOption.timeRange">
<summary>
对局回放的剪辑区间,是一个二维数组,单位 ms毫秒。[[1000, 3000], [4000, 5000]] 表示剪辑已录制对局回放的 1-3 秒和 4-5 秒最终合成为一个 3 秒的对局回放。对局回放剪辑后的总时长最多 60 秒,即 1 分钟
@ -8576,7 +8679,7 @@
</member>
<member name="F:WeChatWASM.RequestSubscribeSystemMessageOption.msgTypeList">
<summary>
系统订阅消息类型列表一次调用最多可订阅3种类型的消息目前支持两种类型,"SYS_MSG_TYPE_INTERACTIVE"(好友互动提醒)、"SYS_MSG_TYPE_RANK"(排行榜超越提醒)
系统订阅消息类型列表一次调用最多可订阅3种类型的消息目前支持"SYS_MSG_TYPE_INTERACTIVE"(好友互动提醒)、"SYS_MSG_TYPE_RANK"(排行榜超越提醒)、"SYS_MSG_TYPE_WHATS_NEW"(游戏更新提醒)
</summary>
</member>
<member name="P:WeChatWASM.RequestSubscribeSystemMessageOption.complete">
@ -8700,6 +8803,7 @@
可选值:
- 'barCode': 一维码;
- 'qrCode': 二维码;
- 'wxCode': 小程序码;
- 'datamatrix': Data Matrix 码;
- 'pdf417': PDF417 条码;
</summary>
@ -9046,7 +9150,7 @@
<member name="F:WeChatWASM.ShareAppMessageOption.imageUrlId">
<summary>
需要基础库: `2.4.3`
审核通过的图片 ID,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
审核通过的图片编号,详见 [使用审核通过的转发图片](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/share.html#使用审核通过的转发图片)
</summary>
</member>
<member name="F:WeChatWASM.ShareAppMessageOption.path">
@ -9105,7 +9209,7 @@
</member>
<member name="F:WeChatWASM.ShowKeyboardOption.confirmHold">
<summary>
当点击完成时键盘是否收起
当点击完成时键盘是否保持显示
</summary>
</member>
<member name="F:WeChatWASM.ShowKeyboardOption.confirmType">
@ -9279,12 +9383,6 @@
分享的图片消息是否要带小程序入口 (仅部分小程序类目可用)
</summary>
</member>
<member name="F:WeChatWASM.ShowShareImageMenuOption.style">
<summary>
需要基础库: `3.2.0`
分享样式,小程序可选 v2
</summary>
</member>
<member name="P:WeChatWASM.ShowShareImageMenuOption.success">
<summary>
接口调用成功的回调函数
@ -9606,6 +9704,12 @@
动态消息的 activityId。通过 [updatableMessage.createActivityId](https://developers.weixin.qq.com/minigame/dev/api-backend/open-api/updatable-message/updatableMessage.createActivityId.html) 接口获取
</summary>
</member>
<member name="F:WeChatWASM.UpdateShareMenuOption.chooseType">
<summary>
需要基础库: `3.7.8`
指定成员的方式
</summary>
</member>
<member name="P:WeChatWASM.UpdateShareMenuOption.complete">
<summary>
接口调用结束的回调函数(调用成功、失败都会执行)
@ -9628,6 +9732,11 @@
是否是动态消息,详见[动态消息](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/share/updatable-message.html)
</summary>
</member>
<member name="F:WeChatWASM.UpdateShareMenuOption.participant">
<summary>
参与用户此聊天室下的 group_openid 列表
</summary>
</member>
<member name="P:WeChatWASM.UpdateShareMenuOption.success">
<summary>
接口调用成功的回调函数
@ -9645,6 +9754,12 @@
群待办消息的id通过toDoActivityId可以把多个群待办消息聚合为同一个。通过 [updatableMessage.createActivityId](https://developers.weixin.qq.com/minigame/dev/api-backend/open-api/updatable-message/updatableMessage.createActivityId.html) 接口获取。详见[群待办消息](#)
</summary>
</member>
<member name="F:WeChatWASM.UpdateShareMenuOption.useForChatTool">
<summary>
需要基础库: `3.7.8`
聊天工具模式特殊动态消息
</summary>
</member>
<member name="F:WeChatWASM.UpdateShareMenuOption.withShareTicket">
<summary>
是否使用带 shareTicket 的转发[详情](#)
@ -10052,6 +10167,41 @@
</summary>
<param name="msg">要发送的消息</param>
</member>
<member name="M:WeChatWASM.WXPageManager.Destroy">
<summary>
[PageManager.destroy()](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.destroy.html)
需要基础库: `3.6.7`
销毁开放页面实例。
</summary>
</member>
<member name="M:WeChatWASM.WXPageManager.Off(System.String)">
<summary>
[PageManager.off(string eventName, function callback)](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.off.html)
需要基础库: `3.6.7`
取消监听来自活动、功能向开发者产生的某些事件。
</summary>
</member>
<member name="F:WeChatWASM.WXPageManager.OnActionList">
<summary>
[PageManager.on(string eventName, function callback)](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.on.html)
需要基础库: `3.6.7`
监听来自活动、功能向开发者产生的某些事件。
</summary>
</member>
<member name="M:WeChatWASM.WXPageManager.Load(WeChatWASM.LoadOption)">
<summary>
[Promise PageManager.load(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.load.html)
需要基础库: `3.6.7`
提供OPENLINK加载活动、功能信息。
</summary>
</member>
<member name="M:WeChatWASM.WXPageManager.Show(WeChatWASM.ShowOption)">
<summary>
[Promise PageManager.show(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.show.html)
需要基础库: `3.6.7`
显示已经成功加载信息的开放页面活动、功能。如果调用前未执行 `.load({ ... })` 将自动调用1次并返回加载信息结果。
</summary>
</member>
<member name="M:WeChatWASM.WXRealtimeLogManager.AddFilterMsg(System.String)">
<summary>
[RealtimeLogManager.addFilterMsg(string msg)](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.addFilterMsg.html)
@ -10059,14 +10209,14 @@
添加过滤关键字,暂不支持在插件使用
</summary>
</member>
<member name="M:WeChatWASM.WXRealtimeLogManager.Error(System.String)">
<member name="M:WeChatWASM.WXRealtimeLogManager.Error(System.String[])">
<summary>
[RealtimeLogManager.error()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.error.html)
需要基础库: `2.14.4`
写 error 日志,暂不支持在插件使用
</summary>
</member>
<member name="M:WeChatWASM.WXRealtimeLogManager.Info(System.String)">
<member name="M:WeChatWASM.WXRealtimeLogManager.Info(System.String[])">
<summary>
[RealtimeLogManager.info()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.info.html)
需要基础库: `2.14.4`
@ -10080,7 +10230,7 @@
设置过滤关键字,暂不支持在插件使用
</summary>
</member>
<member name="M:WeChatWASM.WXRealtimeLogManager.Warn(System.String)">
<member name="M:WeChatWASM.WXRealtimeLogManager.Warn(System.String[])">
<summary>
[RealtimeLogManager.warn()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.warn.html)
需要基础库: `2.14.4`

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@ -1,5 +1,6 @@
#if UNITY_WEBGL || WEIXINMINIGAME || UNITY_EDITOR
using System;
using System.Collections.Generic;
namespace WeChatWASM
{
@ -278,7 +279,7 @@ namespace WeChatWASM
/// <summary>
/// [wx.exitMiniProgram(Object object)](https://developers.weixin.qq.com/minigame/dev/api/navigate/wx.exitMiniProgram.html)
/// 需要基础库: `2.17.3`
/// 退出当前小程序。必须有点击行为才能调用成功。
/// 退出当前小程序
/// </summary>
public static void ExitMiniProgram(ExitMiniProgramOption callback)
{
@ -628,7 +629,7 @@ namespace WeChatWASM
/// **encryptedData 解密后得到的 GameClubData 的结构**
/// | 属性 | 类型 | 说明 |
/// | ------- | ------- | -------------------------------------- |
/// | dataList | Array<GameClubDataByType> | 游戏圈相关数据的对象数组 |
/// | dataList | Array\<GameClubDataByType\> | 游戏圈相关数据的对象数组 |
/// **GameClubDataByType 的结构**
/// | 属性 | 类型 | 说明 |
/// | ------- |------- | -------------------------------------- |
@ -647,6 +648,7 @@ namespace WeChatWASM
/// ## 注意事项
/// - 基础库 v2.10.4 开始支持获取群工具小程序启动信息
/// - 基础库 v2.17.3 开始支持获取群聊小程序消息卡片、群待办小程序启动信息
/// - 基础库 v3.7.8 支持获取单聊群启动信息,获取的群(含单聊)唯一标识,可用于[聊天工具模式](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.openChatTool.html)。
/// **示例代码**
/// ```js
/// wx.getGroupEnterInfo({
@ -666,7 +668,10 @@ namespace WeChatWASM
/// 获取得到的开放数据为以下 json 结构(其中 opengid 为当前群的唯一标识):
/// ```json
/// {
/// "opengid": "OPENGID"
/// "opengid": "OPENGID", // 多聊群下返回的群唯一标识
/// "open_single_roomid": "", // 单聊群下返回的群唯一标识
/// "group_openid": "", // 用户在当前群的唯一标识
/// "chat_type": 3, // 聊天室类型
/// }
/// ```
/// **Tips**
@ -737,9 +742,6 @@ namespace WeChatWASM
/// <summary>
/// [wx.getPhoneNumber(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/user-info/wx.getPhoneNumber.html)
/// 手机号快速验证,向用户申请,并在用户同意后,快速填写和验证手机 [具体说明](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/getPhoneNumber.html)
/// ****
/// ## 注意事项
/// - 用户点击后才可进行调用
/// </summary>
public static void GetPhoneNumber(GetPhoneNumberOption callback)
{
@ -790,10 +792,11 @@ namespace WeChatWASM
/// **示例代码**
/// ```js
/// wx.getScreenRecordingState({
/// success: function (res) {
/// console.log(res.state)
/// },
/// success: function (res) {
/// console.log(res.state)
/// },
/// })
/// ```
/// </summary>
public static void GetScreenRecordingState(GetScreenRecordingStateOption callback)
{
@ -865,6 +868,25 @@ namespace WeChatWASM
WXSDKManagerHandler.Instance.GetShareInfo(callback);
}
/// <summary>
/// [wx.getShowSplashAdStatus(Object object)](https://developers.weixin.qq.com/minigame/dev/api/ad/wx.getShowSplashAdStatus.html)
/// 需要基础库: `3.7.8`
/// 获取封面广告组件展示状态。请通过 [wx.getSystemInfoSync()](https://developers.weixin.qq.com/minigame/dev/api/base/system/wx.getSystemInfoSync.html) 返回对象的 SDKVersion 判断基础库版本号后再使用该 API小游戏端要求 >= 3.7.8 小程序端要求 >= 3.7.8)。
/// **示例代码**
/// ```js
/// // 获取封面广告展示状态
/// wx.getShowSplashAdStatus({
/// success: res => {
/// console.log('getShowSplashAdStatus res', res.status, res.code)
/// },
/// })
/// ```
/// </summary>
public static void GetShowSplashAdStatus(GetShowSplashAdStatusOption callback)
{
WXSDKManagerHandler.Instance.GetShowSplashAdStatus(callback);
}
/// <summary>
/// [wx.getStorageInfo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/storage/wx.getStorageInfo.html)
/// 异步获取当前storage的相关信息。
@ -1364,7 +1386,7 @@ namespace WeChatWASM
/// <summary>
/// [wx.openCustomerServiceChat(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/service-chat/wx.openCustomerServiceChat.html)
/// 需要基础库: `2.30.4`
/// 打开微信客服,页面产生点击事件(例如 button 上 bindtap 的回调中)后才可调用。了解更多信息,可以参考[微信客服介绍](https://work.weixin.qq.com/kf/)。
/// 打开微信客服,页面产生点击事件后才可调用。了解更多信息,可以参考[微信客服介绍](https://work.weixin.qq.com/kf/)。
/// **示例代码**
/// ```js
/// wx.openCustomerServiceChat({
@ -1382,7 +1404,7 @@ namespace WeChatWASM
/// <summary>
/// [wx.openCustomerServiceConversation(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/customer-message/wx.openCustomerServiceConversation.html)
/// 需要基础库: `2.0.3`
/// 进入客服会话。要求在用户发生过至少一次 touch 事件后才能调用。后台接入方式与小程序一致,详见 [客服消息接入](https://developers.weixin.qq.com/miniprogram/dev/framework/open-ability/customer-message/customer-message.html)
/// 进入客服会话。要求在用户发生过至少一次 touch 事件后才能调用。后台接入方式与小程序一致,详见 [客服消息接入](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/customer-message/customer-message.html)
/// **注意事项**
/// - 在客服会话内点击小程序消息卡片进入小程序时,不能通过 wx.onShow 或 wx.getEnterOptionsSync 等接口获取启动路径和参数,而是应该通过 wx.openCustomerServiceConversation 接口的 success 回调获取启动路径和参数
/// </summary>
@ -1455,6 +1477,16 @@ namespace WeChatWASM
WXSDKManagerHandler.Instance.OpenSystemBluetoothSetting(callback);
}
/// <summary>
/// [wx.operateGameRecorderVideo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/game-recorder/wx.operateGameRecorderVideo.html)
/// 需要基础库: `2.26.1`
/// 分享游戏对局回放。安卓微信8.0.28开始支持iOS微信8.0.30开始支持。
/// </summary>
public static void OperateGameRecorderVideo(OperateGameRecorderVideoOption callback)
{
WXSDKManagerHandler.Instance.OperateGameRecorderVideo(callback);
}
/// <summary>
/// [wx.previewImage(Object object)](https://developers.weixin.qq.com/minigame/dev/api/media/image/wx.previewImage.html)
/// 在新页面中全屏预览图片。预览的过程中用户可以进行保存图片、发送给朋友等操作。
@ -1738,7 +1770,6 @@ namespace WeChatWASM
/// 需要基础库: `2.9.4`
/// 调起小游戏系统订阅消息界面,返回用户订阅消息的操作结果。当用户勾选了订阅面板中的“总是保持以上选择,不再询问”时,模板消息会被添加到用户的小游戏设置页,通过 [wx.getSetting](https://developers.weixin.qq.com/minigame/dev/api/open-api/setting/wx.getSetting.html) 接口可获取用户对相关模板消息的订阅状态。
/// ## 注意事项
/// - 需要在 touchend 事件的回调中调用。
/// - 使用前建议阅读 [小游戏系统订阅消息使用指引](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/subscribe-system-message.html)。
/// - 系统订阅消息只需要订阅一次,永久有效。
/// **错误码**
@ -2123,9 +2154,6 @@ namespace WeChatWASM
/// [wx.showShareImageMenu(Object object)](https://developers.weixin.qq.com/minigame/dev/api/share/wx.showShareImageMenu.html)
/// 需要基础库: `2.14.3`
/// 打开分享图片弹窗,可以将图片发送给朋友、收藏或下载
/// **Bug & Tip**
/// 1. `tip`: `needShowEntrance`分享的图片消息是否要带小程序入口,支持申明类目:商家自营、电商平台、餐饮服务(餐饮服务场所/餐饮服务管理企业、点餐平台、外卖平台)、旅游服务(住宿服务、景区服务、OTA、旅游管理单位)、生活服务(家政服务、丽人服务、宠物(非医院类)、婚庆服务、洗浴保健、休闲娱乐、百货/超市/便利店、开锁服务、营业性演出票务、其他宠物健康服务、洗浴保健平台、共享服务、跑腿、寄存、求职/招聘)
/// 2. `tip`: `needShowEntrance`小游戏所有类目都支持
/// </summary>
public static void ShowShareImageMenu(ShowShareImageMenuOption callback)
{
@ -2135,7 +2163,7 @@ namespace WeChatWASM
/// <summary>
/// [wx.showShareMenu(Object object)](https://developers.weixin.qq.com/minigame/dev/api/share/wx.showShareMenu.html)
/// 需要基础库: `1.1.0`
/// 显示当前页面的转发按钮
/// 设置右上角点开的详情界面中的分享按钮是否可用
/// ****
/// ## 注意事项
/// - "shareAppMessage"表示“发送给朋友”按钮,"shareTimeline"表示“分享到朋友圈”按钮
@ -2550,16 +2578,6 @@ namespace WeChatWASM
WXSDKManagerHandler.Instance.ExitPointerLock();
}
/// <summary>
/// [wx.operateGameRecorderVideo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/game-recorder/wx.operateGameRecorderVideo.html)
/// 需要基础库: `2.26.1`
/// 分享游戏对局回放。安卓微信8.0.28开始支持iOS微信8.0.30开始支持。
/// </summary>
public static void OperateGameRecorderVideo(OperateGameRecorderVideoOption option)
{
WXSDKManagerHandler.Instance.OperateGameRecorderVideo(option);
}
/// <summary>
/// [wx.removeStorageSync(string key)](https://developers.weixin.qq.com/minigame/dev/api/storage/wx.removeStorageSync.html)
/// [wx.removeStorage](https://developers.weixin.qq.com/minigame/dev/api/storage/wx.removeStorage.html) 的同步版本
@ -2590,7 +2608,7 @@ namespace WeChatWASM
/// 需要基础库: `2.14.4`
/// 事件上报
/// </summary>
public static void ReportEvent<T>(string eventId, T data)
public static void ReportEvent(string eventId, Dictionary<string, string> data)
{
WXSDKManagerHandler.Instance.ReportEvent(eventId, data);
}
@ -2613,7 +2631,7 @@ namespace WeChatWASM
/// <summary>
/// [wx.reportUserBehaviorBranchAnalytics(Object object)](https://developers.weixin.qq.com/minigame/dev/api/data-analysis/wx.reportUserBehaviorBranchAnalytics.html)
/// 需要基础库: `2.12.0`
/// 用于分支相关的UI组件一般是按钮相关事件的上报事件目前有曝光、点击两种
/// 上报场景分析,用于UI组件一般是按钮相关事件的上报事件目前有曝光、点击两种,查看[相关文档](https://developers.weixin.qq.com/minigame/analysis/selfanalysis.html)
/// </summary>
public static void ReportUserBehaviorBranchAnalytics(ReportUserBehaviorBranchAnalyticsOption option)
{
@ -2624,13 +2642,13 @@ namespace WeChatWASM
/// [wx.requestPointerLock()](https://developers.weixin.qq.com/minigame/dev/api/render/cursor/wx.requestPointerLock.html)
/// 需要基础库: `3.2.0`
/// 锁定鼠标指针。锁定指针后,鼠标会被隐藏,可以通过 [wx.touchMove](#) 事件获取鼠标偏移量。 **此接口仅在 Windows、Mac 端支持,且必须在用户进行操作后才可调用。**
/// **示例代码</title>
/// **示例代码**
/// ```js
/// wx.onTouchEnd(() => {
/// wx.requestPointerLock() // 触发鼠标锁定
/// })
/// ```
/// <title>示例 demo**
/// **示例 demo**
/// 下方打开后点按窗口会鼠标锁定,同时会在 touchMove 时持续在控制台打印偏移量。
/// [https://developers.weixin.qq.com/s/wGruMHm97tMF](https://developers.weixin.qq.com/s/wGruMHm97tMF)
/// </summary>
@ -2984,6 +3002,36 @@ namespace WeChatWASM
WXSDKManagerHandler.Instance.OffError(error);
}
/// <summary>
/// [wx.onGamepadConnected(function listener)](https://developers.weixin.qq.com/minigame/dev/api/device/gamepad/wx.onGamepadConnected.html)
/// 需要基础库: `3.6.4`
/// 监听用户已连接游戏手柄的事件。
/// </summary>
public static void OnGamepadConnected(Action<OnGamepadConnectedListenerResult> result)
{
WXSDKManagerHandler.Instance.OnGamepadConnected(result);
}
public static void OffGamepadConnected(Action<OnGamepadConnectedListenerResult> result)
{
WXSDKManagerHandler.Instance.OffGamepadConnected(result);
}
/// <summary>
/// [wx.onGamepadDisconnected(function listener)](https://developers.weixin.qq.com/minigame/dev/api/device/gamepad/wx.onGamepadDisconnected.html)
/// 需要基础库: `3.6.4`
/// 监听用户断开游戏手柄的事件。
/// </summary>
public static void OnGamepadDisconnected(Action<OnGamepadDisconnectedListenerResult> result)
{
WXSDKManagerHandler.Instance.OnGamepadDisconnected(result);
}
public static void OffGamepadDisconnected(Action<OnGamepadDisconnectedListenerResult> result)
{
WXSDKManagerHandler.Instance.OffGamepadDisconnected(result);
}
/// <summary>
/// [wx.onHide(function listener)](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.onHide.html)
/// 监听小游戏隐藏到后台事件。锁屏、按 HOME 键退到桌面、显示在聊天顶部等操作会触发此事件。
@ -3045,7 +3093,7 @@ namespace WeChatWASM
/// <summary>
/// [wx.onKeyboardComplete(function listener)](https://developers.weixin.qq.com/minigame/dev/api/device/keyboard/wx.onKeyboardComplete.html)
/// 监听监听键盘收起的事件
/// 监听键盘收起的事件
/// </summary>
public static void OnKeyboardComplete(Action<OnKeyboardInputListenerResult> result)
{
@ -3114,9 +3162,9 @@ namespace WeChatWASM
/// **示例代码**
/// ```js
/// wx.onMemoryWarning(function () {
/// console.log('onMemoryWarningReceive')
/// console.log('onMemoryWarningReceive')
/// })
/// ``
/// ```
/// </summary>
public static void OnMemoryWarning(Action<OnMemoryWarningListenerResult> result)
{
@ -3128,28 +3176,6 @@ namespace WeChatWASM
WXSDKManagerHandler.Instance.OffMemoryWarning(result);
}
/// <summary>
/// [wx.onMenuButtonBoundingClientRectWeightChange(function listener)](https://developers.weixin.qq.com/minigame/dev/api/ui/menu/wx.onMenuButtonBoundingClientRectWeightChange.html)
/// 需要基础库: `3.4.3`
/// 监听菜单按钮(右上角胶囊按钮)的布局位置信息变化事件
/// **示例代码**
/// ```js
/// const callback = res => console.log('menuButtonBoundingClientRectWeightChange', res)
/// wx.onMenuButtonBoundingClientRectWeightChange(callback)
/// // 取消监听
/// wx.offMenuButtonBoundingClientRectWeightChange(callback)
/// ```
/// </summary>
public static void OnMenuButtonBoundingClientRectWeightChange(Action<OnMenuButtonBoundingClientRectWeightChangeListenerResult> result)
{
WXSDKManagerHandler.Instance.OnMenuButtonBoundingClientRectWeightChange(result);
}
public static void OffMenuButtonBoundingClientRectWeightChange(Action<OnMenuButtonBoundingClientRectWeightChangeListenerResult> result)
{
WXSDKManagerHandler.Instance.OffMenuButtonBoundingClientRectWeightChange(result);
}
/// <summary>
/// [wx.onMessage(function callback)](https://developers.weixin.qq.com/minigame/dev/api/open-api/context/wx.onMessage.html)
/// 监听主域发送的消息
@ -3506,6 +3532,24 @@ namespace WeChatWASM
WXSDKManagerHandler.Instance.OffGameLiveStateChange(callback);
}
/// <summary>
/// [Array.&lt;Object&gt; wx.getGamepads()](https://developers.weixin.qq.com/minigame/dev/api/device/gamepad/wx.getGamepads.html)
/// 需要基础库: `3.6.4`
/// 获取已连接的游戏手柄信息,仅在 PC 平台支持。
/// **示例代码**
/// ```js
/// const gamepads = wx.getGamepads();
/// console.log(gamepads);
/// ```
/// **示例代码片段**
/// [在微信开发者工具中查看示例](https://developers.weixin.qq.com/s/6al1r2m17oV6)
/// </summary>
/// <returns></returns>
public static Gamepad[] GetGamepads()
{
return WXSDKManagerHandler.GetGamepads();
}
/// <summary>
/// [Boolean wx.setHandoffQuery(String query)](https://developers.weixin.qq.com/minigame/dev/api/share/wx.setHandoffQuery.html)
/// 需要基础库: `2.14.4`
@ -3659,9 +3703,9 @@ namespace WeChatWASM
/// 而 wx.getExptInfoSync(['color']) 则只会返回 `{color:'#fff'}`
/// </summary>
/// <returns></returns>
public static T GetExptInfoSync<T>(string[] keys)
public static Dictionary<string, string> GetExptInfoSync(string[] keys)
{
return WXSDKManagerHandler.GetExptInfoSync<T>(keys);
return WXSDKManagerHandler.GetExptInfoSync(keys);
}
/// <summary>
@ -3677,9 +3721,9 @@ namespace WeChatWASM
/// ```
/// </summary>
/// <returns></returns>
public static T GetExtConfigSync<T>()
public static Dictionary<string, string> GetExtConfigSync()
{
return WXSDKManagerHandler.GetExtConfigSync<T>();
return WXSDKManagerHandler.GetExtConfigSync();
}
/// <summary>
@ -3876,10 +3920,10 @@ namespace WeChatWASM
/// <summary>
/// [boolean wx.setMessageToFriendQuery(Object object)](https://developers.weixin.qq.com/minigame/dev/api/share/wx.setMessageToFriendQuery.html)
/// 设置 wx.shareMessageToFriend 接口 query 字段的值
/// **提示</title>
/// **提示**
/// 1. 此处的 query 参数与 wx.onShow 取到的启动查询参数 query 不是同一个概念,仅仅是启动查询参数会增加一个字段为 query。
/// 2. query 参数如涉及 "?"和"&" 等特殊符号,需自行进行 encodeURIComponent 和 decodeURIComponent 等操作。
/// <title>示例代码</title>
/// **示例代码**
/// ```js
/// // 发送方
/// wx.setMessageToFriendQuery({
@ -3889,7 +3933,8 @@ namespace WeChatWASM
/// // 预期接收方可以通过以下方式拿到设置
/// wx.getEnterOptionsSync().query.shareMessageToFriendScene // 1
/// wx.getEnterOptionsSync().query.query // 'testquery'
/// <title>示例代码-特殊字符query**
/// ```
/// **示例代码-特殊字符query**
/// ```js
/// // 发送方
/// wx.setMessageToFriendQuery({
@ -3991,6 +4036,32 @@ namespace WeChatWASM
return WXSDKManagerHandler.Instance.GetLogManager(option);
}
/// <summary>
/// [[PageManager](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.html) wx.createPageManager()](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/wx.createPageManager.html)
/// 需要基础库: `3.6.7`
/// 小游戏开放页面管理器用于启动微信内置的各种小游戏活动、功能页面。具体OPENLINK值由不同的能力渠道获得。
/// **示例代码**
/// ```js
/// const pageManager = wx.createPageManager();
/// pageManager.load({
/// openlink: 'xxxxxxx-xxxxxx', // 由不同渠道获得的OPENLINK值
/// }).then((res) => {
/// // 加载成功res 可能携带不同活动、功能返回的特殊回包信息(具体请参阅渠道说明)
/// console.log(res);
/// // 加载成功后按需显示
/// pageManager.show();
/// }).catch((err) => {
/// // 加载失败,请查阅 err 给出的错误信息
/// console.error(err);
/// })
/// ```
/// </summary>
/// <returns></returns>
public static WXPageManager CreatePageManager()
{
return WXSDKManagerHandler.Instance.CreatePageManager();
}
/// <summary>
/// [[RealtimeLogManager](https://developers.weixin.qq.com/minigame/dev/api/base/debug/RealtimeLogManager.html) wx.getRealtimeLogManager()](https://developers.weixin.qq.com/minigame/dev/api/base/debug/wx.getRealtimeLogManager.html)
/// 需要基础库: `2.14.4`

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@ -47,6 +47,12 @@ namespace WXSDKPerf
#if UNITY_EDITOR
return;
#else
// Don't record annotation if we are not recording.
if (!IsRecording())
{
return;
}
if (m_PerfEngineImplementation == null)
{
UnityEngine.Debug.LogError("Annotation: Invalid m_PerfEngineImplementation! ");

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@ -64,7 +64,7 @@ const isMobileBrotliInvalid = isMobile && !compareVersion(SDKVersion, '2.21.1');
// @ts-ignore
const isBrotliInvalid = $COMPRESS_DATA_PACKAGE && (isPcBrotliInvalid || isMobileBrotliInvalid);
// iOS系统版本>=17.5时,小游戏退后台会导致异常
export const isIOS175 = compareVersion(systemVersion, '17.5') || isH5Renderer;
export const isIOS175 = compareVersion(systemVersion, '17.5') && isH5Renderer;
// 是否支持开放数据域渲染模式使用ScreenCanvas模式可以优化ToTempFilePath的使用
export const isSupportSharedCanvasMode = compareVersion(SDKVersion, '3.6.6');
// 是否能以iOS高性能模式运行

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@ -113,6 +113,7 @@ GameGlobal.WebAssembly = GameGlobal.WXWebAssembly;
GameGlobal.unityNamespace = GameGlobal.unityNamespace || unityNamespace;
GameGlobal.realtimeLogManager = wx.getRealtimeLogManager();
GameGlobal.logmanager = wx.getLogManager({ level: 0 });
GameGlobal.disableMultiTouch = $DISABLE_MULTI_TOUCH;
// 提前监听错误并打日志
function bindGloblException() {
// 默认上报小游戏实时日志与用户反馈日志(所有error日志+小程序框架异常)

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@ -9,7 +9,7 @@ const wxTCPSocketMessageList = {};
const getTCPSocketObject = getListObject(TCPSocketList, 'TCPSocket');
let wxTCPSocketOnMessageCallback;
function WX_CreateTCPSocket() {
const obj = wx.createTCPSocket();
const obj = wx.createTCPSocket({ type: 'ipv4' });
const key = uid();
TCPSocketList[key] = obj;
return key;

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@ -9,7 +9,7 @@ import { debugLog } from '../utils';
const defaultSoundLength = 441000;
const needGetLength = false;
const needGetLength = true;
function jsAudioCreateUncompressedSoundClip(buffer, error, length) {
const soundClip = {
buffer,
@ -70,6 +70,25 @@ function jsAudioCreateUncompressedSoundClipFromCompressedAudio(audioData, ptr, l
});
return soundClip;
}
function getSoundLength(getAudio, retryCount = 3) {
return new Promise((resolve, reject) => {
const { duration } = getAudio;
if (duration > 0) {
resolve(duration);
}
else {
if (retryCount > 0) {
setTimeout(() => {
resolve(getSoundLength(getAudio, retryCount - 1));
}, 100);
}
else {
reject('getAudio.duration is 0');
}
}
});
}
function jsAudioCreateCompressedSoundClip(audioData, ptr, length) {
const soundClip = {
error: false,
@ -103,12 +122,14 @@ function jsAudioCreateCompressedSoundClip(audioData, ptr, length) {
if (isSupportBufferURL) {
const url = wx.createBufferURL(audioData);
soundClip.url = url;
setSoundLength();
WEBAudio.audioBufferLength += length;
}
else {
const tempFilePath = `${TEMP_DIR_PATH}/temp-audio${ptr + length}.mp3`;
if (GameGlobal.manager.getCachePath(tempFilePath)) {
soundClip.url = tempFilePath;
setSoundLength();
WEBAudio.audioBufferLength += length;
}
else {
@ -116,6 +137,7 @@ function jsAudioCreateCompressedSoundClip(audioData, ptr, length) {
.writeFile(tempFilePath, audioData)
.then(() => {
soundClip.url = tempFilePath;
setSoundLength();
WEBAudio.audioBufferLength += length;
})
.catch((res) => {
@ -124,16 +146,24 @@ function jsAudioCreateCompressedSoundClip(audioData, ptr, length) {
});
}
}
if (needGetLength && soundClip.url) {
const { audio: getAudio } = createInnerAudio();
getAudio.src = soundClip.url;
getAudio.onCanplay(() => {
soundClip.length = getAudio.duration * 44100;
setTimeout(() => {
soundClip.length = getAudio.duration * 44100;
getAudio.destroy();
}, 0);
});
function setSoundLength() {
if (needGetLength && soundClip.url) {
const { audio: getAudio } = createInnerAudio();
getAudio.src = soundClip.url;
getAudio.onCanplay(() => {
getSoundLength(getAudio).then((duration) => {
soundClip.length = duration * 44100;
getAudio.destroy();
})
.catch((e) => {
if (soundClip.length === 0) {
soundClip.error = true;
printErrMsg(e);
}
getAudio.destroy();
});
});
}
}
return soundClip;
}
@ -219,6 +249,7 @@ export class AudioChannelInstance {
this.source.mediaElement.volume = 0;
}
this.source.mediaElement.onPlay(() => {
debugLog('this.source.mediaElement.onPlay');
if (typeof this.source !== 'undefined') {
this.source.isPlaying = true;
if (!this.source.loop && this.source.mediaElement) {
@ -240,7 +271,7 @@ export class AudioChannelInstance {
}
});
this.source.mediaElement.onPause(() => {
debugLog('onPause');
debugLog('this.source.mediaElement.onPause');
if (typeof this.source !== 'undefined') {
this.source.isPlaying = false;
if (this.source.stopTicker) {
@ -250,7 +281,7 @@ export class AudioChannelInstance {
}
});
this.source.mediaElement.onStop(() => {
debugLog('onStop');
debugLog('this.source.mediaElement.onStop');
if (typeof this.source !== 'undefined') {
if (this.source.playAfterStop) {
this.source._reset();
@ -267,7 +298,7 @@ export class AudioChannelInstance {
}
});
this.source.mediaElement.onEnded(() => {
debugLog('onEnded');
debugLog('this.source.mediaElement.onEnded');
if (typeof this.source !== 'undefined') {
this.source._reset();
this.disconnectSource();
@ -277,7 +308,7 @@ export class AudioChannelInstance {
}
});
this.source.mediaElement.onError((e) => {
debugLog('onError', e);
debugLog('this.source.mediaElement.onError', e);
printErrMsg(e);
const { errMsg } = e;
@ -291,15 +322,17 @@ export class AudioChannelInstance {
}
});
const fn = () => {
debugLog('this.source.mediaElement.onCanplay');
if (typeof this.source !== 'undefined' && this.source.mediaElement) {
// @ts-ignore
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const { duration } = this.source.mediaElement;
setTimeout(() => {
if (soundClip && this.source && this.source.mediaElement) {
soundClip.length = Math.round(Math.max(this.source.mediaElement.duration, 0) * 44100);
getSoundLength(this.source.mediaElement).then((duration) => {
soundClip.length = duration * 44100;
})
.catch((e) => {
if (soundClip.length === 0) {
soundClip.error = true;
printErrMsg(e);
}
}, 0);
});
}
};
if (!this.source.canPlayFnList) {
@ -910,7 +943,7 @@ export default {
if (isIOS175) {
WEBAudio.audioContext?.close();
WEBAudio.audioContext = wx.createWebAudioContext();
Object.values(WEBAudio.audioInstances).forEach(it => it.resetGain());
Object.values(WEBAudio.audioInstances).forEach((it) => it.resetGain());
}
else {
WEBAudio.audioContext?.resume();
@ -1126,6 +1159,7 @@ export default {
if (WEBAudio.audioWebEnabled === 0) {
return;
}
debugLog('_JS_Sound_SetPaused', channelInstance, paused);
const channel = WEBAudio.audioInstances[channelInstance];
if (!!paused !== channel.isPaused()) {
if (paused) {

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@ -10,6 +10,8 @@ export const resumeWebAudio = () => {
WEBAudio.audioContext?.resume();
GameGlobal.Module.mContext?.resume();
GameGlobal.Module.context?.resume();
};
export const createInnerAudio = () => {
const id = uid();

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@ -1,4 +1,11 @@
export const ResType = {
Gamepad: {
axes: 'IAnyObject[]',
buttons: 'IAnyObject[]',
connected: 'bool',
id: 'string',
index: 'string',
},
AccountInfo: {
miniProgram: 'MiniProgram',
plugin: 'Plugin',
@ -226,6 +233,14 @@ export const ResType = {
GetLogManagerOption: {
level: 'number',
},
LoadOption: {
openlink: 'string',
query: 'object',
},
ShowOption: {
openlink: 'string',
query: 'object',
},
Path2D: {},
OnCheckForUpdateListenerResult: {
hasUpdate: 'bool',
@ -496,7 +511,7 @@ export const ResType = {
headUrl: 'string',
nickname: 'string',
nonceId: 'string',
otherInfos: 'AnyKeyword[]',
otherInfos: 'any[]',
replayStatus: 'number',
status: 'number',
errMsg: 'string',
@ -505,7 +520,7 @@ export const ResType = {
headUrl: 'string',
nickname: 'string',
noticeId: 'string',
otherInfos: 'AnyKeyword[]',
otherInfos: 'any[]',
reservable: 'bool',
startTime: 'string',
status: 'number',
@ -574,6 +589,11 @@ export const ResType = {
weakNet: 'bool',
errMsg: 'string',
},
GetPhoneNumberSuccessCallbackResult: {
code: 'string',
errMsg: 'string',
errno: 'number',
},
GetPrivacySettingSuccessCallbackResult: {
needAuthorization: 'bool',
privacyContractName: 'string',
@ -598,6 +618,10 @@ export const ResType = {
mainSwitch: 'bool',
itemSettings: 'object',
},
GetShowSplashAdStatusSuccessCallbackResult: {
status: 'string',
errMsg: 'string',
},
GetStorageInfoSuccessCallbackOption: {
currentSize: 'number',
keys: 'string[]',
@ -724,6 +748,12 @@ export const ResType = {
message: 'string',
stack: 'string',
},
OnGamepadConnectedListenerResult: {
gamepad: 'string',
},
OnGamepadDisconnectedListenerResult: {
gamepad: 'string',
},
OnHandoffListenerResult: {
query: 'string',
},
@ -741,14 +771,6 @@ export const ResType = {
OnMemoryWarningListenerResult: {
level: 'number',
},
OnMenuButtonBoundingClientRectWeightChangeListenerResult: {
bottom: 'number',
height: 'number',
left: 'number',
right: 'number',
top: 'number',
width: 'number',
},
OnMouseDownListenerResult: {
button: 'number',
timeStamp: 'long',
@ -849,17 +871,6 @@ export const ResType = {
subscriptionsSetting: 'SubscriptionsSetting',
errMsg: 'string',
},
OperateGameRecorderVideoOption: {
atempo: 'number',
audioMix: 'bool',
bgm: 'string',
desc: 'string',
path: 'string',
query: 'string',
timeRange: 'number[]',
title: 'string',
volume: 'number',
},
MediaSource: {
url: 'string',
poster: 'string',

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@ -24,7 +24,7 @@ const typeMap = {
number: 0,
bool: false,
object: {},
};
}; // 类型默认值映射
const interfaceTypeMap = {
array: 'object',
arrayBuffer: 'object',

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