mirror of
https://github.com/wechat-miniprogram/minigame-tuanjie-transform-sdk.git
synced 2026-04-22 01:35:56 +08:00
Auto-publish release WXSDK.
This commit is contained in:
parent
25827f8ab9
commit
a5bd83afde
12
CHANGELOG.md
12
CHANGELOG.md
@ -6,6 +6,18 @@ Removed - 删除功能/接口
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Fixed - 修复问题
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Others - 其他
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-->
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## 2025-11-6 v0.1.30 【重要更新】
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### Feature
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* 重要:EmscriptenGLX支持微信压缩纹理
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* 普通:EmscriptenGLX支持Android glReadpixels
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* 普通:EmscriptenGLX优化Android CPU与功耗
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* 普通:Metal高帧率下功耗优化
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* 普通:团结引擎buildprofile支持
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### Fixed
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* 重要:Metal编码库batch size修复
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* 普通:PageManager相关问题修复
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* 普通:iOS18的微信字体修复
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## 2025-9-8 v0.1.29 【重要更新】
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### Feature
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* 普通:本地缓存存在时,UnityWebRequest支持同步方式(API:wx.SetSyncReadCacheEnabled)以加快读取速度
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136
Editor/BuildProfile/WeixinMiniGameSettings.cs
Normal file
136
Editor/BuildProfile/WeixinMiniGameSettings.cs
Normal file
@ -0,0 +1,136 @@
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#if TUANJIE_1_4_OR_NEWER
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.Build.Profile;
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namespace WeChatWASM
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{
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public class WeixinMiniGameSettings : MiniGameSettings
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{
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public WXProjectConf ProjectConf;
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public SDKOptions SDKOptions;
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public CompileOptions CompileOptions;
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public CompressTexture CompressTexture;
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public List<string> PlayerPrefsKeys = new List<string>();
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public FontOptions FontOptions;
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[SerializeField] public bool m_AutomaticFillInstantGame = true;
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public WeixinMiniGameSettings(MiniGameSettingsEditor editor) : base(editor)
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{
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}
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public bool PreprocessBuild(BuildProfile buildProfile, BuildOptions options)
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{
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bool result = true;
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if (!string.IsNullOrEmpty(buildProfile.buildPath))
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{
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this.ProjectConf.DST = buildProfile.buildPath;
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}
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else
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{
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Debug.LogError("Build Path is empty!");
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result = false;
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}
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this.CompileOptions.DevelopBuild = buildProfile.platformSettings.development;
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this.CompileOptions.AutoProfile = buildProfile.platformSettings.connectProfiler;
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this.CompileOptions.CleanBuild = ((int)options & (int)BuildOptions.CleanBuildCache) != 0;
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this.CompileOptions.ScriptOnly = ((int)options & (int)BuildOptions.BuildScriptsOnly) != 0;
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return result;
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}
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internal void FillAutoStreamingAutomatically()
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{
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// Instant Game
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if (WXConvertCore.IsInstantGameAutoStreaming())
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{
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if (m_AutomaticFillInstantGame)
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{
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ProjectConf.CDN = WXConvertCore.GetInstantGameAutoStreamingCDN();
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if (!ProjectConf.bundlePathIdentifier.Contains("CUS/CustomAB;"))
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{
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ProjectConf.bundlePathIdentifier = "CUS/CustomAB;" + ProjectConf.bundlePathIdentifier;
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}
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if (!ProjectConf.bundlePathIdentifier.Contains("AS;"))
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{
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ProjectConf.bundlePathIdentifier = "AS;" + ProjectConf.bundlePathIdentifier;
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}
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ProjectConf.dataFileSubPrefix = "CUS";
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}
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}
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}
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public static void AutoStreamingLoad()
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{
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if (!WXConvertCore.IsInstantGameAutoStreaming())
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{
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return;
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}
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// Generate
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Type asTextureUIType = Type.GetType("Unity.AutoStreaming.ASTextureUI,Unity.InstantGame.Editor");
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if (asTextureUIType == null)
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{
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Debug.LogError("Type 'Unity.AutoStreaming.ASTextureUI' not found. ");
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return;
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}
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MethodInfo generateTextureAssetBundlesMethod = asTextureUIType.GetMethod("GenerateTextureAssetBundles", BindingFlags.NonPublic | BindingFlags.Static);
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generateTextureAssetBundlesMethod?.Invoke(null, new object[] { false });
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// reflection to get WXConvertCore.FirstBundlePath
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String FirstBundlePath = "";
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var type = Type.GetType("WeChatWASM.WXConvertCore,WxEditor");
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if (type == null)
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{
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Debug.LogError("Type 'WeChatWASM.WXConvertCore,WxEditor' not found. ");
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return;
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}
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FieldInfo fieldInfo = type.GetField("FirstBundlePath", BindingFlags.Public | BindingFlags.Static);
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if (fieldInfo != null)
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{
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FirstBundlePath = fieldInfo.GetValue(null) as String;
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}
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if (!string.IsNullOrEmpty(FirstBundlePath) && File.Exists(FirstBundlePath))
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{
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Type igBuildPipelineType = Type.GetType("Unity.InstantGame.IGBuildPipeline,Unity.InstantGame.Editor");
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if (igBuildPipelineType == null)
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{
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Debug.LogError("Type 'Unity.InstantGame.IGBuildPipeline' not found. ");
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return;
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}
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MethodInfo uploadMethod = igBuildPipelineType.GetMethod("UploadWeChatDataFile", BindingFlags.Public | BindingFlags.Static);
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bool returnValue = false;
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if (uploadMethod != null)
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{
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object[] parameters = new object[] { FirstBundlePath };
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object result = uploadMethod.Invoke(null, parameters);
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returnValue = Convert.ToBoolean(result);
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}
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if (returnValue)
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{
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Debug.Log("转换完成并成功上传首包资源");
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}
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else
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{
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Debug.LogError("首包资源上传失败,请检查网络以及Auto Streaming配置是否正确。");
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}
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}
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else
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{
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Debug.LogError("转换失败");
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}
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}
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}
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}
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#endif
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7
Editor/BuildProfile/WeixinMiniGameSettings.cs.meta
Normal file
7
Editor/BuildProfile/WeixinMiniGameSettings.cs.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 35f480205054085db3ceb2be04b7e97a
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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586
Editor/BuildProfile/WeixinMiniGameSettingsEditor.cs
Normal file
586
Editor/BuildProfile/WeixinMiniGameSettingsEditor.cs
Normal file
@ -0,0 +1,586 @@
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#if TUANJIE_1_4_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using UnityEditor;
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using UnityEditor.Build.Profile;
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using UnityEngine;
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using static WeChatWASM.WXConvertCore;
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namespace WeChatWASM
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{
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public class WeixinMiniGameSettingsEditor : MiniGameSettingsEditor
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{
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private Vector2 scrollRoot;
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private bool foldBaseInfo = true;
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private bool foldLoadingConfig = true;
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private bool foldSDKOptions = true;
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private bool foldDebugOptions = true;
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private bool foldInstantGame = false;
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private bool foldFontOptions = false;
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private Dictionary<string, string> formInputData = new Dictionary<string, string>();
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private Dictionary<string, int> formIntPopupData = new Dictionary<string, int>();
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private Dictionary<string, bool> formCheckboxData = new Dictionary<string, bool>();
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public Texture tex;
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public override void OnMiniGameSettingsIMGUI(SerializedObject serializedObject, SerializedProperty miniGameProperty)
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{
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OnSettingsGUI(serializedObject, miniGameProperty);
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}
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public void OnSettingsGUI(SerializedObject serializedObject, SerializedProperty miniGameProperty)
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{
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loadData(serializedObject, miniGameProperty);
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scrollRoot = EditorGUILayout.BeginScrollView(scrollRoot);
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GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
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linkStyle.normal.textColor = Color.yellow;
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linkStyle.hover.textColor = Color.yellow;
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linkStyle.stretchWidth = false;
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linkStyle.alignment = TextAnchor.UpperLeft;
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linkStyle.wordWrap = true;
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foldBaseInfo = EditorGUILayout.Foldout(foldBaseInfo, "基本信息");
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if (foldBaseInfo)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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formInput("appid", "游戏AppID");
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formInput("cdn", "游戏资源CDN");
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formInput("projectName", "小游戏项目名");
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formIntPopup("orientation", "游戏方向", new[] { "Portrait", "Landscape", "LandscapeLeft", "LandscapeRight" }, new[] { 0, 1, 2, 3 });
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formInput("memorySize", "UnityHeap预留内存(?)", "单位MB,预分配内存值,超休闲游戏256/中轻度496/重度游戏768,需预估游戏最大UnityHeap值以防止内存自动扩容带来的峰值尖刺。预估方法请查看GIT文档《优化Unity WebGL的内存》");
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EditorGUILayout.EndVertical();
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}
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foldLoadingConfig = EditorGUILayout.Foldout(foldLoadingConfig, "启动Loading配置");
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if (foldLoadingConfig)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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GUILayout.BeginHorizontal();
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string targetBg = "bgImageSrc";
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EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
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tex = (Texture)EditorGUILayout.ObjectField("启动背景图/视频封面", tex, typeof(Texture2D), false);
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var currentBgSrc = AssetDatabase.GetAssetPath(tex);
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if (!string.IsNullOrEmpty(currentBgSrc) && currentBgSrc != formInputData[targetBg])
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{
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formInputData[targetBg] = currentBgSrc;
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saveData(serializedObject, miniGameProperty);
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}
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GUILayout.EndHorizontal();
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formInput("videoUrl", "加载阶段视频URL");
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formIntPopup("assetLoadType", "首包资源加载方式", new[] { "CDN", "小游戏包内" }, new[] { 0, 1 });
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formCheckbox("compressDataPackage", "压缩首包资源(?)", "将首包资源Brotli压缩, 降低资源大小. 注意: 首次启动耗时可能会增加200ms, 仅推荐使用小游戏分包加载时节省包体大小使用");
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formInput("bundleExcludeExtensions", "不自动缓存文件类型(?)", "(使用;分割)当请求url包含资源'cdn+StreamingAssets'时会自动缓存,但StreamingAssets目录下不是所有文件都需缓存,此选项配置不需要自动缓存的文件拓展名。默认值json");
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formInput("bundleHashLength", "Bundle名称Hash长度(?)", "自定义Bundle文件名中hash部分长度,默认值32,用于缓存控制。");
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formInput("preloadFiles", "预下载文件列表(?)", "使用;间隔,支持模糊匹配");
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EditorGUILayout.EndVertical();
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}
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foldSDKOptions = EditorGUILayout.Foldout(foldSDKOptions, "SDK功能选项");
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if (foldSDKOptions)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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formCheckbox("useFriendRelation", "使用好友关系链");
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formCheckbox("useMiniGameChat", "使用社交组件");
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formCheckbox("preloadWXFont", "预加载微信字体(?)", "在game.js执行开始时预载微信系统字体,运行期间可使用WX.GetWXFont获取微信字体");
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formCheckbox("disableMultiTouch", "禁止多点触控");
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EditorGUILayout.EndVertical();
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}
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foldDebugOptions = EditorGUILayout.Foldout(foldDebugOptions, "调试编译选项");
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if (foldDebugOptions)
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{
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EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
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// formCheckbox("developBuild", "Development Build");
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formCheckbox("autoProfile", "Auto connect Profiler");
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formCheckbox("scriptOnly", "Scripts Only Build");
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#if TUANJIE_2022_3_OR_NEWER
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// TODO: if overwrite by OverwritePlayerSettings
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bool UseIL2CPP = PlayerSettings.GetScriptingBackend(BuildTargetGroup.WeixinMiniGame) == ScriptingImplementation.IL2CPP;
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#else
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bool UseIL2CPP = true;
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#endif
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formCheckbox("il2CppOptimizeSize", "Il2Cpp Optimize Size(?)", "对应于Il2CppCodeGeneration选项,勾选时使用OptimizeSize(默认推荐),生成代码小15%左右,取消勾选则使用OptimizeSpeed。游戏中大量泛型集合的高频访问建议OptimizeSpeed,在使用HybridCLR等第三方组件时只能用OptimizeSpeed。(Dotnet Runtime模式下该选项无效)", !UseIL2CPP);
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formCheckbox("profilingFuncs", "Profiling Funcs");
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formCheckbox("profilingMemory", "Profiling Memory");
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formCheckbox("webgl2", "WebGL2.0(beta)");
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formCheckbox("iOSPerformancePlus", "iOSPerformancePlus(?)", "是否使用iOS高性能+渲染方案,有助于提升渲染兼容性、降低WebContent进程内存");
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formCheckbox("EmscriptenGLX", "EmscriptenGLX(?)", "是否使用EmscriptenGLX渲染方案");
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formCheckbox("iOSMetal", "iOSMetal(?)", "是否使用iOSMetal渲染方案,需要开启iOS高性能+模式,有助于提升运行性能,降低iOS功耗");
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formCheckbox("deleteStreamingAssets", "Clear Streaming Assets");
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formCheckbox("cleanBuild", "Clean WebGL Build");
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// formCheckbox("cleanCloudDev", "Clean Cloud Dev");
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formCheckbox("fbslim", "首包资源优化(?)", "导出时自动清理UnityEditor默认打包但游戏项目从未使用的资源,瘦身首包资源体积。(团结引擎已无需开启该能力)", UnityUtil.GetEngineVersion() > 0, (res) =>
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{
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var fbWin = EditorWindow.GetWindow(typeof(WXFbSettingWindow), false, "首包资源优化配置面板", true);
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fbWin.minSize = new Vector2(680, 350);
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fbWin.Show();
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});
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formCheckbox("autoAdaptScreen", "自适应屏幕尺寸(?)", "移动端旋转屏幕和PC端拉伸窗口时,自动调整画布尺寸");
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formCheckbox("showMonitorSuggestModal", "显示优化建议弹窗");
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formCheckbox("enableProfileStats", "显示性能面板");
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formCheckbox("enableRenderAnalysis", "显示渲染日志(dev only)");
|
||||
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||||
{
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formCheckbox("brotliMT", "brotli多线程压缩(?)", "开启多线程压缩可以提高出包速度,但会降低压缩率。如若不使用wasm代码分包请勿用多线程出包上线");
|
||||
}
|
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EditorGUILayout.EndVertical();
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||||
}
|
||||
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||||
if (WXConvertCore.IsInstantGameAutoStreaming())
|
||||
{
|
||||
foldInstantGame = EditorGUILayout.Foldout(foldInstantGame, "Instant Game - AutoStreaming");
|
||||
if (foldInstantGame)
|
||||
{
|
||||
var automaticfillinstantgame = miniGameProperty.FindPropertyRelative("m_AutomaticFillInstantGame");
|
||||
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
|
||||
GUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
formCheckbox("m_AutomaticFillInstantGame", "自动填写AutoStreaming", "仅在开启AutoStreaming生效");
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||||
GUILayout.EndHorizontal();
|
||||
formInput("bundlePathIdentifier", "Bundle Path Identifier");
|
||||
formInput("dataFileSubPrefix", "Data File Sub Prefix");
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||||
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
formCheckbox("autoUploadFirstBundle", "构建后自动上传首包(?)", "仅在开启AutoStreaming生效", true);
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||||
EditorGUI.EndDisabledGroup();
|
||||
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||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
GUILayout.Label(new GUIContent("清理AS配置(?)", "如需关闭AutoStreaming选用默认发布方案则需要清理AS配置项目。"), GUILayout.Width(140));
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||||
EditorGUI.BeginDisabledGroup(WXConvertCore.IsInstantGameAutoStreaming());
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||||
if (GUILayout.Button(new GUIContent("恢复"), GUILayout.Width(60)))
|
||||
{
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||||
var ProjectConf = miniGameProperty.FindPropertyRelative("ProjectConf");
|
||||
string identifier = ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue;
|
||||
string[] identifiers = identifier.Split(";");
|
||||
string idStr = "";
|
||||
foreach (string id in identifiers)
|
||||
{
|
||||
if (id != "AS" && id != "CUS/CustomAB")
|
||||
{
|
||||
idStr += id + ";";
|
||||
}
|
||||
}
|
||||
ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue = idStr.Trim(';');
|
||||
|
||||
if (ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue == "CUS")
|
||||
{
|
||||
ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue = "";
|
||||
}
|
||||
loadData(serializedObject, miniGameProperty);
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
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||||
GUILayout.EndHorizontal();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty);
|
||||
if (GUILayout.Button(new GUIContent("了解Instant Game AutoStreaming", ""), linkStyle))
|
||||
{
|
||||
Application.OpenURL("https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/blob/main/Design/InstantGameGuide.md");
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
foldFontOptions = EditorGUILayout.Foldout(foldFontOptions, "字体配置");
|
||||
if (foldFontOptions)
|
||||
{
|
||||
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
|
||||
formCheckbox("CJK_Unified_Ideographs", "基本汉字(?)", "Unicode [0x4e00, 0x9fff]");
|
||||
formCheckbox("C0_Controls_and_Basic_Latin", "基本拉丁语(英文大小写、数字、英文标点)(?)", "Unicode [0x0, 0x7f]");
|
||||
formCheckbox("CJK_Symbols_and_Punctuation", "中文标点符号(?)", "Unicode [0x3000, 0x303f]");
|
||||
formCheckbox("General_Punctuation", "通用标点符号(?)", "Unicode [0x2000, 0x206f]");
|
||||
formCheckbox("Enclosed_CJK_Letters_and_Months", "CJK字母及月份(?)", "Unicode [0x3200, 0x32ff]");
|
||||
formCheckbox("Vertical_Forms", "中文竖排标点(?)", "Unicode [0xfe10, 0xfe1f]");
|
||||
formCheckbox("CJK_Compatibility_Forms", "CJK兼容符号(?)", "Unicode [0xfe30, 0xfe4f]");
|
||||
formCheckbox("Miscellaneous_Symbols", "杂项符号(?)", "Unicode [0x2600, 0x26ff]");
|
||||
formCheckbox("CJK_Compatibility", "CJK特殊符号(?)", "Unicode [0x3300, 0x33ff]");
|
||||
formCheckbox("Halfwidth_and_Fullwidth_Forms", "全角ASCII、全角中英文标点、半宽片假名、半宽平假名、半宽韩文字母(?)", "Unicode [0xff00, 0xffef]");
|
||||
formCheckbox("Dingbats", "装饰符号(?)", "Unicode [0x2700, 0x27bf]");
|
||||
formCheckbox("Letterlike_Symbols", "字母式符号(?)", "Unicode [0x2100, 0x214f]");
|
||||
formCheckbox("Enclosed_Alphanumerics", "带圈或括号的字母数字(?)", "Unicode [0x2460, 0x24ff]");
|
||||
formCheckbox("Number_Forms", "数字形式(?)", "Unicode [0x2150, 0x218f]");
|
||||
formCheckbox("Currency_Symbols", "货币符号(?)", "Unicode [0x20a0, 0x20cf]");
|
||||
formCheckbox("Arrows", "箭头(?)", "Unicode [0x2190, 0x21ff]");
|
||||
formCheckbox("Geometric_Shapes", "几何图形(?)", "Unicode [0x25a0, 0x25ff]");
|
||||
formCheckbox("Mathematical_Operators", "数学运算符号(?)", "Unicode [0x2200, 0x22ff]");
|
||||
formInput("CustomUnicode", "自定义Unicode(?)", "将填入的所有字符强制加入字体预加载列表");
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
saveData(serializedObject, miniGameProperty);
|
||||
}
|
||||
|
||||
private void loadData(SerializedObject serializedObject, SerializedProperty miniGameProperty)
|
||||
{
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
var ProjectConf = miniGameProperty.FindPropertyRelative("ProjectConf");
|
||||
|
||||
// Instant Game
|
||||
if (WXConvertCore.IsInstantGameAutoStreaming())
|
||||
{
|
||||
var automaticfillinstantgame = miniGameProperty.FindPropertyRelative("m_AutomaticFillInstantGame");
|
||||
if (automaticfillinstantgame.boolValue)
|
||||
{
|
||||
ProjectConf.FindPropertyRelative("CDN").stringValue = WXConvertCore.GetInstantGameAutoStreamingCDN();
|
||||
if (!ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue.Contains("AS;"))
|
||||
{
|
||||
ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue += "AS;";
|
||||
}
|
||||
if (!ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue.Contains("CUS/CustomAB;"))
|
||||
{
|
||||
ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue += "CUS/CustomAB;";
|
||||
}
|
||||
ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue = "CUS";
|
||||
}
|
||||
}
|
||||
|
||||
setData("projectName", ProjectConf.FindPropertyRelative("projectName").stringValue);
|
||||
setData("appid", ProjectConf.FindPropertyRelative("Appid").stringValue);
|
||||
setData("cdn", ProjectConf.FindPropertyRelative("CDN").stringValue);
|
||||
setData("assetLoadType", ProjectConf.FindPropertyRelative("assetLoadType").intValue);
|
||||
setData("compressDataPackage", ProjectConf.FindPropertyRelative("compressDataPackage").boolValue);
|
||||
setData("videoUrl", ProjectConf.FindPropertyRelative("VideoUrl").stringValue);
|
||||
setData("orientation", (int)ProjectConf.FindPropertyRelative("Orientation").enumValueIndex);
|
||||
//setData("dst", ProjectConf.FindPropertyRelative("relativeDST").stringValue);
|
||||
setData("bundleHashLength", ProjectConf.FindPropertyRelative("bundleHashLength").intValue.ToString());
|
||||
setData("bundlePathIdentifier", ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue);
|
||||
setData("bundleExcludeExtensions", ProjectConf.FindPropertyRelative("bundleExcludeExtensions").stringValue);
|
||||
setData("preloadFiles", ProjectConf.FindPropertyRelative("preloadFiles").stringValue);
|
||||
|
||||
var CompileOptions = miniGameProperty.FindPropertyRelative("CompileOptions");
|
||||
// setData("developBuild", CompileOptions.FindPropertyRelative("DevelopBuild").boolValue);
|
||||
setData("autoProfile", CompileOptions.FindPropertyRelative("AutoProfile").boolValue);
|
||||
setData("scriptOnly", CompileOptions.FindPropertyRelative("ScriptOnly").boolValue);
|
||||
setData("il2CppOptimizeSize", CompileOptions.FindPropertyRelative("Il2CppOptimizeSize").boolValue);
|
||||
setData("profilingFuncs", CompileOptions.FindPropertyRelative("profilingFuncs").boolValue);
|
||||
setData("profilingMemory", CompileOptions.FindPropertyRelative("ProfilingMemory").boolValue);
|
||||
setData("deleteStreamingAssets", CompileOptions.FindPropertyRelative("DeleteStreamingAssets").boolValue);
|
||||
setData("cleanBuild", CompileOptions.FindPropertyRelative("CleanBuild").boolValue);
|
||||
setData("customNodePath", CompileOptions.FindPropertyRelative("CustomNodePath").stringValue);
|
||||
setData("webgl2", CompileOptions.FindPropertyRelative("Webgl2").boolValue);
|
||||
setData("iOSPerformancePlus", CompileOptions.FindPropertyRelative("enableIOSPerformancePlus").boolValue);
|
||||
setData("iOSMetal", CompileOptions.FindPropertyRelative("enableiOSMetal").boolValue);
|
||||
setData("EmscriptenGLX", CompileOptions.FindPropertyRelative("enableEmscriptenGLX").boolValue);
|
||||
setData("fbslim", CompileOptions.FindPropertyRelative("fbslim").boolValue);
|
||||
|
||||
var SDKOptions = miniGameProperty.FindPropertyRelative("SDKOptions");
|
||||
setData("useFriendRelation", SDKOptions.FindPropertyRelative("UseFriendRelation").boolValue);
|
||||
setData("useMiniGameChat", SDKOptions.FindPropertyRelative("UseMiniGameChat").boolValue);
|
||||
setData("preloadWXFont", SDKOptions.FindPropertyRelative("PreloadWXFont").boolValue);
|
||||
setData("disableMultiTouch", SDKOptions.FindPropertyRelative("disableMultiTouch").boolValue);
|
||||
setData("bgImageSrc", ProjectConf.FindPropertyRelative("bgImageSrc").stringValue);
|
||||
tex = AssetDatabase.LoadAssetAtPath<Texture>(ProjectConf.FindPropertyRelative("bgImageSrc").stringValue);
|
||||
setData("memorySize", ProjectConf.FindPropertyRelative("MemorySize").intValue.ToString());
|
||||
setData("hideAfterCallMain", ProjectConf.FindPropertyRelative("HideAfterCallMain").boolValue);
|
||||
|
||||
setData("dataFileSubPrefix", ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue);
|
||||
setData("maxStorage", ProjectConf.FindPropertyRelative("maxStorage").intValue.ToString());
|
||||
setData("defaultReleaseSize", ProjectConf.FindPropertyRelative("defaultReleaseSize").intValue.ToString());
|
||||
setData("texturesHashLength", ProjectConf.FindPropertyRelative("texturesHashLength").intValue.ToString());
|
||||
setData("texturesPath", ProjectConf.FindPropertyRelative("texturesPath").stringValue);
|
||||
setData("needCacheTextures", ProjectConf.FindPropertyRelative("needCacheTextures").boolValue);
|
||||
setData("loadingBarWidth", ProjectConf.FindPropertyRelative("loadingBarWidth").intValue.ToString());
|
||||
setData("needCheckUpdate", ProjectConf.FindPropertyRelative("needCheckUpdate").boolValue);
|
||||
setData("disableHighPerformanceFallback", ProjectConf.FindPropertyRelative("disableHighPerformanceFallback").boolValue);
|
||||
setData("autoAdaptScreen", CompileOptions.FindPropertyRelative("autoAdaptScreen").boolValue);
|
||||
setData("showMonitorSuggestModal", CompileOptions.FindPropertyRelative("showMonitorSuggestModal").boolValue);
|
||||
setData("enableProfileStats", CompileOptions.FindPropertyRelative("enableProfileStats").boolValue);
|
||||
setData("enableRenderAnalysis", CompileOptions.FindPropertyRelative("enableRenderAnalysis").boolValue);
|
||||
setData("brotliMT", CompileOptions.FindPropertyRelative("brotliMT").boolValue);
|
||||
setData("autoUploadFirstBundle", true);
|
||||
setData("m_AutomaticFillInstantGame", miniGameProperty.FindPropertyRelative("m_AutomaticFillInstantGame").boolValue);
|
||||
|
||||
// font options
|
||||
var FontOptions = miniGameProperty.FindPropertyRelative("FontOptions");
|
||||
setData("CJK_Unified_Ideographs", FontOptions.FindPropertyRelative("CJK_Unified_Ideographs").boolValue);
|
||||
setData("C0_Controls_and_Basic_Latin", FontOptions.FindPropertyRelative("C0_Controls_and_Basic_Latin").boolValue);
|
||||
setData("CJK_Symbols_and_Punctuation", FontOptions.FindPropertyRelative("CJK_Symbols_and_Punctuation").boolValue);
|
||||
setData("General_Punctuation", FontOptions.FindPropertyRelative("General_Punctuation").boolValue);
|
||||
setData("Enclosed_CJK_Letters_and_Months", FontOptions.FindPropertyRelative("Enclosed_CJK_Letters_and_Months").boolValue);
|
||||
setData("Vertical_Forms", FontOptions.FindPropertyRelative("Vertical_Forms").boolValue);
|
||||
setData("CJK_Compatibility_Forms", FontOptions.FindPropertyRelative("CJK_Compatibility_Forms").boolValue);
|
||||
setData("Miscellaneous_Symbols", FontOptions.FindPropertyRelative("Miscellaneous_Symbols").boolValue);
|
||||
setData("CJK_Compatibility", FontOptions.FindPropertyRelative("CJK_Compatibility").boolValue);
|
||||
setData("Halfwidth_and_Fullwidth_Forms", FontOptions.FindPropertyRelative("Halfwidth_and_Fullwidth_Forms").boolValue);
|
||||
setData("Dingbats", FontOptions.FindPropertyRelative("Dingbats").boolValue);
|
||||
setData("Letterlike_Symbols", FontOptions.FindPropertyRelative("Letterlike_Symbols").boolValue);
|
||||
setData("Enclosed_Alphanumerics", FontOptions.FindPropertyRelative("Enclosed_Alphanumerics").boolValue);
|
||||
setData("Number_Forms", FontOptions.FindPropertyRelative("Number_Forms").boolValue);
|
||||
setData("Currency_Symbols", FontOptions.FindPropertyRelative("Currency_Symbols").boolValue);
|
||||
setData("Arrows", FontOptions.FindPropertyRelative("Arrows").boolValue);
|
||||
setData("Geometric_Shapes", FontOptions.FindPropertyRelative("Geometric_Shapes").boolValue);
|
||||
setData("Mathematical_Operators", FontOptions.FindPropertyRelative("Mathematical_Operators").boolValue);
|
||||
setData("CustomUnicode", FontOptions.FindPropertyRelative("CustomUnicode").stringValue);
|
||||
}
|
||||
|
||||
private void saveData(SerializedObject serializedObject, SerializedProperty miniGameProperty)
|
||||
{
|
||||
serializedObject.UpdateIfRequiredOrScript();
|
||||
|
||||
var ProjectConf = miniGameProperty.FindPropertyRelative("ProjectConf");
|
||||
ProjectConf.FindPropertyRelative("projectName").stringValue = getDataInput("projectName");
|
||||
ProjectConf.FindPropertyRelative("Appid").stringValue = getDataInput("appid");
|
||||
ProjectConf.FindPropertyRelative("CDN").stringValue = getDataInput("cdn");
|
||||
ProjectConf.FindPropertyRelative("assetLoadType").intValue = getDataPop("assetLoadType");
|
||||
ProjectConf.FindPropertyRelative("compressDataPackage").boolValue = getDataCheckbox("compressDataPackage");
|
||||
ProjectConf.FindPropertyRelative("VideoUrl").stringValue = getDataInput("videoUrl");
|
||||
ProjectConf.FindPropertyRelative("Orientation").enumValueIndex = getDataPop("orientation");
|
||||
ProjectConf.FindPropertyRelative("relativeDST").stringValue = serializedObject.FindProperty("m_BuildPath").stringValue;
|
||||
ProjectConf.FindPropertyRelative("DST").stringValue = GetAbsolutePath(config.ProjectConf.relativeDST);
|
||||
|
||||
ProjectConf.FindPropertyRelative("bundleHashLength").intValue = int.Parse(getDataInput("bundleHashLength"));
|
||||
ProjectConf.FindPropertyRelative("bundlePathIdentifier").stringValue = getDataInput("bundlePathIdentifier");
|
||||
ProjectConf.FindPropertyRelative("bundleExcludeExtensions").stringValue = getDataInput("bundleExcludeExtensions");
|
||||
ProjectConf.FindPropertyRelative("preloadFiles").stringValue = getDataInput("preloadFiles");
|
||||
|
||||
var CompileOptions = miniGameProperty.FindPropertyRelative("CompileOptions");
|
||||
|
||||
CompileOptions.FindPropertyRelative("DevelopBuild").boolValue = serializedObject.FindProperty("m_PlatformSettings").FindPropertyRelative("m_Development").boolValue;
|
||||
CompileOptions.FindPropertyRelative("AutoProfile").boolValue = getDataCheckbox("autoProfile");
|
||||
CompileOptions.FindPropertyRelative("ScriptOnly").boolValue = getDataCheckbox("scriptOnly");
|
||||
CompileOptions.FindPropertyRelative("Il2CppOptimizeSize").boolValue = getDataCheckbox("il2CppOptimizeSize");
|
||||
CompileOptions.FindPropertyRelative("profilingFuncs").boolValue = getDataCheckbox("profilingFuncs");
|
||||
CompileOptions.FindPropertyRelative("ProfilingMemory").boolValue = getDataCheckbox("profilingMemory");
|
||||
CompileOptions.FindPropertyRelative("DeleteStreamingAssets").boolValue = getDataCheckbox("deleteStreamingAssets");
|
||||
CompileOptions.FindPropertyRelative("CleanBuild").boolValue = getDataCheckbox("cleanBuild");
|
||||
CompileOptions.FindPropertyRelative("CustomNodePath").stringValue = getDataInput("customNodePath");
|
||||
CompileOptions.FindPropertyRelative("Webgl2").boolValue = getDataCheckbox("webgl2");
|
||||
CompileOptions.FindPropertyRelative("enableIOSPerformancePlus").boolValue = getDataCheckbox("iOSPerformancePlus");
|
||||
CompileOptions.FindPropertyRelative("enableiOSMetal").boolValue = getDataCheckbox("iOSMetal");
|
||||
CompileOptions.FindPropertyRelative("enableEmscriptenGLX").boolValue = getDataCheckbox("EmscriptenGLX");
|
||||
CompileOptions.FindPropertyRelative("fbslim").boolValue = getDataCheckbox("fbslim");
|
||||
|
||||
var SDKOptions = miniGameProperty.FindPropertyRelative("SDKOptions");
|
||||
SDKOptions.FindPropertyRelative("UseFriendRelation").boolValue = getDataCheckbox("useFriendRelation");
|
||||
SDKOptions.FindPropertyRelative("UseMiniGameChat").boolValue = getDataCheckbox("useMiniGameChat");
|
||||
SDKOptions.FindPropertyRelative("PreloadWXFont").boolValue = getDataCheckbox("preloadWXFont");
|
||||
SDKOptions.FindPropertyRelative("disableMultiTouch").boolValue = getDataCheckbox("disableMultiTouch");
|
||||
ProjectConf.FindPropertyRelative("bgImageSrc").stringValue = getDataInput("bgImageSrc");
|
||||
ProjectConf.FindPropertyRelative("MemorySize").intValue = int.Parse(getDataInput("memorySize"));
|
||||
ProjectConf.FindPropertyRelative("HideAfterCallMain").boolValue = getDataCheckbox("hideAfterCallMain");
|
||||
ProjectConf.FindPropertyRelative("dataFileSubPrefix").stringValue = getDataInput("dataFileSubPrefix");
|
||||
ProjectConf.FindPropertyRelative("maxStorage").intValue = int.Parse(getDataInput("maxStorage"));
|
||||
ProjectConf.FindPropertyRelative("defaultReleaseSize").intValue = int.Parse(getDataInput("defaultReleaseSize"));
|
||||
ProjectConf.FindPropertyRelative("texturesHashLength").intValue = int.Parse(getDataInput("texturesHashLength"));
|
||||
ProjectConf.FindPropertyRelative("texturesPath").stringValue = getDataInput("texturesPath");
|
||||
ProjectConf.FindPropertyRelative("needCacheTextures").boolValue = getDataCheckbox("needCacheTextures");
|
||||
ProjectConf.FindPropertyRelative("loadingBarWidth").intValue = int.Parse(getDataInput("loadingBarWidth"));
|
||||
ProjectConf.FindPropertyRelative("needCheckUpdate").boolValue = getDataCheckbox("needCheckUpdate");
|
||||
ProjectConf.FindPropertyRelative("disableHighPerformanceFallback").boolValue = getDataCheckbox("disableHighPerformanceFallback");
|
||||
CompileOptions.FindPropertyRelative("autoAdaptScreen").boolValue = getDataCheckbox("autoAdaptScreen");
|
||||
CompileOptions.FindPropertyRelative("showMonitorSuggestModal").boolValue = getDataCheckbox("showMonitorSuggestModal");
|
||||
CompileOptions.FindPropertyRelative("enableProfileStats").boolValue = getDataCheckbox("enableProfileStats");
|
||||
CompileOptions.FindPropertyRelative("enableRenderAnalysis").boolValue = getDataCheckbox("enableRenderAnalysis");
|
||||
CompileOptions.FindPropertyRelative("brotliMT").boolValue = getDataCheckbox("brotliMT");
|
||||
|
||||
// font options
|
||||
var FontOptions = miniGameProperty.FindPropertyRelative("FontOptions");
|
||||
FontOptions.FindPropertyRelative("CJK_Unified_Ideographs").boolValue = getDataCheckbox("CJK_Unified_Ideographs");
|
||||
FontOptions.FindPropertyRelative("C0_Controls_and_Basic_Latin").boolValue = getDataCheckbox("C0_Controls_and_Basic_Latin");
|
||||
FontOptions.FindPropertyRelative("CJK_Symbols_and_Punctuation").boolValue = getDataCheckbox("CJK_Symbols_and_Punctuation");
|
||||
FontOptions.FindPropertyRelative("General_Punctuation").boolValue = getDataCheckbox("General_Punctuation");
|
||||
FontOptions.FindPropertyRelative("Enclosed_CJK_Letters_and_Months").boolValue = getDataCheckbox("Enclosed_CJK_Letters_and_Months");
|
||||
FontOptions.FindPropertyRelative("Vertical_Forms").boolValue = getDataCheckbox("Vertical_Forms");
|
||||
FontOptions.FindPropertyRelative("CJK_Compatibility_Forms").boolValue = getDataCheckbox("CJK_Compatibility_Forms");
|
||||
FontOptions.FindPropertyRelative("Miscellaneous_Symbols").boolValue = getDataCheckbox("Miscellaneous_Symbols");
|
||||
FontOptions.FindPropertyRelative("CJK_Compatibility").boolValue = getDataCheckbox("CJK_Compatibility");
|
||||
FontOptions.FindPropertyRelative("Halfwidth_and_Fullwidth_Forms").boolValue = getDataCheckbox("Halfwidth_and_Fullwidth_Forms");
|
||||
FontOptions.FindPropertyRelative("Dingbats").boolValue = getDataCheckbox("Dingbats");
|
||||
FontOptions.FindPropertyRelative("Letterlike_Symbols").boolValue = getDataCheckbox("Letterlike_Symbols");
|
||||
FontOptions.FindPropertyRelative("Enclosed_Alphanumerics").boolValue = getDataCheckbox("Enclosed_Alphanumerics");
|
||||
FontOptions.FindPropertyRelative("Number_Forms").boolValue = getDataCheckbox("Number_Forms");
|
||||
FontOptions.FindPropertyRelative("Currency_Symbols").boolValue = getDataCheckbox("Currency_Symbols");
|
||||
FontOptions.FindPropertyRelative("Arrows").boolValue = getDataCheckbox("Arrows");
|
||||
FontOptions.FindPropertyRelative("Geometric_Shapes").boolValue = getDataCheckbox("Geometric_Shapes");
|
||||
FontOptions.FindPropertyRelative("Mathematical_Operators").boolValue = getDataCheckbox("Mathematical_Operators");
|
||||
FontOptions.FindPropertyRelative("CustomUnicode").stringValue = getDataInput("CustomUnicode");
|
||||
FontOptions.FindPropertyRelative("Arrows").boolValue = getDataCheckbox("Arrows");
|
||||
FontOptions.FindPropertyRelative("Geometric_Shapes").boolValue = getDataCheckbox("Geometric_Shapes");
|
||||
FontOptions.FindPropertyRelative("Mathematical_Operators").boolValue = getDataCheckbox("Mathematical_Operators");
|
||||
FontOptions.FindPropertyRelative("CustomUnicode").stringValue = getDataInput("CustomUnicode");
|
||||
|
||||
miniGameProperty.FindPropertyRelative("m_AutomaticFillInstantGame").boolValue = getDataCheckbox("m_AutomaticFillInstantGame");
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
private bool getDataCheckbox(string target)
|
||||
{
|
||||
if (formCheckboxData.ContainsKey(target))
|
||||
return formCheckboxData[target];
|
||||
return false;
|
||||
}
|
||||
|
||||
private string getDataInput(string target)
|
||||
{
|
||||
if (formInputData.ContainsKey(target))
|
||||
return formInputData[target];
|
||||
return "";
|
||||
}
|
||||
|
||||
private int getDataPop(string target)
|
||||
{
|
||||
if (formIntPopupData.ContainsKey(target))
|
||||
return formIntPopupData[target];
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void setData(string target, string value)
|
||||
{
|
||||
if (formInputData.ContainsKey(target))
|
||||
{
|
||||
formInputData[target] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
formInputData.Add(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void setData(string target, bool value)
|
||||
{
|
||||
if (formCheckboxData.ContainsKey(target))
|
||||
{
|
||||
formCheckboxData[target] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
formCheckboxData.Add(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void setData(string target, int value)
|
||||
{
|
||||
if (formIntPopupData.ContainsKey(target))
|
||||
{
|
||||
formIntPopupData[target] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
formIntPopupData.Add(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void formInput(string target, string label, string help = null)
|
||||
{
|
||||
if (!formInputData.ContainsKey(target))
|
||||
{
|
||||
formInputData[target] = "";
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
if (help == null)
|
||||
{
|
||||
GUILayout.Label(label, GUILayout.Width(140));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
|
||||
}
|
||||
formInputData[target] = GUILayout.TextField(formInputData[target], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void formCheckbox(string target, string label, string help = null, bool disable = false, Action<bool> setting = null)
|
||||
{
|
||||
if (!formCheckboxData.ContainsKey(target))
|
||||
{
|
||||
formCheckboxData[target] = false;
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
if (help == null)
|
||||
{
|
||||
GUILayout.Label(label, GUILayout.Width(140));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
|
||||
}
|
||||
EditorGUI.BeginDisabledGroup(disable);
|
||||
formCheckboxData[target] = EditorGUILayout.Toggle(disable ? false : formCheckboxData[target]);
|
||||
|
||||
if (setting != null)
|
||||
{
|
||||
EditorGUILayout.LabelField("", GUILayout.Width(10));
|
||||
// <20><><EFBFBD>ð<EFBFBD>ť
|
||||
if (GUILayout.Button(new GUIContent("<22><><EFBFBD><EFBFBD>"), GUILayout.Width(40), GUILayout.Height(18)))
|
||||
{
|
||||
setting?.Invoke(true);
|
||||
}
|
||||
EditorGUILayout.LabelField("", GUILayout.MinWidth(10));
|
||||
}
|
||||
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
if (setting == null)
|
||||
EditorGUILayout.LabelField(string.Empty);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void formIntPopup(string target, string label, string[] options, int[] values)
|
||||
{
|
||||
if (!formIntPopupData.ContainsKey(target))
|
||||
{
|
||||
formIntPopupData[target] = 0;
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
GUILayout.Label(label, GUILayout.Width(140));
|
||||
formIntPopupData[target] = EditorGUILayout.IntPopup(formIntPopupData[target], options, values, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public static bool IsAbsolutePath(string path)
|
||||
{
|
||||
// 检查是否为空或空白
|
||||
if (string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// 在 Windows 上,检查驱动器字母或网络路径
|
||||
if (Application.platform == RuntimePlatform.WindowsEditor && Path.IsPathRooted(path))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// 在 Unix/Linux 和 macOS 上,检查是否以 '/' 开头
|
||||
if (Application.platform == RuntimePlatform.OSXEditor && path.StartsWith("/"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false; // 否则为相对路径
|
||||
}
|
||||
|
||||
public static string GetAbsolutePath(string path)
|
||||
{
|
||||
if (IsAbsolutePath(path))
|
||||
{
|
||||
return path;
|
||||
}
|
||||
string projectRootPath = System.IO.Path.GetFullPath(Application.dataPath + "/../");
|
||||
return Path.Combine(projectRootPath, path);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
7
Editor/BuildProfile/WeixinMiniGameSettingsEditor.cs.meta
Normal file
7
Editor/BuildProfile/WeixinMiniGameSettingsEditor.cs.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df4d545d2ba5ed176543212d06fd4afd
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
183
Editor/BuildProfile/WeixinSubplatformInterface.cs
Normal file
183
Editor/BuildProfile/WeixinSubplatformInterface.cs
Normal file
@ -0,0 +1,183 @@
|
||||
#if TUANJIE_1_4_OR_NEWER
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build.Profile;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
||||
|
||||
namespace WeChatWASM
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class WeixinSubTargetManager
|
||||
{
|
||||
static WeixinSubTargetManager()
|
||||
{
|
||||
MiniGameSubplatformManager.RegisterSubplatform(new WeixinSubplatformInterface());
|
||||
}
|
||||
}
|
||||
|
||||
public class WeixinSubplatformInterface : MiniGameSubplatformInterface
|
||||
{
|
||||
class CacheConfig
|
||||
{
|
||||
public WXProjectConf ProjectConf;
|
||||
public SDKOptions SDKOptions;
|
||||
public CompileOptions CompileOptions;
|
||||
public CompressTexture CompressTexture;
|
||||
public List<string> PlayerPrefsKeys = new List<string>();
|
||||
public FontOptions FontOptions;
|
||||
}
|
||||
|
||||
private CacheConfig cacheConfig = new CacheConfig();
|
||||
|
||||
public override string GetSubplatformName()
|
||||
{
|
||||
return "WeChat:微信小游戏";
|
||||
}
|
||||
|
||||
public override MiniGameSettings GetSubplatformSettings()
|
||||
{
|
||||
return new WeixinMiniGameSettings(new WeixinMiniGameSettingsEditor());
|
||||
}
|
||||
|
||||
public override BuildMiniGameError Build(BuildProfile buildProfile)
|
||||
{
|
||||
// Useless
|
||||
return BuildMiniGameError.InvalidInput;
|
||||
}
|
||||
|
||||
public override BuildMiniGameError Build(BuildProfile buildProfile, BuildOptions options)
|
||||
{
|
||||
|
||||
var bcLibPath = Path.GetFullPath(Path.Combine("Packages", "com.qq.weixin.minigame", "Editor", "BuildProfile", "lib", "libwx-metal-cpp.bc"));
|
||||
var jsLibPath = Path.GetFullPath(Path.Combine("Packages", "com.qq.weixin.minigame", "Editor", "BuildProfile", "lib", "mtl_library.jslib"));
|
||||
string libPath = bcLibPath + ';' + jsLibPath;
|
||||
EditorUtility.SetMiniGameGfxLibraryPath(libPath);
|
||||
|
||||
WeixinMiniGameSettings settings = buildProfile.miniGameSettings as WeixinMiniGameSettings;
|
||||
|
||||
BuildMiniGameError buildMiniGameError = BuildMiniGameError.Unknown;
|
||||
bool preprocessSuccess = WechatBuildPreprocess(buildProfile);
|
||||
if (!preprocessSuccess)
|
||||
{
|
||||
return BuildMiniGameError.InvalidInput;
|
||||
}
|
||||
|
||||
if (settings is not null)
|
||||
{
|
||||
settings.FillAutoStreamingAutomatically();
|
||||
if (settings.PreprocessBuild(buildProfile, options))
|
||||
{
|
||||
|
||||
var error = CallDoExport(buildProfile);
|
||||
int enumIntValue = Convert.ToInt32(error);
|
||||
switch (enumIntValue)
|
||||
{
|
||||
case 0: // SUCCEED
|
||||
{
|
||||
WeixinMiniGameSettings.AutoStreamingLoad();
|
||||
buildMiniGameError = BuildMiniGameError.Succeeded;
|
||||
break;
|
||||
}
|
||||
case 2: // BUILD_WEBGL_FAILED
|
||||
{
|
||||
buildMiniGameError = BuildMiniGameError.PlayerBuildFailed;
|
||||
break;
|
||||
}
|
||||
case 1: // NODE_NOT_FOUND
|
||||
default:
|
||||
{
|
||||
buildMiniGameError = BuildMiniGameError.Unknown;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BuildPostProcess(buildProfile);
|
||||
return buildMiniGameError;
|
||||
}
|
||||
|
||||
private bool WechatBuildPreprocess(BuildProfile buildProfile)
|
||||
{
|
||||
// Check GFX API and Color Space
|
||||
if (buildProfile != null)
|
||||
{
|
||||
PlayerSettings playerSettings = buildProfile.playerSettings;
|
||||
// Global PlayerSettings
|
||||
ColorSpace colorSpace = PlayerSettings.colorSpace;
|
||||
GraphicsDeviceType[] apis = PlayerSettings.GetGraphicsAPIs(buildProfile.buildTarget);
|
||||
bool isAutomatic = PlayerSettings.GetUseDefaultGraphicsAPIs(buildProfile.buildTarget);
|
||||
|
||||
if (playerSettings != null)
|
||||
{
|
||||
// BuildProfile PlayerSettings Override
|
||||
colorSpace = PlayerSettings.GetColorSpace_Internal(playerSettings);
|
||||
apis = PlayerSettings.GetGraphicsAPIs_Internal(playerSettings, buildProfile.buildTarget);
|
||||
isAutomatic = PlayerSettings.GetUseDefaultGraphicsAPIs_Internal(playerSettings, buildProfile.buildTarget);
|
||||
|
||||
// set override templatePath
|
||||
var absolutePath = Path.GetFullPath(Path.Combine("Packages", "com.qq.weixin.minigame", "WebGLTemplates/WXTemplate2022TJ"));
|
||||
if (!Directory.Exists(absolutePath))
|
||||
absolutePath = Path.GetFullPath(Path.Combine(Application.dataPath, "WebGLTemplates/WXTemplate2022TJ"));
|
||||
|
||||
if (Directory.Exists(absolutePath))
|
||||
PlayerSettings.MiniGame.SetTemplatePath_Internal(playerSettings, $"PATH:{absolutePath}");
|
||||
|
||||
PlayerSettings.MiniGame.SetThreadsSupport_Internal(playerSettings, false);
|
||||
PlayerSettings.MiniGame.SetCompressionFormat_Internal(playerSettings, MiniGameCompressionFormat.Disabled);
|
||||
PlayerSettings.MiniGame.SetLinkerTarget_Internal(playerSettings, MiniGameLinkerTarget.Wasm);
|
||||
PlayerSettings.MiniGame.SetDataCaching_Internal(playerSettings, false);
|
||||
PlayerSettings.MiniGame.SetDebugSymbolMode_Internal(playerSettings, MiniGameDebugSymbolMode.External);
|
||||
PlayerSettings.SetRunInBackground_Internal(playerSettings, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Build profile has not been initialized.");
|
||||
}
|
||||
}
|
||||
|
||||
private WXConvertCore.WXExportError CallDoExport(BuildProfile buildProfile)
|
||||
{
|
||||
WXEditorScriptObject config = UnityUtil.GetEditorConf();
|
||||
cacheConfig.ProjectConf = config.ProjectConf;
|
||||
cacheConfig.SDKOptions = config.SDKOptions;
|
||||
cacheConfig.CompileOptions = config.CompileOptions;
|
||||
cacheConfig.CompressTexture = config.CompressTexture;
|
||||
cacheConfig.PlayerPrefsKeys = config.PlayerPrefsKeys;
|
||||
cacheConfig.FontOptions = config.FontOptions;
|
||||
|
||||
WeixinMiniGameSettings weixinSettings = buildProfile.miniGameSettings as WeixinMiniGameSettings;
|
||||
config.ProjectConf = weixinSettings.ProjectConf;
|
||||
config.SDKOptions = weixinSettings.SDKOptions;
|
||||
config.CompileOptions = weixinSettings.CompileOptions;
|
||||
config.CompressTexture = weixinSettings.CompressTexture;
|
||||
config.PlayerPrefsKeys = weixinSettings.PlayerPrefsKeys;
|
||||
config.FontOptions = weixinSettings.FontOptions;
|
||||
EditorUtility.SetDirty(config);
|
||||
AssetDatabase.SaveAssets();
|
||||
return WXConvertCore.DoExport();
|
||||
}
|
||||
|
||||
private void BuildPostProcess(BuildProfile buildProfile)
|
||||
{
|
||||
// Restore the original settings
|
||||
WXEditorScriptObject config = UnityUtil.GetEditorConf();
|
||||
config.ProjectConf = cacheConfig.ProjectConf;
|
||||
config.SDKOptions = cacheConfig.SDKOptions;
|
||||
config.CompileOptions = cacheConfig.CompileOptions;
|
||||
config.CompressTexture = cacheConfig.CompressTexture;
|
||||
config.PlayerPrefsKeys = cacheConfig.PlayerPrefsKeys;
|
||||
config.FontOptions = cacheConfig.FontOptions;
|
||||
EditorUtility.SetDirty(config);
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
7
Editor/BuildProfile/WeixinSubplatformInterface.cs.meta
Normal file
7
Editor/BuildProfile/WeixinSubplatformInterface.cs.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0b4df61ea34a9bc4c89a8e8b93455bd6
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@ -221,6 +221,9 @@ namespace WeChatWASM
|
||||
{
|
||||
var rootPath = Directory.GetParent(Application.dataPath).FullName;
|
||||
string webglDir = WXExtEnvDef.GETDEF("WEIXINMINIGAME") ? "WeixinMiniGame" : "WebGL";
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
webglDir = "PlayableAds";
|
||||
#endif
|
||||
symFile1 = Path.Combine(rootPath, "Library", "Bee", "artifacts", webglDir, "build", "debug_WebGL_wasm", "build.js.symbols");
|
||||
}
|
||||
WeChatWASM.UnityUtil.preprocessSymbols(symFile1, GetWebGLSymbolPath());
|
||||
@ -346,7 +349,9 @@ namespace WeChatWASM
|
||||
{
|
||||
// WxPerfJsBridge.jslib
|
||||
var wxPerfJSBridgeImporter = AssetImporter.GetAtPath(wxPerfPlugins[0]) as PluginImporter;
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.PlayableAds, config.CompileOptions.enablePerfAnalysis);
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, config.CompileOptions.enablePerfAnalysis);
|
||||
#else
|
||||
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, config.CompileOptions.enablePerfAnalysis);
|
||||
@ -359,7 +364,10 @@ namespace WeChatWASM
|
||||
bool bShouldEnablePerf2022Plugin = config.CompileOptions.enablePerfAnalysis && IsCompatibleWithUnity202203OrNewer();
|
||||
|
||||
var wxPerf2022Importer = AssetImporter.GetAtPath(wxPerfPlugins[1]) as PluginImporter;
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
wxPerf2022Importer.SetCompatibleWithPlatform(BuildTarget.PlayableAds, bShouldEnablePerf2022Plugin);
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
wxPerf2022Importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, bShouldEnablePerf2022Plugin);
|
||||
#else
|
||||
wxPerf2022Importer.SetCompatibleWithPlatform(BuildTarget.WebGL, bShouldEnablePerf2022Plugin);
|
||||
@ -372,7 +380,9 @@ namespace WeChatWASM
|
||||
bool bShouldEnablePerf2021Plugin = config.CompileOptions.enablePerfAnalysis && IsCompatibleWithUnity202102To202203();
|
||||
|
||||
var wxPerf2021Importer = AssetImporter.GetAtPath(wxPerfPlugins[2]) as PluginImporter;
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
wxPerf2021Importer.SetCompatibleWithPlatform(BuildTarget.PlayableAds, bShouldEnablePerf2021Plugin);
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
wxPerf2021Importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, bShouldEnablePerf2021Plugin);
|
||||
#else
|
||||
wxPerf2021Importer.SetCompatibleWithPlatform(BuildTarget.WebGL, bShouldEnablePerf2021Plugin);
|
||||
@ -572,7 +582,9 @@ namespace WeChatWASM
|
||||
Debug.LogError("Lua Adaptor Importer Not Found: " + maybeBuildFile);
|
||||
continue;
|
||||
}
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.PlayableAds, shouldBuild);
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, shouldBuild);
|
||||
#else
|
||||
wxPerfJSBridgeImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, shouldBuild);
|
||||
@ -622,7 +634,12 @@ namespace WeChatWASM
|
||||
else
|
||||
{
|
||||
#if TUANJIE_2022_3_OR_NEWER
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WeixinMiniGame, BuildTarget.WeixinMiniGame);
|
||||
if(EditorUserBuildSettings.activeBuildTarget != BuildTarget.WeixinMiniGame
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
&& EditorUserBuildSettings.activeBuildTarget != BuildTarget.PlayableAds
|
||||
#endif
|
||||
)
|
||||
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WeixinMiniGame, BuildTarget.WeixinMiniGame);
|
||||
#endif
|
||||
}
|
||||
Emit(LifeCycle.afterSwitchActiveBuildTarget);
|
||||
@ -1095,7 +1112,11 @@ namespace WeChatWASM
|
||||
}
|
||||
#endif
|
||||
#if TUANJIE_2022_3_OR_NEWER
|
||||
if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WeixinMiniGame)
|
||||
if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.WeixinMiniGame
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
&& EditorUserBuildSettings.activeBuildTarget != BuildTarget.PlayableAds
|
||||
#endif
|
||||
)
|
||||
{
|
||||
UnityEngine.Debug.LogFormat("[Builder] Current target is: {0}, switching to: {1}", EditorUserBuildSettings.activeBuildTarget, BuildTarget.WeixinMiniGame);
|
||||
if (!EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.WeixinMiniGame, BuildTarget.WeixinMiniGame))
|
||||
@ -1106,8 +1127,11 @@ namespace WeChatWASM
|
||||
}
|
||||
|
||||
var projDir = Path.Combine(config.ProjectConf.DST, webglDir);
|
||||
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
var result = BuildPipeline.BuildPlayer(GetScenePaths(), projDir, BuildTarget.PlayableAds, option);
|
||||
#else
|
||||
var result = BuildPipeline.BuildPlayer(GetScenePaths(), projDir, BuildTarget.WeixinMiniGame, option);
|
||||
#endif
|
||||
if (result.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
|
||||
{
|
||||
UnityEngine.Debug.LogFormat("[Builder] BuildPlayer failed. emscriptenArgs:{0}", PlayerSettings.WeixinMiniGame.emscriptenArgs);
|
||||
@ -2246,7 +2270,9 @@ namespace WeChatWASM
|
||||
{
|
||||
var importer = AssetImporter.GetAtPath(jsLibs[i]) as PluginImporter;
|
||||
bool value = i == index;
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
importer.SetCompatibleWithPlatform(BuildTarget.PlayableAds, value);
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, value);
|
||||
#else
|
||||
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, value);
|
||||
|
||||
@ -186,7 +186,7 @@ namespace WeChatWASM
|
||||
this.formCheckbox("webgl2", "WebGL2.0");
|
||||
this.formCheckbox("iOSPerformancePlus", "iOSPerformancePlus(?)", "是否使用iOS高性能+渲染方案,有助于提升渲染兼容性、降低WebContent进程内存");
|
||||
this.formCheckbox("EmscriptenGLX", "EmscriptenGLX(?)", "是否使用EmscriptenGLX渲染方案");
|
||||
// this.formCheckbox("iOSMetal", "iOSMetal(?)", "是否使用iOSMetal渲染方案,需要开启iOS高性能+模式,有助于提升运行性能,降低iOS功耗");
|
||||
this.formCheckbox("iOSMetal", "iOSMetal(?)", "是否使用iOSMetal渲染方案,需要开启iOS高性能+模式,有助于提升运行性能,降低iOS功耗");
|
||||
this.formCheckbox("deleteStreamingAssets", "Clear Streaming Assets");
|
||||
this.formCheckbox("cleanBuild", "Clean WebGL Build");
|
||||
// this.formCheckbox("cleanCloudDev", "Clean Cloud Dev");
|
||||
|
||||
@ -2,7 +2,7 @@ namespace WeChatWASM
|
||||
{
|
||||
public class WXPluginVersion
|
||||
{
|
||||
public static string pluginVersion = "202509160800"; // 这一行不要改他,导出的时候会自动替换
|
||||
public static string pluginVersion = "202511060320"; // 这一行不要改他,导出的时候会自动替换
|
||||
}
|
||||
|
||||
public class WXPluginConf
|
||||
|
||||
Binary file not shown.
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 785f17acd70f11683ea185abb2b70992
|
||||
guid: 5bba64a2af3ae03ed7d8fb9f9afb45bc
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -10,7 +10,9 @@ internal class DisableKeyboardInput : MonoBehaviour
|
||||
private static void OnGameLaunch()
|
||||
{
|
||||
#if !UNITY_EDITOR
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
PlayableAdsInput.mobileKeyboardSupport = false;
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
WeixinMiniGameInput.mobileKeyboardSupport = false;
|
||||
#elif PLATFORM_WEBGL
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
|
||||
@ -627,9 +627,6 @@ mergeInto(LibraryManager.library, {
|
||||
stringToUTF8(returnStr, buffer, bufferSize);
|
||||
return buffer;
|
||||
},
|
||||
WXSetSyncReadCacheEnabled: function(enabled) {
|
||||
window.WXWASMSDK.WXSetSyncReadCacheEnabled(enabled);
|
||||
},
|
||||
WXGetPluginCachePath: function() {
|
||||
var returnStr = window.WXWASMSDK.WXGetPluginCachePath();
|
||||
var bufferSize = lengthBytesUTF8(returnStr || '') + 1;
|
||||
|
||||
@ -51,6 +51,7 @@ var WXAssetBundleLibrary = {
|
||||
WXFS.msg = "";
|
||||
WXFS.fd2wxStream = new Map;
|
||||
WXFS.path2fd = new Map;
|
||||
WXFS.refRecord = new Map;
|
||||
WXFS.fs = wx.getFileSystemManager();
|
||||
WXFS.nowfd = FS.MAX_OPEN_FDS + 1;
|
||||
WXFS.isWXAssetBundle = function(url){
|
||||
@ -308,6 +309,9 @@ var WXAssetBundleLibrary = {
|
||||
}
|
||||
if(!WXFS.disk.has(path)){
|
||||
WXFS.disk.set(path, 0);
|
||||
WXFS.refRecord.set(path, 1);
|
||||
} else {
|
||||
WXFS.refRecord.set(path, WXFS.refRecord.get(path) + 1);
|
||||
}
|
||||
return true;
|
||||
},
|
||||
@ -315,11 +319,17 @@ var WXAssetBundleLibrary = {
|
||||
UnloadbyPath: function (ptr) {
|
||||
var path = WXFS.url2path(UTF8ToString(ptr));
|
||||
var fd = WXFS.path2fd.get(path);
|
||||
if(WXFS.cache.has(fd)){
|
||||
WXFS.cache.delete(fd);
|
||||
}
|
||||
if(WXFS.disk.has(path)){
|
||||
WXFS.disk.delete(path);
|
||||
var refCount = WXFS.refRecord.get(path);
|
||||
if(!refCount) return;
|
||||
refCount -= 1;
|
||||
WXFS.refRecord.set(path, refCount);
|
||||
if(!refCount){
|
||||
if(WXFS.cache.has(fd)){
|
||||
WXFS.cache.delete(fd);
|
||||
}
|
||||
if(WXFS.disk.has(path)){
|
||||
WXFS.disk.delete(path);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ffcf22f69c45d4919a04626e60e86c20
|
||||
guid: f0cbdcf50f6d52cea758f1ea825443c0
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@ -7,21 +7,68 @@ PluginImporter:
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isOverridable: 1
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
: Any
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
Exclude Editor: 0
|
||||
Exclude Linux64: 1
|
||||
Exclude OSXUniversal: 1
|
||||
Exclude WebGL: 0
|
||||
Exclude Win: 1
|
||||
Exclude Win64: 1
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 1
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
- first:
|
||||
Standalone: Linux64
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
CPU: None
|
||||
- first:
|
||||
Standalone: OSXUniversal
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
- first:
|
||||
Standalone: Win
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
- first:
|
||||
Standalone: Win64
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
- first:
|
||||
WebGL: WebGL
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
- first:
|
||||
WeixinMiniGame: WeixinMiniGame
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
- first:
|
||||
Windows Store Apps: WindowsStoreApps
|
||||
second:
|
||||
|
||||
Binary file not shown.
@ -3119,6 +3119,17 @@
|
||||
是否结束
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PageManagerCallbackResult.errCode">
|
||||
<summary>
|
||||
错误码,文档可见 https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/wx.createPageManager.html
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PageManagerCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.PageManagerEventResult.isRecommended" -->
|
||||
<member name="F:WeChatWASM.LoadOption.openlink">
|
||||
<summary>
|
||||
从不同渠道获得的OPENLINK字符串
|
||||
@ -3139,6 +3150,12 @@
|
||||
选填,部分活动、功能允许接收自定义query参数,请参阅渠道说明,默认可不填
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGameExptInfoSuccessCallbackResult.list">
|
||||
<summary>
|
||||
结果对象的json字符串,各项为实验的相关信息
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.RankManagerStartEventResult.scoreKey" -->
|
||||
<member name="F:WeChatWASM.VirtualPaymentError.errMsg">
|
||||
错误信息
|
||||
|
||||
@ -3589,6 +3606,26 @@
|
||||
宽度,单位:px
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentsInfo.notificationComponentInfo">
|
||||
<summary>
|
||||
通知组件信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentInfo.boundingClientRect">
|
||||
<summary>
|
||||
组件的布局位置信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentInfo.isVisible">
|
||||
<summary>
|
||||
组件是否显示
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentInfo.name">
|
||||
<summary>
|
||||
组件的名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetStorageInfoSyncOption.currentSize">
|
||||
<summary>
|
||||
当前占用的空间大小, 单位 KB
|
||||
@ -3911,7 +3948,7 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DownloadFileOption.enableProfile">
|
||||
<summary>
|
||||
是否开启 profile,默认开启。开启后可在接口回调的 res.profile 中查看性能调试信息。
|
||||
是否开启 profile。iOS 和 Android 端默认开启,其他端暂不支持。开启后可在接口回调的 res.profile 中查看性能调试信息。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DownloadFileOption.enableQuic">
|
||||
@ -3937,12 +3974,6 @@
|
||||
超时时间,单位为毫秒,默认值为 60000 即一分钟。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DownloadFileOption.useHighPerformanceMode">
|
||||
<summary>
|
||||
需要基础库: `3.4.1`
|
||||
使用高性能模式,暂仅支持 Android,默认关闭。该模式下有更优的网络性能表现。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GeneralCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
@ -3956,7 +3987,7 @@
|
||||
<member name="F:WeChatWASM.DownloadFileSuccessCallbackResult.profile">
|
||||
<summary>
|
||||
需要基础库: `2.10.4`
|
||||
网络请求过程中一些调试信息,[查看详细说明](https://developers.weixin.qq.com/miniprogram/dev/framework/performance/network.html)
|
||||
网络请求过程中一些调试信息,[查看详细说明](https://developers.weixin.qq.com/miniprogram/dev/framework/performance/network.html)。目前 iOS 和 Android 端支持。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DownloadFileSuccessCallbackResult.statusCode">
|
||||
@ -3991,12 +4022,12 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.domainLookUpEnd">
|
||||
<summary>
|
||||
DNS 域名查询完成的时间,如果使用了本地缓存(即无 DNS 查询)或持久连接,则与 fetchStart 值相等
|
||||
Local DNS 域名查询完成的时间,如果使用了本地缓存(即无 DNS 查询)或持久连接,则与 fetchStart 值相等
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.domainLookUpStart">
|
||||
<summary>
|
||||
DNS 域名查询开始的时间,如果使用了本地缓存(即无 DNS 查询)或持久连接,则与 fetchStart 值相等
|
||||
Local DNS 域名查询开始的时间,如果使用了本地缓存(即无 DNS 查询)或持久连接,则与 fetchStart 值相等
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.downstreamThroughputKbpsEstimate">
|
||||
@ -4014,11 +4045,29 @@
|
||||
组件准备好使用 HTTP 请求抓取资源的时间,这发生在检查本地缓存之前
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.httpDNSDomainLookUpEnd">
|
||||
<summary>
|
||||
需要基础库: `3.8.9`
|
||||
httpDNS 完成查询的时间。仅当开启 httpDNS 功能时返回该字段。目前仅wx.request接口支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.httpDNSDomainLookUpStart">
|
||||
<summary>
|
||||
需要基础库: `3.8.9`
|
||||
httpDNS 开始查询的时间。仅当开启 httpDNS 功能时返回该字段。目前仅wx.request接口支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.httpRttEstimate">
|
||||
<summary>
|
||||
协议层根据多个请求评估当前网络的 rtt(仅供参考)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.invokeStart">
|
||||
<summary>
|
||||
需要基础库: `3.8.10`
|
||||
调用接口的时间。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.peerIP">
|
||||
<summary>
|
||||
当前请求的IP
|
||||
@ -4034,6 +4083,18 @@
|
||||
使用协议类型,有效值:http1.1, h2, quic, unknown
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.queueEnd">
|
||||
<summary>
|
||||
需要基础库: `3.8.10`
|
||||
结束排队的时间。达到并行上限时才需要排队。如果未发生排队,则该字段和 queueStart 字段值相同
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.queueStart">
|
||||
<summary>
|
||||
需要基础库: `3.8.10`
|
||||
开始排队的时间。达到并行上限时才需要排队。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.receivedBytedCount">
|
||||
<summary>
|
||||
收到字节数
|
||||
@ -5534,6 +5595,26 @@
|
||||
预告状态:0可用 1取消 2已用
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.cloudID">
|
||||
<summary>
|
||||
敏感数据对应的云 ID,开通[云开发](https://developers.weixin.qq.com/minigame/dev/wxcloud/basis/getting-started.html)的小程序才会返回,可通过云调用直接获取开放数据,详细见[云调用直接获取开放数据](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html#method-cloud)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.encryptedData">
|
||||
<summary>
|
||||
包括敏感数据在内的完整转发信息的加密数据,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.iv">
|
||||
<summary>
|
||||
加密算法的初始向量,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetClipboardDataSuccessCallbackOption.data">
|
||||
<summary>
|
||||
剪贴板的内容
|
||||
@ -5619,6 +5700,11 @@
|
||||
使用 sha1( rawData + sessionkey ) 得到字符串,用于校验用户信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGameExptInfoOption.keyList">
|
||||
<summary>
|
||||
实验参数数组,不填则获取所有实验参数
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGroupEnterInfoOption.allowSingleChat">
|
||||
<summary>
|
||||
需要基础库: `3.7.8`
|
||||
@ -5670,6 +5756,56 @@
|
||||
加密算法的初始向量,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGroupMembersInfoOption.members">
|
||||
<summary>
|
||||
需要获取的群用户的 groupOpenId 列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGroupMembersInfoSuccessCallbackResult.membersInfo">
|
||||
<summary>
|
||||
所选用户的头像昵称列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.avatarUrl">
|
||||
<summary>
|
||||
用户头像图片 url
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.city">
|
||||
<summary>
|
||||
用户所在城市
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.country">
|
||||
<summary>
|
||||
用户所在国家
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.gender">
|
||||
<summary>
|
||||
用户性别
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.language">
|
||||
<summary>
|
||||
显示 country province city 所用的语言
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.nickName">
|
||||
<summary>
|
||||
用户昵称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.openId">
|
||||
<summary>
|
||||
用户 openId
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.province">
|
||||
<summary>
|
||||
用户所在省份
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetInferenceEnvInfoSuccessCallbackResult.ver">
|
||||
<summary>
|
||||
AI推理引擎版本
|
||||
@ -5805,17 +5941,6 @@
|
||||
- itemSettings 只返回用户勾选过订阅面板中的“总是保持以上选择,不再询问”的订阅消息。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShareInfoOption.shareTicket">
|
||||
<summary>
|
||||
shareTicket,详见[获取更多转发信息](#)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShareInfoOption.timeout">
|
||||
<summary>
|
||||
需要基础库: `1.9.90`
|
||||
超时时间,单位 ms
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShowSplashAdStatusSuccessCallbackResult.code">
|
||||
<summary>
|
||||
封面广告组件展示状态码
|
||||
@ -6103,12 +6228,12 @@
|
||||
超时时间,单位ms
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFailCallbackErr.errMsg">
|
||||
<member name="F:WeChatWASM.LoginFailCallbackErr.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFailCallbackErr.errno">
|
||||
<member name="F:WeChatWASM.LoginFailCallbackErr.errno">
|
||||
<summary>
|
||||
需要基础库: `2.24.0`
|
||||
errno 错误码,错误码的详细说明参考 [Errno错误码](https://developers.weixin.qq.com/minigame/dev/guide/runtime/debug/PublicErrno.html)
|
||||
@ -6155,7 +6280,7 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.NavigateToMiniProgramOption.extraData">
|
||||
<summary>
|
||||
需要传递给目标小程序的数据,目标小程序可在 `App.onLaunch`,`App.onShow` 中获取到这份数据。如果跳转的是小游戏,可以在 [wx.onShow](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.onShow.html)、[wx.getLaunchOptionsSync](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.getLaunchOptionsSync.html) 中可以获取到这份数据数据。
|
||||
需要传递给目标小程序的数据,目标小程序可在 `App.onLaunch`,`App.onShow` 中获取到这份数据。如果跳转的是小游戏,可以在 [wx.onShow](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.onShow.html)、[wx.getLaunchOptionsSync](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.getLaunchOptionsSync.html) 中可以获取到这份数据。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.NavigateToMiniProgramOption.noRelaunchIfPathUnchanged">
|
||||
@ -6201,6 +6326,25 @@
|
||||
设置特征订阅类型,有效值有 `notification` 和 `indication`
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.NotifyGroupMembersOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.NotifyGroupMembersOption.members">
|
||||
<summary>
|
||||
需要提醒的用户 group_openid 列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.NotifyGroupMembersOption.title">
|
||||
<summary>
|
||||
文字链标题,发送的内容将由微信拼接为:@的成员列表+“请完成:”/"请参与:"+打开小程序的文字链,如「@alex @cindy 请完成:团建报名统计」。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.NotifyGroupMembersOption.type">
|
||||
<summary>
|
||||
展示的动词
|
||||
可选值:
|
||||
- 'participate': 请参与;
|
||||
- 'complete': 请完成;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnAccelerometerChangeListenerResult.x">
|
||||
<summary>
|
||||
X 轴
|
||||
@ -6366,14 +6510,9 @@
|
||||
- 'landscapeReverse': 横屏反方向,以 HOME 键在屏幕左侧为反方向;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.Error.message">
|
||||
<member name="F:WeChatWASM.ListenerError.message">
|
||||
<summary>
|
||||
错误
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.Error.stack">
|
||||
<summary>
|
||||
错误调用堆栈
|
||||
错误信息,包含堆栈
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnGamepadConnectedListenerResult.gamepad">
|
||||
@ -6498,6 +6637,11 @@
|
||||
当前是否处于弱网状态
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnOfficialComponentsInfoChangeListenerResult.OfficialComponentsInfo">
|
||||
<summary>
|
||||
全部组件的信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnScreenRecordingStateChangedListenerResult.state">
|
||||
<summary>
|
||||
录屏状态
|
||||
@ -6691,6 +6835,14 @@
|
||||
变化后的窗口宽度,单位 px
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnWindowStateChangeListenerResult.state">
|
||||
<summary>
|
||||
改变的窗口状态,可能的值为:
|
||||
- 'minimize':窗口最小化
|
||||
- 'normalize':窗口恢复正常尺寸
|
||||
- 'maximize':窗口最大化
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenBluetoothAdapterOption.mode">
|
||||
<summary>
|
||||
需要基础库: `2.10.0`
|
||||
@ -6721,6 +6873,11 @@
|
||||
视频号 id,以“sph”开头的id,可在视频号助手获取
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChannelsActivityOption.nonceId">
|
||||
<summary>
|
||||
视频号的Feed的nonceId,必填
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChannelsEventOption.eventId">
|
||||
<summary>
|
||||
活动 id
|
||||
@ -6751,6 +6908,21 @@
|
||||
视频号 id
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChatToolOption.chatType">
|
||||
<summary>
|
||||
群聊类型
|
||||
可选值:
|
||||
- 1: 微信联系人单聊;
|
||||
- 2: 企业微信联系人单聊;
|
||||
- 3: 普通微信群聊;
|
||||
- 4: 企业微信互通群聊;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChatToolOption.roomid">
|
||||
<summary>
|
||||
聊天室 id,不传则拉起群选择框,可以传入多聊群的 opengid 值,或者单聊群的 open_single_roomid 值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenCustomerServiceChatOption.corpId">
|
||||
<summary>
|
||||
企业ID
|
||||
@ -7147,26 +7319,6 @@
|
||||
| -10073015 | | 索要功能不可用 |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.cloudID">
|
||||
<summary>
|
||||
敏感数据对应的云 ID,开通[云开发](https://developers.weixin.qq.com/minigame/dev/wxcloud/basis/getting-started.html)的小程序才会返回,可通过云调用直接获取开放数据,详细见[云调用直接获取开放数据](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html#method-cloud)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.encryptedData">
|
||||
<summary>
|
||||
包括敏感数据在内的完整转发信息的加密数据,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.iv">
|
||||
<summary>
|
||||
加密算法的初始向量,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasPaymentOption.currencyType">
|
||||
<summary>
|
||||
币种
|
||||
@ -7426,6 +7578,16 @@
|
||||
- 'CODE_25': 一维码;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SelectGroupMembersOption.maxSelectCount">
|
||||
<summary>
|
||||
最多可选人数
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GroupMemberInfo.members">
|
||||
<summary>
|
||||
所选用户在此聊天室下的唯一标识,同一个用户在不同的聊天室下id不同
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SetBLEMTUOption.deviceId">
|
||||
<summary>
|
||||
蓝牙设备 id
|
||||
@ -7559,6 +7721,66 @@
|
||||
是否转发到当前群。该参数只对从群工具栏打开的场景下生效,默认转发到当前群,填入false时可转发到其他会话。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareAppMessageToGroupOption.title">
|
||||
<summary>
|
||||
转发标题
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareAppMessageToGroupOption.imageUrl">
|
||||
<summary>
|
||||
自定义图片路径,支持PNG及JPG,显示图片长宽比是 5:4,默认使用截图
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareAppMessageToGroupOption.path" -->
|
||||
<member name="F:WeChatWASM.ShareEmojiToGroupOption.imagePath">
|
||||
<summary>
|
||||
要分享的表情地址,必须为本地路径或临时路径
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareEmojiToGroupOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.ShareEmojiToGroupOption.needShowEntrance">
|
||||
<summary>
|
||||
分享的表情消息是否要带小程序入口
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareImageToGroupOption.imagePath">
|
||||
<summary>
|
||||
要分享的图片地址,必须为本地路径或临时路径
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareImageToGroupOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.ShareImageToGroupOption.needShowEntrance">
|
||||
<summary>
|
||||
分享的图片消息是否要带小程序入口
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareTextToGroupOption.content">
|
||||
<summary>
|
||||
要分享的文本内容
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareTextToGroupOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.ShareTextToGroupOption.needShowEntrance">
|
||||
<summary>
|
||||
分享的表情消息是否要带小程序入口
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareVideoToGroupOption.videoPath">
|
||||
<summary>
|
||||
要分享的视频地址,必须为本地路径或临时路径
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareVideoToGroupOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.ShareVideoToGroupOption.needShowEntrance">
|
||||
<summary>
|
||||
分享的图片消息是否要带小程序入口
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareVideoToGroupOption.thumbPath">
|
||||
<summary>
|
||||
缩略图路径,若留空则使用视频首帧
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShowActionSheetOption.itemList">
|
||||
<summary>
|
||||
按钮的文字数组,数组长度最大为 6
|
||||
@ -7601,6 +7823,14 @@
|
||||
键盘输入框显示的默认值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShowKeyboardOption.keyboardType">
|
||||
<summary>
|
||||
键盘类型,默认为文本类型,客户端8.0.57以上支持数字键盘
|
||||
可选值:
|
||||
- 'text': 文本;
|
||||
- 'number': 数字;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShowKeyboardOption.maxLength">
|
||||
<summary>
|
||||
键盘中文本的最大长度
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49ec059ae4f60346d43bd805e5cbef1b
|
||||
guid: e53a27d96c1b4009114242d85f330058
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
Binary file not shown.
@ -3125,6 +3125,17 @@
|
||||
是否结束
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PageManagerCallbackResult.errCode">
|
||||
<summary>
|
||||
错误码,文档可见 https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/wx.createPageManager.html
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.PageManagerCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.PageManagerEventResult.isRecommended" -->
|
||||
<member name="F:WeChatWASM.LoadOption.openlink">
|
||||
<summary>
|
||||
从不同渠道获得的OPENLINK字符串
|
||||
@ -3145,6 +3156,12 @@
|
||||
选填,部分活动、功能允许接收自定义query参数,请参阅渠道说明,默认可不填
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGameExptInfoSuccessCallbackResult.list">
|
||||
<summary>
|
||||
结果对象的json字符串,各项为实验的相关信息
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.RankManagerStartEventResult.scoreKey" -->
|
||||
<member name="F:WeChatWASM.VirtualPaymentError.errMsg">
|
||||
错误信息
|
||||
|
||||
@ -3595,6 +3612,26 @@
|
||||
宽度,单位:px
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentsInfo.notificationComponentInfo">
|
||||
<summary>
|
||||
通知组件信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentInfo.boundingClientRect">
|
||||
<summary>
|
||||
组件的布局位置信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentInfo.isVisible">
|
||||
<summary>
|
||||
组件是否显示
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OfficialComponentInfo.name">
|
||||
<summary>
|
||||
组件的名称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetStorageInfoSyncOption.currentSize">
|
||||
<summary>
|
||||
当前占用的空间大小, 单位 KB
|
||||
@ -3917,7 +3954,7 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DownloadFileOption.enableProfile">
|
||||
<summary>
|
||||
是否开启 profile,默认开启。开启后可在接口回调的 res.profile 中查看性能调试信息。
|
||||
是否开启 profile。iOS 和 Android 端默认开启,其他端暂不支持。开启后可在接口回调的 res.profile 中查看性能调试信息。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DownloadFileOption.enableQuic">
|
||||
@ -3943,12 +3980,6 @@
|
||||
超时时间,单位为毫秒,默认值为 60000 即一分钟。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DownloadFileOption.useHighPerformanceMode">
|
||||
<summary>
|
||||
需要基础库: `3.4.1`
|
||||
使用高性能模式,暂仅支持 Android,默认关闭。该模式下有更优的网络性能表现。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GeneralCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
@ -3962,7 +3993,7 @@
|
||||
<member name="F:WeChatWASM.DownloadFileSuccessCallbackResult.profile">
|
||||
<summary>
|
||||
需要基础库: `2.10.4`
|
||||
网络请求过程中一些调试信息,[查看详细说明](https://developers.weixin.qq.com/miniprogram/dev/framework/performance/network.html)
|
||||
网络请求过程中一些调试信息,[查看详细说明](https://developers.weixin.qq.com/miniprogram/dev/framework/performance/network.html)。目前 iOS 和 Android 端支持。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.DownloadFileSuccessCallbackResult.statusCode">
|
||||
@ -3997,12 +4028,12 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.domainLookUpEnd">
|
||||
<summary>
|
||||
DNS 域名查询完成的时间,如果使用了本地缓存(即无 DNS 查询)或持久连接,则与 fetchStart 值相等
|
||||
Local DNS 域名查询完成的时间,如果使用了本地缓存(即无 DNS 查询)或持久连接,则与 fetchStart 值相等
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.domainLookUpStart">
|
||||
<summary>
|
||||
DNS 域名查询开始的时间,如果使用了本地缓存(即无 DNS 查询)或持久连接,则与 fetchStart 值相等
|
||||
Local DNS 域名查询开始的时间,如果使用了本地缓存(即无 DNS 查询)或持久连接,则与 fetchStart 值相等
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.downstreamThroughputKbpsEstimate">
|
||||
@ -4020,11 +4051,29 @@
|
||||
组件准备好使用 HTTP 请求抓取资源的时间,这发生在检查本地缓存之前
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.httpDNSDomainLookUpEnd">
|
||||
<summary>
|
||||
需要基础库: `3.8.9`
|
||||
httpDNS 完成查询的时间。仅当开启 httpDNS 功能时返回该字段。目前仅wx.request接口支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.httpDNSDomainLookUpStart">
|
||||
<summary>
|
||||
需要基础库: `3.8.9`
|
||||
httpDNS 开始查询的时间。仅当开启 httpDNS 功能时返回该字段。目前仅wx.request接口支持
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.httpRttEstimate">
|
||||
<summary>
|
||||
协议层根据多个请求评估当前网络的 rtt(仅供参考)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.invokeStart">
|
||||
<summary>
|
||||
需要基础库: `3.8.10`
|
||||
调用接口的时间。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.peerIP">
|
||||
<summary>
|
||||
当前请求的IP
|
||||
@ -4040,6 +4089,18 @@
|
||||
使用协议类型,有效值:http1.1, h2, quic, unknown
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.queueEnd">
|
||||
<summary>
|
||||
需要基础库: `3.8.10`
|
||||
结束排队的时间。达到并行上限时才需要排队。如果未发生排队,则该字段和 queueStart 字段值相同
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.queueStart">
|
||||
<summary>
|
||||
需要基础库: `3.8.10`
|
||||
开始排队的时间。达到并行上限时才需要排队。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestProfile.receivedBytedCount">
|
||||
<summary>
|
||||
收到字节数
|
||||
@ -5540,6 +5601,26 @@
|
||||
预告状态:0可用 1取消 2已用
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.cloudID">
|
||||
<summary>
|
||||
敏感数据对应的云 ID,开通[云开发](https://developers.weixin.qq.com/minigame/dev/wxcloud/basis/getting-started.html)的小程序才会返回,可通过云调用直接获取开放数据,详细见[云调用直接获取开放数据](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html#method-cloud)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.encryptedData">
|
||||
<summary>
|
||||
包括敏感数据在内的完整转发信息的加密数据,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetChatToolInfoSuccessCallbackResult.iv">
|
||||
<summary>
|
||||
加密算法的初始向量,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetClipboardDataSuccessCallbackOption.data">
|
||||
<summary>
|
||||
剪贴板的内容
|
||||
@ -5625,6 +5706,11 @@
|
||||
使用 sha1( rawData + sessionkey ) 得到字符串,用于校验用户信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGameExptInfoOption.keyList">
|
||||
<summary>
|
||||
实验参数数组,不填则获取所有实验参数
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGroupEnterInfoOption.allowSingleChat">
|
||||
<summary>
|
||||
需要基础库: `3.7.8`
|
||||
@ -5676,6 +5762,56 @@
|
||||
加密算法的初始向量,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGroupMembersInfoOption.members">
|
||||
<summary>
|
||||
需要获取的群用户的 groupOpenId 列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetGroupMembersInfoSuccessCallbackResult.membersInfo">
|
||||
<summary>
|
||||
所选用户的头像昵称列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.avatarUrl">
|
||||
<summary>
|
||||
用户头像图片 url
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.city">
|
||||
<summary>
|
||||
用户所在城市
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.country">
|
||||
<summary>
|
||||
用户所在国家
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.gender">
|
||||
<summary>
|
||||
用户性别
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.language">
|
||||
<summary>
|
||||
显示 country province city 所用的语言
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.nickName">
|
||||
<summary>
|
||||
用户昵称
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.openId">
|
||||
<summary>
|
||||
用户 openId
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ResultOpenDataContextUserInfo.province">
|
||||
<summary>
|
||||
用户所在省份
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetInferenceEnvInfoSuccessCallbackResult.ver">
|
||||
<summary>
|
||||
AI推理引擎版本
|
||||
@ -5811,17 +5947,6 @@
|
||||
- itemSettings 只返回用户勾选过订阅面板中的“总是保持以上选择,不再询问”的订阅消息。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShareInfoOption.shareTicket">
|
||||
<summary>
|
||||
shareTicket,详见[获取更多转发信息](#)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShareInfoOption.timeout">
|
||||
<summary>
|
||||
需要基础库: `1.9.90`
|
||||
超时时间,单位 ms
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GetShowSplashAdStatusSuccessCallbackResult.code">
|
||||
<summary>
|
||||
封面广告组件展示状态码
|
||||
@ -6109,12 +6234,12 @@
|
||||
超时时间,单位ms
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFailCallbackErr.errMsg">
|
||||
<member name="F:WeChatWASM.LoginFailCallbackErr.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestFailCallbackErr.errno">
|
||||
<member name="F:WeChatWASM.LoginFailCallbackErr.errno">
|
||||
<summary>
|
||||
需要基础库: `2.24.0`
|
||||
errno 错误码,错误码的详细说明参考 [Errno错误码](https://developers.weixin.qq.com/minigame/dev/guide/runtime/debug/PublicErrno.html)
|
||||
@ -6161,7 +6286,7 @@
|
||||
</member>
|
||||
<member name="F:WeChatWASM.NavigateToMiniProgramOption.extraData">
|
||||
<summary>
|
||||
需要传递给目标小程序的数据,目标小程序可在 `App.onLaunch`,`App.onShow` 中获取到这份数据。如果跳转的是小游戏,可以在 [wx.onShow](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.onShow.html)、[wx.getLaunchOptionsSync](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.getLaunchOptionsSync.html) 中可以获取到这份数据数据。
|
||||
需要传递给目标小程序的数据,目标小程序可在 `App.onLaunch`,`App.onShow` 中获取到这份数据。如果跳转的是小游戏,可以在 [wx.onShow](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.onShow.html)、[wx.getLaunchOptionsSync](https://developers.weixin.qq.com/minigame/dev/api/base/app/life-cycle/wx.getLaunchOptionsSync.html) 中可以获取到这份数据。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.NavigateToMiniProgramOption.noRelaunchIfPathUnchanged">
|
||||
@ -6207,6 +6332,25 @@
|
||||
设置特征订阅类型,有效值有 `notification` 和 `indication`
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.NotifyGroupMembersOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.NotifyGroupMembersOption.members">
|
||||
<summary>
|
||||
需要提醒的用户 group_openid 列表
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.NotifyGroupMembersOption.title">
|
||||
<summary>
|
||||
文字链标题,发送的内容将由微信拼接为:@的成员列表+“请完成:”/"请参与:"+打开小程序的文字链,如「@alex @cindy 请完成:团建报名统计」。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.NotifyGroupMembersOption.type">
|
||||
<summary>
|
||||
展示的动词
|
||||
可选值:
|
||||
- 'participate': 请参与;
|
||||
- 'complete': 请完成;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnAccelerometerChangeListenerResult.x">
|
||||
<summary>
|
||||
X 轴
|
||||
@ -6372,14 +6516,9 @@
|
||||
- 'landscapeReverse': 横屏反方向,以 HOME 键在屏幕左侧为反方向;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.Error.message">
|
||||
<member name="F:WeChatWASM.ListenerError.message">
|
||||
<summary>
|
||||
错误
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.Error.stack">
|
||||
<summary>
|
||||
错误调用堆栈
|
||||
错误信息,包含堆栈
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnGamepadConnectedListenerResult.gamepad">
|
||||
@ -6504,6 +6643,11 @@
|
||||
当前是否处于弱网状态
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnOfficialComponentsInfoChangeListenerResult.OfficialComponentsInfo">
|
||||
<summary>
|
||||
全部组件的信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnScreenRecordingStateChangedListenerResult.state">
|
||||
<summary>
|
||||
录屏状态
|
||||
@ -6697,6 +6841,14 @@
|
||||
变化后的窗口宽度,单位 px
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OnWindowStateChangeListenerResult.state">
|
||||
<summary>
|
||||
改变的窗口状态,可能的值为:
|
||||
- 'minimize':窗口最小化
|
||||
- 'normalize':窗口恢复正常尺寸
|
||||
- 'maximize':窗口最大化
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenBluetoothAdapterOption.mode">
|
||||
<summary>
|
||||
需要基础库: `2.10.0`
|
||||
@ -6727,6 +6879,11 @@
|
||||
视频号 id,以“sph”开头的id,可在视频号助手获取
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChannelsActivityOption.nonceId">
|
||||
<summary>
|
||||
视频号的Feed的nonceId,必填
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChannelsEventOption.eventId">
|
||||
<summary>
|
||||
活动 id
|
||||
@ -6757,6 +6914,21 @@
|
||||
视频号 id
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChatToolOption.chatType">
|
||||
<summary>
|
||||
群聊类型
|
||||
可选值:
|
||||
- 1: 微信联系人单聊;
|
||||
- 2: 企业微信联系人单聊;
|
||||
- 3: 普通微信群聊;
|
||||
- 4: 企业微信互通群聊;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenChatToolOption.roomid">
|
||||
<summary>
|
||||
聊天室 id,不传则拉起群选择框,可以传入多聊群的 opengid 值,或者单聊群的 open_single_roomid 值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.OpenCustomerServiceChatOption.corpId">
|
||||
<summary>
|
||||
企业ID
|
||||
@ -7153,26 +7325,6 @@
|
||||
| -10073015 | | 索要功能不可用 |
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.cloudID">
|
||||
<summary>
|
||||
敏感数据对应的云 ID,开通[云开发](https://developers.weixin.qq.com/minigame/dev/wxcloud/basis/getting-started.html)的小程序才会返回,可通过云调用直接获取开放数据,详细见[云调用直接获取开放数据](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html#method-cloud)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.encryptedData">
|
||||
<summary>
|
||||
包括敏感数据在内的完整转发信息的加密数据,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.errMsg">
|
||||
<summary>
|
||||
错误信息
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasFriendPaymentSuccessCallbackResult.iv">
|
||||
<summary>
|
||||
加密算法的初始向量,详细见[加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestMidasPaymentOption.currencyType">
|
||||
<summary>
|
||||
币种
|
||||
@ -7432,6 +7584,16 @@
|
||||
- 'CODE_25': 一维码;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SelectGroupMembersOption.maxSelectCount">
|
||||
<summary>
|
||||
最多可选人数
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.GroupMemberInfo.members">
|
||||
<summary>
|
||||
所选用户在此聊天室下的唯一标识,同一个用户在不同的聊天室下id不同
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.SetBLEMTUOption.deviceId">
|
||||
<summary>
|
||||
蓝牙设备 id
|
||||
@ -7565,6 +7727,66 @@
|
||||
是否转发到当前群。该参数只对从群工具栏打开的场景下生效,默认转发到当前群,填入false时可转发到其他会话。
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareAppMessageToGroupOption.title">
|
||||
<summary>
|
||||
转发标题
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareAppMessageToGroupOption.imageUrl">
|
||||
<summary>
|
||||
自定义图片路径,支持PNG及JPG,显示图片长宽比是 5:4,默认使用截图
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareAppMessageToGroupOption.path" -->
|
||||
<member name="F:WeChatWASM.ShareEmojiToGroupOption.imagePath">
|
||||
<summary>
|
||||
要分享的表情地址,必须为本地路径或临时路径
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareEmojiToGroupOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.ShareEmojiToGroupOption.needShowEntrance">
|
||||
<summary>
|
||||
分享的表情消息是否要带小程序入口
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareImageToGroupOption.imagePath">
|
||||
<summary>
|
||||
要分享的图片地址,必须为本地路径或临时路径
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareImageToGroupOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.ShareImageToGroupOption.needShowEntrance">
|
||||
<summary>
|
||||
分享的图片消息是否要带小程序入口
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareTextToGroupOption.content">
|
||||
<summary>
|
||||
要分享的文本内容
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareTextToGroupOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.ShareTextToGroupOption.needShowEntrance">
|
||||
<summary>
|
||||
分享的表情消息是否要带小程序入口
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareVideoToGroupOption.videoPath">
|
||||
<summary>
|
||||
要分享的视频地址,必须为本地路径或临时路径
|
||||
</summary>
|
||||
</member>
|
||||
<!-- Badly formed XML comment ignored for member "F:WeChatWASM.ShareVideoToGroupOption.entrancePath" -->
|
||||
<member name="F:WeChatWASM.ShareVideoToGroupOption.needShowEntrance">
|
||||
<summary>
|
||||
分享的图片消息是否要带小程序入口
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShareVideoToGroupOption.thumbPath">
|
||||
<summary>
|
||||
缩略图路径,若留空则使用视频首帧
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShowActionSheetOption.itemList">
|
||||
<summary>
|
||||
按钮的文字数组,数组长度最大为 6
|
||||
@ -7607,6 +7829,14 @@
|
||||
键盘输入框显示的默认值
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShowKeyboardOption.keyboardType">
|
||||
<summary>
|
||||
键盘类型,默认为文本类型,客户端8.0.57以上支持数字键盘
|
||||
可选值:
|
||||
- 'text': 文本;
|
||||
- 'number': 数字;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.ShowKeyboardOption.maxLength">
|
||||
<summary>
|
||||
键盘中文本的最大长度
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93451de6b6c6c97c35d7801ca242aada
|
||||
guid: 9e449187876a0efb6fc12897588a6b11
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
276
Runtime/WX.cs
276
Runtime/WX.cs
@ -276,6 +276,16 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.CreateBLEPeripheralServer(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.exitChatTool(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.exitChatTool.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 退出聊天工具模式
|
||||
/// </summary>
|
||||
public static void ExitChatTool(ExitChatToolOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.ExitChatTool(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.exitMiniProgram(Object object)](https://developers.weixin.qq.com/minigame/dev/api/navigate/wx.exitMiniProgram.html)
|
||||
/// 需要基础库: `2.17.3`
|
||||
@ -511,6 +521,45 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.GetChannelsLiveNoticeInfo(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getChatToolInfo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.getChatToolInfo.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 获取聊天工具模式下的群聊信息。
|
||||
/// 需要注意的是,单聊群和多聊群下返回的群唯一标识是不同的。
|
||||
/// 1. 多聊群下返回 opengid
|
||||
/// 2. 单聊群下返回 open_single_roomid
|
||||
/// 同时将返回用户在群(含单聊)下的唯一标识 group_openid。
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// wx.getChatToolInfo({
|
||||
/// success(res) {
|
||||
/// // res
|
||||
/// {
|
||||
/// errMsg: 'getChatToolInfo:ok',
|
||||
/// encryptedData: '',
|
||||
/// iv: ''
|
||||
/// }
|
||||
/// },
|
||||
/// fail() {
|
||||
/// }
|
||||
/// })
|
||||
/// ```
|
||||
/// 敏感数据有两种获取方式,一是使用 [加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html#加密数据解密算法) 。
|
||||
/// 获取得到的开放数据为以下 json 结构(其中 opengid 为当前群的唯一标识):
|
||||
/// ```json
|
||||
/// {
|
||||
/// "opengid": "OPENGID", // 多聊群下返回的群唯一标识
|
||||
/// "open_single_roomid": "", // 单聊群下返回的群唯一标识
|
||||
/// "group_openid": "", // 用户在当前群的唯一标识
|
||||
/// "chat_type": 3, // 聊天室类型
|
||||
/// }
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void GetChatToolInfo(GetChatToolInfoOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.GetChatToolInfo(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getClipboardData(Object object)](https://developers.weixin.qq.com/minigame/dev/api/device/clipboard/wx.getClipboardData.html)
|
||||
/// 需要基础库: `1.1.0`
|
||||
@ -641,6 +690,16 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.GetGameClubData(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getGameExptInfo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/data-analysis/wx.getGameExptInfo.html)
|
||||
/// 需要基础库: `3.8.8`
|
||||
/// 给定实验参数数组,获取对应的实验参数值
|
||||
/// </summary>
|
||||
public static void GetGameExptInfo(GetGameExptInfoOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.GetGameExptInfo(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getGroupEnterInfo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/group/wx.getGroupEnterInfo.html)
|
||||
/// 需要基础库: `2.10.4`
|
||||
@ -683,6 +742,16 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.GetGroupEnterInfo(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getGroupMembersInfo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/data/wx.getGroupMembersInfo.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 获取所选群成员的头像、昵称,自行在开放数据域中渲染
|
||||
/// </summary>
|
||||
public static void GetGroupMembersInfo(GetGroupMembersInfoOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.GetGroupMembersInfo(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getInferenceEnvInfo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/ai/inference/wx.getInferenceEnvInfo.html)
|
||||
/// 需要基础库: `2.30.1`
|
||||
@ -847,27 +916,6 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.GetSetting(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getShareInfo(Object object)](https://developers.weixin.qq.com/minigame/dev/api/share/wx.getShareInfo.html)
|
||||
/// 需要基础库: `1.1.0`
|
||||
/// 获取转发详细信息(主要是获取群ID)。 从群聊内的小程序消息卡片打开小程序时,调用此接口才有效。从基础库 v2.17.3 开始,推荐用 [wx.getGroupEnterInfo](https://developers.weixin.qq.com/minigame/dev/api/open-api/group/wx.getGroupEnterInfo.html) 替代此接口。
|
||||
/// **示例代码**
|
||||
/// 敏感数据获取方式 [加密数据解密算法](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/signature.html#加密数据解密算法) 。
|
||||
/// 获取得到的开放数据为以下 json 结构(其中 openGId 为当前群的唯一标识):
|
||||
/// ```json
|
||||
/// {
|
||||
/// "openGId": "OPENGID"
|
||||
/// }
|
||||
/// ```
|
||||
/// **Tips**
|
||||
/// - 如需要展示群名称,小程序可以使用 [开放数据组件](https://developers.weixin.qq.com/minigame/dev/guide/open-ability/open-data.html)
|
||||
/// - 小游戏可以通过 [`wx.getGroupInfo`](https://developers.weixin.qq.com/minigame/dev/api/open-api/data/wx.getGroupInfo.html) 接口获取群名称
|
||||
/// </summary>
|
||||
public static void GetShareInfo(GetShareInfoOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.GetShareInfo(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.getShowSplashAdStatus(Object object)](https://developers.weixin.qq.com/minigame/dev/api/ad/wx.getShowSplashAdStatus.html)
|
||||
/// 需要基础库: `3.7.8`
|
||||
@ -1272,6 +1320,16 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.NotifyBLECharacteristicValueChange(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.notifyGroupMembers(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.notifyGroupMembers.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 提醒用户完成任务,标题长度不超过 30 个字符,支持中英文和数字,中文算2个字符。
|
||||
/// </summary>
|
||||
public static void NotifyGroupMembers(NotifyGroupMembersOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.NotifyGroupMembers(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.openAppAuthorizeSetting(Object object)](https://developers.weixin.qq.com/minigame/dev/api/base/system/wx.openAppAuthorizeSetting.html)
|
||||
/// 需要基础库: `2.25.3`
|
||||
@ -1383,6 +1441,19 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.OpenChannelsUserProfile(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.openChatTool(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.openChatTool.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 进入聊天工具模式。
|
||||
/// 1. 不传入聊天室id时,微信会拉起聊天列表让用户选择,用户选择后绑定聊天室进入聊天工具模式。
|
||||
/// 2. 传入聊天室id时(群聊为opengid,单聊为open_single_roomid),会直接绑定该聊天室进入,此时必须传入对应的 chatType。
|
||||
/// 3. 聊天室类型可从 [[getGroupEnterInfo]](https://developers.weixin.qq.com/minigame/dev/api/open-api/group/wx.getGroupEnterInfo.html) 返回值中获取。
|
||||
/// </summary>
|
||||
public static void OpenChatTool(OpenChatToolOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.OpenChatTool(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.openCustomerServiceChat(Object object)](https://developers.weixin.qq.com/minigame/dev/api/open-api/service-chat/wx.openCustomerServiceChat.html)
|
||||
/// 需要基础库: `2.30.4`
|
||||
@ -1906,6 +1977,25 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.ScanCode(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.selectGroupMembers(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.selectGroupMembers.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 选择聊天室的成员,并返回选择成员的 group_openid。若当前为群聊,则会拉起成员选择器;若当前为单聊,则直接返回双方的 group_openid。
|
||||
/// ****
|
||||
/// ```js
|
||||
/// wx.selectGroupMembers({
|
||||
/// maxSelectCount: 3,
|
||||
/// success(res) {
|
||||
/// // res.members
|
||||
/// }
|
||||
/// })
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void SelectGroupMembers(SelectGroupMembersOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.SelectGroupMembers(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.setBLEMTU(Object object)](https://developers.weixin.qq.com/minigame/dev/api/device/bluetooth-ble/wx.setBLEMTU.html)
|
||||
/// 需要基础库: `2.11.0`
|
||||
@ -2068,6 +2158,56 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.SetVisualEffectOnCapture(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.shareAppMessageToGroup(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.shareAppMessageToGroup.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 转发小程序卡片到聊天
|
||||
/// </summary>
|
||||
public static void ShareAppMessageToGroup(ShareAppMessageToGroupOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.ShareAppMessageToGroup(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.shareEmojiToGroup(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.shareEmojiToGroup.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 转发表情到聊天
|
||||
/// </summary>
|
||||
public static void ShareEmojiToGroup(ShareEmojiToGroupOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.ShareEmojiToGroup(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.shareImageToGroup(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.shareImageToGroup.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 转发图片到聊天
|
||||
/// </summary>
|
||||
public static void ShareImageToGroup(ShareImageToGroupOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.ShareImageToGroup(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.shareTextToGroup(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.shareTextToGroup.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 转发文本到聊天
|
||||
/// </summary>
|
||||
public static void ShareTextToGroup(ShareTextToGroupOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.ShareTextToGroup(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.shareVideoToGroup(Object object)](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.shareVideoToGroup.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 转发视频到聊天
|
||||
/// </summary>
|
||||
public static void ShareVideoToGroup(ShareVideoToGroupOption callback)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.ShareVideoToGroup(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.showActionSheet(Object object)](https://developers.weixin.qq.com/minigame/dev/api/ui/interaction/wx.showActionSheet.html)
|
||||
/// 显示操作菜单
|
||||
@ -2578,6 +2718,16 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.ExitPointerLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.isChatTool()](https://developers.weixin.qq.com/minigame/dev/api/chattool/wx.isChatTool.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 是否处于聊天工具模式
|
||||
/// </summary>
|
||||
public static void IsChatTool()
|
||||
{
|
||||
WXSDKManagerHandler.Instance.IsChatTool();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.removeStorageSync(string key)](https://developers.weixin.qq.com/minigame/dev/api/storage/wx.removeStorageSync.html)
|
||||
/// [wx.removeStorage](https://developers.weixin.qq.com/minigame/dev/api/storage/wx.removeStorage.html) 的同步版本
|
||||
@ -2667,23 +2817,6 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.RevokeBufferURL(url);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.setStorageSync(string key, any data)](https://developers.weixin.qq.com/minigame/dev/api/storage/wx.setStorageSync.html)
|
||||
/// 将数据存储在本地缓存中指定的 key 中。会覆盖掉原来该 key 对应的内容。除非用户主动删除或因存储空间原因被系统清理,否则数据都一直可用。单个 key 允许存储的最大数据长度为 1MB,所有数据存储上限为 10MB。
|
||||
/// **注意**
|
||||
/// storage 应只用来进行数据的持久化存储,不应用于运行时的数据传递或全局状态管理。启动过程中过多的同步读写存储,会显著影响启动耗时。
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// try {
|
||||
/// wx.setStorageSync('key', 'value')
|
||||
/// } catch (e) { }
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void SetStorageSync<T>(string key, T data)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.SetStorageSync(key, data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.shareAppMessage(Object object)](https://developers.weixin.qq.com/minigame/dev/api/share/wx.shareAppMessage.html)
|
||||
/// 主动拉起转发,进入选择通讯录界面。
|
||||
@ -2992,12 +3125,12 @@ namespace WeChatWASM
|
||||
/// [wx.onError(function listener)](https://developers.weixin.qq.com/minigame/dev/api/base/app/app-event/wx.onError.html)
|
||||
/// 监听全局错误事件
|
||||
/// </summary>
|
||||
public static void OnError(Action<Error> error)
|
||||
public static void OnError(Action<ListenerError> error)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.OnError(error);
|
||||
}
|
||||
|
||||
public static void OffError(Action<Error> error)
|
||||
public static void OffError(Action<ListenerError> error)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.OffError(error);
|
||||
}
|
||||
@ -3274,6 +3407,28 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.OffNetworkWeakChange(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.onOfficialComponentsInfoChange(function listener)](https://developers.weixin.qq.com/minigame/dev/api/ui/menu/wx.onOfficialComponentsInfoChange.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 监听官方组件信息变化事件
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// const callback = res => console.log('officialComponentsInfoChange', res)
|
||||
/// wx.onOfficialComponentsInfoChange(callback)
|
||||
/// // 取消监听
|
||||
/// wx.offOfficialComponentsInfoChange(callback)
|
||||
/// ```
|
||||
/// </summary>
|
||||
public static void OnOfficialComponentsInfoChange(Action<OnOfficialComponentsInfoChangeListenerResult> result)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.OnOfficialComponentsInfoChange(result);
|
||||
}
|
||||
|
||||
public static void OffOfficialComponentsInfoChange(Action<OnOfficialComponentsInfoChangeListenerResult> result)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.OffOfficialComponentsInfoChange(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.onScreenRecordingStateChanged(function listener)](https://developers.weixin.qq.com/minigame/dev/api/device/screen/wx.onScreenRecordingStateChanged.html)
|
||||
/// 需要基础库: `3.1.4`
|
||||
@ -3455,10 +3610,25 @@ namespace WeChatWASM
|
||||
WXSDKManagerHandler.Instance.OffWindowResize(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.onWindowStateChange(function listener)](https://developers.weixin.qq.com/minigame/dev/api/ui/window/wx.onWindowStateChange.html)
|
||||
/// 需要基础库: `3.8.8`
|
||||
/// 监听小程序窗口状态变化事件。仅适用于 PC 平台
|
||||
/// </summary>
|
||||
public static void OnWindowStateChange(Action<OnWindowStateChangeListenerResult> result)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.OnWindowStateChange(result);
|
||||
}
|
||||
|
||||
public static void OffWindowStateChange(Action<OnWindowStateChangeListenerResult> result)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.OffWindowStateChange(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [wx.onAddToFavorites(function listener)](https://developers.weixin.qq.com/minigame/dev/api/share/wx.onAddToFavorites.html)
|
||||
/// 需要基础库: `2.10.3`
|
||||
/// 监听用户点击菜单「收藏」按钮时触发的事件(安卓7.0.15起支持,iOS 暂不支持)
|
||||
/// 监听用户点击菜单「收藏」按钮时触发的事件
|
||||
/// </summary>
|
||||
public static void OnAddToFavorites(Action<Action<OnAddToFavoritesListenerResult>> callback)
|
||||
{
|
||||
@ -3769,6 +3939,30 @@ namespace WeChatWASM
|
||||
return WXSDKManagerHandler.GetMenuButtonBoundingClientRect();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [Object wx.getOfficialComponentsInfo()](https://developers.weixin.qq.com/minigame/dev/api/ui/menu/wx.getOfficialComponentsInfo.html)
|
||||
/// 需要基础库: `3.7.12`
|
||||
/// 获取所有官方组件的相关信息
|
||||
/// **示例代码**
|
||||
/// ```js
|
||||
/// const componentsInfo = wx.getOfficialComponentsInfo();
|
||||
/// const { notificationComponentInfo } = componentsInfo;
|
||||
/// if (notificationComponentInfo.isShow) {
|
||||
/// console.log(notificationComponentInfo.boundingClientRect.width);
|
||||
/// console.log(notificationComponentInfo.boundingClientRect.height);
|
||||
/// console.log(notificationComponentInfo.boundingClientRect.top);
|
||||
/// console.log(notificationComponentInfo.boundingClientRect.left);
|
||||
/// console.log(notificationComponentInfo.boundingClientRect.bottom);
|
||||
/// console.log(notificationComponentInfo.boundingClientRect.right);
|
||||
/// }
|
||||
/// ```
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static OfficialComponentsInfo GetOfficialComponentsInfo()
|
||||
{
|
||||
return WXSDKManagerHandler.GetOfficialComponentsInfo();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// [Object wx.getStorageInfoSync()](https://developers.weixin.qq.com/minigame/dev/api/storage/wx.getStorageInfoSync.html)
|
||||
/// [wx.getStorageInfo](https://developers.weixin.qq.com/minigame/dev/api/storage/wx.getStorageInfo.html) 的同步版本
|
||||
|
||||
@ -766,16 +766,6 @@ namespace WeChatWASM
|
||||
return WXSDKManagerHandler.Instance.GetCachePath(url);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 临时修复安卓在主线程繁忙时,异步读缓存耗时高,但需关注同步读文件可能导致掉帧
|
||||
/// 仅在有需要的情况下主动开启,需要同步读的场景完成后再主动关闭
|
||||
/// </summary>
|
||||
/// <param name="enabled"></param>
|
||||
public static void SetSyncReadCacheEnabled(bool enabled)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.SetSyncReadCacheEnabled(enabled);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
@ -1147,6 +1137,7 @@ namespace WeChatWASM
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region PageManager
|
||||
/// <summary>
|
||||
/// [[PageManager](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/PageManager.html) wx.createPageManager()](https://developers.weixin.qq.com/minigame/dev/api/open-api/openlink/wx.createPageManager.html)
|
||||
/// 需要基础库: `3.6.7`
|
||||
@ -1172,6 +1163,22 @@ namespace WeChatWASM
|
||||
{
|
||||
return WXSDKManagerHandler.Instance.CreatePageManager();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 上报
|
||||
/// <returns></returns>
|
||||
public static WXMiniReportManager GetMiniReportManager(GetMiniReportManagerParam param)
|
||||
{
|
||||
return WXSDKManagerHandler.Instance.GetMiniReportManager(param);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 社交特色能力
|
||||
public static WXRankManager GetRankManager() {
|
||||
return WXSDKManagerHandler.Instance.GetRankManager();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endif
|
||||
|
||||
@ -149,7 +149,9 @@ public class WXTouchInputOverride : BaseInput
|
||||
Text text = selectedObject.GetComponent<Text>();
|
||||
if (text != null)
|
||||
{
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
PlayableAdsInput.mobileKeyboardSupport = true;
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
WeixinMiniGameInput.mobileKeyboardSupport = true;
|
||||
#elif PLATFORM_WEBGL
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
@ -159,7 +161,9 @@ public class WXTouchInputOverride : BaseInput
|
||||
}
|
||||
else
|
||||
{
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
#if PLATFORM_PLAYABLEADS
|
||||
PlayableAdsInput.mobileKeyboardSupport = false;
|
||||
#elif PLATFORM_WEIXINMINIGAME
|
||||
WeixinMiniGameInput.mobileKeyboardSupport = false;
|
||||
#elif PLATFORM_WEBGL
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
|
||||
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: c87d2375a205f8546f74f0d50655013d
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guid: 1d0736ee73ec25d1821ecb7accf6163f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
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guid: 95aafc6e2a2de80a3828b19d70b20736
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userData:
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|
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 0b7bcc43f99a8c3fbee8a06897a24eb3
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userData:
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: c9a6074eea58ed29d860754dafceba5a
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
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guid: 1ef20c0b38c5b07c5536eaa23a8c608b
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|
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folderAsset: yes
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|
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|
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
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guid: df42191698513563c97ee768190b167e
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userData:
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
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guid: ea935edd486cdcf95e3db226d30f9bb4
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folderAsset: yes
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|
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externalObjects: {}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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||||
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||||
folderAsset: yes
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|
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externalObjects: {}
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|
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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||||
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|
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userData:
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@ -1,5 +1,5 @@
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||||
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||||
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|
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userData:
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@ -1,5 +1,5 @@
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||||
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||||
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userData:
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@ -1,5 +1,5 @@
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||||
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||||
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|
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userData:
|
||||
|
||||
@ -1,5 +1,5 @@
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||||
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||||
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||||
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||||
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|
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userData:
|
||||
|
||||
@ -1,5 +1,5 @@
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||||
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||||
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||||
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@ -1,5 +1,5 @@
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||||
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userData:
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@ -1,5 +1,5 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
userData:
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||||
|
||||
@ -1,5 +1,5 @@
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
userData:
|
||||
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||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1294735d54e3c7e85cc717243837b4ae
|
||||
guid: 02a8a99a23a8b992dd816fc9ab328e80
|
||||
folderAsset: yes
|
||||
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|
||||
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|
||||
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||||
@ -1,5 +1,5 @@
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||||
fileFormatVersion: 2
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
|
||||
@ -1,5 +1,5 @@
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
|
||||
@ -1,5 +1,5 @@
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||||
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||||
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||||
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|
||||
DefaultImporter:
|
||||
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|
||||
userData:
|
||||
|
||||
@ -93,6 +93,14 @@ export const ResType = {
|
||||
top: 'number',
|
||||
width: 'number',
|
||||
},
|
||||
OfficialComponentsInfo: {
|
||||
notificationComponentInfo: 'OfficialComponentInfo',
|
||||
},
|
||||
OfficialComponentInfo: {
|
||||
boundingClientRect: 'ClientRect',
|
||||
isVisible: 'bool',
|
||||
name: 'string',
|
||||
},
|
||||
GetStorageInfoSyncOption: {
|
||||
currentSize: 'number',
|
||||
keys: 'string[]',
|
||||
@ -180,10 +188,15 @@ export const ResType = {
|
||||
downstreamThroughputKbpsEstimate: 'number',
|
||||
estimate_nettype: 'number',
|
||||
fetchStart: 'number',
|
||||
httpDNSDomainLookUpEnd: 'number',
|
||||
httpDNSDomainLookUpStart: 'number',
|
||||
httpRttEstimate: 'number',
|
||||
invokeStart: 'number',
|
||||
peerIP: 'string',
|
||||
port: 'number',
|
||||
protocol: 'string',
|
||||
queueEnd: 'number',
|
||||
queueStart: 'number',
|
||||
receivedBytedCount: 'number',
|
||||
redirectEnd: 'number',
|
||||
redirectStart: 'number',
|
||||
@ -518,6 +531,12 @@ export const ResType = {
|
||||
status: 'number',
|
||||
errMsg: 'string',
|
||||
},
|
||||
GetChatToolInfoSuccessCallbackResult: {
|
||||
cloudID: 'string',
|
||||
encryptedData: 'string',
|
||||
errMsg: 'string',
|
||||
iv: 'string',
|
||||
},
|
||||
GetClipboardDataSuccessCallbackOption: {
|
||||
data: 'string',
|
||||
errMsg: 'string',
|
||||
@ -555,6 +574,10 @@ export const ResType = {
|
||||
signature: 'string',
|
||||
errMsg: 'string',
|
||||
},
|
||||
GetGameExptInfoSuccessCallbackResult: {
|
||||
list: 'object',
|
||||
errMsg: 'string',
|
||||
},
|
||||
GetGroupEnterInfoError: {
|
||||
errMsg: 'string',
|
||||
errCode: 'number',
|
||||
@ -565,6 +588,20 @@ export const ResType = {
|
||||
errMsg: 'string',
|
||||
iv: 'string',
|
||||
},
|
||||
GetGroupMembersInfoSuccessCallbackResult: {
|
||||
membersInfo: 'ResultOpenDataContextUserInfo[]',
|
||||
errMsg: 'string',
|
||||
},
|
||||
ResultOpenDataContextUserInfo: {
|
||||
avatarUrl: 'string',
|
||||
city: 'string',
|
||||
country: 'string',
|
||||
gender: 'number',
|
||||
language: 'string',
|
||||
nickName: 'string',
|
||||
openId: 'string',
|
||||
province: 'string',
|
||||
},
|
||||
GetInferenceEnvInfoSuccessCallbackResult: {
|
||||
ver: 'string',
|
||||
errMsg: 'string',
|
||||
@ -667,7 +704,7 @@ export const ResType = {
|
||||
errMsg: 'string',
|
||||
openIdList: 'string[]',
|
||||
},
|
||||
RequestFailCallbackErr: {
|
||||
LoginFailCallbackErr: {
|
||||
errMsg: 'string',
|
||||
errno: 'number',
|
||||
},
|
||||
@ -736,9 +773,8 @@ export const ResType = {
|
||||
OnDeviceOrientationChangeListenerResult: {
|
||||
value: 'string',
|
||||
},
|
||||
Error: {
|
||||
ListenerError: {
|
||||
message: 'string',
|
||||
stack: 'string',
|
||||
},
|
||||
OnGamepadConnectedListenerResult: {
|
||||
gamepad: 'string',
|
||||
@ -784,6 +820,9 @@ export const ResType = {
|
||||
networkType: 'string',
|
||||
weakNet: 'bool',
|
||||
},
|
||||
OnOfficialComponentsInfoChangeListenerResult: {
|
||||
OfficialComponentsInfo: 'OfficialComponentsInfo',
|
||||
},
|
||||
OnScreenRecordingStateChangedListenerResult: {
|
||||
state: 'string',
|
||||
},
|
||||
@ -846,6 +885,9 @@ export const ResType = {
|
||||
windowHeight: 'number',
|
||||
windowWidth: 'number',
|
||||
},
|
||||
OnWindowStateChangeListenerResult: {
|
||||
state: 'string',
|
||||
},
|
||||
OpenCardRequestInfo: {
|
||||
cardId: 'string',
|
||||
code: 'string',
|
||||
@ -889,12 +931,6 @@ export const ResType = {
|
||||
errMsg: 'string',
|
||||
errCode: 'number',
|
||||
},
|
||||
RequestMidasFriendPaymentSuccessCallbackResult: {
|
||||
cloudID: 'string',
|
||||
encryptedData: 'string',
|
||||
errMsg: 'string',
|
||||
iv: 'string',
|
||||
},
|
||||
MidasPaymentError: {
|
||||
errMsg: 'string',
|
||||
errCode: 'number',
|
||||
@ -940,6 +976,10 @@ export const ResType = {
|
||||
scanType: 'string',
|
||||
errMsg: 'string',
|
||||
},
|
||||
GroupMemberInfo: {
|
||||
members: 'string[]',
|
||||
errMsg: 'string',
|
||||
},
|
||||
SetBLEMTUFailCallbackResult: {
|
||||
mtu: 'number',
|
||||
},
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41c8deca0ff34d264f1244b563739b50
|
||||
guid: 35c6f005184b2fe0dfbe1428ec1d061c
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -86,4 +86,12 @@ export const ResTypeOther = {
|
||||
status: 'number',
|
||||
errMsg: 'string',
|
||||
},
|
||||
LoadOption: {
|
||||
openlink: 'string',
|
||||
query: 'object',
|
||||
},
|
||||
ShowOption: {
|
||||
openlink: 'string',
|
||||
query: 'object',
|
||||
},
|
||||
};
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5329bb0b502c4916572146e7353c8880
|
||||
guid: e93cdc45e79477053c8e471253c68cf4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9aa844e47796f1fe344b8d60b82fa9b7
|
||||
guid: 64652d696fc163a3b338e0300fdedbef
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -27,10 +27,12 @@ function WX_OneWayNoFunction(functionName, ...params) {
|
||||
}
|
||||
|
||||
|
||||
const onlyReadyResponse = [
|
||||
const onlyReadResponse = [
|
||||
'getSystemSetting',
|
||||
'getAppAuthorizeSetting',
|
||||
];
|
||||
|
||||
const needParseJson = ['WXMiniReportManagerReport'];
|
||||
// eslint-disable-next-line @typescript-eslint/naming-convention
|
||||
function WX_SyncFunction(functionName, ...params) {
|
||||
return wx[functionName.replace(/^\w/, (a) => a.toLowerCase())](...params);
|
||||
@ -72,6 +74,10 @@ export default {
|
||||
...config,
|
||||
success(res) {
|
||||
formatResponse(successType, res);
|
||||
|
||||
if (lowerFunctionName === 'getGameExptInfo') {
|
||||
res.list = JSON.stringify(res.list);
|
||||
}
|
||||
moduleHelper.send(`${functionName}Callback`, JSON.stringify({
|
||||
callbackId, type: 'success', res: JSON.stringify(res),
|
||||
}));
|
||||
@ -234,7 +240,7 @@ export default {
|
||||
},
|
||||
WX_SyncFunction_t(functionName, returnType) {
|
||||
const res = WX_SyncFunction(functionName);
|
||||
if (onlyReadyResponse.includes(functionName.replace(/^\w/, (a) => a.toLowerCase()))) {
|
||||
if (onlyReadResponse.includes(functionName.replace(/^\w/, (a) => a.toLowerCase()))) {
|
||||
formatResponse(returnType, JSON.parse(JSON.stringify(res)));
|
||||
return JSON.stringify(res);
|
||||
}
|
||||
@ -355,7 +361,8 @@ export default {
|
||||
}
|
||||
ClassOnEventLists[className + functionName][id + eventName].push(callback);
|
||||
// WXVideoDecoder OnEvent 不规范 特殊处理
|
||||
if (className === 'WXVideoDecoder') {
|
||||
// update: 2025.9.27: 严重怀疑之前 WXPageManager 压根没有跑通过事件监听,跑到下面去了
|
||||
if (className === 'WXVideoDecoder' || className === 'WXPageManager') {
|
||||
obj[functionName.replace(/^\w/, (a) => a.toLowerCase())](eventName, callback);
|
||||
}
|
||||
else {
|
||||
@ -378,7 +385,8 @@ export default {
|
||||
}
|
||||
ClassOnEventLists[className + functionName][id + eventName].forEach((v) => {
|
||||
|
||||
if (className === 'WXVideoDecoder') {
|
||||
|
||||
if (className === 'WXVideoDecoder' || className === 'WXPageManager') {
|
||||
obj[functionName.replace(/^\w/, (a) => a.toLowerCase())](eventName, v);
|
||||
}
|
||||
else {
|
||||
@ -391,6 +399,10 @@ export default {
|
||||
WX_ClassOneWayNoFunction(className, functionName, id);
|
||||
},
|
||||
WX_ClassOneWayNoFunction_vs(className, functionName, id, param1) {
|
||||
if (needParseJson.includes(className + functionName)) {
|
||||
// eslint-disable-next-line no-param-reassign
|
||||
param1 = JSON.parse(param1);
|
||||
}
|
||||
WX_ClassOneWayNoFunction(className, functionName, id, param1);
|
||||
},
|
||||
WX_ClassOneWayNoFunction_t(className, functionName, returnType, id) {
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b3e5628522459cc3dd7964d0a814173
|
||||
guid: 4cfe97453bf4202c80bae20f354d828f
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b7402032742928010f5479de54a3d93
|
||||
guid: 578a5e31065d981d9cc4be05c9a747c9
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29ce6695da09a0631c4ec513c0da92ae
|
||||
guid: 97de99f658d3a2c85442a4c03b880d03
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2f786864680ee6890aa7b3f9a91e748
|
||||
guid: 073ac8c4445da3f3f066d92c3b33b78b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14b58d35b818a6a38adec667a7a4aac3
|
||||
guid: f5141571e63aa624216bb747b178e31f
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1c0b302460c710eb5d6f78e7bbc77b6
|
||||
guid: b89fddf778d260d7e0a6cf0e477b8aed
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23d83e7ac4b7b30b2f8202d7147cd332
|
||||
guid: 99b6d5934861bd793d2cda356a5761c6
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 970ffb90d4864c9490b01e9bc44c5de1
|
||||
guid: 759245cddb432ecbc5f1eabe7e736194
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01fc114f60b2df8e2e439805212c97df
|
||||
guid: 39a581f47f9ee3e06ce82941b47c4124
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba12dcb22c6474a3ca54b389f5a3332c
|
||||
guid: c96472bc59832b5a2acd9f7a911e6678
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0e128f7c44dd1bce2d633506e5a47d40
|
||||
guid: aac019ddacfc52dcf1c017ec188d1b36
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd4e694f43b0aa3f5a5092bd0511f7d2
|
||||
guid: aa3a37ecfc12f4b45594a5de8e00e40e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ade8e1257dceffd8772fecb37c8c20fb
|
||||
guid: ab44db8c3bd56b8e26b8e422c5921743
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b93c9a0067d6f24d0ee31907c9b8dee0
|
||||
guid: 1bdfe5c6407ef4e83efab066c34be263
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 159d3ecf3853f33f27f82dc14eb1223f
|
||||
guid: dc28642e08d63e497eb3963854c03106
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ccfdb628122b7b06b4050606f8eafd89
|
||||
guid: df040487682307b95188d678c0fb5206
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e21691107c19c03863b6b94613ee293b
|
||||
guid: 9af74070e22b14adfe5daacb78c6bb18
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9dcd5068f86566abbb47b7dc12581a4
|
||||
guid: e0fa3af31a536ac598e03f41e6fc03a3
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -23,7 +23,7 @@
|
||||
],
|
||||
"plugins": {
|
||||
"UnityPlugin": {
|
||||
"version": "1.2.83",
|
||||
"version": "1.2.84",
|
||||
"provider": "wxe5a48f1ed5f544b7",
|
||||
"contexts": [
|
||||
{
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d49b22178f2450803293d12a61eb31e
|
||||
guid: 1c2c714339c9f91ac614deef79550fe3
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a1cdee40104ef4f2d71cce0739e9c5c
|
||||
guid: 4aef6f37ebdb736fcc31123c75850f86
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ab2fd9f05d6d847703e15429e8745a3
|
||||
guid: b4b1b22adade56974c5b5bf75108d822
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1bedbee2f4f8aa1e5e1881b864c7183
|
||||
guid: 6e2be1b409edd0a28f78d892fa14c4ab
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ede05d304e27f419955e65b3e270d9e
|
||||
guid: 706df420d7fbc906880f63ac916157f8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 94f7f561ba2e9090cb9ccaefe8fdef90
|
||||
guid: a406610f63a15ad06d4ae7929dbaec95
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3ca90f5308418f9e8f878fa484f6aa9
|
||||
guid: eb7a5828fbbaa4c5f36bdc4f5e2f64c0
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c7081b3840feb201cfbe20e241877fb5
|
||||
guid: 668d82a57138d65f02480e1c1163c5f4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 424d12a4cf887bd4cf31b2757a7e3345
|
||||
guid: f4ca5aab6d333ae0b4d7be616aec14ea
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user