mirror of
https://github.com/wechat-miniprogram/minigame-tuanjie-transform-sdk.git
synced 2025-11-13 03:35:55 +08:00
Auto-publish WXSDK.
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parent
7d4bd55b5b
commit
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@ -6,6 +6,12 @@ Removed - 删除功能/接口
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Fixed - 修复问题
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Fixed - 修复问题
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Others - 其他
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Others - 其他
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-->
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-->
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## 2024-4-26 【普通更新】
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### Fixed
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* 普通:修复Unity2018/2019的兼容
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* 普通:兼容Windows 1.0.4版本template问题
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* 普通:修复Android平台导出时的
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## 2024-4-17 【普通更新】
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## 2024-4-17 【普通更新】
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### Feature
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### Feature
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* 普通:编译参数增加ERROR_ON_UNDEFINED_SYMBOLS
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* 普通:编译参数增加ERROR_ON_UNDEFINED_SYMBOLS
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@ -18,12 +18,11 @@ namespace WeChatWASM
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static WXConvertCore()
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static WXConvertCore()
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{
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{
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Init();
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// Init();
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}
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}
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public static void Init()
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public static void Init()
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{
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{
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//config = UnityUtil.GetEditorConf();
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SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "index.js");
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SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "index.js");
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string templateHeader = "PROJECT:";
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string templateHeader = "PROJECT:";
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#if TUANJIE_2022_3_OR_NEWER
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#if TUANJIE_2022_3_OR_NEWER
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build;
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@ -109,6 +110,36 @@ namespace WeChatWASM
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{
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{
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return WXConvertCore.UseIL2CPP;
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return WXConvertCore.UseIL2CPP;
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});
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});
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WXExtEnvDef.RegisterAction("UnityUtil.GetWxSDKRootPath", (args) => {
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#if UNITY_2018
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return Path.Combine(Application.dataPath, "WX-WASM-SDK-V2");
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#else
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var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(WXExtEnvDef).Assembly);
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if (packageInfo == null)
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{
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return Path.Combine(Application.dataPath, "WX-WASM-SDK-V2");
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}
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string packagePath = packageInfo.assetPath;
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if (packageInfo.name == "WXSDK")
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{
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packagePath += "/Resources";
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}
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DirectoryInfo dir = new DirectoryInfo(packagePath);
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return dir.FullName;
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#endif
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});
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WXExtEnvDef.RegisterAction("UnityUtil.IsAssets", (args) => {
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#if UNITY_2018
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return true;
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#else
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var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(WXExtEnvDef).Assembly);
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if (packageInfo == null)
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{
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return true;
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}
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return false;
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#endif
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});
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}
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}
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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{
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{
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public class WXPluginVersion
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public class WXPluginVersion
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{
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{
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public static string pluginVersion = "202404171424"; // 这一行不要改他,导出的时候会自动替换
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public static string pluginVersion = "202404261957"; // 这一行不要改他,导出的时候会自动替换
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}
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}
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public class WXPluginConf
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public class WXPluginConf
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Binary file not shown.
Binary file not shown.
@ -12,7 +12,7 @@ PluginImporter:
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validateReferences: 1
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validateReferences: 1
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platformData:
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platformData:
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- first:
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- first:
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: Any
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'': Any
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second:
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second:
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enabled: 0
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enabled: 0
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settings:
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settings:
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@ -60,7 +60,7 @@ PluginImporter:
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second:
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second:
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enabled: 0
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enabled: 0
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settings:
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settings:
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CPU: AnyCPU
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CPU: x86_64
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- first:
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- first:
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Standalone: LinuxUniversal
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Standalone: LinuxUniversal
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second:
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second:
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Binary file not shown.
@ -12,7 +12,7 @@ PluginImporter:
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validateReferences: 1
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validateReferences: 1
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platformData:
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platformData:
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- first:
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- first:
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: Any
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'': Any
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second:
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second:
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enabled: 0
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enabled: 0
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settings:
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settings:
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@ -61,7 +61,7 @@ PluginImporter:
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second:
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second:
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enabled: 0
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enabled: 0
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settings:
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settings:
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CPU: AnyCPU
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CPU: x86_64
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- first:
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- first:
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Standalone: LinuxUniversal
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Standalone: LinuxUniversal
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second:
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second:
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@ -91,11 +91,6 @@ PluginImporter:
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second:
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second:
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enabled: 1
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enabled: 1
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settings: {}
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settings: {}
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- first:
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WeixinMiniGame: WeixinMiniGame
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second:
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enabled: 1
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settings: {}
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- first:
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- first:
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Windows Store Apps: WindowsStoreApps
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Windows Store Apps: WindowsStoreApps
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second:
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second:
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@ -1,4 +1,5 @@
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using System.Runtime.InteropServices;
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#if UNITY_WEBGL || WEIXINMINIGAME || UNITY_EDITOR
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text;
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using AOT;
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using AOT;
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@ -106,3 +107,4 @@ namespace WeChatWASM
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}
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}
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System;
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#if UNITY_WEBGL || WEIXINMINIGAME || UNITY_EDITOR
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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namespace WeChatWASM
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namespace WeChatWASM
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@ -29,3 +30,4 @@ namespace WeChatWASM
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}
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}
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}
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}
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}
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}
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#endif
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@ -1 +1 @@
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{"name":"com.qq.weixin.minigame","displayName":"WXSDK","description":"WeChat Mini Game Tuanjie Engine Adapter SDK Package.","version":"0.1.8","unity":"2019.4","unityRelease":"29f1","keywords":["Tuanjie","WX"],"dependencies":{}}
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{"name":"com.qq.weixin.minigame","displayName":"WXSDK","description":"WeChat Mini Game Tuanjie Engine Adapter SDK Package.","version":"0.1.9","unity":"2019.4","unityRelease":"29f1","keywords":["Tuanjie","WX"],"dependencies":{}}
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