mirror of
https://github.com/wechat-miniprogram/minigame-tuanjie-transform-sdk.git
synced 2026-04-22 01:35:56 +08:00
Auto-publish.
This commit is contained in:
parent
73451917a0
commit
eec202f95f
@ -6,13 +6,7 @@ Removed - 删除功能/接口
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Fixed - 修复问题
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Others - 其他
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-->
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## v0.1.27 【普通更新】
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### Feature
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* 普通:新增 JS_Sound_GetPosition 方法用于获取音频播放位置
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* 普通:WebGL2变更为正式特性
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* 普通:支持小游戏试玩导出
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## v0.1.26 【普通更新】
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## v0.1.26 【预发布】
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### Feature
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* 普通:增加禁止多点触控的配置
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### Fixed
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||||
8
Editor/BuildProfile.meta
Normal file
8
Editor/BuildProfile.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: DytLvSj8UC9CKob0XUy9Y3usKDmX8US1YgxYmBxa1iAZ/I8JbM5wZwE=
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folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
8
Editor/BuildProfile/lib.meta
Normal file
8
Editor/BuildProfile/lib.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: XSwesi78AS28ymfR2HEhHpEBAC2DHupI1hIKP7HApjHRaZgGw+DTwWI=
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Editor/BuildProfile/lib/libwx-metal-cpp.bc
Normal file
BIN
Editor/BuildProfile/lib/libwx-metal-cpp.bc
Normal file
Binary file not shown.
7
Editor/BuildProfile/lib/libwx-metal-cpp.bc.meta
Normal file
7
Editor/BuildProfile/lib/libwx-metal-cpp.bc.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: c113acfee35db6b5c61fd4a76596cfd3
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DefaultImporter:
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||||
externalObjects: {}
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
43
Editor/BuildProfile/lib/mtl_library.jslib
Normal file
43
Editor/BuildProfile/lib/mtl_library.jslib
Normal file
@ -0,0 +1,43 @@
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mergeInto(LibraryManager.library, {
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// 定义供 C/C++ 调用的 JS 函数
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js_batchRender_malloc: function(data, size, isSync) {
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// 直接从 WASM 内存创建视图(零拷贝)
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const binaryData = new Uint8Array(Module.HEAPU8.buffer, data, size);
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// 转换为标准 ArrayBuffer(如果需要复制)
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const targetBuffer =
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binaryData.buffer.slice(binaryData.byteOffset, binaryData.byteOffset + binaryData.byteLength);
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//console.log("processBinaryData invoke");
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const extBuffer = new ArrayBuffer(1);
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const headerBuffer = new ArrayBuffer(8);
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const headerBufferView = new DataView(headerBuffer);
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headerBufferView.setUint32(0, 0xDEC0DE, true);
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headerBufferView.setUint32(4, mtl.ctx.__uid(), true);
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const merged = new Uint8Array(headerBuffer.byteLength + targetBuffer.byteLength);
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merged.set(new Uint8Array(headerBuffer), 0);
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merged.set(new Uint8Array(targetBuffer), headerBuffer.byteLength);
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if(!isSync){
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mtl.batchRenderAsync(merged.buffer, extBuffer);
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return null;
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}
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const result = mtl.batchRender(merged.buffer, extBuffer).buffer;
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if(result.byteLength == 0){
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return null;;
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}
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// 申请内存空间,后续在cpp wasm部分使用,记得释放
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const ptr = Module._malloc(result.byteLength);
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// 将数据拷贝到WASM内存
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Module.HEAPU8.set(new Uint8Array(result), ptr);
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// 返回结构化的数据信息(指针和长度)
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const ret = new DataView(new ArrayBuffer(8));
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ret.setUint32(0, ptr, true); // 指针地址(4字节)
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ret.setUint32(4, result.byteLength, true); // 数据长度(4字节)
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// 返回合并后的8字节缓冲区指针,记得也要在cpp部分释放
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const retPtr = Module._malloc(8);
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Module.HEAPU8.set(new Uint8Array(ret.buffer), retPtr);
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return retPtr;
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},
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js_swapWindow: function(){
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mtl.swapWindow();
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}
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});
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7
Editor/BuildProfile/lib/mtl_library.jslib.meta
Normal file
7
Editor/BuildProfile/lib/mtl_library.jslib.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: dda1926f3454e003333e8085a4f2c0fd
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,134 +5,134 @@ using UnityEngine;
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namespace WeChatWASM
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{
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public class WXPlayableConvertCore
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{
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static WXPlayableConvertCore() { }
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public static WXPlayableEditorScriptObject config => UnityUtil.GetPlayableEditorConf();
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public static WXConvertCore.WXExportError DoExport(bool buildWebGL = true)
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public class WXPlayableConvertCore
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{
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WXConvertCore.isPlayableBuild = true;
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// var preCheckResult = WXConvertCore.PreCheck();
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// if (preCheckResult != WXConvertCore.WXExportError.SUCCEED)
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// {
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// WXConvertCore.isPlayableBuild = false;
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// return preCheckResult;
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// }
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// WXConvertCore.PreInit();
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var exportResult = WXConvertCore.DoExport();
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static WXPlayableConvertCore() { }
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public static WXPlayableEditorScriptObject config => UnityUtil.GetPlayableEditorConf();
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WXConvertCore.isPlayableBuild = false;
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return exportResult;
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}
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public static WXEditorScriptObject GetFakeScriptObject()
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{
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return SetDefaultProperties(ConvertPlayableConfigToCommon(config));
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}
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public static WXEditorScriptObject ConvertPlayableConfigToCommon(
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WXPlayableEditorScriptObject source,
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WXEditorScriptObject target = null)
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{
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// 创建或使用现有的目标实例
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var newTarget = target ?? ScriptableObject.CreateInstance<WXEditorScriptObject>();
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|
||||
// 使用序列化方式深度拷贝公共字段
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var so = new SerializedObject(newTarget);
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// 遍历源对象的所有字段
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var sourceType = source.GetType();
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foreach (var sourceField in sourceType.GetFields(
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System.Reflection.BindingFlags.Public |
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System.Reflection.BindingFlags.Instance |
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System.Reflection.BindingFlags.NonPublic))
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{
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// 跳过readonly字段
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if (sourceField.IsInitOnly) continue;
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// 查找目标对象中的对应字段
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var targetField = typeof(WXEditorScriptObject).GetField(
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sourceField.Name,
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System.Reflection.BindingFlags.Public |
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System.Reflection.BindingFlags.Instance |
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System.Reflection.BindingFlags.NonPublic);
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|
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// if (targetField != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
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// {
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// // // 复制字段值
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// // var value = sourceField.GetValue(source);
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// // targetField.SetValue(newTarget, value);
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// // 递归复制子对象属性
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// var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
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// CopySubObjectProperties(value, subObj);
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// targetField.SetValue(newTarget, subObj);
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// }
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|
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// if (targetField != null &&
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// (targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
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// (targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
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// targetField.FieldType == sourceField.FieldType)))
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||||
// {
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||||
// 复制字段值
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||||
var value = sourceField.GetValue(source);
|
||||
// 特殊处理嵌套对象类型的字段
|
||||
if (value != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
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||||
{
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||||
// 递归复制子对象属性
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||||
var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
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CopySubObjectProperties(value, subObj);
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||||
targetField.SetValue(newTarget, subObj);
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||||
}
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else
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||||
{
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||||
targetField.SetValue(newTarget, value);
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||||
}
|
||||
// }
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}
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||||
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||||
// 应用修改到序列化对象
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so.ApplyModifiedProperties();
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return newTarget;
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||||
}
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||||
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||||
private static void CopySubObjectProperties(object source, object target)
|
||||
{
|
||||
var sourceType = source.GetType();
|
||||
var targetType = target.GetType();
|
||||
|
||||
foreach (var sourceField in sourceType.GetFields(
|
||||
System.Reflection.BindingFlags.Public |
|
||||
System.Reflection.BindingFlags.Instance |
|
||||
System.Reflection.BindingFlags.NonPublic))
|
||||
public static WXConvertCore.WXExportError DoExport(bool buildWebGL = true)
|
||||
{
|
||||
if (sourceField.IsInitOnly) continue;
|
||||
WXConvertCore.isPlayableBuild = true;
|
||||
// var preCheckResult = WXConvertCore.PreCheck();
|
||||
// if (preCheckResult != WXConvertCore.WXExportError.SUCCEED)
|
||||
// {
|
||||
// WXConvertCore.isPlayableBuild = false;
|
||||
// return preCheckResult;
|
||||
// }
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||||
// WXConvertCore.PreInit();
|
||||
var exportResult = WXConvertCore.DoExport();
|
||||
|
||||
var targetField = targetType.GetField(
|
||||
sourceField.Name,
|
||||
WXConvertCore.isPlayableBuild = false;
|
||||
return exportResult;
|
||||
}
|
||||
|
||||
public static WXEditorScriptObject GetFakeScriptObject()
|
||||
{
|
||||
return SetDefaultProperties(ConvertPlayableConfigToCommon(config));
|
||||
}
|
||||
|
||||
public static WXEditorScriptObject ConvertPlayableConfigToCommon(
|
||||
WXPlayableEditorScriptObject source,
|
||||
WXEditorScriptObject target = null)
|
||||
{
|
||||
// 创建或使用现有的目标实例
|
||||
var newTarget = target ?? ScriptableObject.CreateInstance<WXEditorScriptObject>();
|
||||
|
||||
// 使用序列化方式深度拷贝公共字段
|
||||
var so = new SerializedObject(newTarget);
|
||||
|
||||
// 遍历源对象的所有字段
|
||||
var sourceType = source.GetType();
|
||||
foreach (var sourceField in sourceType.GetFields(
|
||||
System.Reflection.BindingFlags.Public |
|
||||
System.Reflection.BindingFlags.Instance |
|
||||
System.Reflection.BindingFlags.NonPublic);
|
||||
|
||||
if (targetField != null &&
|
||||
(targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
|
||||
(targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
|
||||
targetField.FieldType == sourceField.FieldType)))
|
||||
System.Reflection.BindingFlags.NonPublic))
|
||||
{
|
||||
// 跳过readonly字段
|
||||
if (sourceField.IsInitOnly) continue;
|
||||
|
||||
// 查找目标对象中的对应字段
|
||||
var targetField = typeof(WXEditorScriptObject).GetField(
|
||||
sourceField.Name,
|
||||
System.Reflection.BindingFlags.Public |
|
||||
System.Reflection.BindingFlags.Instance |
|
||||
System.Reflection.BindingFlags.NonPublic);
|
||||
|
||||
// if (targetField != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
|
||||
// {
|
||||
// // // 复制字段值
|
||||
// // var value = sourceField.GetValue(source);
|
||||
// // targetField.SetValue(newTarget, value);
|
||||
// // 递归复制子对象属性
|
||||
// var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
|
||||
// CopySubObjectProperties(value, subObj);
|
||||
// targetField.SetValue(newTarget, subObj);
|
||||
// }
|
||||
|
||||
// if (targetField != null &&
|
||||
// (targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
|
||||
// (targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
|
||||
// targetField.FieldType == sourceField.FieldType)))
|
||||
// {
|
||||
// 复制字段值
|
||||
var value = sourceField.GetValue(source);
|
||||
targetField.SetValue(target, value);
|
||||
// 特殊处理嵌套对象类型的字段
|
||||
if (value != null && !targetField.FieldType.IsValueType && !targetField.FieldType.IsEnum)
|
||||
{
|
||||
// 递归复制子对象属性
|
||||
var subObj = targetField.GetValue(newTarget) ?? Activator.CreateInstance(targetField.FieldType);
|
||||
CopySubObjectProperties(value, subObj);
|
||||
targetField.SetValue(newTarget, subObj);
|
||||
}
|
||||
else
|
||||
{
|
||||
targetField.SetValue(newTarget, value);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
// 应用修改到序列化对象
|
||||
so.ApplyModifiedProperties();
|
||||
return newTarget;
|
||||
}
|
||||
|
||||
private static void CopySubObjectProperties(object source, object target)
|
||||
{
|
||||
var sourceType = source.GetType();
|
||||
var targetType = target.GetType();
|
||||
|
||||
foreach (var sourceField in sourceType.GetFields(
|
||||
System.Reflection.BindingFlags.Public |
|
||||
System.Reflection.BindingFlags.Instance |
|
||||
System.Reflection.BindingFlags.NonPublic))
|
||||
{
|
||||
if (sourceField.IsInitOnly) continue;
|
||||
|
||||
var targetField = targetType.GetField(
|
||||
sourceField.Name,
|
||||
System.Reflection.BindingFlags.Public |
|
||||
System.Reflection.BindingFlags.Instance |
|
||||
System.Reflection.BindingFlags.NonPublic);
|
||||
|
||||
if (targetField != null &&
|
||||
(targetField.FieldType.IsAssignableFrom(sourceField.FieldType) ||
|
||||
(targetField.FieldType.IsValueType && sourceField.FieldType.IsValueType &&
|
||||
targetField.FieldType == sourceField.FieldType)))
|
||||
{
|
||||
var value = sourceField.GetValue(source);
|
||||
targetField.SetValue(target, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static WXEditorScriptObject SetDefaultProperties(WXEditorScriptObject target)
|
||||
{
|
||||
target.ProjectConf.CDN = "";
|
||||
target.ProjectConf.assetLoadType = 1;
|
||||
target.ProjectConf.compressDataPackage = true;
|
||||
public static WXEditorScriptObject SetDefaultProperties(WXEditorScriptObject target)
|
||||
{
|
||||
target.ProjectConf.CDN = "";
|
||||
target.ProjectConf.assetLoadType = 1;
|
||||
target.ProjectConf.compressDataPackage = true;
|
||||
|
||||
target.CompileOptions.showMonitorSuggestModal = false;
|
||||
return target;
|
||||
target.CompileOptions.showMonitorSuggestModal = false;
|
||||
return target;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -6,358 +6,354 @@ using UnityEngine;
|
||||
|
||||
namespace WeChatWASM
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public class WXPlayableSettingsHelperInterface
|
||||
{
|
||||
public static WXPlayableSettingsHelper helper = new WXPlayableSettingsHelper();
|
||||
}
|
||||
|
||||
public class WXPlayableSettingsHelper
|
||||
{
|
||||
public static string projectRootPath;
|
||||
private static WXPlayableEditorScriptObject config;
|
||||
private static bool m_EnablePerfTool = false;
|
||||
|
||||
private static string _dstCache;
|
||||
public static bool UseIL2CPP
|
||||
[InitializeOnLoad]
|
||||
public class WXPlayableSettingsHelperInterface
|
||||
{
|
||||
get
|
||||
{
|
||||
public static WXPlayableSettingsHelper helper = new WXPlayableSettingsHelper();
|
||||
}
|
||||
|
||||
public class WXPlayableSettingsHelper
|
||||
{
|
||||
public static string projectRootPath;
|
||||
private static WXPlayableEditorScriptObject config;
|
||||
private static bool m_EnablePerfTool = false;
|
||||
public static bool UseIL2CPP
|
||||
{
|
||||
get
|
||||
{
|
||||
#if TUANJIE_2022_3_OR_NEWER
|
||||
return PlayerSettings.GetScriptingBackend(BuildTargetGroup.WeixinMiniGame) == ScriptingImplementation.IL2CPP;
|
||||
#else
|
||||
return true;
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public WXPlayableSettingsHelper()
|
||||
{
|
||||
projectRootPath = System.IO.Path.GetFullPath(Application.dataPath + "/../");
|
||||
_dstCache = "";
|
||||
}
|
||||
|
||||
public void OnFocus()
|
||||
{
|
||||
loadData();
|
||||
}
|
||||
|
||||
public void OnLostFocus()
|
||||
{
|
||||
saveData();
|
||||
}
|
||||
|
||||
public void OnDisable()
|
||||
{
|
||||
EditorUtility.SetDirty(config);
|
||||
}
|
||||
|
||||
private Vector2 scrollRoot;
|
||||
private bool foldBaseInfo = true;
|
||||
private bool foldDebugOptions = true;
|
||||
public void OnSettingsGUI(EditorWindow window)
|
||||
{
|
||||
scrollRoot = EditorGUILayout.BeginScrollView(scrollRoot);
|
||||
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
|
||||
linkStyle.normal.textColor = Color.yellow;
|
||||
linkStyle.hover.textColor = Color.yellow;
|
||||
linkStyle.stretchWidth = false;
|
||||
linkStyle.alignment = TextAnchor.UpperLeft;
|
||||
linkStyle.wordWrap = true;
|
||||
|
||||
foldBaseInfo = EditorGUILayout.Foldout(foldBaseInfo, "基本信息");
|
||||
if (foldBaseInfo)
|
||||
{
|
||||
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
|
||||
this.formInput("appid", "小游戏试玩AppID");
|
||||
this.formInput("projectName", "小游戏试玩项目名");
|
||||
this.formIntPopup("orientation", "游戏方向", new[] { "Portrait", "Landscape" }, new[] { 0, 1, 2, 3 });
|
||||
this.formInput("memorySize", "UnityHeap预留内存(?)", "单位MB,预分配内存值,超休闲游戏256/中轻度496/重度游戏768,需预估游戏最大UnityHeap值以防止内存自动扩容带来的峰值尖刺。预估方法请查看GIT文档《优化Unity WebGL的内存》");
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
string targetDst = "dst";
|
||||
if (!formInputData.ContainsKey(targetDst))
|
||||
{
|
||||
formInputData[targetDst] = "";
|
||||
}
|
||||
}
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
GUILayout.Label(new GUIContent("导出路径(?)", "支持输入相对于项目根目录的相对路径,如:wxbuild"), GUILayout.Width(140));
|
||||
formInputData[targetDst] = GUILayout.TextField(formInputData[targetDst], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 270));
|
||||
if (GUILayout.Button(new GUIContent("打开"), GUILayout.Width(40)))
|
||||
|
||||
public WXPlayableSettingsHelper()
|
||||
{
|
||||
if (!formInputData[targetDst].Trim().Equals(string.Empty))
|
||||
{
|
||||
EditorUtility.RevealInFinder(GetAbsolutePath(formInputData[targetDst]));
|
||||
}
|
||||
GUIUtility.ExitGUI();
|
||||
projectRootPath = System.IO.Path.GetFullPath(Application.dataPath + "/../");
|
||||
}
|
||||
if (GUILayout.Button(new GUIContent("选择"), GUILayout.Width(40)))
|
||||
|
||||
public void OnFocus()
|
||||
{
|
||||
var dstPath = EditorUtility.SaveFolderPanel("选择你的游戏导出目录", string.Empty, string.Empty);
|
||||
if (dstPath != string.Empty)
|
||||
{
|
||||
formInputData[targetDst] = dstPath;
|
||||
this.saveData();
|
||||
}
|
||||
GUIUtility.ExitGUI();
|
||||
loadData();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
foldDebugOptions = EditorGUILayout.Foldout(foldDebugOptions, "调试编译选项");
|
||||
if (foldDebugOptions)
|
||||
{
|
||||
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
|
||||
this.formCheckbox("developBuild", "Development Build", "", false, null, OnDevelopmentBuildToggleChanged);
|
||||
this.formCheckbox("il2CppOptimizeSize", "Il2Cpp Optimize Size(?)", "对应于Il2CppCodeGeneration选项,勾选时使用OptimizeSize(默认推荐),生成代码小15%左右,取消勾选则使用OptimizeSpeed。游戏中大量泛型集合的高频访问建议OptimizeSpeed,在使用HybridCLR等第三方组件时只能用OptimizeSpeed。(Dotnet Runtime模式下该选项无效)", !UseIL2CPP);
|
||||
this.formCheckbox("profilingFuncs", "Profiling Funcs");
|
||||
this.formCheckbox("webgl2", "WebGL2.0(beta)");
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
public void OnBuildButtonGUI(EditorWindow window)
|
||||
{
|
||||
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
|
||||
linkStyle.normal.textColor = Color.yellow;
|
||||
linkStyle.hover.textColor = Color.yellow;
|
||||
linkStyle.stretchWidth = false;
|
||||
linkStyle.alignment = TextAnchor.UpperLeft;
|
||||
linkStyle.wordWrap = true;
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.MinWidth(10));
|
||||
if (GUILayout.Button(new GUIContent("生成并转换"), GUILayout.Width(100), GUILayout.Height(25)))
|
||||
{
|
||||
this.saveData();
|
||||
if (WXPlayableConvertCore.DoExport() == WXConvertCore.WXExportError.SUCCEED)
|
||||
public void OnLostFocus()
|
||||
{
|
||||
window.ShowNotification(new GUIContent("转换完成"));
|
||||
saveData();
|
||||
}
|
||||
GUIUtility.ExitGUI();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
private void OnDevelopmentBuildToggleChanged(bool InNewValue)
|
||||
{
|
||||
// 针对non-dev build,取消性能分析工具的集成
|
||||
if (!InNewValue)
|
||||
{
|
||||
this.setData("enablePerfAnalysis", false);
|
||||
}
|
||||
}
|
||||
|
||||
private string SDKFilePath;
|
||||
|
||||
private void loadData()
|
||||
{
|
||||
SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-playable-default", "unity-sdk", "index.js");
|
||||
config = UnityUtil.GetPlayableEditorConf();
|
||||
_dstCache = config.ProjectConf.DST;
|
||||
|
||||
this.setData("projectName", config.ProjectConf.projectName);
|
||||
this.setData("appid", config.ProjectConf.Appid);
|
||||
this.setData("orientation", (int)config.ProjectConf.Orientation);
|
||||
this.setData("dst", _dstCache);
|
||||
|
||||
this.setData("developBuild", config.CompileOptions.DevelopBuild);
|
||||
this.setData("il2CppOptimizeSize", config.CompileOptions.Il2CppOptimizeSize);
|
||||
this.setData("profilingFuncs", config.CompileOptions.profilingFuncs);
|
||||
this.setData("webgl2", config.CompileOptions.Webgl2);
|
||||
this.setData("customNodePath", config.CompileOptions.CustomNodePath);
|
||||
|
||||
this.setData("memorySize", config.ProjectConf.MemorySize.ToString());
|
||||
}
|
||||
|
||||
private void saveData()
|
||||
{
|
||||
config.ProjectConf.projectName = this.getDataInput("projectName");
|
||||
config.ProjectConf.Appid = this.getDataInput("appid");
|
||||
config.ProjectConf.Orientation = (WXScreenOritation)this.getDataPop("orientation");
|
||||
_dstCache = this.getDataInput("dst");
|
||||
config.ProjectConf.DST = GetAbsolutePath(_dstCache);
|
||||
|
||||
config.CompileOptions.DevelopBuild = this.getDataCheckbox("developBuild");
|
||||
config.CompileOptions.Il2CppOptimizeSize = this.getDataCheckbox("il2CppOptimizeSize");
|
||||
config.CompileOptions.profilingFuncs = this.getDataCheckbox("profilingFuncs");
|
||||
config.CompileOptions.CustomNodePath = this.getDataInput("customNodePath");
|
||||
config.CompileOptions.Webgl2 = this.getDataCheckbox("webgl2");
|
||||
config.ProjectConf.MemorySize = int.Parse(this.getDataInput("memorySize"));
|
||||
}
|
||||
|
||||
private Dictionary<string, string> formInputData = new Dictionary<string, string>();
|
||||
private Dictionary<string, int> formIntPopupData = new Dictionary<string, int>();
|
||||
private Dictionary<string, bool> formCheckboxData = new Dictionary<string, bool>();
|
||||
|
||||
private string getDataInput(string target)
|
||||
{
|
||||
if (this.formInputData.ContainsKey(target))
|
||||
return this.formInputData[target];
|
||||
return "";
|
||||
}
|
||||
|
||||
private int getDataPop(string target)
|
||||
{
|
||||
if (this.formIntPopupData.ContainsKey(target))
|
||||
return this.formIntPopupData[target];
|
||||
return 0;
|
||||
}
|
||||
|
||||
private bool getDataCheckbox(string target)
|
||||
{
|
||||
if (this.formCheckboxData.ContainsKey(target))
|
||||
return this.formCheckboxData[target];
|
||||
return false;
|
||||
}
|
||||
|
||||
private void formCheckbox(string target, string label, string help = null, bool disable = false, Action<bool> setting = null, Action<bool> onValueChanged = null)
|
||||
{
|
||||
if (!formCheckboxData.ContainsKey(target))
|
||||
{
|
||||
formCheckboxData[target] = false;
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
if (help == null)
|
||||
{
|
||||
GUILayout.Label(label, GUILayout.Width(140));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
|
||||
}
|
||||
EditorGUI.BeginDisabledGroup(disable);
|
||||
|
||||
// Toggle the checkbox value based on the disable condition
|
||||
bool newValue = EditorGUILayout.Toggle(disable ? false : formCheckboxData[target]);
|
||||
// Update the checkbox data if the value has changed and invoke the onValueChanged action
|
||||
if (newValue != formCheckboxData[target])
|
||||
{
|
||||
formCheckboxData[target] = newValue;
|
||||
onValueChanged?.Invoke(newValue);
|
||||
}
|
||||
|
||||
if (setting != null)
|
||||
{
|
||||
EditorGUILayout.LabelField("", GUILayout.Width(10));
|
||||
// 配置按钮
|
||||
if (GUILayout.Button(new GUIContent("设置"), GUILayout.Width(40), GUILayout.Height(18)))
|
||||
public void OnDisable()
|
||||
{
|
||||
setting?.Invoke(true);
|
||||
EditorUtility.SetDirty(config);
|
||||
}
|
||||
EditorGUILayout.LabelField("", GUILayout.MinWidth(10));
|
||||
}
|
||||
|
||||
EditorGUI.EndDisabledGroup();
|
||||
private Vector2 scrollRoot;
|
||||
private bool foldBaseInfo = true;
|
||||
private bool foldDebugOptions = true;
|
||||
public void OnSettingsGUI(EditorWindow window)
|
||||
{
|
||||
scrollRoot = EditorGUILayout.BeginScrollView(scrollRoot);
|
||||
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
|
||||
linkStyle.normal.textColor = Color.yellow;
|
||||
linkStyle.hover.textColor = Color.yellow;
|
||||
linkStyle.stretchWidth = false;
|
||||
linkStyle.alignment = TextAnchor.UpperLeft;
|
||||
linkStyle.wordWrap = true;
|
||||
|
||||
if (setting == null)
|
||||
EditorGUILayout.LabelField(string.Empty);
|
||||
GUILayout.EndHorizontal();
|
||||
foldBaseInfo = EditorGUILayout.Foldout(foldBaseInfo, "基本信息");
|
||||
if (foldBaseInfo)
|
||||
{
|
||||
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
|
||||
this.formInput("appid", "小游戏试玩AppID");
|
||||
this.formInput("projectName", "小游戏试玩项目名");
|
||||
this.formIntPopup("orientation", "游戏方向", new[] { "Portrait", "Landscape" }, new[] { 0, 1, 2, 3 });
|
||||
this.formInput("memorySize", "UnityHeap预留内存(?)", "单位MB,预分配内存值,超休闲游戏256/中轻度496/重度游戏768,需预估游戏最大UnityHeap值以防止内存自动扩容带来的峰值尖刺。预估方法请查看GIT文档《优化Unity WebGL的内存》");
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
string targetDst = "dst";
|
||||
if (!formInputData.ContainsKey(targetDst))
|
||||
{
|
||||
formInputData[targetDst] = "";
|
||||
}
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
GUILayout.Label(new GUIContent("导出路径(?)", "支持输入相对于项目根目录的相对路径,如:wxbuild"), GUILayout.Width(140));
|
||||
formInputData[targetDst] = GUILayout.TextField(formInputData[targetDst], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 270));
|
||||
if (GUILayout.Button(new GUIContent("打开"), GUILayout.Width(40)))
|
||||
{
|
||||
if (!formInputData[targetDst].Trim().Equals(string.Empty))
|
||||
{
|
||||
EditorUtility.RevealInFinder(GetAbsolutePath(formInputData[targetDst]));
|
||||
}
|
||||
GUIUtility.ExitGUI();
|
||||
}
|
||||
if (GUILayout.Button(new GUIContent("选择"), GUILayout.Width(40)))
|
||||
{
|
||||
var dstPath = EditorUtility.SaveFolderPanel("选择你的游戏导出目录", string.Empty, string.Empty);
|
||||
if (dstPath != string.Empty)
|
||||
{
|
||||
formInputData[targetDst] = dstPath;
|
||||
this.saveData();
|
||||
}
|
||||
GUIUtility.ExitGUI();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
foldDebugOptions = EditorGUILayout.Foldout(foldDebugOptions, "调试编译选项");
|
||||
if (foldDebugOptions)
|
||||
{
|
||||
EditorGUILayout.BeginVertical("frameBox", GUILayout.ExpandWidth(true));
|
||||
this.formCheckbox("developBuild", "Development Build", "", false, null, OnDevelopmentBuildToggleChanged);
|
||||
this.formCheckbox("il2CppOptimizeSize", "Il2Cpp Optimize Size(?)", "对应于Il2CppCodeGeneration选项,勾选时使用OptimizeSize(默认推荐),生成代码小15%左右,取消勾选则使用OptimizeSpeed。游戏中大量泛型集合的高频访问建议OptimizeSpeed,在使用HybridCLR等第三方组件时只能用OptimizeSpeed。(Dotnet Runtime模式下该选项无效)", !UseIL2CPP);
|
||||
this.formCheckbox("profilingFuncs", "Profiling Funcs");
|
||||
this.formCheckbox("webgl2", "WebGL2.0(beta)");
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
public void OnBuildButtonGUI(EditorWindow window)
|
||||
{
|
||||
GUIStyle linkStyle = new GUIStyle(GUI.skin.label);
|
||||
linkStyle.normal.textColor = Color.yellow;
|
||||
linkStyle.hover.textColor = Color.yellow;
|
||||
linkStyle.stretchWidth = false;
|
||||
linkStyle.alignment = TextAnchor.UpperLeft;
|
||||
linkStyle.wordWrap = true;
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.MinWidth(10));
|
||||
if (GUILayout.Button(new GUIContent("生成并转换"), GUILayout.Width(100), GUILayout.Height(25)))
|
||||
{
|
||||
this.saveData();
|
||||
if (WXPlayableConvertCore.DoExport() == WXConvertCore.WXExportError.SUCCEED)
|
||||
{
|
||||
window.ShowNotification(new GUIContent("转换完成"));
|
||||
}
|
||||
GUIUtility.ExitGUI();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
private void OnDevelopmentBuildToggleChanged(bool InNewValue)
|
||||
{
|
||||
// 针对non-dev build,取消性能分析工具的集成
|
||||
if (!InNewValue)
|
||||
{
|
||||
this.setData("enablePerfAnalysis", false);
|
||||
}
|
||||
}
|
||||
|
||||
private string SDKFilePath;
|
||||
|
||||
private void loadData()
|
||||
{
|
||||
SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-playable-default", "unity-sdk", "index.js");
|
||||
config = UnityUtil.GetPlayableEditorConf();
|
||||
|
||||
this.setData("projectName", config.ProjectConf.projectName);
|
||||
this.setData("appid", config.ProjectConf.Appid);
|
||||
this.setData("orientation", (int)config.ProjectConf.Orientation);
|
||||
this.setData("dst", config.ProjectConf.relativeDST);
|
||||
|
||||
this.setData("developBuild", config.CompileOptions.DevelopBuild);
|
||||
this.setData("il2CppOptimizeSize", config.CompileOptions.Il2CppOptimizeSize);
|
||||
this.setData("profilingFuncs", config.CompileOptions.profilingFuncs);
|
||||
this.setData("webgl2", config.CompileOptions.Webgl2);
|
||||
this.setData("customNodePath", config.CompileOptions.CustomNodePath);
|
||||
|
||||
this.setData("memorySize", config.ProjectConf.MemorySize.ToString());
|
||||
}
|
||||
|
||||
private void saveData()
|
||||
{
|
||||
config.ProjectConf.projectName = this.getDataInput("projectName");
|
||||
config.ProjectConf.Appid = this.getDataInput("appid");
|
||||
config.ProjectConf.Orientation = (WXScreenOritation)this.getDataPop("orientation");
|
||||
config.ProjectConf.relativeDST = this.getDataInput("dst");
|
||||
config.ProjectConf.DST = GetAbsolutePath(config.ProjectConf.relativeDST);
|
||||
|
||||
config.CompileOptions.DevelopBuild = this.getDataCheckbox("developBuild");
|
||||
config.CompileOptions.Il2CppOptimizeSize = this.getDataCheckbox("il2CppOptimizeSize");
|
||||
config.CompileOptions.profilingFuncs = this.getDataCheckbox("profilingFuncs");
|
||||
config.CompileOptions.CustomNodePath = this.getDataInput("customNodePath");
|
||||
config.CompileOptions.Webgl2 = this.getDataCheckbox("webgl2");
|
||||
config.ProjectConf.MemorySize = int.Parse(this.getDataInput("memorySize"));
|
||||
}
|
||||
|
||||
private Dictionary<string, string> formInputData = new Dictionary<string, string>();
|
||||
private Dictionary<string, int> formIntPopupData = new Dictionary<string, int>();
|
||||
private Dictionary<string, bool> formCheckboxData = new Dictionary<string, bool>();
|
||||
|
||||
private string getDataInput(string target)
|
||||
{
|
||||
if (this.formInputData.ContainsKey(target))
|
||||
return this.formInputData[target];
|
||||
return "";
|
||||
}
|
||||
|
||||
private int getDataPop(string target)
|
||||
{
|
||||
if (this.formIntPopupData.ContainsKey(target))
|
||||
return this.formIntPopupData[target];
|
||||
return 0;
|
||||
}
|
||||
|
||||
private bool getDataCheckbox(string target)
|
||||
{
|
||||
if (this.formCheckboxData.ContainsKey(target))
|
||||
return this.formCheckboxData[target];
|
||||
return false;
|
||||
}
|
||||
|
||||
private void formCheckbox(string target, string label, string help = null, bool disable = false, Action<bool> setting = null, Action<bool> onValueChanged = null)
|
||||
{
|
||||
if (!formCheckboxData.ContainsKey(target))
|
||||
{
|
||||
formCheckboxData[target] = false;
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
if (help == null)
|
||||
{
|
||||
GUILayout.Label(label, GUILayout.Width(140));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
|
||||
}
|
||||
EditorGUI.BeginDisabledGroup(disable);
|
||||
|
||||
// Toggle the checkbox value based on the disable condition
|
||||
bool newValue = EditorGUILayout.Toggle(disable ? false : formCheckboxData[target]);
|
||||
// Update the checkbox data if the value has changed and invoke the onValueChanged action
|
||||
if (newValue != formCheckboxData[target])
|
||||
{
|
||||
formCheckboxData[target] = newValue;
|
||||
onValueChanged?.Invoke(newValue);
|
||||
}
|
||||
|
||||
if (setting != null)
|
||||
{
|
||||
EditorGUILayout.LabelField("", GUILayout.Width(10));
|
||||
// 配置按钮
|
||||
if (GUILayout.Button(new GUIContent("设置"), GUILayout.Width(40), GUILayout.Height(18)))
|
||||
{
|
||||
setting?.Invoke(true);
|
||||
}
|
||||
EditorGUILayout.LabelField("", GUILayout.MinWidth(10));
|
||||
}
|
||||
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
if (setting == null)
|
||||
EditorGUILayout.LabelField(string.Empty);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void setData(string target, string value)
|
||||
{
|
||||
if (formInputData.ContainsKey(target))
|
||||
{
|
||||
formInputData[target] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
formInputData.Add(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void setData(string target, bool value)
|
||||
{
|
||||
if (formCheckboxData.ContainsKey(target))
|
||||
{
|
||||
formCheckboxData[target] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
formCheckboxData.Add(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void setData(string target, int value)
|
||||
{
|
||||
if (formIntPopupData.ContainsKey(target))
|
||||
{
|
||||
formIntPopupData[target] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
formIntPopupData.Add(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void formInput(string target, string label, string help = null)
|
||||
{
|
||||
if (!formInputData.ContainsKey(target))
|
||||
{
|
||||
formInputData[target] = "";
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
if (help == null)
|
||||
{
|
||||
GUILayout.Label(label, GUILayout.Width(140));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
|
||||
}
|
||||
formInputData[target] = GUILayout.TextField(formInputData[target], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void formIntPopup(string target, string label, string[] options, int[] values)
|
||||
{
|
||||
if (!formIntPopupData.ContainsKey(target))
|
||||
{
|
||||
formIntPopupData[target] = 0;
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
GUILayout.Label(label, GUILayout.Width(140));
|
||||
formIntPopupData[target] = EditorGUILayout.IntPopup(formIntPopupData[target], options, values, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public static bool IsAbsolutePath(string path)
|
||||
{
|
||||
// 检查是否为空或空白
|
||||
if (string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// 在 Windows 上,检查驱动器字母或网络路径
|
||||
if (Application.platform == RuntimePlatform.WindowsEditor && Path.IsPathRooted(path))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// 在 Unix/Linux 和 macOS 上,检查是否以 '/' 开头
|
||||
if (Application.platform == RuntimePlatform.OSXEditor && path.StartsWith("/"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false; // 否则为相对路径
|
||||
}
|
||||
|
||||
public static string GetAbsolutePath(string path)
|
||||
{
|
||||
if (IsAbsolutePath(path))
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
return Path.Combine(projectRootPath, path);
|
||||
}
|
||||
}
|
||||
|
||||
private void setData(string target, string value)
|
||||
{
|
||||
if (formInputData.ContainsKey(target))
|
||||
{
|
||||
formInputData[target] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
formInputData.Add(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void setData(string target, bool value)
|
||||
{
|
||||
if (formCheckboxData.ContainsKey(target))
|
||||
{
|
||||
formCheckboxData[target] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
formCheckboxData.Add(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void setData(string target, int value)
|
||||
{
|
||||
if (formIntPopupData.ContainsKey(target))
|
||||
{
|
||||
formIntPopupData[target] = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
formIntPopupData.Add(target, value);
|
||||
}
|
||||
}
|
||||
|
||||
private void formInput(string target, string label, string help = null)
|
||||
{
|
||||
if (!formInputData.ContainsKey(target))
|
||||
{
|
||||
formInputData[target] = "";
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
if (help == null)
|
||||
{
|
||||
GUILayout.Label(label, GUILayout.Width(140));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(new GUIContent(label, help), GUILayout.Width(140));
|
||||
}
|
||||
formInputData[target] = GUILayout.TextField(formInputData[target], GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void formIntPopup(string target, string label, string[] options, int[] values)
|
||||
{
|
||||
if (!formIntPopupData.ContainsKey(target))
|
||||
{
|
||||
formIntPopupData[target] = 0;
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.LabelField(string.Empty, GUILayout.Width(10));
|
||||
GUILayout.Label(label, GUILayout.Width(140));
|
||||
formIntPopupData[target] = EditorGUILayout.IntPopup(formIntPopupData[target], options, values, GUILayout.MaxWidth(EditorGUIUtility.currentViewWidth - 195));
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public static bool IsAbsolutePath(string path)
|
||||
{
|
||||
// 检查是否为空或空白
|
||||
if (string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// 在 Windows 上,检查驱动器字母或网络路径
|
||||
if (Application.platform == RuntimePlatform.WindowsEditor && Path.IsPathRooted(path))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// 在 Unix/Linux 和 macOS 上,检查是否以 '/' 开头
|
||||
if (Application.platform == RuntimePlatform.OSXEditor && path.StartsWith("/"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false; // 否则为相对路径
|
||||
}
|
||||
|
||||
public static string GetAbsolutePath(string path)
|
||||
{
|
||||
if (IsAbsolutePath(path))
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
return Path.Combine(projectRootPath, path);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -99,6 +99,14 @@ namespace WeChatWASM
|
||||
#endif
|
||||
}
|
||||
}
|
||||
// 是否使用 iOS Metal 渲染
|
||||
public static bool UseiOSMetal
|
||||
{
|
||||
get
|
||||
{
|
||||
return config.CompileOptions.enableiOSMetal;
|
||||
}
|
||||
}
|
||||
// public static void SetPlayableEnabled(bool enabled)
|
||||
// {
|
||||
// isPlayableBuild = enabled;
|
||||
@ -112,9 +120,12 @@ namespace WeChatWASM
|
||||
CheckBuildTarget();
|
||||
Init();
|
||||
// 可能有顺序要求?如果没要求,可挪到此函数外
|
||||
if (!isPlayableBuild) {
|
||||
if (!isPlayableBuild)
|
||||
{
|
||||
ProcessWxPerfBinaries();
|
||||
}
|
||||
// iOS metal 的相关特性
|
||||
ProcessWxiOSMetalBinaries();
|
||||
MakeEnvForLuaAdaptor();
|
||||
// JSLib
|
||||
SettingWXTextureMinJSLib();
|
||||
@ -140,7 +151,7 @@ namespace WeChatWASM
|
||||
return WXExportError.BUILD_WEBGL_FAILED;
|
||||
}
|
||||
dynamic config = isPlayableBuild ? UnityUtil.GetPlayableEditorConf() : UnityUtil.GetEditorConf();
|
||||
if (config.ProjectConf.DST == string.Empty)
|
||||
if (config.ProjectConf.relativeDST == string.Empty)
|
||||
{
|
||||
Debug.LogError("请先配置游戏导出路径");
|
||||
return WXExportError.BUILD_WEBGL_FAILED;
|
||||
@ -400,6 +411,41 @@ namespace WeChatWASM
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void ProcessWxiOSMetalBinaries()
|
||||
{
|
||||
string[] glLibs;
|
||||
string DS = WXAssetsTextTools.DS;
|
||||
if (UnityUtil.GetSDKMode() == UnityUtil.SDKMode.Package)
|
||||
{
|
||||
glLibs = new string[]
|
||||
{
|
||||
$"Packages{DS}com.qq.weixin.minigame{DS}Editor{DS}BuildProfile{DS}lib{DS}libwx-metal-cpp.bc",
|
||||
$"Packages{DS}com.qq.weixin.minigame{DS}Editor{DS}BuildProfile{DS}lib{DS}mtl_library.jslib",
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
string glLibRootDir = $"Assets{DS}WX-WASM-SDK-V2{DS}Editor{DS}BuildProfile{DS}lib{DS}";
|
||||
glLibs = new string[]
|
||||
{
|
||||
$"{glLibRootDir}libwx-metal-cpp.bc",
|
||||
$"{glLibRootDir}mtl_library.jslib",
|
||||
};
|
||||
}
|
||||
for (int i = 0; i < glLibs.Length; i++)
|
||||
{
|
||||
var importer = AssetImporter.GetAtPath(glLibs[i]) as PluginImporter;
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
importer.SetCompatibleWithPlatform(BuildTarget.WeixinMiniGame, config.CompileOptions.enableiOSMetal);
|
||||
#else
|
||||
importer.SetCompatibleWithPlatform(BuildTarget.WebGL, config.CompileOptions.enableiOSMetal);
|
||||
#endif
|
||||
// importer.SaveAndReimport();
|
||||
SetPluginCompatibilityByModifyingMetadataFile(glLibs[i], config.CompileOptions.enableiOSMetal);
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
private static string GetLuaAdaptorPath(string filename)
|
||||
{
|
||||
string DS = WXAssetsTextTools.DS;
|
||||
@ -523,13 +569,28 @@ namespace WeChatWASM
|
||||
GraphicsDeviceType[] targets = new GraphicsDeviceType[] { };
|
||||
#if PLATFORM_WEIXINMINIGAME
|
||||
PlayerSettings.SetUseDefaultGraphicsAPIs(BuildTarget.WeixinMiniGame, false);
|
||||
if (config.CompileOptions.Webgl2)
|
||||
// 启用 iOS Metal 渲染
|
||||
if (UseiOSMetal)
|
||||
{
|
||||
PlayerSettings.SetGraphicsAPIs(BuildTarget.WeixinMiniGame, new GraphicsDeviceType[] { GraphicsDeviceType.OpenGLES3 });
|
||||
if (config.CompileOptions.Webgl2)
|
||||
{
|
||||
PlayerSettings.SetGraphicsAPIs(BuildTarget.WeixinMiniGame, new GraphicsDeviceType[] { GraphicsDeviceType.Metal, GraphicsDeviceType.OpenGLES3 });
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerSettings.SetGraphicsAPIs(BuildTarget.WeixinMiniGame, new GraphicsDeviceType[] { GraphicsDeviceType.Metal, GraphicsDeviceType.OpenGLES2 });
|
||||
}
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
PlayerSettings.SetGraphicsAPIs(BuildTarget.WeixinMiniGame, new GraphicsDeviceType[] { GraphicsDeviceType.OpenGLES2 });
|
||||
if (config.CompileOptions.Webgl2)
|
||||
{
|
||||
PlayerSettings.SetGraphicsAPIs(BuildTarget.WeixinMiniGame, new GraphicsDeviceType[] { GraphicsDeviceType.OpenGLES3 });
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerSettings.SetGraphicsAPIs(BuildTarget.WeixinMiniGame, new GraphicsDeviceType[] { GraphicsDeviceType.OpenGLES2 });
|
||||
}
|
||||
}
|
||||
#else
|
||||
PlayerSettings.SetUseDefaultGraphicsAPIs(BuildTarget.WebGL, false);
|
||||
@ -1194,7 +1255,8 @@ namespace WeChatWASM
|
||||
|
||||
public static void convertDataPackageJS()
|
||||
{
|
||||
if (!isPlayableBuild) {
|
||||
if (!isPlayableBuild)
|
||||
{
|
||||
checkNeedRmovePackageParallelPreload();
|
||||
}
|
||||
|
||||
@ -1650,7 +1712,8 @@ namespace WeChatWASM
|
||||
content = content.Replace("$unityVersion$", Application.unityVersion);
|
||||
File.WriteAllText(Path.Combine(dst, "unity-sdk", "index.js"), content, Encoding.UTF8);
|
||||
// content = File.ReadAllText(Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Runtime", "wechat-default", "unity-sdk", "storage.js"), Encoding.UTF8);
|
||||
if (!isPlayableBuild) {
|
||||
if (!isPlayableBuild)
|
||||
{
|
||||
content = File.ReadAllText(Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", defaultTemplateDir, "unity-sdk", "storage.js"), Encoding.UTF8);
|
||||
var PreLoadKeys = config.PlayerPrefsKeys.Count > 0 ? JsonMapper.ToJson(config.PlayerPrefsKeys) : "[]";
|
||||
content = content.Replace("'$PreLoadKeys'", PreLoadKeys);
|
||||
@ -1904,7 +1967,7 @@ namespace WeChatWASM
|
||||
config.ProjectConf.bundleHashLength.ToString(),
|
||||
bundlePathIdentifierStr,
|
||||
excludeFileExtensionsStr,
|
||||
config.CompileOptions.Webgl2 ? "2" : "1",
|
||||
config.CompileOptions.enableiOSMetal ? "5" : (config.CompileOptions.Webgl2 ? "2" : "1"),
|
||||
Application.unityVersion,
|
||||
WXExtEnvDef.pluginVersion,
|
||||
config.ProjectConf.dataFileSubPrefix,
|
||||
@ -1956,7 +2019,8 @@ namespace WeChatWASM
|
||||
|
||||
List<Rule> replaceList = new List<Rule>(replaceArrayList);
|
||||
List<string> files = new List<string> { "game.js", "game.json", "project.config.json", "unity-namespace.js", "check-version.js", "unity-sdk/font/index.js" };
|
||||
if (isPlayableBuild) {
|
||||
if (isPlayableBuild)
|
||||
{
|
||||
files = new List<string> { "game.js", "game.json", "project.config.json", "unity-namespace.js", "check-version.js" };
|
||||
}
|
||||
|
||||
|
||||
@ -54,15 +54,11 @@ namespace WeChatWASM
|
||||
foldInstantGame = WXConvertCore.IsInstantGameAutoStreaming();
|
||||
|
||||
projectRootPath = System.IO.Path.GetFullPath(Application.dataPath + "/../");
|
||||
|
||||
_dstCache = "";
|
||||
}
|
||||
|
||||
private static WXEditorScriptObject config;
|
||||
private static bool m_EnablePerfTool = false;
|
||||
|
||||
private static string _dstCache;
|
||||
|
||||
public void OnFocus()
|
||||
{
|
||||
loadData();
|
||||
@ -187,8 +183,9 @@ namespace WeChatWASM
|
||||
this.formCheckbox("il2CppOptimizeSize", "Il2Cpp Optimize Size(?)", "对应于Il2CppCodeGeneration选项,勾选时使用OptimizeSize(默认推荐),生成代码小15%左右,取消勾选则使用OptimizeSpeed。游戏中大量泛型集合的高频访问建议OptimizeSpeed,在使用HybridCLR等第三方组件时只能用OptimizeSpeed。(Dotnet Runtime模式下该选项无效)", !UseIL2CPP);
|
||||
this.formCheckbox("profilingFuncs", "Profiling Funcs");
|
||||
this.formCheckbox("profilingMemory", "Profiling Memory");
|
||||
this.formCheckbox("webgl2", "WebGL2.0");
|
||||
this.formCheckbox("webgl2", "WebGL2.0(beta)");
|
||||
this.formCheckbox("iOSPerformancePlus", "iOSPerformancePlus(?)", "是否使用iOS高性能+渲染方案,有助于提升渲染兼容性、降低WebContent进程内存");
|
||||
// this.formCheckbox("iOSMetal", "iOSMetal(?)", "是否使用iOSMetal渲染方案,需要开启iOS高性能+模式,有助于提升运行性能,降低iOS功耗");
|
||||
this.formCheckbox("deleteStreamingAssets", "Clear Streaming Assets");
|
||||
this.formCheckbox("cleanBuild", "Clean WebGL Build");
|
||||
// this.formCheckbox("cleanCloudDev", "Clean Cloud Dev");
|
||||
@ -394,7 +391,6 @@ namespace WeChatWASM
|
||||
// SDKFilePath = Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Runtime", "wechat-default", "unity-sdk", "index.js");
|
||||
SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "index.js");
|
||||
config = UnityUtil.GetEditorConf();
|
||||
_dstCache = config.ProjectConf.DST;
|
||||
|
||||
// Instant Game
|
||||
if (WXConvertCore.IsInstantGameAutoStreaming())
|
||||
@ -436,7 +432,7 @@ namespace WeChatWASM
|
||||
this.setData("compressDataPackage", config.ProjectConf.compressDataPackage);
|
||||
this.setData("videoUrl", config.ProjectConf.VideoUrl);
|
||||
this.setData("orientation", (int)config.ProjectConf.Orientation);
|
||||
this.setData("dst", _dstCache);
|
||||
this.setData("dst", config.ProjectConf.relativeDST);
|
||||
this.setData("bundleHashLength", config.ProjectConf.bundleHashLength.ToString());
|
||||
this.setData("bundlePathIdentifier", config.ProjectConf.bundlePathIdentifier);
|
||||
this.setData("bundleExcludeExtensions", config.ProjectConf.bundleExcludeExtensions);
|
||||
@ -452,6 +448,7 @@ namespace WeChatWASM
|
||||
this.setData("customNodePath", config.CompileOptions.CustomNodePath);
|
||||
this.setData("webgl2", config.CompileOptions.Webgl2);
|
||||
this.setData("iOSPerformancePlus", config.CompileOptions.enableIOSPerformancePlus);
|
||||
this.setData("iOSMetal", config.CompileOptions.enableiOSMetal);
|
||||
this.setData("fbslim", config.CompileOptions.fbslim);
|
||||
this.setData("useFriendRelation", config.SDKOptions.UseFriendRelation);
|
||||
this.setData("useMiniGameChat", config.SDKOptions.UseMiniGameChat);
|
||||
@ -513,8 +510,8 @@ namespace WeChatWASM
|
||||
config.ProjectConf.compressDataPackage = this.getDataCheckbox("compressDataPackage");
|
||||
config.ProjectConf.VideoUrl = this.getDataInput("videoUrl");
|
||||
config.ProjectConf.Orientation = (WXScreenOritation)this.getDataPop("orientation");
|
||||
_dstCache = this.getDataInput("dst");
|
||||
config.ProjectConf.DST = GetAbsolutePath(_dstCache);
|
||||
config.ProjectConf.relativeDST = this.getDataInput("dst");
|
||||
config.ProjectConf.DST = GetAbsolutePath(config.ProjectConf.relativeDST);
|
||||
config.ProjectConf.bundleHashLength = int.Parse(this.getDataInput("bundleHashLength"));
|
||||
config.ProjectConf.bundlePathIdentifier = this.getDataInput("bundlePathIdentifier");
|
||||
config.ProjectConf.bundleExcludeExtensions = this.getDataInput("bundleExcludeExtensions");
|
||||
@ -530,6 +527,7 @@ namespace WeChatWASM
|
||||
config.CompileOptions.CustomNodePath = this.getDataInput("customNodePath");
|
||||
config.CompileOptions.Webgl2 = this.getDataCheckbox("webgl2");
|
||||
config.CompileOptions.enableIOSPerformancePlus = this.getDataCheckbox("iOSPerformancePlus");
|
||||
config.CompileOptions.enableiOSMetal = this.getDataCheckbox("iOSMetal");
|
||||
config.CompileOptions.fbslim = this.getDataCheckbox("fbslim");
|
||||
config.SDKOptions.UseFriendRelation = this.getDataCheckbox("useFriendRelation");
|
||||
config.SDKOptions.UseMiniGameChat = this.getDataCheckbox("useMiniGameChat");
|
||||
|
||||
@ -125,6 +125,10 @@ namespace WeChatWASM
|
||||
{
|
||||
return WXConvertCore.UseIL2CPP;
|
||||
});
|
||||
WXExtEnvDef.RegisterAction("WXConvertCore.UseiOSMetal", (args) =>
|
||||
{
|
||||
return WXConvertCore.UseiOSMetal;
|
||||
});
|
||||
WXExtEnvDef.RegisterAction("UnityUtil.GetWxSDKRootPath", (args) =>
|
||||
{
|
||||
#if UNITY_2018
|
||||
|
||||
@ -2,7 +2,7 @@ namespace WeChatWASM
|
||||
{
|
||||
public class WXPluginVersion
|
||||
{
|
||||
public static string pluginVersion = "202507110255"; // 这一行不要改他,导出的时候会自动替换
|
||||
public static string pluginVersion = "202507110329"; // 这一行不要改他,导出的时候会自动替换
|
||||
}
|
||||
|
||||
public class WXPluginConf
|
||||
|
||||
Binary file not shown.
@ -381,6 +381,11 @@
|
||||
视频url
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXProjectConf.relativeDST">
|
||||
<summary>
|
||||
导出路径(相对路径)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXProjectConf.DST">
|
||||
<summary>
|
||||
导出路径(绝对路径)
|
||||
@ -643,6 +648,11 @@
|
||||
是否使用iOS高性能Plus
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CompileOptions.enableiOSMetal">
|
||||
<summary>
|
||||
是否使用iOS metal指令流
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.CompileOptions.brotliMT">
|
||||
<summary>
|
||||
是否使用brotli多线程压缩
|
||||
@ -773,6 +783,11 @@
|
||||
试玩 appid
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXPlayableProjectConf.relativeDST">
|
||||
<summary>
|
||||
导出路径(相对路径)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXPlayableProjectConf.DST">
|
||||
<summary>
|
||||
导出路径(绝对路径)
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 175482d15b3210c9cf4596d45192bdc5
|
||||
guid: d05761f316f7eab715c19190699cc137
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -416,11 +416,11 @@ mergeInto(LibraryManager.library, {
|
||||
WXVideoPlay: function(id) {
|
||||
window.WXWASMSDK.WXVideoPlay(_WXPointer_stringify_adaptor(id));
|
||||
},
|
||||
WXVideoAddListener: function(id,key) {
|
||||
WXVideoAddListener: function(id, key) {
|
||||
window.WXWASMSDK.WXVideoAddListener(_WXPointer_stringify_adaptor(id), _WXPointer_stringify_adaptor(key));
|
||||
},
|
||||
WXVideoDestroy: function(id) {
|
||||
window.WXWASMSDK.WXVideoDestroy(_WXPointer_stringify_adaptor(id));
|
||||
WXVideoDestroy: function(id, isLast) {
|
||||
window.WXWASMSDK.WXVideoDestroy(_WXPointer_stringify_adaptor(id), isLast);
|
||||
},
|
||||
WXVideoExitFullScreen: function(id) {
|
||||
window.WXWASMSDK.WXVideoExitFullScreen(_WXPointer_stringify_adaptor(id));
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@ -1699,26 +1699,6 @@
|
||||
如果返回的是字符串,则数据在这个字段
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStatInfo.mode">
|
||||
<summary>
|
||||
文件的类型和存取的权限,对应 POSIX stat.st_mode
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStatInfo.size">
|
||||
<summary>
|
||||
文件大小,单位:B,对应 POSIX stat.st_size
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStatInfo.lastAccessedTime">
|
||||
<summary>
|
||||
文件最近一次被存取或被执行的时间,UNIX 时间戳,对应 POSIX stat.st_atime
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStatInfo.lastModifiedTime">
|
||||
<summary>
|
||||
文件最后一次被修改的时间,UNIX 时间戳,对应 POSIX stat.st_mtime
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStat.path">
|
||||
<summary>
|
||||
文件的路径
|
||||
@ -3129,19 +3109,98 @@
|
||||
是否结束
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:WeChatWASM.NotifyMiniProgramPlayableStatusOption.complete">
|
||||
<member name="F:WeChatWASM.VirtualPaymentError.errMsg">
|
||||
错误信息
|
||||
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 1001 | | 参数错误 |
|
||||
| -1 | | 支付失败 |
|
||||
| -2 | | 支付取消 |
|
||||
| -4 | | 风控拦截 |
|
||||
| -5 | | 开通签约结果未知 |
|
||||
| -15001 | | 参数错误,具体原因见err_msg |
|
||||
| -15002 | | outTradeNo重复使用,请换新单号重试 |
|
||||
| -15003 | | 系统错误 |
|
||||
| -15004 | | currencyType错误,目前只能填CNY |
|
||||
| -15005 | | 用户态签名signature错误 |
|
||||
| -15006 | | 支付签名paySig错误 |
|
||||
| -15007 | | session_key过期 |
|
||||
| -15008 | | 二级商户进件未完成 |
|
||||
| -15009 | | 代币未发布 |
|
||||
| -15010 | | 道具productId未发布 |
|
||||
| -15011 | | 现网版本的env只能是0,不能填1(沙盒环境) |
|
||||
| -15012 | | 调用米大师失败导致关单,请换新单号重试 |
|
||||
| -15013 | | goodsPrice道具价格错误 |
|
||||
| -15014 | | 道具/代币发布未生效,禁止下单,大概10分钟后生效 |
|
||||
| -15016 | | signData格式有问题 |
|
||||
| -15017 | | 此商家涉嫌违规,收款功能已被限制,暂无法支付。商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
|
||||
| -15018 | | 代币或者道具productId审核不通过 |
|
||||
| -15019 | | 调微信报商户受限,商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
|
||||
| -15020 | | 操作过快,请稍候再试 |
|
||||
| -15021 | | 小程序被限频交易 |
|
||||
</member>
|
||||
<member name="F:WeChatWASM.VirtualPaymentError.errCode">
|
||||
错误码
|
||||
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 1001 | | 参数错误 |
|
||||
| -1 | | 支付失败 |
|
||||
| -2 | | 支付取消 |
|
||||
| -4 | | 风控拦截 |
|
||||
| -5 | | 开通签约结果未知 |
|
||||
| -15001 | | 参数错误,具体原因见err_msg |
|
||||
| -15002 | | outTradeNo重复使用,请换新单号重试 |
|
||||
| -15003 | | 系统错误 |
|
||||
| -15004 | | currencyType错误,目前只能填CNY |
|
||||
| -15005 | | 用户态签名signature错误 |
|
||||
| -15006 | | 支付签名paySig错误 |
|
||||
| -15007 | | session_key过期 |
|
||||
| -15008 | | 二级商户进件未完成 |
|
||||
| -15009 | | 代币未发布 |
|
||||
| -15010 | | 道具productId未发布 |
|
||||
| -15011 | | 现网版本的env只能是0,不能填1(沙盒环境) |
|
||||
| -15012 | | 调用米大师失败导致关单,请换新单号重试 |
|
||||
| -15013 | | goodsPrice道具价格错误 |
|
||||
| -15014 | | 道具/代币发布未生效,禁止下单,大概10分钟后生效 |
|
||||
| -15016 | | signData格式有问题 |
|
||||
| -15017 | | 此商家涉嫌违规,收款功能已被限制,暂无法支付。商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
|
||||
| -15018 | | 代币或者道具productId审核不通过 |
|
||||
| -15019 | | 调微信报商户受限,商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
|
||||
| -15020 | | 操作过快,请稍候再试 |
|
||||
| -15021 | | 小程序被限频交易 |
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentFailCallbackErr.errCode">
|
||||
错误码
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentFailCallbackErr.errMsg">
|
||||
错误信息
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestCommonPaymentSuccessCallbackResult.errMsg">
|
||||
调用成功信息
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentOption.mode">
|
||||
<summary>
|
||||
接口调用结束的回调函数(调用成功、失败都会执行)
|
||||
支付的类型, 不同的支付类型有各自额外要传的附加参数
|
||||
可选值:
|
||||
- 'short_series_goods': 道具直购;
|
||||
- 'short_series_coin': 代币充值;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:WeChatWASM.NotifyMiniProgramPlayableStatusOption.fail">
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentOption.paySig">
|
||||
<summary>
|
||||
接口调用失败的回调函数
|
||||
支付签名, 详见[《签名详解》](https://developers.weixin.qq.com/miniprogram/dev/platform-capabilities/industry/virtual-payment.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:WeChatWASM.NotifyMiniProgramPlayableStatusOption.success">
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentOption.signData">
|
||||
<summary>
|
||||
接口调用成功的回调函数
|
||||
具体支付参数见signData, 该参数需以string形式传递, 例如signData: '{"offerId":"123","buyQuantity":1,"env":0,"currencyType":"CNY","productId":"testproductId","goodsPrice":10,"outTradeNo":"xxxxxx","attach":"testdata"}'
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentOption.signature">
|
||||
<summary>
|
||||
用户态签名, 详见[《签名详解》](https://developers.weixin.qq.com/miniprogram/dev/platform-capabilities/industry/virtual-payment.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.Gamepad.axes">
|
||||
@ -8610,12 +8669,12 @@
|
||||
取消监听视频播放到末尾事件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXVideo.OnError(System.Action)">
|
||||
<member name="M:WeChatWASM.WXVideo.OnError(System.Action{WeChatWASM.WXVideoError})">
|
||||
<summary>
|
||||
监听视频错误事件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXVideo.OffError(System.Action)">
|
||||
<member name="M:WeChatWASM.WXVideo.OffError(System.Action{WeChatWASM.WXVideoError})">
|
||||
<summary>
|
||||
取消监听视频错误事件,action 为空表示移除全部事件监听
|
||||
</summary>
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aae7ade219d8625ffa4614041aed5481
|
||||
guid: 7a86865669cf8962db73b80475f73340
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
Binary file not shown.
@ -1705,26 +1705,6 @@
|
||||
如果返回的是字符串,则数据在这个字段
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStatInfo.mode">
|
||||
<summary>
|
||||
文件的类型和存取的权限,对应 POSIX stat.st_mode
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStatInfo.size">
|
||||
<summary>
|
||||
文件大小,单位:B,对应 POSIX stat.st_size
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStatInfo.lastAccessedTime">
|
||||
<summary>
|
||||
文件最近一次被存取或被执行的时间,UNIX 时间戳,对应 POSIX stat.st_atime
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStatInfo.lastModifiedTime">
|
||||
<summary>
|
||||
文件最后一次被修改的时间,UNIX 时间戳,对应 POSIX stat.st_mtime
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.WXStat.path">
|
||||
<summary>
|
||||
文件的路径
|
||||
@ -3135,19 +3115,98 @@
|
||||
是否结束
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:WeChatWASM.NotifyMiniProgramPlayableStatusOption.complete">
|
||||
<member name="F:WeChatWASM.VirtualPaymentError.errMsg">
|
||||
错误信息
|
||||
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 1001 | | 参数错误 |
|
||||
| -1 | | 支付失败 |
|
||||
| -2 | | 支付取消 |
|
||||
| -4 | | 风控拦截 |
|
||||
| -5 | | 开通签约结果未知 |
|
||||
| -15001 | | 参数错误,具体原因见err_msg |
|
||||
| -15002 | | outTradeNo重复使用,请换新单号重试 |
|
||||
| -15003 | | 系统错误 |
|
||||
| -15004 | | currencyType错误,目前只能填CNY |
|
||||
| -15005 | | 用户态签名signature错误 |
|
||||
| -15006 | | 支付签名paySig错误 |
|
||||
| -15007 | | session_key过期 |
|
||||
| -15008 | | 二级商户进件未完成 |
|
||||
| -15009 | | 代币未发布 |
|
||||
| -15010 | | 道具productId未发布 |
|
||||
| -15011 | | 现网版本的env只能是0,不能填1(沙盒环境) |
|
||||
| -15012 | | 调用米大师失败导致关单,请换新单号重试 |
|
||||
| -15013 | | goodsPrice道具价格错误 |
|
||||
| -15014 | | 道具/代币发布未生效,禁止下单,大概10分钟后生效 |
|
||||
| -15016 | | signData格式有问题 |
|
||||
| -15017 | | 此商家涉嫌违规,收款功能已被限制,暂无法支付。商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
|
||||
| -15018 | | 代币或者道具productId审核不通过 |
|
||||
| -15019 | | 调微信报商户受限,商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
|
||||
| -15020 | | 操作过快,请稍候再试 |
|
||||
| -15021 | | 小程序被限频交易 |
|
||||
</member>
|
||||
<member name="F:WeChatWASM.VirtualPaymentError.errCode">
|
||||
错误码
|
||||
|
||||
| 错误码 | 错误信息 | 说明 |
|
||||
| - | - | - |
|
||||
| 1001 | | 参数错误 |
|
||||
| -1 | | 支付失败 |
|
||||
| -2 | | 支付取消 |
|
||||
| -4 | | 风控拦截 |
|
||||
| -5 | | 开通签约结果未知 |
|
||||
| -15001 | | 参数错误,具体原因见err_msg |
|
||||
| -15002 | | outTradeNo重复使用,请换新单号重试 |
|
||||
| -15003 | | 系统错误 |
|
||||
| -15004 | | currencyType错误,目前只能填CNY |
|
||||
| -15005 | | 用户态签名signature错误 |
|
||||
| -15006 | | 支付签名paySig错误 |
|
||||
| -15007 | | session_key过期 |
|
||||
| -15008 | | 二级商户进件未完成 |
|
||||
| -15009 | | 代币未发布 |
|
||||
| -15010 | | 道具productId未发布 |
|
||||
| -15011 | | 现网版本的env只能是0,不能填1(沙盒环境) |
|
||||
| -15012 | | 调用米大师失败导致关单,请换新单号重试 |
|
||||
| -15013 | | goodsPrice道具价格错误 |
|
||||
| -15014 | | 道具/代币发布未生效,禁止下单,大概10分钟后生效 |
|
||||
| -15016 | | signData格式有问题 |
|
||||
| -15017 | | 此商家涉嫌违规,收款功能已被限制,暂无法支付。商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
|
||||
| -15018 | | 代币或者道具productId审核不通过 |
|
||||
| -15019 | | 调微信报商户受限,商家可以登录微信商户平台/微信支付商家助手小程序查看原因和解决方案 |
|
||||
| -15020 | | 操作过快,请稍候再试 |
|
||||
| -15021 | | 小程序被限频交易 |
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentFailCallbackErr.errCode">
|
||||
错误码
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentFailCallbackErr.errMsg">
|
||||
错误信息
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestCommonPaymentSuccessCallbackResult.errMsg">
|
||||
调用成功信息
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentOption.mode">
|
||||
<summary>
|
||||
接口调用结束的回调函数(调用成功、失败都会执行)
|
||||
支付的类型, 不同的支付类型有各自额外要传的附加参数
|
||||
可选值:
|
||||
- 'short_series_goods': 道具直购;
|
||||
- 'short_series_coin': 代币充值;
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:WeChatWASM.NotifyMiniProgramPlayableStatusOption.fail">
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentOption.paySig">
|
||||
<summary>
|
||||
接口调用失败的回调函数
|
||||
支付签名, 详见[《签名详解》](https://developers.weixin.qq.com/miniprogram/dev/platform-capabilities/industry/virtual-payment.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:WeChatWASM.NotifyMiniProgramPlayableStatusOption.success">
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentOption.signData">
|
||||
<summary>
|
||||
接口调用成功的回调函数
|
||||
具体支付参数见signData, 该参数需以string形式传递, 例如signData: '{"offerId":"123","buyQuantity":1,"env":0,"currencyType":"CNY","productId":"testproductId","goodsPrice":10,"outTradeNo":"xxxxxx","attach":"testdata"}'
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.RequestVirtualPaymentOption.signature">
|
||||
<summary>
|
||||
用户态签名, 详见[《签名详解》](https://developers.weixin.qq.com/miniprogram/dev/platform-capabilities/industry/virtual-payment.html)
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:WeChatWASM.Gamepad.axes">
|
||||
@ -8616,12 +8675,12 @@
|
||||
取消监听视频播放到末尾事件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXVideo.OnError(System.Action)">
|
||||
<member name="M:WeChatWASM.WXVideo.OnError(System.Action{WeChatWASM.WXVideoError})">
|
||||
<summary>
|
||||
监听视频错误事件
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:WeChatWASM.WXVideo.OffError(System.Action)">
|
||||
<member name="M:WeChatWASM.WXVideo.OffError(System.Action{WeChatWASM.WXVideoError})">
|
||||
<summary>
|
||||
取消监听视频错误事件,action 为空表示移除全部事件监听
|
||||
</summary>
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
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||||
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|
||||
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|
||||
userData:
|
||||
|
||||
@ -1126,6 +1126,15 @@ namespace WeChatWASM
|
||||
{
|
||||
WXSDKManagerHandler.Instance.NotifyMiniProgramPlayableStatus(option);
|
||||
}
|
||||
#endregion
|
||||
#region 虚拟支付
|
||||
/// <summary>
|
||||
/// 请求虚拟支付
|
||||
/// </summary>
|
||||
public static void RequestVirtualPayment(RequestVirtualPaymentOption option)
|
||||
{
|
||||
WXSDKManagerHandler.Instance.RequestVirtualPayment(option);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
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|
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|
||||
@ -47,10 +47,6 @@
|
||||
{
|
||||
"type": "suffix",
|
||||
"value": ".symbols.unityweb"
|
||||
},
|
||||
{
|
||||
"type": "suffix",
|
||||
"value": ".symbols.unityweb.br"
|
||||
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|
||||
]
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -18,12 +18,15 @@ export default {
|
||||
if (!obj) {
|
||||
return;
|
||||
}
|
||||
if (key === 'x' || key === 'y' || key === 'width' || key === 'height') {
|
||||
if (key === 'x' || key === 'y' || key === 'width' || key === 'height' || key === 'playbackRate' || key === 'initialTime') {
|
||||
obj[key] = +value;
|
||||
}
|
||||
else if (key === 'src' || key === 'poster') {
|
||||
obj[key] = value;
|
||||
}
|
||||
else if (key === 'loop' || key === 'muted') {
|
||||
obj[key] = value === 'true';
|
||||
}
|
||||
},
|
||||
WXVideoPlay(id) {
|
||||
const obj = getObject(id);
|
||||
@ -40,10 +43,11 @@ export default {
|
||||
obj[key]((e) => {
|
||||
moduleHelper.send('OnVideoCallback', JSON.stringify({
|
||||
callbackId: id,
|
||||
errMsg: key,
|
||||
type: key,
|
||||
position: e && e.position,
|
||||
buffered: e && e.buffered,
|
||||
duration: e && e.duration,
|
||||
errMsg: e && e.errMsg,
|
||||
}));
|
||||
if (key === 'onError') {
|
||||
GameGlobal.enableTransparentCanvas = false;
|
||||
|
||||
@ -1,5 +1,5 @@
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||||
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guid: 977418ef688013b1e9d2507a41196317
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||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5096a2c0aec5864cb5ad0e326f9b385
|
||||
guid: 7b8a1301f3028137f193a3b2c42d6bcc
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -32,7 +32,7 @@
|
||||
]
|
||||
},
|
||||
"Layout": {
|
||||
"version": "1.0.7",
|
||||
"version": "1.0.15",
|
||||
"provider": "wx7a727ff7d940bb3f",
|
||||
"contexts": [
|
||||
{
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e527966302091cb1852ecf4ad7fd9587
|
||||
guid: c36596085a4a23858c1ac96186c8d60c
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7746ae0f914d92afaa5212dcebbafc53
|
||||
guid: aa55e01f63971bc9c5535c23101aabd5
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d3af37e5f04918112f9147a3a396f37
|
||||
guid: 1c923c4de7ab5eec6ace782a63e35a0b
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7eaabf92ca3e4fed895610eb26de5bc3
|
||||
guid: 71da15d700dd919711f17a6db3757390
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a62750a7ccf2d4960b68c566f6917904
|
||||
guid: 0b0596481d1c153e8a8c1bfb4e4ca3b8
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -56,7 +56,6 @@ function LayoutWithTplAndStyle(xml, style) {
|
||||
Layout.clear();
|
||||
Layout.init(xml, style);
|
||||
Layout.layout(sharedContext);
|
||||
console.log(Layout);
|
||||
}
|
||||
// 仅仅渲染一些提示,比如数据加载中、当前无授权等
|
||||
function renderTips(tips = '') {
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb70b34a677edad13c83fab53c9142c7
|
||||
guid: 449e9acd11600cb2641ace710db6ba12
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc326a3ec7a53d3008e0358c0b60b983
|
||||
guid: ec0f8c86dbb900bcd9d1ef6f57b879b0
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6cb0bcc93e2bb8a43b95b6d89ff056e
|
||||
guid: 855afa316000b245374dca004c8173c7
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f7281cd074ea6870006783eb08c1d08
|
||||
guid: c7847ac0f6c6c37cbf4b5f5343909719
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a45fc426d6a87902a65c31bbc0e7068
|
||||
guid: 4a9018aa4a61856d063c833133aa3863
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd8d51ebb538aa496c2455bed1a0e415
|
||||
guid: 4217fbc008da6b9bc3a646fd52d8b577
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e6b9fd146d31d56f6426638c6f04ffbb
|
||||
guid: c8a929f58f9b88e7fc51411192e2cab6
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6371a4d33bb066ec4059ba04f070522c
|
||||
guid: fdd3b4534ad6d7cf12bf9fdea0440e87
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c0cae15f7ab86093b657750dd9996d0
|
||||
guid: 9ab50a3cbc65c48457a40264ff877345
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4830d278bb80e46b47fe5cf680608180
|
||||
guid: 057d8642f96667a8cebc830f29996713
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93aa33c6c217bb6def26e982e0940fa2
|
||||
guid: 3889e14f9793cfd72d81bc95b846f64e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb05506e506aa5c70824bc7e524048c0
|
||||
guid: 70d1dcba65c1d0038d46a8eb5a8808fe
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -63,9 +63,10 @@ export default function getStyle(data) {
|
||||
width: data.width * 0.35,
|
||||
height: (data.height / 2 / 3) * 0.4,
|
||||
textAlign: 'center',
|
||||
lineHeight: (data.height / 2 / 3) * 0.4,
|
||||
verticalAlign: 'center',
|
||||
fontSize: data.width * 0.043,
|
||||
textOverflow: 'ellipsis',
|
||||
whiteSpace: 'nowrap',
|
||||
color: '#fff',
|
||||
},
|
||||
rankScoreTip: {
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c3aec3ae9ddd659e157b6d189615800
|
||||
guid: 1774d8782d996115c73159580004339f
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2037d006af38ce88da856dd0e9549d7b
|
||||
guid: c91af331e1e026329a56f7b83aaf30c3
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,11 +1,10 @@
|
||||
/**
|
||||
* 下面的内容分成两部分,第一部分是一个模板,模板的好处是能够有一定的语法
|
||||
* 坏处是模板引擎一般都依赖 new Function 或者 eval 能力,小游戏下面是没有的
|
||||
* 所以模板的编译需要在外部完成,可以将注释内的模板贴到下面的页面内,点击 "run"就能够得到编译后的模板函数
|
||||
* https://wechat-miniprogram.github.io/minigame-canvas-engine/playground.html
|
||||
* 如果觉得模板引擎使用过于麻烦,也可以手动拼接字符串,本文件对应函数的目标仅仅是为了创建出 xml 节点数
|
||||
*/
|
||||
/*
|
||||
* 模板引擎使用教程可见:https://wechat-miniprogram.github.io/minigame-canvas-engine/tutorial/templateengine.html
|
||||
* xml经过doT.js编译出的模板函数
|
||||
* 因为小游戏不支持new Function,模板函数只能外部编译
|
||||
* 可直接拷贝本函数到小游戏中使用
|
||||
* 原始的模板如下:
|
||||
*
|
||||
<view class="container" id="main">
|
||||
<view class="rankList">
|
||||
<scrollview class="list" scrollY="true">
|
||||
@ -29,22 +28,17 @@
|
||||
</scrollview>
|
||||
</view>
|
||||
</view>
|
||||
*/
|
||||
/**
|
||||
* xml经过doT.js编译出的模板函数
|
||||
* 因为小游戏不支持new Function,模板函数只能外部编译
|
||||
* 可直接拷贝本函数到小游戏中使用
|
||||
|
||||
*
|
||||
*/
|
||||
export default function anonymous(it) {
|
||||
let out = '<view class="container" id="main"> <view class="rankList"> <scrollview class="list" scrollY="true"> ';
|
||||
const arr1 = it.data;
|
||||
export default function tplFunc(it) {
|
||||
var out = '<view class="container" id="main"> <view class="rankList"> <scrollview class="list" scrollY="true"> ';
|
||||
var arr1 = it.data;
|
||||
if (arr1) {
|
||||
let item;
|
||||
let index = -1;
|
||||
const l1 = arr1.length - 1;
|
||||
var item, index = -1, l1 = arr1.length - 1;
|
||||
while (index < l1) {
|
||||
item = arr1[(index += 1)];
|
||||
out += ` <view class="listItem"> <image src="open-data/render/image/rankBg.png" class="rankBg"></image> <image class="rankAvatarBg" src="open-data/render/image/rankAvatar.png"></image> <image class="rankAvatar" src="${item.avatarUrl}"></image> <view class="rankNameView"> <image class="rankNameBg" src="open-data/render/image/nameBg.png"></image> <text class="rankName" value="${item.nickname}"></text> <text class="rankScoreTip" value="战力值:"></text> <text class="rankScoreVal" value="${item.score || 0}"></text> </view> <view class="shareToBtn" data-isSelf="${!!item.isSelf}" data-id="${item.openid || ''}"> <image src="open-data/render/image/${item.isSelf ? 'button3' : 'button2'}.png" class="shareBtnBg"></image> <text class="shareText" value="${item.isSelf ? '你自己' : '分享'}"></text> </view> </view> `;
|
||||
item = arr1[index += 1];
|
||||
out += ' <view class="listItem"> <image src="open-data/render/image/rankBg.png" class="rankBg"></image> <image class="rankAvatarBg" src="open-data/render/image/rankAvatar.png"></image> <image class="rankAvatar" src="' + (item.avatarUrl) + '"></image> <view class="rankNameView"> <image class="rankNameBg" src="open-data/render/image/nameBg.png"></image> <text class="rankName" value="' + (item.nickname) + '"></text> <text class="rankScoreTip" value="战力值:"></text> <text class="rankScoreVal" value="' + (item.score || 0) + '"></text> </view> <view class="shareToBtn" data-isSelf="' + (item.isSelf ? true : false) + '" data-id="' + (item.openid || '') + '"> <image src="open-data/render/image/' + (item.isSelf ? 'button3' : 'button2') + '.png" class="shareBtnBg"></image> <text class="shareText" value="' + (item.isSelf ? '你自己' : '分享') + '"></text> </view> </view> ';
|
||||
}
|
||||
}
|
||||
out += ' </scrollview> </view></view>';
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c410b9bded8995187e18ac3fd398aa20
|
||||
guid: 4afaa71f7a89656f72b833285cd1241f
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5f76c9ee4da7e24bc43738503c3722e
|
||||
guid: 57cf27811046f9103d2ed7fa34446178
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user