Auto-publish release WXSDK.

This commit is contained in:
nebulaliu 2025-03-17 19:23:46 +08:00
parent a5a5f32fbd
commit f5d307fde1
115 changed files with 684 additions and 270 deletions

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@ -6,10 +6,22 @@ Removed - 删除功能/接口
Fixed - 修复问题 Fixed - 修复问题
Others - 其他 Others - 其他
--> -->
## 2024-12-25 【预发布】 ## v0.1.25 【普通更新】
PackageManager(git URL): https://github.com/wechat-miniprogram/minigame-tuanjie-transform-sdk.git#pre-v0.1.24
### Feature ### Feature
* 普通: OffShareMessageToFriend支持 * 普通性能深入分析工具支持Lua capture能力
* 普通性能深入分析工具确保未勾选频繁截屏时开始录制2s后自动截一次
* 普通Unity视频组件支持传入本地文件路径业务可提前下载本地+设置微信本地路径进行播放
### Fixed
* 普通: 修正mac系统上针对AddressList的编译报错
* 普通: 安卓开放数据域退后台需要重绘一次
* 普通: 更新1.2.67修复鸿蒙includes报错
* 普通: 适配插件版本升级到1.2.67
## 2024-1-7 【重要更新】
### Feature
* 重要支持Unity6预览版本不建议上线使用
* 普通OffShareMessageToFriend支持
* 普通:性能深度分析工具版本更新
### Fixed ### Fixed
* 普通: reserveChannelsLive补充回调参数 * 普通: reserveChannelsLive补充回调参数
* 普通: 低基础库版本报错修复 * 普通: 低基础库版本报错修复

8
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@ -11,8 +11,9 @@ using LitJson;
using UnityEditor.Build; using UnityEditor.Build;
using System.Linq; using System.Linq;
using System.Net; using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using static WeChatWASM.LifeCycleEvent; using static WeChatWASM.LifeCycleEvent;
namespace WeChatWASM namespace WeChatWASM
{ {
public class WXConvertCore public class WXConvertCore
@ -25,7 +26,6 @@ namespace WeChatWASM
public static void Init() public static void Init()
{ {
SDKFilePath = Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "index.js");
string templateHeader = "PROJECT:"; string templateHeader = "PROJECT:";
#if TUANJIE_2022_3_OR_NEWER #if TUANJIE_2022_3_OR_NEWER
PlayerSettings.WeixinMiniGame.threadsSupport = false; PlayerSettings.WeixinMiniGame.threadsSupport = false;
@ -79,7 +79,6 @@ namespace WeChatWASM
public static string dataFileSize = string.Empty; public static string dataFileSize = string.Empty;
public static string codeMd5 = string.Empty; public static string codeMd5 = string.Empty;
public static string dataMd5 = string.Empty; public static string dataMd5 = string.Empty;
private static string SDKFilePath = string.Empty;
public static string defaultImgSrc = "Assets/WX-WASM-SDK-V2/Runtime/wechat-default/images/background.jpg"; public static string defaultImgSrc = "Assets/WX-WASM-SDK-V2/Runtime/wechat-default/images/background.jpg";
private static bool lastBrotliType = false; private static bool lastBrotliType = false;
@ -409,7 +408,8 @@ namespace WeChatWASM
File.WriteAllText(luaAdaptorImportHeaderPath, importHeaderContent); File.WriteAllText(luaAdaptorImportHeaderPath, importHeaderContent);
} }
private static void ManageLuaAdaptorBuildOptions(bool shouldBuild) { private static void ManageLuaAdaptorBuildOptions(bool shouldBuild)
{
string[] maybeBuildFiles = new string[] string[] maybeBuildFiles = new string[]
{ {
"lua_adaptor_501.c", "lua_adaptor_501.c",
@ -802,7 +802,7 @@ namespace WeChatWASM
if (WXExtEnvDef.GETDEF("UNITY_2021_2_OR_NEWER")) if (WXExtEnvDef.GETDEF("UNITY_2021_2_OR_NEWER"))
{ {
// PlayerSettings.WeixinMiniGame.emscriptenArgs += " -s EXPORTED_FUNCTIONS=_main,_sbrk,_emscripten_stack_get_base,_emscripten_stack_get_end"; // PlayerSettings.WeixinMiniGame.emscriptenArgs += " -s EXPORTED_FUNCTIONS=_main,_sbrk,_emscripten_stack_get_base,_emscripten_stack_get_end";
PlayerSettings.WeixinMiniGame.emscriptenArgs += " -s EXPORTED_FUNCTIONS=_main,_sbrk,_emscripten_stack_get_base,_emscripten_stack_get_end -s ERROR_ON_UNDEFINED_SYMBOLS=0"; PlayerSettings.WeixinMiniGame.emscriptenArgs += " -s EXPORTED_FUNCTIONS=_sbrk,_emscripten_stack_get_base,_emscripten_stack_get_end -s ERROR_ON_UNDEFINED_SYMBOLS=0";
} }
#else #else
@ -1000,8 +1000,61 @@ namespace WeChatWASM
return boot["resources"][key].Keys.Select(file => Path.Combine(config.ProjectConf.DST, webglDir, "Code", "wwwroot", "_framework", file)).ToArray(); return boot["resources"][key].Keys.Select(file => Path.Combine(config.ProjectConf.DST, webglDir, "Code", "wwwroot", "_framework", file)).ToArray();
} }
[DllImport("newstatehooker.dll", EntryPoint = "add_lua_newstate_hook")]
private static extern int add_lua_newstate_hook_win(string filename);
[DllImport("newstatehooker", EntryPoint = "add_lua_newstate_hook")]
private static extern int add_lua_newstate_hook_osx(string filename);
private static int add_lua_newstate_hook(string filename)
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return add_lua_newstate_hook_win(filename);
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return add_lua_newstate_hook_osx(filename);
}
throw new System.NotSupportedException($"add_lua_newstate_hook not supported on: {RuntimeInformation.OSDescription}");
}
private static void MaybeInstallLuaNewStateHook()
{
// 当前版本仅支持 win & mac, 不满足时直接跳过.
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows) && !RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
Debug.LogWarning($"MaybeInstallLuaNewStateHook:: Cannot install lua runtime on {RuntimeInformation.OSDescription}");
return;
}
// 没有开启 perf tools, 不引入 newstate hook.
if (!config.CompileOptions.enablePerfAnalysis)
{
return;
}
string codePath = GetWebGLCodePath();
try
{
var ret = add_lua_newstate_hook(codePath);
if (ret != 0)
{
Debug.LogWarning($"cannot add lua new state hook: {ret}");
}
}
catch (Exception e)
{
Debug.LogError($"cannot add lua new state hook: {e}");
}
}
private static void finishExport() private static void finishExport()
{ {
MaybeInstallLuaNewStateHook();
int code = GenerateBinFile(); int code = GenerateBinFile();
if (code == 0) if (code == 0)
{ {
@ -1099,11 +1152,16 @@ namespace WeChatWASM
File.Copy(tempDataPath, config.ProjectConf.compressDataPackage ? brMinigameDataPath : originMinigameDataPath, true); File.Copy(tempDataPath, config.ProjectConf.compressDataPackage ? brMinigameDataPath : originMinigameDataPath, true);
} }
} }
checkNeedRmovePackageParallelPreload();
// 设置InstantGame的首资源包路径上传用 // 设置InstantGame的首资源包路径上传用
FirstBundlePath = tempDataPath; FirstBundlePath = tempDataPath;
convertDataPackageJS();
}
public static void convertDataPackageJS()
{
checkNeedRmovePackageParallelPreload();
var loadDataFromCdn = config.ProjectConf.assetLoadType == 0; var loadDataFromCdn = config.ProjectConf.assetLoadType == 0;
Rule[] rules = Rule[] rules =
{ {
@ -1124,15 +1182,31 @@ namespace WeChatWASM
} }
}; };
string[] files = { "game.js", "game.json", "project.config.json", "check-version.js" }; string[] files = { "game.js", "game.json", "project.config.json", "check-version.js" };
if (WXRuntimeExtEnvDef.IsPreviewing)
{
ReplaceFileContent(files, rules, WXRuntimeExtEnvDef.PreviewDst);
}
else
{
ReplaceFileContent(files, rules); ReplaceFileContent(files, rules);
} }
}
private static void checkNeedRmovePackageParallelPreload() private static void checkNeedRmovePackageParallelPreload()
{ {
string dst;
if (WXRuntimeExtEnvDef.IsPreviewing)
{
dst = WXRuntimeExtEnvDef.PreviewDst;
}
else
{
dst = Path.Combine(config.ProjectConf.DST, miniGameDir);
}
// cdn下载时不需要填写并行下载配置 // cdn下载时不需要填写并行下载配置
if (config.ProjectConf.assetLoadType == 0) if (config.ProjectConf.assetLoadType == 0)
{ {
var filePath = Path.Combine(config.ProjectConf.DST, miniGameDir, "game.json"); var filePath = Path.Combine(dst, "game.json");
string content = File.ReadAllText(filePath, Encoding.UTF8); string content = File.ReadAllText(filePath, Encoding.UTF8);
JsonData gameJson = JsonMapper.ToObject(content); JsonData gameJson = JsonMapper.ToObject(content);
@ -1152,13 +1226,14 @@ namespace WeChatWASM
/// </summary> /// </summary>
/// <param name="files"></param> /// <param name="files"></param>
/// <param name="replaceList"></param> /// <param name="replaceList"></param>
public static void ReplaceFileContent(string[] files, Rule[] replaceList) public static void ReplaceFileContent(string[] files, Rule[] replaceList, string fileDir = null)
{ {
if (files.Length != 0 && replaceList.Length != 0) if (files.Length != 0 && replaceList.Length != 0)
{ {
var dstPath = fileDir != null ? fileDir : Path.Combine(config.ProjectConf.DST, miniGameDir);
for (int i = 0; i < files.Length; i++) for (int i = 0; i < files.Length; i++)
{ {
var filePath = Path.Combine(config.ProjectConf.DST, miniGameDir, files[i]); var filePath = Path.Combine(dstPath, files[i]);
string text = File.ReadAllText(filePath, Encoding.UTF8); string text = File.ReadAllText(filePath, Encoding.UTF8);
for (int j = 0; j < replaceList.Length; j++) for (int j = 0; j < replaceList.Length; j++)
{ {
@ -1219,6 +1294,10 @@ namespace WeChatWASM
var info = new FileInfo(dataPath); var info = new FileInfo(dataPath);
dataFileSize = info.Length.ToString(); dataFileSize = info.Length.ToString();
UnityEngine.Debug.LogFormat("[Converter] that to genarate md5 and copy files ended"); UnityEngine.Debug.LogFormat("[Converter] that to genarate md5 and copy files ended");
if (config.ProjectConf.Appid == "wx7c792ca878775717") // 快适配小游戏示例
{
InsertPreviewCode();
}
ModifyWeChatConfigs(isFromConvert); ModifyWeChatConfigs(isFromConvert);
ModifySDKFile(); ModifySDKFile();
ClearFriendRelationCode(); ClearFriendRelationCode();
@ -1232,6 +1311,110 @@ namespace WeChatWASM
return Brotlib(codeMd5 + ".webgl.wasm.code.unityweb.wasm.br", codePath, Path.Combine(config.ProjectConf.DST, miniGameDir, "wasmcode", codeMd5 + ".webgl.wasm.code.unityweb.wasm.br")); return Brotlib(codeMd5 + ".webgl.wasm.code.unityweb.wasm.br", codePath, Path.Combine(config.ProjectConf.DST, miniGameDir, "wasmcode", codeMd5 + ".webgl.wasm.code.unityweb.wasm.br"));
} }
private static void InsertPreviewCode()
{
Debug.LogWarning("[WeChat Preview] InsertPreviewCode Start");
Rule[] rules =
{
// game.json 引入预览插件
new Rule()
{
old = "\"plugins\": {",
newStr = "\"plugins\": {\n" +
" \"MiniGamePreviewPlugin\": {\n" +
" \"version\": \"latest\",\n" + // 这里更改版本号
" \"provider\": \"wx7c792ca878775717\",\n" +
" \"contexts\": [\n" +
" {\n" +
" \"type\": \"isolatedContext\"\n" +
" }\n" +
" ]\n" +
" },"
},
// game.js 嵌入有url启动参数进入预览盒子
new Rule()
{
old = "const managerConfig = {",
newStr =
"export let minigamePreview;\n" +
"let isStarted = false;\n" +
"wx.onShow((res) => {\n" +
" console.warn('onShow: ' + JSON.stringify(res));\n" +
" // res.query.url = 'localhost:8044';\n" +
" if (!isStarted) {\n" +
" isStarted = true;\n" +
" if (res.query.url) {\n" +
" startPreview(res.query.url);\n" +
" } else {\n" +
" startGame();\n" +
" }\n" +
" } else if (res.query.url) { // 扫预览码进入\n" +
" wx.restartMiniProgram({\n" +
" path: `/?url=${res.query.url}`\n" +
" });\n" +
" }\n" +
"})\n" +
"function startPreview(url) {\n" +
" wx.setEnableDebug({ enableDebug: true });\n" +
" const [ip, port] = url.split(':');\n" +
" let MiniGamePreview;\n" +
" if (requirePlugin) {\n" +
" try {\n" +
" MiniGamePreview = requirePlugin('MiniGamePreviewPlugin', {\n" +
" enableRequireHostModule: true,\n" +
" customEnv: {\n" +
" wx,\n" +
" canvas,\n" +
" gameGlobal: {...GameGlobal},\n" +
" },\n" +
" }).default;\n" +
" } catch (e) {\n" +
" console.error(e);\n" +
" }\n" +
" minigamePreview = new MiniGamePreview({\n" +
" ip: ip,\n" +
" port: port\n" +
" })\n" +
" minigamePreview.initStartPage();\n" +
" }\n" +
"}\n" +
"function startGame() {\n" +
"const managerConfig = {",
},
// game.js 括号补齐
new Rule()
{
old = " }\n});",
newStr = " }\n});}",
},
// unity-sdk/module-helper.js 引入预览插件
new Rule()
{
old = "import { MODULE_NAME } from './conf';",
newStr = "import { MODULE_NAME } from './conf';\n" +
"import { minigamePreview } from '../game';",
},
// unity-sdk/module-helper.js 预览环境下hookAPI
new Rule()
{
old = "this._send = GameGlobal.Module.SendMessage;",
newStr = "if (minigamePreview) {\n" +
" this._send = minigamePreview.getPreviewSend();\n" +
" } else {\n" +
" this._send = GameGlobal.Module.SendMessage;\n" +
" }",
},
new Rule()
{
old = "3.5.1", // project.config.json 转换插件 hardcode
newStr = "latest",
}
};
string[] files = { "game.js", "game.json", "unity-sdk/module-helper.js", "project.config.json" };
ReplaceFileContent(files, rules);
Debug.LogWarning("[WeChat Preview] InsertPreviewCode End");
}
private static int Brotlib(string filename, string sourcePath, string targetPath) private static int Brotlib(string filename, string sourcePath, string targetPath)
{ {
UnityEngine.Debug.LogFormat("[Converter] Starting to generate Brotlib file"); UnityEngine.Debug.LogFormat("[Converter] Starting to generate Brotlib file");
@ -1306,9 +1489,18 @@ namespace WeChatWASM
/// <summary> /// <summary>
/// 更新game.json /// 更新game.json
/// </summary> /// </summary>
private static void ClearFriendRelationCode() public static void ClearFriendRelationCode()
{ {
var filePath = Path.Combine(config.ProjectConf.DST, miniGameDir, "game.json"); string dst;
if (WXRuntimeExtEnvDef.IsPreviewing)
{
dst = WXRuntimeExtEnvDef.PreviewDst;
}
else
{
dst = Path.Combine(config.ProjectConf.DST, miniGameDir);
}
var filePath = Path.Combine(dst, "game.json");
string content = File.ReadAllText(filePath, Encoding.UTF8); string content = File.ReadAllText(filePath, Encoding.UTF8);
JsonData gameJson = JsonMapper.ToObject(content); JsonData gameJson = JsonMapper.ToObject(content);
@ -1326,7 +1518,7 @@ namespace WeChatWASM
gameJson["plugins"].Remove("Layout"); gameJson["plugins"].Remove("Layout");
// 删除 open-data 相应的文件夹 // 删除 open-data 相应的文件夹
string openDataDir = Path.Combine(config.ProjectConf.DST, miniGameDir, "open-data"); string openDataDir = Path.Combine(dst, "open-data");
UnityUtil.DelectDir(openDataDir); UnityUtil.DelectDir(openDataDir);
Directory.Delete(openDataDir, true); Directory.Delete(openDataDir, true);
} }
@ -1351,9 +1543,18 @@ namespace WeChatWASM
/// <summary> /// <summary>
/// 更新game.js /// 更新game.js
/// </summary> /// </summary>
private static void GameJsPlugins() public static void GameJsPlugins()
{ {
var filePath = Path.Combine(config.ProjectConf.DST, miniGameDir, "game.js"); string dst;
if (WXRuntimeExtEnvDef.IsPreviewing)
{
dst = WXRuntimeExtEnvDef.PreviewDst;
}
else
{
dst = Path.Combine(config.ProjectConf.DST, miniGameDir);
}
var filePath = Path.Combine(dst, "game.js");
string content = File.ReadAllText(filePath, Encoding.UTF8); string content = File.ReadAllText(filePath, Encoding.UTF8);
@ -1375,7 +1576,7 @@ namespace WeChatWASM
} }
else else
{ {
File.Delete(Path.Combine(config.ProjectConf.DST, miniGameDir, "plugins", "check-update.js")); File.Delete(Path.Combine(dst, "plugins", "check-update.js"));
} }
if (config.CompileOptions.autoAdaptScreen) if (config.CompileOptions.autoAdaptScreen)
{ {
@ -1384,7 +1585,7 @@ namespace WeChatWASM
} }
else else
{ {
File.Delete(Path.Combine(config.ProjectConf.DST, miniGameDir, "plugins", "screen-adapter.js")); File.Delete(Path.Combine(dst, "plugins", "screen-adapter.js"));
} }
if (changed) if (changed)
@ -1393,26 +1594,34 @@ namespace WeChatWASM
} }
else else
{ {
Directory.Delete(Path.Combine(config.ProjectConf.DST, miniGameDir, "plugins"), true); Directory.Delete(Path.Combine(dst, "plugins"), true);
} }
} }
private static void ModifySDKFile() public static void ModifySDKFile()
{ {
var config = UnityUtil.GetEditorConf(); string dst;
string content = File.ReadAllText(SDKFilePath, Encoding.UTF8); if (WXRuntimeExtEnvDef.IsPreviewing)
{
dst = WXRuntimeExtEnvDef.PreviewDst;
}
else
{
dst = Path.Combine(config.ProjectConf.DST, miniGameDir);
}
string content = File.ReadAllText(Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "index.js"), Encoding.UTF8);
content = content.Replace("$unityVersion$", Application.unityVersion); content = content.Replace("$unityVersion$", Application.unityVersion);
File.WriteAllText(Path.Combine(config.ProjectConf.DST, miniGameDir, "unity-sdk", "index.js"), content, Encoding.UTF8); File.WriteAllText(Path.Combine(dst, "unity-sdk", "index.js"), content, Encoding.UTF8);
// content = File.ReadAllText(Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Runtime", "wechat-default", "unity-sdk", "storage.js"), Encoding.UTF8); // content = File.ReadAllText(Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Runtime", "wechat-default", "unity-sdk", "storage.js"), Encoding.UTF8);
content = File.ReadAllText(Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "storage.js"), Encoding.UTF8); content = File.ReadAllText(Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "storage.js"), Encoding.UTF8);
var PreLoadKeys = config.PlayerPrefsKeys.Count > 0 ? JsonMapper.ToJson(config.PlayerPrefsKeys) : "[]"; var PreLoadKeys = config.PlayerPrefsKeys.Count > 0 ? JsonMapper.ToJson(config.PlayerPrefsKeys) : "[]";
content = content.Replace("'$PreLoadKeys'", PreLoadKeys); content = content.Replace("'$PreLoadKeys'", PreLoadKeys);
File.WriteAllText(Path.Combine(config.ProjectConf.DST, miniGameDir, "unity-sdk", "storage.js"), content, Encoding.UTF8); File.WriteAllText(Path.Combine(dst, "unity-sdk", "storage.js"), content, Encoding.UTF8);
// 修改纹理dxt // 修改纹理dxt
// content = File.ReadAllText(Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Runtime", "wechat-default", "unity-sdk", "texture.js"), Encoding.UTF8); // content = File.ReadAllText(Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Runtime", "wechat-default", "unity-sdk", "texture.js"), Encoding.UTF8);
content = File.ReadAllText(Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "texture.js"), Encoding.UTF8); content = File.ReadAllText(Path.Combine(UnityUtil.GetWxSDKRootPath(), "Runtime", "wechat-default", "unity-sdk", "texture.js"), Encoding.UTF8);
File.WriteAllText(Path.Combine(config.ProjectConf.DST, miniGameDir, "unity-sdk", "texture.js"), content, Encoding.UTF8); File.WriteAllText(Path.Combine(dst, "unity-sdk", "texture.js"), content, Encoding.UTF8);
} }
public static string HandleLoadingImage() public static string HandleLoadingImage()
@ -1596,15 +1805,23 @@ namespace WeChatWASM
// 添加player-connection-ip信息 // 添加player-connection-ip信息
try try
{ {
var host = Dns.GetHostEntry(""); var ips = Dns.GetHostEntry("").AddressList
foreach (var ip in host.AddressList) .Where(ip => ip.AddressFamily == AddressFamily.InterNetwork)
{ .Select(ip => ip.ToString())
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork) .ToList();
{
sb.Append($"player-connection-ip={ip.ToString()}"); // 优先选择局域网IP192.168.x.x, 10.x.x.x, 172.16.x.x
break; var localNetworkIps = ips.Where(ip =>
} ip.StartsWith("192.168.") ||
} ip.StartsWith("10.") ||
(ip.StartsWith("172.") && int.Parse(ip.Split('.')[1]) >= 16 && int.Parse(ip.Split('.')[1]) <= 31))
.ToList();
// 如果有局域网IP则使用否则使用其他IP最后回退到127.0.0.1
var selectedIp = localNetworkIps.Any() ? localNetworkIps.First() :
ips.Any() ? ips.First() : "127.0.0.1";
sb.Append($"player-connection-ip={selectedIp}");
} }
catch (Exception e) catch (Exception e)
{ {
@ -1619,8 +1836,6 @@ namespace WeChatWASM
{ {
UnityEngine.Debug.LogFormat("[Converter] Starting to modify configs"); UnityEngine.Debug.LogFormat("[Converter] Starting to modify configs");
var config = UnityUtil.GetEditorConf();
var PRELOAD_LIST = GetPreloadList(config.ProjectConf.preloadFiles); var PRELOAD_LIST = GetPreloadList(config.ProjectConf.preloadFiles);
var imgSrc = HandleLoadingImage(); var imgSrc = HandleLoadingImage();
@ -1630,7 +1845,7 @@ namespace WeChatWASM
var screenOrientation = new List<string>() { "portrait", "landscape", "landscapeLeft", "landscapeRight" }[(int)config.ProjectConf.Orientation]; var screenOrientation = new List<string>() { "portrait", "landscape", "landscapeLeft", "landscapeRight" }[(int)config.ProjectConf.Orientation];
var customUnicodeRange = GetCustomUnicodeRange(config.FontOptions.CustomUnicode); var customUnicodeRange = GetCustomUnicodeRange(config.FontOptions.CustomUnicode);
Debug.Log("customUnicodeRange: " + customUnicodeRange); Debug.Log("[Converter] customUnicodeRange: " + customUnicodeRange);
var boolConfigInfo = GenerateBootInfo(); var boolConfigInfo = GenerateBootInfo();
@ -1702,12 +1917,24 @@ namespace WeChatWASM
List<Rule> replaceList = new List<Rule>(replaceArrayList); List<Rule> replaceList = new List<Rule>(replaceArrayList);
List<string> files = new List<string> { "game.js", "game.json", "project.config.json", "unity-namespace.js", "check-version.js", "unity-sdk/font/index.js" }; List<string> files = new List<string> { "game.js", "game.json", "project.config.json", "unity-namespace.js", "check-version.js", "unity-sdk/font/index.js" };
if (WXRuntimeExtEnvDef.IsPreviewing)
{
ReplaceFileContent(files.ToArray(), replaceList.ToArray(), WXRuntimeExtEnvDef.PreviewDst);
BuildTemplate.mergeJSON(
Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Editor", "template", "minigame"),
WXRuntimeExtEnvDef.PreviewDst
);
}
else
{
ReplaceFileContent(files.ToArray(), replaceList.ToArray()); ReplaceFileContent(files.ToArray(), replaceList.ToArray());
BuildTemplate.mergeJSON( BuildTemplate.mergeJSON(
Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Editor", "template", "minigame"), Path.Combine(Application.dataPath, "WX-WASM-SDK-V2", "Editor", "template", "minigame"),
Path.Combine(config.ProjectConf.DST, miniGameDir) Path.Combine(config.ProjectConf.DST, miniGameDir)
); );
}
Emit(LifeCycle.afterBuildTemplate); Emit(LifeCycle.afterBuildTemplate);
UnityEngine.Debug.LogFormat("[Converter] that to modify configs ended"); UnityEngine.Debug.LogFormat("[Converter] that to modify configs ended");
} }

View File

@ -474,7 +474,9 @@ namespace WeChatWASM
this.setData("enableProfileStats", config.CompileOptions.enableProfileStats); this.setData("enableProfileStats", config.CompileOptions.enableProfileStats);
this.setData("enableRenderAnalysis", config.CompileOptions.enableRenderAnalysis); this.setData("enableRenderAnalysis", config.CompileOptions.enableRenderAnalysis);
this.setData("brotliMT", config.CompileOptions.brotliMT); this.setData("brotliMT", config.CompileOptions.brotliMT);
#if UNITY_6000_0_OR_NEWER
this.setData("enableWasm2023", config.CompileOptions.enableWasm2023); this.setData("enableWasm2023", config.CompileOptions.enableWasm2023);
#endif
this.setData("enablePerfAnalysis", config.CompileOptions.enablePerfAnalysis); this.setData("enablePerfAnalysis", config.CompileOptions.enablePerfAnalysis);
this.setData("autoUploadFirstBundle", true); this.setData("autoUploadFirstBundle", true);

View File

@ -2,7 +2,7 @@ namespace WeChatWASM
{ {
public class WXPluginVersion public class WXPluginVersion
{ {
public static string pluginVersion = "202501140351"; // 这一行不要改他,导出的时候会自动替换 public static string pluginVersion = "202503171123"; // 这一行不要改他,导出的时候会自动替换
} }
public class WXPluginConf public class WXPluginConf

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@ -1,5 +1,5 @@
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userData: userData:

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@ -1,5 +1,5 @@
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userData: userData:

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@ -1,4 +1,5 @@
#include "lua_adaptor_import.h" #include "lua_adaptor_import.h"
#include <emscripten/emscripten.h>
lua_Debug* lua_newdebugar() { return malloc(sizeof(lua_Debug)); } lua_Debug* lua_newdebugar() { return malloc(sizeof(lua_Debug)); }
void lua_deletedebugar(lua_Debug* ar) { return free(ar); } void lua_deletedebugar(lua_Debug* ar) { return free(ar); }
@ -18,3 +19,12 @@ lua_State* lua_State_getmainthread(lua_State* L) { return G(L)->mainthread; }
void (lua_do_sethook) (lua_State *L, lua_Hook func, int mask, int count) { void (lua_do_sethook) (lua_State *L, lua_Hook func, int mask, int count) {
lua_sethook(L, func, mask, count); lua_sethook(L, func, mask, count);
} }
extern void SetLuaState(lua_State* L);
EMSCRIPTEN_KEEPALIVE lua_State* invoke_lua_newstate_with_wx_perf_callback(lua_Alloc f, void *ud) {
lua_State* L;
L = lua_newstate(f, ud);
SetLuaState(L);
return L;
}

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@ -1,5 +1,5 @@
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userData: userData:

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@ -1,5 +1,5 @@
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DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:

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@ -3514,7 +3514,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static bool SetHandoffQuery(string query) public static bool SetHandoffQuery(string query)
{ {
return WXSDKManagerHandler.Instance.SetHandoffQuery(query); return WXSDKManagerHandler.SetHandoffQuery(query);
} }
/// <summary> /// <summary>
@ -3532,7 +3532,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static AccountInfo GetAccountInfoSync() public static AccountInfo GetAccountInfoSync()
{ {
return WXSDKManagerHandler.Instance.GetAccountInfoSync(); return WXSDKManagerHandler.GetAccountInfoSync();
} }
/// <summary> /// <summary>
@ -3562,7 +3562,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static AppAuthorizeSetting GetAppAuthorizeSetting() public static AppAuthorizeSetting GetAppAuthorizeSetting()
{ {
return WXSDKManagerHandler.Instance.GetAppAuthorizeSetting(); return WXSDKManagerHandler.GetAppAuthorizeSetting();
} }
/// <summary> /// <summary>
@ -3583,7 +3583,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static AppBaseInfo GetAppBaseInfo() public static AppBaseInfo GetAppBaseInfo()
{ {
return WXSDKManagerHandler.Instance.GetAppBaseInfo(); return WXSDKManagerHandler.GetAppBaseInfo();
} }
/// <summary> /// <summary>
@ -3593,7 +3593,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static GetBatteryInfoSyncResult GetBatteryInfoSync() public static GetBatteryInfoSyncResult GetBatteryInfoSync()
{ {
return WXSDKManagerHandler.Instance.GetBatteryInfoSync(); return WXSDKManagerHandler.GetBatteryInfoSync();
} }
/// <summary> /// <summary>
@ -3614,7 +3614,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static DeviceInfo GetDeviceInfo() public static DeviceInfo GetDeviceInfo()
{ {
return WXSDKManagerHandler.Instance.GetDeviceInfo(); return WXSDKManagerHandler.GetDeviceInfo();
} }
/// <summary> /// <summary>
@ -3646,7 +3646,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static EnterOptionsGame GetEnterOptionsSync() public static EnterOptionsGame GetEnterOptionsSync()
{ {
return WXSDKManagerHandler.Instance.GetEnterOptionsSync(); return WXSDKManagerHandler.GetEnterOptionsSync();
} }
/// <summary> /// <summary>
@ -3661,7 +3661,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static T GetExptInfoSync<T>(string[] keys) public static T GetExptInfoSync<T>(string[] keys)
{ {
return WXSDKManagerHandler.Instance.GetExptInfoSync<T>(keys); return WXSDKManagerHandler.GetExptInfoSync<T>(keys);
} }
/// <summary> /// <summary>
@ -3679,7 +3679,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static T GetExtConfigSync<T>() public static T GetExtConfigSync<T>()
{ {
return WXSDKManagerHandler.Instance.GetExtConfigSync<T>(); return WXSDKManagerHandler.GetExtConfigSync<T>();
} }
/// <summary> /// <summary>
@ -3701,7 +3701,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static LaunchOptionsGame GetLaunchOptionsSync() public static LaunchOptionsGame GetLaunchOptionsSync()
{ {
return WXSDKManagerHandler.Instance.GetLaunchOptionsSync(); return WXSDKManagerHandler.GetLaunchOptionsSync();
} }
/// <summary> /// <summary>
@ -3722,7 +3722,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static ClientRect GetMenuButtonBoundingClientRect() public static ClientRect GetMenuButtonBoundingClientRect()
{ {
return WXSDKManagerHandler.Instance.GetMenuButtonBoundingClientRect(); return WXSDKManagerHandler.GetMenuButtonBoundingClientRect();
} }
/// <summary> /// <summary>
@ -3752,7 +3752,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static GetStorageInfoSyncOption GetStorageInfoSync() public static GetStorageInfoSyncOption GetStorageInfoSync()
{ {
return WXSDKManagerHandler.Instance.GetStorageInfoSync(); return WXSDKManagerHandler.GetStorageInfoSync();
} }
/// <summary> /// <summary>
@ -3761,7 +3761,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static SystemInfo GetSystemInfoSync() public static SystemInfo GetSystemInfoSync()
{ {
return WXSDKManagerHandler.Instance.GetSystemInfoSync(); return WXSDKManagerHandler.GetSystemInfoSync();
} }
/// <summary> /// <summary>
@ -3780,7 +3780,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static SystemSetting GetSystemSetting() public static SystemSetting GetSystemSetting()
{ {
return WXSDKManagerHandler.Instance.GetSystemSetting(); return WXSDKManagerHandler.GetSystemSetting();
} }
/// <summary> /// <summary>
@ -3803,7 +3803,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static WindowInfo GetWindowInfo() public static WindowInfo GetWindowInfo()
{ {
return WXSDKManagerHandler.Instance.GetWindowInfo(); return WXSDKManagerHandler.GetWindowInfo();
} }
/// <summary> /// <summary>
@ -3819,7 +3819,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static ImageData CreateImageData(double width, double height) public static ImageData CreateImageData(double width, double height)
{ {
return WXSDKManagerHandler.Instance.CreateImageData(width, height); return WXSDKManagerHandler.CreateImageData(width, height);
} }
/// <summary> /// <summary>
@ -3830,7 +3830,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static Path2D CreatePath2D() public static Path2D CreatePath2D()
{ {
return WXSDKManagerHandler.Instance.CreatePath2D(); return WXSDKManagerHandler.CreatePath2D();
} }
/// <summary> /// <summary>
@ -3841,7 +3841,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static bool IsPointerLocked() public static bool IsPointerLocked()
{ {
return WXSDKManagerHandler.Instance.IsPointerLocked(); return WXSDKManagerHandler.IsPointerLocked();
} }
/// <summary> /// <summary>
@ -3856,7 +3856,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static bool IsVKSupport(string version) public static bool IsVKSupport(string version)
{ {
return WXSDKManagerHandler.Instance.IsVKSupport(version); return WXSDKManagerHandler.IsVKSupport(version);
} }
/// <summary> /// <summary>
@ -3870,7 +3870,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static bool SetCursor(string path, double x, double y) public static bool SetCursor(string path, double x, double y)
{ {
return WXSDKManagerHandler.Instance.SetCursor(path, x, y); return WXSDKManagerHandler.SetCursor(path, x, y);
} }
/// <summary> /// <summary>
@ -3904,7 +3904,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static bool SetMessageToFriendQuery(SetMessageToFriendQueryOption option) public static bool SetMessageToFriendQuery(SetMessageToFriendQueryOption option)
{ {
return WXSDKManagerHandler.Instance.SetMessageToFriendQuery(option); return WXSDKManagerHandler.SetMessageToFriendQuery(option);
} }
/// <summary> /// <summary>
@ -3914,7 +3914,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static double GetTextLineHeight(GetTextLineHeightOption option) public static double GetTextLineHeight(GetTextLineHeightOption option)
{ {
return WXSDKManagerHandler.Instance.GetTextLineHeight(option); return WXSDKManagerHandler.GetTextLineHeight(option);
} }
/// <summary> /// <summary>
@ -3924,7 +3924,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static string LoadFont(string path) public static string LoadFont(string path)
{ {
return WXSDKManagerHandler.Instance.LoadFont(path); return WXSDKManagerHandler.LoadFont(path);
} }
/// <summary> /// <summary>
@ -3933,7 +3933,7 @@ namespace WeChatWASM
/// <returns></returns> /// <returns></returns>
public static GameLiveState GetGameLiveState() public static GameLiveState GetGameLiveState()
{ {
return WXSDKManagerHandler.Instance.GetGameLiveState(); return WXSDKManagerHandler.GetGameLiveState();
} }
/// <summary> /// <summary>

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@ -23,7 +23,7 @@
], ],
"plugins": { "plugins": {
"UnityPlugin": { "UnityPlugin": {
"version": "1.2.65", "version": "1.2.71",
"provider": "wxe5a48f1ed5f544b7", "provider": "wxe5a48f1ed5f544b7",
"contexts": [ "contexts": [
{ {

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@ -14,6 +14,7 @@ setUserRecord(RANK_KEY, Math.ceil(Math.random() * 1000));
const MessageType = { const MessageType = {
WX_RENDER: 'WXRender', WX_RENDER: 'WXRender',
WX_DESTROY: 'WXDestroy', WX_DESTROY: 'WXDestroy',
WX_SHOW: 'WXShow',
SHOW_FRIENDS_RANK: 'showFriendsRank', SHOW_FRIENDS_RANK: 'showFriendsRank',
SHOW_GROUP_FRIENDS_RANK: 'showGroupFriendsRank', SHOW_GROUP_FRIENDS_RANK: 'showGroupFriendsRank',
SET_USER_RECORD: 'setUserRecord', SET_USER_RECORD: 'setUserRecord',
@ -130,6 +131,10 @@ function main() {
case MessageType.WX_DESTROY: case MessageType.WX_DESTROY:
Layout.clearAll(); Layout.clearAll();
break; break;
// 来自 WX Unity SDK 的信息
case MessageType.WX_SHOW:
Layout.repaint();
break;
// 下面为业务自定义消息 // 下面为业务自定义消息
case MessageType.SHOW_FRIENDS_RANK: case MessageType.SHOW_FRIENDS_RANK:
renderFriendsRank(); renderFriendsRank();

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@ -5,6 +5,7 @@ import { isAndroid, isPc, webAudioNeedResume, isSupportBufferURL, isSupportPlayB
import { WEBAudio, unityAudioVolume } from './store'; import { WEBAudio, unityAudioVolume } from './store';
import { TEMP_DIR_PATH } from './const'; import { TEMP_DIR_PATH } from './const';
import { createInnerAudio, destroyInnerAudio, printErrMsg, resumeWebAudio } from './utils'; import { createInnerAudio, destroyInnerAudio, printErrMsg, resumeWebAudio } from './utils';
import { debugLog } from '../utils';
const defaultSoundLength = 441000; const defaultSoundLength = 441000;
@ -205,6 +206,7 @@ export class AudioChannelInstance {
} }
} }
playUrl(startTime, url, startOffset, volume, soundClip) { playUrl(startTime, url, startOffset, volume, soundClip) {
debugLog('playUrl: ', url, startTime, startOffset, volume, soundClip);
try { try {
this.setup(url); this.setup(url);
if (!this.source || !this.source.mediaElement) { if (!this.source || !this.source.mediaElement) {
@ -238,6 +240,7 @@ export class AudioChannelInstance {
} }
}); });
this.source.mediaElement.onPause(() => { this.source.mediaElement.onPause(() => {
debugLog('onPause');
if (typeof this.source !== 'undefined') { if (typeof this.source !== 'undefined') {
this.source.isPlaying = false; this.source.isPlaying = false;
if (this.source.stopTicker) { if (this.source.stopTicker) {
@ -247,6 +250,7 @@ export class AudioChannelInstance {
} }
}); });
this.source.mediaElement.onStop(() => { this.source.mediaElement.onStop(() => {
debugLog('onStop');
if (typeof this.source !== 'undefined') { if (typeof this.source !== 'undefined') {
if (this.source.playAfterStop) { if (this.source.playAfterStop) {
this.source._reset(); this.source._reset();
@ -263,6 +267,7 @@ export class AudioChannelInstance {
} }
}); });
this.source.mediaElement.onEnded(() => { this.source.mediaElement.onEnded(() => {
debugLog('onEnded');
if (typeof this.source !== 'undefined') { if (typeof this.source !== 'undefined') {
this.source._reset(); this.source._reset();
this.disconnectSource(); this.disconnectSource();
@ -272,6 +277,7 @@ export class AudioChannelInstance {
} }
}); });
this.source.mediaElement.onError((e) => { this.source.mediaElement.onError((e) => {
debugLog('onError', e);
printErrMsg(e); printErrMsg(e);
const { errMsg } = e; const { errMsg } = e;
@ -350,6 +356,10 @@ export class AudioChannelInstance {
disconnectSource() { disconnectSource() {
if (this.source) { if (this.source) {
if (this.source.mediaElement) { if (this.source.mediaElement) {
if (this.source.stopTimeout) {
clearTimeout(this.source.stopTimeout);
delete this.source.stopTimeout;
}
destroyInnerAudio(this.source.instanceId, false); destroyInnerAudio(this.source.instanceId, false);
delete this.source.mediaElement; delete this.source.mediaElement;
delete this.source; delete this.source;
@ -669,6 +679,7 @@ export class AudioChannelInstance {
if (startDelayMS > startDelayThresholdMS) { if (startDelayMS > startDelayThresholdMS) {
if (this.source.playTimeout) { if (this.source.playTimeout) {
clearTimeout(this.source.playTimeout); clearTimeout(this.source.playTimeout);
delete this.source.playTimeout;
} }
this.source.playTimeout = setTimeout(() => { this.source.playTimeout = setTimeout(() => {
if (typeof this.source !== 'undefined') { if (typeof this.source !== 'undefined') {
@ -691,7 +702,11 @@ export class AudioChannelInstance {
const stopDelayThresholdMS = 4; const stopDelayThresholdMS = 4;
const stopDelayMS = stopTime * 1e3; const stopDelayMS = stopTime * 1e3;
if (stopDelayMS > stopDelayThresholdMS) { if (stopDelayMS > stopDelayThresholdMS) {
setTimeout(() => { if (this.source.stopTimeout) {
clearTimeout(this.source.stopTimeout);
delete this.source.stopTimeout;
}
this.source.stopTimeout = setTimeout(() => {
if (this.source && this.source.mediaElement) { if (this.source && this.source.mediaElement) {
this.source.stopCache = true; this.source.stopCache = true;
this.source.mediaElement.stop(); this.source.mediaElement.stop();
@ -964,6 +979,7 @@ export default {
if (!WEBAudio.audioContext || WEBAudio.audioWebEnabled === 0) { if (!WEBAudio.audioContext || WEBAudio.audioWebEnabled === 0) {
return; return;
} }
debugLog('_JS_Sound_Play', bufferInstance, channelInstance, offset, delay);
WXWASMSDK._JS_Sound_Stop(channelInstance, 0); WXWASMSDK._JS_Sound_Stop(channelInstance, 0);
const soundClip = WEBAudio.audioInstances[bufferInstance]; const soundClip = WEBAudio.audioInstances[bufferInstance];
const channel = WEBAudio.audioInstances[channelInstance]; const channel = WEBAudio.audioInstances[channelInstance];
@ -1160,6 +1176,7 @@ export default {
if (WEBAudio.audioWebEnabled === 0) { if (WEBAudio.audioWebEnabled === 0) {
return; return;
} }
debugLog('_JS_Sound_Stop', channelInstance, delay);
const channel = WEBAudio.audioInstances[channelInstance]; const channel = WEBAudio.audioInstances[channelInstance];
channel.stop(delay); channel.stop(delay);
}, },

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@ -1,7 +1,7 @@
import response from './response'; import response from './response';
import moduleHelper from './module-helper'; import moduleHelper from './module-helper';
import { getDefaultData } from './utils'; import { getDefaultData, debugLog } from './utils';
import { isDebug, isSupportSharedCanvasMode } from '../check-version'; import { isSupportSharedCanvasMode } from '../check-version';
let cachedOpenDataContext; let cachedOpenDataContext;
let cachedSharedCanvas; let cachedSharedCanvas;
@ -99,23 +99,24 @@ function stopHookUnityRender() {
gl.deleteTexture(textureObject); gl.deleteTexture(textureObject);
textureObject = null; textureObject = null;
} }
wx.onShow(() => {
if (cachedOpenDataContext) {
getOpenDataContext().postMessage({
type: 'WXShow',
});
}
});
export default { export default {
WXGetOpenDataContext(mode) { WXGetOpenDataContext(mode) {
if (isDebug) { debugLog('WXGetOpenDataContext:', mode);
console.warn('WXGetOpenDataContext:', mode);
}
getOpenDataContext(mode); getOpenDataContext(mode);
}, },
WXDataContextPostMessage(msg) { WXDataContextPostMessage(msg) {
if (isDebug) { debugLog('WXDataContextPostMessage:', msg);
console.warn('WXDataContextPostMessage:', msg);
}
getOpenDataContext().postMessage(msg); getOpenDataContext().postMessage(msg);
}, },
WXShowOpenData(id, x, y, width, height) { WXShowOpenData(id, x, y, width, height) {
if (isDebug) { debugLog('WXShowOpenData:', id, x, y, width, height);
console.warn('WXShowOpenData:', id, x, y, width, height);
}
if (width <= 0 || height <= 0) { if (width <= 0 || height <= 0) {
console.error('[unity-sdk]: WXShowOpenData要求 width 和 height 参数必须大于0'); console.error('[unity-sdk]: WXShowOpenData要求 width 和 height 参数必须大于0');
} }
@ -144,9 +145,7 @@ export default {
} }
}, },
WXHideOpenData() { WXHideOpenData() {
if (isDebug) { debugLog('WXHideOpenData');
console.warn('WXHideOpenData');
}
getOpenDataContext().postMessage({ getOpenDataContext().postMessage({
type: 'WXDestroy', type: 'WXDestroy',
}); });
@ -161,9 +160,7 @@ export default {
} }
}, },
WXOpenDataToTempFilePathSync(conf) { WXOpenDataToTempFilePathSync(conf) {
if (isDebug) { debugLog('WXOpenDataToTempFilePathSync', conf);
console.warn('WXOpenDataToTempFilePathSync', conf);
}
const sharedCanvas = getSharedCanvas(); const sharedCanvas = getSharedCanvas();
if (!sharedCanvas) { if (!sharedCanvas) {
return 'Please use WX.GetOpenDataContext() first'; return 'Please use WX.GetOpenDataContext() first';
@ -171,9 +168,7 @@ export default {
return sharedCanvas.toTempFilePathSync(getDefaultData(sharedCanvas, conf)); return sharedCanvas.toTempFilePathSync(getDefaultData(sharedCanvas, conf));
}, },
WXOpenDataToTempFilePath(conf, s, f, c) { WXOpenDataToTempFilePath(conf, s, f, c) {
if (isDebug) { debugLog('WXOpenDataToTempFilePath', conf);
console.warn('WXOpenDataToTempFilePath', conf);
}
if (conf) { if (conf) {
const sharedCanvas = getSharedCanvas(); const sharedCanvas = getSharedCanvas();
if (!sharedCanvas) { if (!sharedCanvas) {

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