#if TUANJIE_1_6_OR_NEWER using System; using System.Collections.Generic; using System.IO; using System.Reflection; using UnityEditor; using UnityEditor.Build.Profile; using UnityEngine; using static WeChatWASM.WXConvertCore; namespace WeChatWASM { public class WeixinMiniGameSettingsEditor : MiniGameSettingsEditor { private Vector2 scrollRoot; private bool foldBaseInfo = true; private bool foldLoadingConfig = true; private bool foldSDKOptions = true; private bool foldDebugOptions = true; private bool foldInstantGame = false; private bool foldFontOptions = false; private Dictionary formInputData = new Dictionary(); private Dictionary formIntPopupData = new Dictionary(); private Dictionary formCheckboxData = new Dictionary(); public Texture tex; public WXSettingsHelper helper = new WXSettingsHelper(); public override void OnMiniGameSettingsIMGUI(SerializedObject serializedObject, SerializedProperty miniGameProperty) { helper.OnSettingsGUI(serializedObject, miniGameProperty); } } } #endif