minigame-tuanjie-transform-sdk/Runtime/WXSDKPerf/WXPerfEngine.cs
2024-11-21 14:37:48 +08:00

98 lines
2.6 KiB
C#

using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Xml;
using UnityEngine;
using UnityEngine.Scripting;
using System.IO;
#if PLATFORM_WEIXINMINIGAME || PLATFORM_WEBGL || UNITY_EDITOR
#if ENABLE_WX_PERF_FEATURE
namespace WXSDKPerf
{
[Preserve]
[ComVisible(false)]
public class WXPerfEngine
{
#if !UNITY_EDITOR
static WXPerfEngine_Implementation m_PerfEngineImplementation = null;
#endif
[RuntimeInitializeOnLoadMethod]
public static void StartWXPerfEngine()
{
#if UNITY_EDITOR
return;
#else
m_PerfEngineImplementation = new WXPerfEngine_Implementation();
m_PerfEngineImplementation.StartPerfEngine();
#endif
}
public static void Annotation(string InAnnotationString)
{
#if UNITY_EDITOR
return;
#else
if (m_PerfEngineImplementation == null)
{
UnityEngine.Debug.LogError("Annotation: Invalid m_PerfEngineImplementation! ");
return;
}
if (InAnnotationString.Contains("CaptureUnityMemorySnapshot"))
{
TakeAndUploadUnityMemorySnapshot();
}
m_PerfEngineImplementation.Annotation(InAnnotationString);
#endif
}
private static void TakeAndUploadUnityMemorySnapshot()
{
#if UNITY_EDITOR
return;
#else
DateTime timestamp = DateTime.Now;
var dateString = timestamp.ToLocalTime().ToString("yyyy-MM-dd_HH-mm-ss", System.Globalization.CultureInfo.InvariantCulture);
var snapshotFileName = $"{dateString}.snap";
#if UNITY_2018_3_OR_NEWER && !UNITY_2022_2_OR_NEWER
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler.TakeSnapshot(Path.Combine(Application.persistentDataPath, snapshotFileName),
WXPerfEngine_Implementation.CaptureSnapshotCallback, (UnityEngine.Profiling.Memory.Experimental.CaptureFlags)31);
#elif UNITY_2022_2_OR_NEWER
Unity.Profiling.Memory.MemoryProfiler.TakeSnapshot(Path.Combine(Application.persistentDataPath, snapshotFileName),
WXPerfEngine_Implementation.CaptureSnapshotCallback, (Unity.Profiling.Memory.CaptureFlags)31);
#endif
#endif
}
public static void SetLuaState(IntPtr L)
{
#if UNITY_EDITOR
return;
#else
if (m_PerfEngineImplementation == null)
{
UnityEngine.Debug.LogError("SetLuaState: WXPerfEngine Not Started yet! Please Call WXSDKPerf.StartWXPerfEngine first! ");
return;
}
m_PerfEngineImplementation.SetLuaState(L);
#endif
}
}
}
#endif
#endif // ENABLE_WX_PERF_FEATURE