minigame-tuanjie-transform-sdk/Editor/PCHighPerformance/WXEditorPCHPWindow.cs
2026-03-02 15:38:28 +08:00

40 lines
1020 B
C#

using UnityEngine;
using UnityEditor;
namespace WeChatWASM
{
public class WXEditorPCHPWin : EditorWindow
{
[MenuItem("微信小游戏 / 转换PC高性能小游戏", false, 3)]
public static void Open()
{
var win = GetWindow(typeof(WXEditorPCHPWin), false, "PC高性能小游戏转换工具面板");
win.minSize = new Vector2(350, 400);
win.position = new Rect(100, 100, 600, 400);
win.Show();
}
public void OnFocus()
{
WXPCSettingsHelperInterface.helper.OnFocus();
}
public void OnLostFocus()
{
WXPCSettingsHelperInterface.helper.OnLostFocus();
}
public void OnDisable()
{
WXPCSettingsHelperInterface.helper.OnDisable();
}
public void OnGUI()
{
WXPCSettingsHelperInterface.helper.OnSettingsGUI(this);
WXPCSettingsHelperInterface.helper.OnBuildButtonGUI(this);
}
}
}