minigame-tuanjie-transform-sdk/Editor/PCHighPerformance/WXPCHPWindow.cs
2026-04-02 17:16:23 +08:00

40 lines
996 B
C#

using UnityEngine;
using UnityEditor;
namespace WeChatWASM
{
public class WXPCHPWin : EditorWindow
{
[MenuItem("微信小游戏 / 转换PC高性能模式", false, 3)]
public static void Open()
{
var win = GetWindow(typeof(WXPCHPWin), false, "PC高性能模式转换工具");
win.minSize = new Vector2(350, 200);
win.position = new Rect(150, 150, 500, 300);
win.Show();
}
public void OnFocus()
{
WXPCSettingsHelperInterface.helper.OnFocus();
}
public void OnLostFocus()
{
WXPCSettingsHelperInterface.helper.OnLostFocus();
}
public void OnDisable()
{
WXPCSettingsHelperInterface.helper.OnDisable();
}
public void OnGUI()
{
WXPCSettingsHelperInterface.helper.OnSettingsGUI(this);
WXPCSettingsHelperInterface.helper.OnBuildButtonGUI(this);
}
}
}