AlicizaX/Client/Packages/com.alicizax.unity.localization/Runtime/Localization/LocalizationComponent.cs

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using System;
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using System.Collections.Generic;
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using AlicizaX.Event.Runtime;
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using AlicizaX;
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using UnityEngine;
namespace AlicizaX.Localization.Runtime
{
/// <summary>
/// 本地化组件。
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Localization")]
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public sealed class LocalizationComponent : MonoBehaviour
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{
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private ILocalizationModule _mLocalizationModule = null;
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public static string PrefsKey = Application.dataPath.GetHashCode() + "Language";
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private void Awake()
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{
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_mLocalizationModule = ModuleSystem.RegisterModule<ILocalizationModule,LocalizationModule>();
if (_mLocalizationModule == null)
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{
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Log.Info("Localization manager is invalid.");
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}
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}
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}
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}