2025-03-04 18:40:14 +08:00
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using System;
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using AlicizaX.Event.Runtime;
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2025-04-28 19:45:45 +08:00
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using AlicizaX;
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using AlicizaX.Resource.Runtime;
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using UnityEditor;
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2025-03-04 18:40:14 +08:00
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using UnityEngine;
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using UnityEngine.Profiling;
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public class TestMono : MonoBehaviour
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{
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2025-04-28 19:45:45 +08:00
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private UXButton _button;
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2025-03-04 18:40:14 +08:00
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private void OnGUI()
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{
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2025-04-28 19:45:45 +08:00
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if (GUILayout.Button("ShowUI10"))
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{
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Profiler.BeginSample("ShowUI10");
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GameApp.UI.ShowUI("UILoadUpdate", 10);
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Profiler.EndSample();
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EditorApplication.isPaused = true;
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}
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if (GUILayout.Button("ShowUI100"))
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2025-03-04 18:40:14 +08:00
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{
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2025-04-28 19:45:45 +08:00
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GameApp.UI.ShowUI<UILoadUpdate>(100);
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}
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if (GUILayout.Button("ShowUI1000"))
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{
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GameApp.UI.ShowUI<UILoadUpdate>(1000);
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2025-03-04 18:40:14 +08:00
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}
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if (GUILayout.Button("HideUI"))
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{
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GameApp.UI.CloseUI<UILoadUpdate>();
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}
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2025-04-28 19:45:45 +08:00
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if (GUILayout.Button("Fire"))
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{
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2025-07-11 21:00:00 +08:00
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// GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.PatchDone));
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2025-04-28 19:45:45 +08:00
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}
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2025-03-04 18:40:14 +08:00
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}
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}
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