2025-01-23 19:06:48 +08:00
|
|
|
|
using AlicizaX.Resource.Runtime;
|
2025-04-28 19:45:45 +08:00
|
|
|
|
using AlicizaX;
|
2025-01-23 19:06:48 +08:00
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
|
|
namespace Unity.Startup.Procedure
|
|
|
|
|
|
{
|
2025-04-28 19:45:45 +08:00
|
|
|
|
internal sealed class ProcedurePatchDone : StateBase<UpdateProcedureState>
|
2025-01-23 19:06:48 +08:00
|
|
|
|
{
|
2025-04-28 19:45:45 +08:00
|
|
|
|
protected override void OnEnter()
|
2025-01-23 19:06:48 +08:00
|
|
|
|
{
|
2025-07-11 21:00:00 +08:00
|
|
|
|
// GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.PatchDone));
|
2025-01-24 16:21:00 +08:00
|
|
|
|
Log.Info("补丁流程更新完毕!");
|
2025-04-28 19:45:45 +08:00
|
|
|
|
SwitchState(UpdateProcedureState.ProcedureClearCache);
|
2025-01-23 19:06:48 +08:00
|
|
|
|
}
|
2025-04-28 19:45:45 +08:00
|
|
|
|
|
|
|
|
|
|
|
2025-01-23 19:06:48 +08:00
|
|
|
|
}
|
2025-01-24 16:21:00 +08:00
|
|
|
|
}
|