2025-01-23 19:06:48 +08:00
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using AlicizaX;
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using UnityEngine;
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2025-04-28 19:45:45 +08:00
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namespace AlicizaX
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2025-01-23 19:06:48 +08:00
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{
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/// <summary>
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/// UnityEngine.Transform 变量类。
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/// </summary>
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public sealed class VarTransform : Variable<Transform>
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{
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/// <summary>
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/// 初始化 UnityEngine.Transform 变量类的新实例。
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/// </summary>
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public VarTransform()
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{
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}
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/// <summary>
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/// 从 UnityEngine.Transform 到 UnityEngine.Transform 变量类的隐式转换。
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/// </summary>
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/// <param name="value">值。</param>
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public static implicit operator VarTransform(Transform value)
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{
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2025-04-28 19:45:45 +08:00
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VarTransform varValue = MemoryPool.Acquire<VarTransform>();
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2025-01-23 19:06:48 +08:00
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varValue.Value = value;
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return varValue;
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}
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/// <summary>
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/// 从 UnityEngine.Transform 变量类到 UnityEngine.Transform 的隐式转换。
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/// </summary>
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/// <param name="value">值。</param>
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public static implicit operator Transform(VarTransform value)
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{
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return value.Value;
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}
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}
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}
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