2025-04-28 19:45:45 +08:00
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#if UNITY_EDITOR
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using UnityEditor;
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internal static class GameAppStaticMemberReset
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{
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2025-10-14 15:42:34 +08:00
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[UnityEditor.Callbacks.DidReloadScripts]
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2025-04-28 19:45:45 +08:00
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private static void ResetAllEventContainers()
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{
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GameApp._base = null;
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GameApp._audio = null;
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GameApp._fsm = null;
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GameApp._localization = null;
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2025-09-02 16:30:55 +08:00
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2025-07-29 09:50:40 +08:00
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#if ALICIZAX_NETWORK
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2025-04-28 19:45:45 +08:00
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GameApp._network = null;
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2025-07-29 09:50:40 +08:00
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#endif
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2025-04-28 19:45:45 +08:00
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GameApp._objectPool = null;
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GameApp._resource = null;
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GameApp._scene = null;
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GameApp._timer = null;
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GameApp._ui = null;
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}
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}
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#endif
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