1049 lines
48 KiB
C#
1049 lines
48 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.13.1
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// from Assets/Art/GameInputSO.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Art/GameInputSO.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @GameInput: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @GameInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""GameInputSO"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""f62a4b92-ef5e-4175-8f4c-c9075429d32c"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""6bc1aaf4-b110-4ff7-891e-5b9fe6f32c4d"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Look"",
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""type"": ""Value"",
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""id"": ""2690c379-f54d-45be-a724-414123833eb4"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""8c4abdf8-4099-493a-aa1a-129acec7c3df"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Sprint"",
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""type"": ""Value"",
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""id"": ""980e881e-182c-404c-8cbf-3d09fdb48fef"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Escape"",
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""type"": ""Button"",
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""id"": ""d0bfd212-2876-4c8e-b35e-cfb618a9dc0b"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""InteractPrimary"",
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""type"": ""Button"",
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""id"": ""66b26e9d-c51a-4fb2-a4cc-3f44bdff3355"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""InteractSecondary"",
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""type"": ""Button"",
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""id"": ""5cc4edbd-955c-4718-8bce-ce78d07abf3f"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Zoom"",
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""type"": ""PassThrough"",
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""id"": ""702f73cf-2f96-4624-871e-f1263393b8f5"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Toggle Walking"",
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""type"": ""Button"",
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""id"": ""4a6790ad-d534-44f4-bfde-3a550760bd39"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": ""Press(behavior=1)"",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": ""WASD"",
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""id"": ""b7594ddb-26c9-4ba2-bd5a-901468929edc"",
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""path"": ""2DVector(mode=1)"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""2063a8b5-6a45-43de-851b-65f3d46e7b58"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyboardMouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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||
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""name"": ""down"",
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""id"": ""64e4d037-32e1-4fb9-80e4-fc7330404dfe"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyboardMouse"",
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""action"": ""Move"",
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""isComposite"": false,
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||
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""isPartOfComposite"": true
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||
|
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},
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||
|
|
{
|
||
|
|
""name"": ""left"",
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||
|
|
""id"": ""0fce8b11-5eab-4e4e-a741-b732e7b20873"",
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||
|
|
""path"": ""<Keyboard>/a"",
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||
|
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""interactions"": """",
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||
|
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""processors"": """",
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||
|
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""groups"": ""KeyboardMouse"",
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||
|
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""action"": ""Move"",
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||
|
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""isComposite"": false,
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||
|
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""isPartOfComposite"": true
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||
|
|
},
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||
|
|
{
|
||
|
|
""name"": ""right"",
|
||
|
|
""id"": ""7bdda0d6-57a8-47c8-8238-8aecf3110e47"",
|
||
|
|
""path"": ""<Keyboard>/d"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
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||
|
|
""action"": ""Move"",
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||
|
|
""isComposite"": false,
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||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""up"",
|
||
|
|
""id"": ""bb94b405-58d3-4998-8535-d705c1218a98"",
|
||
|
|
""path"": ""<Keyboard>/upArrow"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""down"",
|
||
|
|
""id"": ""929d9071-7dd0-4368-9743-6793bb98087e"",
|
||
|
|
""path"": ""<Keyboard>/downArrow"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
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||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""left"",
|
||
|
|
""id"": ""28abadba-06ff-4d37-bb70-af2f1e35a3b9"",
|
||
|
|
""path"": ""<Keyboard>/leftArrow"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""Move"",
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||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""right"",
|
||
|
|
""id"": ""45f115b6-9b4f-4ba8-b500-b94c93bf7d7e"",
|
||
|
|
""path"": ""<Keyboard>/rightArrow"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": true
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""e2f9aa65-db06-4c5b-a2e9-41bc8acb9517"",
|
||
|
|
""path"": ""<Gamepad>/leftStick"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": ""StickDeadzone"",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""Move"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""ed66cbff-2900-4a62-8896-696503cfcd31"",
|
||
|
|
""path"": ""<Pointer>/delta"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": ""InvertVector2(invertX=false),ScaleVector2(x=0.05,y=0.05)"",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""Look"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""d1d171b6-19d8-47a6-ba3a-71b6a8e7b3c0"",
|
||
|
|
""path"": ""<Gamepad>/rightStick"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": ""InvertVector2(invertX=false),StickDeadzone,ScaleVector2(x=300,y=300)"",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""Look"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""1bd55a0b-761e-4ae4-89ae-8ec127e08a29"",
|
||
|
|
""path"": ""<Keyboard>/space"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""Jump"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""9f973413-5e27-4239-acee-38c4a63feeba"",
|
||
|
|
""path"": ""<Gamepad>/buttonSouth"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""Jump"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""dc65b89f-9bd3-43fb-92af-d0d87ba5faa4"",
|
||
|
|
""path"": ""<Keyboard>/leftShift"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""Sprint"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""c8fcd86e-dcfd-4f88-8e93-b638cdbf3320"",
|
||
|
|
""path"": ""<Gamepad>/leftTrigger"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""Gamepad"",
|
||
|
|
""action"": ""Sprint"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""2253ad85-a0da-43df-ac0e-ee4d9e37f9fa"",
|
||
|
|
""path"": ""<Keyboard>/escape"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""Escape"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""ec4c5980-4d30-41c4-b1b4-658d52b3a103"",
|
||
|
|
""path"": ""<Mouse>/leftButton"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""InteractPrimary"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""adcb95fb-24a3-4c13-a238-588970915d06"",
|
||
|
|
""path"": ""<Mouse>/rightButton"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": ""KeyboardMouse"",
|
||
|
|
""action"": ""InteractSecondary"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""18772126-eab8-4125-b643-22aa0566bc51"",
|
||
|
|
""path"": ""<Mouse>/scroll/y"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": ""Clamp(min=-0.1,max=0.1)"",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Zoom"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""fcac67ce-ed18-4457-b978-8eff197ccf91"",
|
||
|
|
""path"": ""<Gamepad>/dpad/y"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": ""Clamp(min=-0.01,max=0.01)"",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Zoom"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""5edc2393-2264-49df-8e82-18f9cfa4e062"",
|
||
|
|
""path"": ""<Keyboard>/leftCtrl"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Toggle Walking"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""UI"",
|
||
|
|
""id"": ""ebfdbacf-7468-4988-9497-b726572473ea"",
|
||
|
|
""actions"": [
|
||
|
|
{
|
||
|
|
""name"": ""Cancel"",
|
||
|
|
""type"": ""Button"",
|
||
|
|
""id"": ""1c614fd1-b2d4-4a37-8a58-480ab69e09a5"",
|
||
|
|
""expectedControlType"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""interactions"": """",
|
||
|
|
""initialStateCheck"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""Submit"",
|
||
|
|
""type"": ""Button"",
|
||
|
|
""id"": ""8a983366-d7b9-4953-89d1-7f6e4392ecc6"",
|
||
|
|
""expectedControlType"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""interactions"": """",
|
||
|
|
""initialStateCheck"": false
|
||
|
|
}
|
||
|
|
],
|
||
|
|
""bindings"": [
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""55447a8c-bc61-4ae9-98e4-ccdcdb2bd538"",
|
||
|
|
""path"": ""*/{Cancel}"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Cancel"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": """",
|
||
|
|
""id"": ""9783ec4c-2684-44b8-b4dc-ca554c527049"",
|
||
|
|
""path"": ""*/{Submit}"",
|
||
|
|
""interactions"": """",
|
||
|
|
""processors"": """",
|
||
|
|
""groups"": """",
|
||
|
|
""action"": ""Submit"",
|
||
|
|
""isComposite"": false,
|
||
|
|
""isPartOfComposite"": false
|
||
|
|
}
|
||
|
|
]
|
||
|
|
}
|
||
|
|
],
|
||
|
|
""controlSchemes"": [
|
||
|
|
{
|
||
|
|
""name"": ""KeyboardMouse"",
|
||
|
|
""bindingGroup"": ""KeyboardMouse"",
|
||
|
|
""devices"": [
|
||
|
|
{
|
||
|
|
""devicePath"": ""<Keyboard>"",
|
||
|
|
""isOptional"": false,
|
||
|
|
""isOR"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""devicePath"": ""<Mouse>"",
|
||
|
|
""isOptional"": false,
|
||
|
|
""isOR"": false
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""Gamepad"",
|
||
|
|
""bindingGroup"": ""Gamepad"",
|
||
|
|
""devices"": [
|
||
|
|
{
|
||
|
|
""devicePath"": ""<Gamepad>"",
|
||
|
|
""isOptional"": true,
|
||
|
|
""isOR"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""devicePath"": ""<XInputController>"",
|
||
|
|
""isOptional"": true,
|
||
|
|
""isOR"": false
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""devicePath"": ""<DualShockGamepad>"",
|
||
|
|
""isOptional"": true,
|
||
|
|
""isOR"": false
|
||
|
|
}
|
||
|
|
]
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""Xbox Controller"",
|
||
|
|
""bindingGroup"": ""Xbox Controller"",
|
||
|
|
""devices"": []
|
||
|
|
},
|
||
|
|
{
|
||
|
|
""name"": ""PS4 Controller"",
|
||
|
|
""bindingGroup"": ""PS4 Controller"",
|
||
|
|
""devices"": []
|
||
|
|
}
|
||
|
|
]
|
||
|
|
}");
|
||
|
|
// Player
|
||
|
|
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||
|
|
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||
|
|
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
|
||
|
|
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
|
||
|
|
m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
|
||
|
|
m_Player_Escape = m_Player.FindAction("Escape", throwIfNotFound: true);
|
||
|
|
m_Player_InteractPrimary = m_Player.FindAction("InteractPrimary", throwIfNotFound: true);
|
||
|
|
m_Player_InteractSecondary = m_Player.FindAction("InteractSecondary", throwIfNotFound: true);
|
||
|
|
m_Player_Zoom = m_Player.FindAction("Zoom", throwIfNotFound: true);
|
||
|
|
m_Player_ToggleWalking = m_Player.FindAction("Toggle Walking", throwIfNotFound: true);
|
||
|
|
// UI
|
||
|
|
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
||
|
|
m_UI_Cancel = m_UI.FindAction("Cancel", throwIfNotFound: true);
|
||
|
|
m_UI_Submit = m_UI.FindAction("Submit", throwIfNotFound: true);
|
||
|
|
}
|
||
|
|
|
||
|
|
~@GameInput()
|
||
|
|
{
|
||
|
|
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInput.Player.Disable() has not been called.");
|
||
|
|
UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, GameInput.UI.Disable() has not been called.");
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||
|
|
/// </summary>
|
||
|
|
public void Dispose()
|
||
|
|
{
|
||
|
|
UnityEngine.Object.Destroy(asset);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||
|
|
public InputBinding? bindingMask
|
||
|
|
{
|
||
|
|
get => asset.bindingMask;
|
||
|
|
set => asset.bindingMask = value;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||
|
|
public ReadOnlyArray<InputDevice>? devices
|
||
|
|
{
|
||
|
|
get => asset.devices;
|
||
|
|
set => asset.devices = value;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||
|
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||
|
|
public bool Contains(InputAction action)
|
||
|
|
{
|
||
|
|
return asset.Contains(action);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||
|
|
public IEnumerator<InputAction> GetEnumerator()
|
||
|
|
{
|
||
|
|
return asset.GetEnumerator();
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||
|
|
IEnumerator IEnumerable.GetEnumerator()
|
||
|
|
{
|
||
|
|
return GetEnumerator();
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||
|
|
public void Enable()
|
||
|
|
{
|
||
|
|
asset.Enable();
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||
|
|
public void Disable()
|
||
|
|
{
|
||
|
|
asset.Disable();
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||
|
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||
|
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||
|
|
{
|
||
|
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||
|
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||
|
|
{
|
||
|
|
return asset.FindBinding(bindingMask, out action);
|
||
|
|
}
|
||
|
|
|
||
|
|
// Player
|
||
|
|
private readonly InputActionMap m_Player;
|
||
|
|
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||
|
|
private readonly InputAction m_Player_Move;
|
||
|
|
private readonly InputAction m_Player_Look;
|
||
|
|
private readonly InputAction m_Player_Jump;
|
||
|
|
private readonly InputAction m_Player_Sprint;
|
||
|
|
private readonly InputAction m_Player_Escape;
|
||
|
|
private readonly InputAction m_Player_InteractPrimary;
|
||
|
|
private readonly InputAction m_Player_InteractSecondary;
|
||
|
|
private readonly InputAction m_Player_Zoom;
|
||
|
|
private readonly InputAction m_Player_ToggleWalking;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to input actions defined in input action map "Player".
|
||
|
|
/// </summary>
|
||
|
|
public struct PlayerActions
|
||
|
|
{
|
||
|
|
private @GameInput m_Wrapper;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Construct a new instance of the input action map wrapper class.
|
||
|
|
/// </summary>
|
||
|
|
public PlayerActions(@GameInput wrapper) { m_Wrapper = wrapper; }
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Move".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Look".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Look => m_Wrapper.m_Player_Look;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Jump".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Jump => m_Wrapper.m_Player_Jump;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Sprint".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Escape".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Escape => m_Wrapper.m_Player_Escape;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/InteractPrimary".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @InteractPrimary => m_Wrapper.m_Player_InteractPrimary;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/InteractSecondary".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @InteractSecondary => m_Wrapper.m_Player_InteractSecondary;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/Zoom".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Zoom => m_Wrapper.m_Player_Zoom;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "Player/ToggleWalking".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @ToggleWalking => m_Wrapper.m_Player_ToggleWalking;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action map instance.
|
||
|
|
/// </summary>
|
||
|
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||
|
|
public void Enable() { Get().Enable(); }
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||
|
|
public void Disable() { Get().Disable(); }
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||
|
|
public bool enabled => Get().enabled;
|
||
|
|
/// <summary>
|
||
|
|
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||
|
|
/// </summary>
|
||
|
|
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||
|
|
/// <summary>
|
||
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="instance">Callback instance.</param>
|
||
|
|
/// <remarks>
|
||
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||
|
|
/// </remarks>
|
||
|
|
/// <seealso cref="PlayerActions" />
|
||
|
|
public void AddCallbacks(IPlayerActions instance)
|
||
|
|
{
|
||
|
|
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||
|
|
@Move.started += instance.OnMove;
|
||
|
|
@Move.performed += instance.OnMove;
|
||
|
|
@Move.canceled += instance.OnMove;
|
||
|
|
@Look.started += instance.OnLook;
|
||
|
|
@Look.performed += instance.OnLook;
|
||
|
|
@Look.canceled += instance.OnLook;
|
||
|
|
@Jump.started += instance.OnJump;
|
||
|
|
@Jump.performed += instance.OnJump;
|
||
|
|
@Jump.canceled += instance.OnJump;
|
||
|
|
@Sprint.started += instance.OnSprint;
|
||
|
|
@Sprint.performed += instance.OnSprint;
|
||
|
|
@Sprint.canceled += instance.OnSprint;
|
||
|
|
@Escape.started += instance.OnEscape;
|
||
|
|
@Escape.performed += instance.OnEscape;
|
||
|
|
@Escape.canceled += instance.OnEscape;
|
||
|
|
@InteractPrimary.started += instance.OnInteractPrimary;
|
||
|
|
@InteractPrimary.performed += instance.OnInteractPrimary;
|
||
|
|
@InteractPrimary.canceled += instance.OnInteractPrimary;
|
||
|
|
@InteractSecondary.started += instance.OnInteractSecondary;
|
||
|
|
@InteractSecondary.performed += instance.OnInteractSecondary;
|
||
|
|
@InteractSecondary.canceled += instance.OnInteractSecondary;
|
||
|
|
@Zoom.started += instance.OnZoom;
|
||
|
|
@Zoom.performed += instance.OnZoom;
|
||
|
|
@Zoom.canceled += instance.OnZoom;
|
||
|
|
@ToggleWalking.started += instance.OnToggleWalking;
|
||
|
|
@ToggleWalking.performed += instance.OnToggleWalking;
|
||
|
|
@ToggleWalking.canceled += instance.OnToggleWalking;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||
|
|
/// </remarks>
|
||
|
|
/// <seealso cref="PlayerActions" />
|
||
|
|
private void UnregisterCallbacks(IPlayerActions instance)
|
||
|
|
{
|
||
|
|
@Move.started -= instance.OnMove;
|
||
|
|
@Move.performed -= instance.OnMove;
|
||
|
|
@Move.canceled -= instance.OnMove;
|
||
|
|
@Look.started -= instance.OnLook;
|
||
|
|
@Look.performed -= instance.OnLook;
|
||
|
|
@Look.canceled -= instance.OnLook;
|
||
|
|
@Jump.started -= instance.OnJump;
|
||
|
|
@Jump.performed -= instance.OnJump;
|
||
|
|
@Jump.canceled -= instance.OnJump;
|
||
|
|
@Sprint.started -= instance.OnSprint;
|
||
|
|
@Sprint.performed -= instance.OnSprint;
|
||
|
|
@Sprint.canceled -= instance.OnSprint;
|
||
|
|
@Escape.started -= instance.OnEscape;
|
||
|
|
@Escape.performed -= instance.OnEscape;
|
||
|
|
@Escape.canceled -= instance.OnEscape;
|
||
|
|
@InteractPrimary.started -= instance.OnInteractPrimary;
|
||
|
|
@InteractPrimary.performed -= instance.OnInteractPrimary;
|
||
|
|
@InteractPrimary.canceled -= instance.OnInteractPrimary;
|
||
|
|
@InteractSecondary.started -= instance.OnInteractSecondary;
|
||
|
|
@InteractSecondary.performed -= instance.OnInteractSecondary;
|
||
|
|
@InteractSecondary.canceled -= instance.OnInteractSecondary;
|
||
|
|
@Zoom.started -= instance.OnZoom;
|
||
|
|
@Zoom.performed -= instance.OnZoom;
|
||
|
|
@Zoom.canceled -= instance.OnZoom;
|
||
|
|
@ToggleWalking.started -= instance.OnToggleWalking;
|
||
|
|
@ToggleWalking.performed -= instance.OnToggleWalking;
|
||
|
|
@ToggleWalking.canceled -= instance.OnToggleWalking;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||
|
|
public void RemoveCallbacks(IPlayerActions instance)
|
||
|
|
{
|
||
|
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||
|
|
UnregisterCallbacks(instance);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||
|
|
/// </remarks>
|
||
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||
|
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||
|
|
public void SetCallbacks(IPlayerActions instance)
|
||
|
|
{
|
||
|
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||
|
|
UnregisterCallbacks(item);
|
||
|
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||
|
|
AddCallbacks(instance);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||
|
|
/// </summary>
|
||
|
|
public PlayerActions @Player => new PlayerActions(this);
|
||
|
|
|
||
|
|
// UI
|
||
|
|
private readonly InputActionMap m_UI;
|
||
|
|
private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
|
||
|
|
private readonly InputAction m_UI_Cancel;
|
||
|
|
private readonly InputAction m_UI_Submit;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to input actions defined in input action map "UI".
|
||
|
|
/// </summary>
|
||
|
|
public struct UIActions
|
||
|
|
{
|
||
|
|
private @GameInput m_Wrapper;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Construct a new instance of the input action map wrapper class.
|
||
|
|
/// </summary>
|
||
|
|
public UIActions(@GameInput wrapper) { m_Wrapper = wrapper; }
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "UI/Cancel".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Cancel => m_Wrapper.m_UI_Cancel;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action "UI/Submit".
|
||
|
|
/// </summary>
|
||
|
|
public InputAction @Submit => m_Wrapper.m_UI_Submit;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the underlying input action map instance.
|
||
|
|
/// </summary>
|
||
|
|
public InputActionMap Get() { return m_Wrapper.m_UI; }
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||
|
|
public void Enable() { Get().Enable(); }
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||
|
|
public void Disable() { Get().Disable(); }
|
||
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||
|
|
public bool enabled => Get().enabled;
|
||
|
|
/// <summary>
|
||
|
|
/// Implicitly converts an <see ref="UIActions" /> to an <see ref="InputActionMap" /> instance.
|
||
|
|
/// </summary>
|
||
|
|
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
|
||
|
|
/// <summary>
|
||
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="instance">Callback instance.</param>
|
||
|
|
/// <remarks>
|
||
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||
|
|
/// </remarks>
|
||
|
|
/// <seealso cref="UIActions" />
|
||
|
|
public void AddCallbacks(IUIActions instance)
|
||
|
|
{
|
||
|
|
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
|
||
|
|
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
|
||
|
|
@Cancel.started += instance.OnCancel;
|
||
|
|
@Cancel.performed += instance.OnCancel;
|
||
|
|
@Cancel.canceled += instance.OnCancel;
|
||
|
|
@Submit.started += instance.OnSubmit;
|
||
|
|
@Submit.performed += instance.OnSubmit;
|
||
|
|
@Submit.canceled += instance.OnSubmit;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||
|
|
/// </remarks>
|
||
|
|
/// <seealso cref="UIActions" />
|
||
|
|
private void UnregisterCallbacks(IUIActions instance)
|
||
|
|
{
|
||
|
|
@Cancel.started -= instance.OnCancel;
|
||
|
|
@Cancel.performed -= instance.OnCancel;
|
||
|
|
@Cancel.canceled -= instance.OnCancel;
|
||
|
|
@Submit.started -= instance.OnSubmit;
|
||
|
|
@Submit.performed -= instance.OnSubmit;
|
||
|
|
@Submit.canceled -= instance.OnSubmit;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="UIActions.UnregisterCallbacks(IUIActions)" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
||
|
|
public void RemoveCallbacks(IUIActions instance)
|
||
|
|
{
|
||
|
|
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
|
||
|
|
UnregisterCallbacks(instance);
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <remarks>
|
||
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||
|
|
/// </remarks>
|
||
|
|
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
|
||
|
|
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
|
||
|
|
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
||
|
|
public void SetCallbacks(IUIActions instance)
|
||
|
|
{
|
||
|
|
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
|
||
|
|
UnregisterCallbacks(item);
|
||
|
|
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
|
||
|
|
AddCallbacks(instance);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// Provides a new <see cref="UIActions" /> instance referencing this action map.
|
||
|
|
/// </summary>
|
||
|
|
public UIActions @UI => new UIActions(this);
|
||
|
|
private int m_KeyboardMouseSchemeIndex = -1;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the input control scheme.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||
|
|
public InputControlScheme KeyboardMouseScheme
|
||
|
|
{
|
||
|
|
get
|
||
|
|
{
|
||
|
|
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("KeyboardMouse");
|
||
|
|
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
|
||
|
|
}
|
||
|
|
}
|
||
|
|
private int m_GamepadSchemeIndex = -1;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the input control scheme.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||
|
|
public InputControlScheme GamepadScheme
|
||
|
|
{
|
||
|
|
get
|
||
|
|
{
|
||
|
|
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
|
||
|
|
return asset.controlSchemes[m_GamepadSchemeIndex];
|
||
|
|
}
|
||
|
|
}
|
||
|
|
private int m_XboxControllerSchemeIndex = -1;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the input control scheme.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||
|
|
public InputControlScheme XboxControllerScheme
|
||
|
|
{
|
||
|
|
get
|
||
|
|
{
|
||
|
|
if (m_XboxControllerSchemeIndex == -1) m_XboxControllerSchemeIndex = asset.FindControlSchemeIndex("Xbox Controller");
|
||
|
|
return asset.controlSchemes[m_XboxControllerSchemeIndex];
|
||
|
|
}
|
||
|
|
}
|
||
|
|
private int m_PS4ControllerSchemeIndex = -1;
|
||
|
|
/// <summary>
|
||
|
|
/// Provides access to the input control scheme.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||
|
|
public InputControlScheme PS4ControllerScheme
|
||
|
|
{
|
||
|
|
get
|
||
|
|
{
|
||
|
|
if (m_PS4ControllerSchemeIndex == -1) m_PS4ControllerSchemeIndex = asset.FindControlSchemeIndex("PS4 Controller");
|
||
|
|
return asset.controlSchemes[m_PS4ControllerSchemeIndex];
|
||
|
|
}
|
||
|
|
}
|
||
|
|
/// <summary>
|
||
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||
|
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||
|
|
public interface IPlayerActions
|
||
|
|
{
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnMove(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Look" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnLook(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnJump(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Sprint" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnSprint(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Escape" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnEscape(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "InteractPrimary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnInteractPrimary(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "InteractSecondary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnInteractSecondary(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Zoom" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
|
|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnZoom(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Toggle Walking" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnToggleWalking(InputAction.CallbackContext context);
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}
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/// <summary>
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/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
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/// </summary>
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/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
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/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
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|
|
public interface IUIActions
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|
{
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|
/// <summary>
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/// Method invoked when associated input action "Cancel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
|
||
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|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnCancel(InputAction.CallbackContext context);
|
||
|
|
/// <summary>
|
||
|
|
/// Method invoked when associated input action "Submit" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||
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|
/// </summary>
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||
|
|
void OnSubmit(InputAction.CallbackContext context);
|
||
|
|
}
|
||
|
|
}
|