AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UI/Generate/ui_UILoadUpdateWindow.cs

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using AlicizaX.UI;
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
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using AlicizaX.UI.Runtime;
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namespace Game.UI
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{
[UIRes(ui_UILoadUpdateWindow.ResTag, EUIResLoadType.AssetBundle)]
public class ui_UILoadUpdateWindow : UIHolderObjectBase
{
public const string ResTag = "UILoadUpdateWindow";
#region Generated by Script Tool
[SerializeField]
private UXButton mBtnETest;
public UXButton BtnETest => mBtnETest;
[SerializeField]
private UXButton mBtnEscTest;
public UXButton BtnEscTest => mBtnEscTest;
[SerializeField]
private UXButton mBtnQTest;
public UXButton BtnQTest => mBtnQTest;
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[SerializeField]
private UXButton mBtnTest;
public UXButton BtnTest => mBtnTest;
[SerializeField]
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private Image mImgBackGround;
public Image ImgBackGround => mImgBackGround;
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[SerializeField]
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private RecyclerView mScrollViewTestList;
public RecyclerView ScrollViewTestList => mScrollViewTestList;
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[SerializeField]
private TextMeshProUGUI mTextTitl;
public TextMeshProUGUI TextTitl => mTextTitl;
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#endregion
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public UXController.ControllerDefinition CtlLevel { get; private set; }
public override void Awake()
{
base.Awake();
var ctl = gameObject.GetComponent<UXController>();
CtlLevel = ctl.GetControllerByName("ctlLevel");
}
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}
}