AlicizaX/Client/Packages/com.alicizax.unity/Runtime/ObjectPool/ObjectPoolComponent.cs

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using AlicizaX.ObjectPool;
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using UnityEngine;
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namespace AlicizaX
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{
/// <summary>
/// 对象池组件。
/// </summary>
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public sealed class ObjectPoolComponent : MonoBehaviour
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{
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private IObjectPoolModule _mObjectPoolModule = null;
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/// <summary>
/// 获取对象池数量。
/// </summary>
public int Count
{
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get { return _mObjectPoolModule.Count; }
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}
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private void Awake()
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{
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_mObjectPoolModule = ModuleSystem.RegisterModule<IObjectPoolModule,ObjectPoolModule>();
if (_mObjectPoolModule == null)
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{
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Log.Error("Object pool manager is invalid.");
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return;
}
}
private void OnDestroy()
{
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_mObjectPoolModule = null;
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}
/// <summary>
/// 获取所有对象池。
/// </summary>
/// <param name="sort">是否根据对象池的优先级排序。</param>
/// <returns>所有对象池。</returns>
public ObjectPoolBase[] GetAllObjectPools(bool sort)
{
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return _mObjectPoolModule.GetAllObjectPools(sort);
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}
}
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}