83 lines
2.5 KiB
C#
83 lines
2.5 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using AlicizaX.Config;
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namespace Game.Config
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{
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/// <summary>
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/// 用于设置剧情的前置条件配置
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/// </summary>
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public sealed partial class StoryCondition : Luban.BeanBase
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{
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public StoryCondition(int StoryId, story.ConditionType Type, System.Collections.Generic.List<int> Condition)
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{
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this.StoryId = StoryId;
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this.Type = Type;
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this.Condition = Condition;
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PostInit();
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}
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public StoryCondition(ByteBuf _buf)
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{
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StoryId = _buf.ReadInt();
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Type = (story.ConditionType)_buf.ReadInt();
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{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Condition = new System.Collections.Generic.List<int>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); Condition.Add(_e0);}}
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// Localization Key Begin
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// Localization Key End
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PostInit();
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}
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public static StoryCondition DeserializeStoryCondition(ByteBuf _buf)
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{
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return new StoryCondition(_buf);
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}
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/// <summary>
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/// 剧情ID
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/// </summary>
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public int StoryId { private set; get; }
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/// <summary>
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/// 类型
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/// </summary>
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public story.ConditionType Type { private set; get; }
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/// <summary>
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/// 条件
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/// </summary>
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public System.Collections.Generic.List<int> Condition { private set; get; }
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public const int __ID__ = -1393056826;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(TablesComponent tables)
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{
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PostResolveRef();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "StoryId:" + StoryId + ","
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+ "Type:" + Type + ","
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+ "Condition:" + StringUtil.CollectionToString(Condition) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolveRef();
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}
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}
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