AlicizaX/Client/Assets/Scripts/Hotfix/GameProto/Config/Generate/TranslateCKBean.cs

75 lines
1.9 KiB
C#
Raw Normal View History

2025-01-23 19:06:48 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using AlicizaX.Config;
namespace Game.Config
{
/// <summary>
/// 用于保存中文原content以及对应的国际化Key
/// </summary>
public sealed partial class TranslateCKBean : Luban.BeanBase
{
public TranslateCKBean(string Content, string Key)
{
this.Content = Content;
this.Key = Key;
PostInit();
}
public TranslateCKBean(ByteBuf _buf)
{
Content = _buf.ReadString();
Key = _buf.ReadString();
// Localization Key Begin
// Localization Key End
PostInit();
}
public static TranslateCKBean DeserializeTranslateCKBean(ByteBuf _buf)
{
return new TranslateCKBean(_buf);
}
/// <summary>
/// 内容
/// </summary>
public string Content { private set; get; }
/// <summary>
/// 对应Key
/// </summary>
public string Key { private set; get; }
public const int __ID__ = 1171657446;
public override int GetTypeId() => __ID__;
public void ResolveRef(TablesComponent tables)
{
PostResolveRef();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "content:" + Content + ","
+ "key:" + Key + ","
+ "}";
}
partial void PostInit();
partial void PostResolveRef();
}
}