23 lines
468 B
C#
23 lines
468 B
C#
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using TMPro;
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using UnityEngine;using Sirenix.OdinInspector;
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using AlicizaX.UI.Runtime;
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namespace GameLogic.UI
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{
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[UIRes(ui_TestViewHolder.ResTag, EUIResLoadType.AssetBundle)]
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public class ui_TestViewHolder : UIHolderObjectBase
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{
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public const string ResTag = "TestViewHolder";
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#region Generated by Script Tool
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[SerializeField]
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[ReadOnly]
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[HideLabel]
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private TextMeshProUGUI mTextTitl;
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public TextMeshProUGUI TextTitl => mTextTitl;
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#endregion
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}
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}
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