46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
|
|
using UnityEngine;
|
|||
|
|
using System.Diagnostics;
|
|||
|
|
using System.IO;
|
|||
|
|
using AlicizaX.Editor.Extension;
|
|||
|
|
|
|||
|
|
public static class LubanConfigGenerate
|
|||
|
|
{
|
|||
|
|
[EditorToolFunction("Config/打表")]
|
|||
|
|
static void GenerateLubanConfig()
|
|||
|
|
{
|
|||
|
|
ExecuteBatch("gen_code_bin_to_client_en.bat");
|
|||
|
|
ExecuteBatch("gen_code_bin_to_client_zh.bat");
|
|||
|
|
ExecuteBatch("gen_code_bin_to_client_jp.bat");
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
static void ExecuteBatch(string fileName)
|
|||
|
|
{
|
|||
|
|
// 构建正确路径:向上退两层到工程目录的父级,再进入Data/Config
|
|||
|
|
string configPath = Path.GetFullPath(
|
|||
|
|
Path.Combine(Application.dataPath, "..", "..", "Data", "Config")
|
|||
|
|
);
|
|||
|
|
|
|||
|
|
ProcessStartInfo psi = new ProcessStartInfo()
|
|||
|
|
{
|
|||
|
|
FileName = fileName,
|
|||
|
|
WorkingDirectory = configPath,
|
|||
|
|
UseShellExecute = true,
|
|||
|
|
CreateNoWindow = false,
|
|||
|
|
WindowStyle = ProcessWindowStyle.Normal
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
try
|
|||
|
|
{
|
|||
|
|
using (Process process = Process.Start(psi))
|
|||
|
|
{
|
|||
|
|
process.WaitForExit(); // 等待执行完成(可选)
|
|||
|
|
UnityEngine.Debug.Log($"已执行 {fileName}");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
catch (System.Exception e)
|
|||
|
|
{
|
|||
|
|
UnityEngine.Debug.LogError($"执行失败:{e.Message}");
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|