AlicizaX/Client/Assets/Scripts/Startup/Framework/Procedure/PatchUpdater/ProcedureCreateDownloader.cs

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using AlicizaX.Resource.Runtime;
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using AlicizaX;
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using UnityEngine;
using YooAsset;
namespace Unity.Startup.Procedure
{
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internal sealed class ProcedureCreateDownloader : StateBase<UpdateProcedureState>
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{
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protected override void OnEnter()
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{
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GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.CreateDownloader));
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CreateDownloader();
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}
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void CreateDownloader()
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{
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ResourceDownloaderOperation downloader = ModuleSystem.GetModule<IResourceModule>().CreateResourceDownloader();
StartupSetting.Downloader = downloader;
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if (downloader.TotalDownloadCount == 0)
{
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Log.Info("没有发现需要下载的资源");
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SwitchState(UpdateProcedureState.ProcedurePatchDone);
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}
else
{
// 发现新更新文件后,挂起流程系统
int totalDownloadCount = downloader.TotalDownloadCount;
long totalDownloadBytes = downloader.TotalDownloadBytes;
float sizeMb = totalDownloadBytes / 1048576f;
sizeMb = Mathf.Clamp(sizeMb, 0.1f, float.MaxValue);
string totalSizeMb = sizeMb.ToString("f1");
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Log.Info($"一共发现了{downloader.TotalDownloadCount}个资源需要更新下载,总共需要下载文件大小为:{totalSizeMb}!");
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//这里进行确认 如果要下载在进行跳转到Download
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SwitchState(UpdateProcedureState.ProcedureDownloadWebFiles);
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}
}
}
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}