AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UI/Generate/ui_UICardWidget.cs

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using AlicizaX.UI;
using UnityEngine;
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using AlicizaX.UI.Runtime;
namespace Game.UI
{
[UIRes(ui_UICardWidget.ResTag, EUIResLoadType.AssetBundle)]
public class ui_UICardWidget : UIHolderObjectBase
{
public const string ResTag = "UICardWidget";
#region Generated by Script Tool
#endregion
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#region Controller
public UXController.ControllerHandle CtlLevel { get; private set; }
public override void Awake()
{
base.Awake();
var controller = gameObject.GetComponent<UXController>();
CtlLevel = controller.GetController("ctlLevel");
}
#endregion
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}
}