2025-04-28 19:45:45 +08:00
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using System.Threading;
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using AlicizaX.Resource.Runtime;
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2025-07-11 21:00:00 +08:00
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using Cysharp.Threading.Tasks;
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2025-01-23 19:06:48 +08:00
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using UnityEngine;
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using UnityEngine.UI;
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public static class SetSpriteExtensions
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{
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/// <summary>
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/// 设置图片。
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/// </summary>
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/// <param name="image">UI/Image。</param>
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/// <param name="location">资源定位地址。</param>
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/// <param name="setNativeSize">是否使用原始分辨率。</param>
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2025-04-28 19:45:45 +08:00
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/// <param name="cancellationToken">取消设置资源的Token。</param>
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public static void SetSprite(this Image image, string location, bool setNativeSize = false, CancellationToken cancellationToken = default)
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{
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ResourceExtComponent.Instance.SetAssetByResources<Sprite>(SetSpriteObject.Create(image, location, setNativeSize, cancellationToken)).Forget();
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2025-01-23 19:06:48 +08:00
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}
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/// <summary>
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/// 设置图片。
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/// </summary>
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/// <param name="spriteRenderer">2D/SpriteRender。</param>
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/// <param name="location">资源定位地址。</param>
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2025-04-28 19:45:45 +08:00
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/// <param name="cancellationToken">取消设置资源的Token。</param>
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public static void SetSprite(this SpriteRenderer spriteRenderer, string location, CancellationToken cancellationToken = default)
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2025-01-23 19:06:48 +08:00
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{
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2025-04-28 19:45:45 +08:00
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ResourceExtComponent.Instance.SetAssetByResources<Sprite>(SetSpriteObject.Create(spriteRenderer, location, cancellationToken)).Forget();
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2025-01-23 19:06:48 +08:00
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}
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2025-07-11 21:00:00 +08:00
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/// <summary>
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/// 设置子图片。
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/// </summary>
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/// <param name="image">UI/Image。</param>
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/// <param name="location">资源定位地址。</param>
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/// <param name="spriteName">子图片名称。</param>
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/// <param name="setNativeSize">是否使用原始分辨率。</param>
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/// <param name="cancellationToken">取消设置资源的Token。</param>
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public static void SetSubSprite(this Image image, string location, string spriteName, bool setNativeSize = false, CancellationToken cancellationToken = default)
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{
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ResourceExtComponent.Instance.SetSubSprite(image, location, spriteName, setNativeSize, cancellationToken).Forget();
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}
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/// <summary>
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/// 设置子图片。
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/// </summary>
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/// <param name="spriteRenderer">2D/SpriteRender。</param>
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/// <param name="location">资源定位地址。</param>
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/// <param name="spriteName">子图片名称。</param>
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/// <param name="cancellationToken">取消设置资源的Token。</param>
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public static void SetSubSprite(this SpriteRenderer spriteRenderer, string location, string spriteName, CancellationToken cancellationToken = default)
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{
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ResourceExtComponent.Instance.SetSubSprite(spriteRenderer, location, spriteName, cancellationToken).Forget();
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}
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2025-04-28 19:45:45 +08:00
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}
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