AlicizaX/Client/Packages/com.alicizax.unity.debugger/Runtime/Debugger/DebuggerComponent.NetworkInformationWindow.cs

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2025-01-23 19:06:48 +08:00
// //------------------------------------------------------------
// // Game Framework
// // Copyright © 2013-2021 Jiang Yin. All rights reserved.
// // Homepage: https://gameframework.cn/
// // Feedback: mailto:ellan@gameframework.cn
// //------------------------------------------------------------
//
//
// using GameFrameX;
// using GameFrameX.Runtime;
// using UnityEngine;
//
// namespace GameFrameX.Debugger.Runtime
// {
// public sealed partial class DebuggerComponent : GameFrameworkComponent
// {
// private sealed class NetworkInformationWindow : ScrollableDebuggerWindowBase
// {
// private NetworkComponent m_NetworkComponent = null;
//
// public override void Initialize(params object[] args)
// {
// m_NetworkComponent = GameEntry.GetComponent<NetworkComponent>();
// if (m_NetworkComponent == null)
// {
// Log.Fatal("Network component is invalid.");
// return;
// }
// }
//
// protected override void OnDrawScrollableWindow()
// {
// GUILayout.Label("<b>Network Information</b>");
// GUILayout.BeginVertical("box");
// {
// DrawItem("Network Channel Count", m_NetworkComponent.NetworkChannelCount.ToString());
// }
// GUILayout.EndVertical();
// INetworkChannel[] networkChannels = m_NetworkComponent.GetAllNetworkChannels();
// for (int i = 0; i < networkChannels.Length; i++)
// {
// DrawNetworkChannel(networkChannels[i]);
// }
// }
//
// private void DrawNetworkChannel(INetworkChannel networkChannel)
// {
// GUILayout.Label(Utility.Text.Format("<b>Network Channel: {0} ({1})</b>", networkChannel.Name, networkChannel.Connected ? "Connected" : "Disconnected"));
// GUILayout.BeginVertical("box");
// {
// DrawItem("Service Type", networkChannel.ServiceType.ToString());
// DrawItem("Address Family", networkChannel.AddressFamily.ToString());
// DrawItem("Local Address", networkChannel.Connected ? networkChannel.Socket.LocalEndPoint.ToString() : "Unavailable");
// DrawItem("Remote Address", networkChannel.Connected ? networkChannel.Socket.RemoteEndPoint.ToString() : "Unavailable");
// DrawItem("Send Packet", Utility.Text.Format("{0} / {1}", networkChannel.SendPacketCount, networkChannel.SentPacketCount));
// DrawItem("Receive Packet", Utility.Text.Format("{0} / {1}", networkChannel.ReceivePacketCount, networkChannel.ReceivedPacketCount));
// DrawItem("Miss Heart Beat Count", networkChannel.MissHeartBeatCount.ToString());
// DrawItem("Heart Beat", Utility.Text.Format("{0:F2} / {1:F2}", networkChannel.HeartBeatElapseSeconds, networkChannel.HeartBeatInterval));
// if (networkChannel.Connected)
// {
// if (GUILayout.Button("Disconnect", GUILayout.Height(30f)))
// {
// networkChannel.Close();
// }
// }
// }
// GUILayout.EndVertical();
// }
// }
// }
// }