2025-04-28 19:45:45 +08:00
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using AlicizaX;
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2025-01-23 19:06:48 +08:00
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using AlicizaX.Audio.Runtime;
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public static partial class GameApp
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{
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/// <summary>
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/// 获取声音组件。
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/// </summary>
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2025-04-28 19:45:45 +08:00
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public static IAudioModule Audio
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2025-01-23 19:06:48 +08:00
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{
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get
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{
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if (_audio == null)
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{
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2025-04-28 19:45:45 +08:00
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_audio = ModuleSystem.GetModule<IAudioModule>();
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2025-01-23 19:06:48 +08:00
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}
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return _audio;
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}
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}
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2025-04-28 19:45:45 +08:00
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internal static IAudioModule _audio;
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}
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