AlicizaX/Build/SAOK_BackUpThisFolder_ButDontShipItWithYourGame/il2cppOutput/Unity.RenderPipeline.Universal.ShaderLibrary_CodeGen.c

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2025-10-14 15:42:34 +08:00
#include "pch-c.h"
#include "codegen/il2cpp-codegen-metadata.h"
extern void UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m051EDD34236B7F963D71166E95A33203CB6E30CF (void);
extern void UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_m2A2AAEB96C3B2134C4872DA9BE9A99281D633FAC (void);
extern void UIMetaRegistryInitializer_RegisterAll_m990148422BDFEB54DC67819DDFFE277FCCDC0E4E (void);
extern void UIResRegistryInitializer_RegisterAll_m41AA2DFB5992E9271B4A5B65A9C25043F6FF082E (void);
static Il2CppMethodPointer s_methodPointers[4] =
{
UnitySourceGeneratedAssemblyMonoScriptTypes_v1_Get_m051EDD34236B7F963D71166E95A33203CB6E30CF,
UnitySourceGeneratedAssemblyMonoScriptTypes_v1__ctor_m2A2AAEB96C3B2134C4872DA9BE9A99281D633FAC,
UIMetaRegistryInitializer_RegisterAll_m990148422BDFEB54DC67819DDFFE277FCCDC0E4E,
UIResRegistryInitializer_RegisterAll_m41AA2DFB5992E9271B4A5B65A9C25043F6FF082E,
};
static const int32_t s_InvokerIndices[4] =
{
32073,
19448,
32025,
32025,
};
IL2CPP_EXTERN_C const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule;
const Il2CppCodeGenModule g_Unity_RenderPipeline_Universal_ShaderLibrary_CodeGenModule =
{
"Unity.RenderPipeline.Universal.ShaderLibrary.dll",
4,
s_methodPointers,
0,
NULL,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
};