2025-04-28 19:45:45 +08:00
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using System;
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using AlicizaX;
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2025-01-23 19:06:48 +08:00
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using UnityEngine;
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namespace AlicizaX.Scene.Runtime
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{
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[DisallowMultipleComponent]
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[AddComponentMenu("Game Framework/Scene")]
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2025-04-28 19:45:45 +08:00
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public sealed class SceneComponent : MonoBehaviour
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2025-01-23 19:06:48 +08:00
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{
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2025-04-28 19:45:45 +08:00
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private void Awake()
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2025-01-23 19:06:48 +08:00
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{
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2025-04-28 19:45:45 +08:00
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ModuleSystem.RegisterModule<ISceneModule,SceneModule>();
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2025-01-23 19:06:48 +08:00
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}
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}
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2025-02-06 17:59:35 +08:00
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}
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