2025-01-23 19:06:48 +08:00
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using Cysharp.Threading.Tasks;
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using AlicizaX.Fsm.Runtime;
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using UnityEngine;
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2025-04-28 19:45:45 +08:00
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using YooAsset;
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2025-01-23 19:06:48 +08:00
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namespace Unity.Startup.Procedure
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{
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/// <summary>
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/// 启动热更新游戏
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/// </summary>
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2025-10-14 15:42:34 +08:00
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public sealed class ProcedureUpdateFinishState : StateBase<UpdateProcedureState>
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{
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protected override void OnEnter()
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{
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base.OnEnter();
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LauncherUIHandler.Dispose();
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}
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}
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2025-04-28 19:45:45 +08:00
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}
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