AlicizaX/Client/Packages/com.alicizax.unity.eventkit/Runtime/Event/EventKitComponent.cs

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2025-01-23 19:06:48 +08:00
using System;
using AlicizaX.Runtime;
using UnityEngine;
namespace AlicizaX.EventKit.Runtime
{
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/EventKit")]
[UnityEngine.Scripting.Preserve]
public sealed class EventKitComponent : GameFrameworkComponent
{
protected override void Awake()
{
IsAutoRegister = false;
base.Awake();
EventKit.Init();
}
protected void OnDestroy()
{
EventKit.Release();
}
}
}