67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
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using AlicizaX.Runtime;
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using UnityEngine;
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using System;
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using System.IO;
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using System.Collections;
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using System.Threading.Tasks;
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using YooAsset;
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using Cysharp.Threading.Tasks;
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using Game.Config;
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using Game.Config.Tables;
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using Luban;
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namespace GameLogic
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{
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public static class HotfixEntry
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{
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private static TablesComponent tablesComponent;
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public static void Entrance(object[] objects)
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{
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Log.Info("HotFix Logic Entry!");
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Log.Info("热更222!");
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LoadConfig();
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TestLog().Forget();
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}
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static async UniTaskVoid TestLog()
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{
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await UniTask.Delay(2000);
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tablesComponent.SetTranslateText(TranslateText);
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Log.Debug(GameApp.Config.GetConfig<TbAchievement>().FirstOrDefault);
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}
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static async void LoadConfig()
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{
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tablesComponent = new TablesComponent();
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tablesComponent.Init(GameApp.Config);
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await tablesComponent.LoadAsync(ConfigBufferLoader);
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}
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private static string TranslateText(string key, string content)
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{
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var localization = GameApp.Config.GetConfig<TbLocalization>().Get(key);
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if (localization == null)
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{
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Debug.Log(key + "--" + content);
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return key;
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}
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return localization.ChineseSimplified;
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}
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/// <summary>
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/// 加载二进制配置表
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/// </summary>
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/// <param name="file"></param>
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/// <returns></returns>
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private static async Task<ByteBuf> ConfigBufferLoader(string file)
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{
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var textAsset = await GameApp.Resource.LoadAssetAsync<TextAsset>(file);
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byte[] bytes = textAsset.bytes;
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GameApp.Resource.UnloadAsset(textAsset);
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return ByteBuf.Wrap(bytes);
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}
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}
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}
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