82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using AlicizaX.Event.Runtime;
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using AlicizaX.Runtime;
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namespace AlicizaX.Config.Runtime
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{
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/// <summary>
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/// 加载全局配置成功事件。
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/// </summary>
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public sealed class LoadConfigSuccessEventArgs : GameEventArgs
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{
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/// <summary>
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/// 加载全局配置成功事件编号。
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/// </summary>
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public static readonly string EventId = typeof(LoadConfigSuccessEventArgs).FullName;
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/// <summary>
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/// 初始化加载全局配置成功事件编号的新实例。
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/// </summary>
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public LoadConfigSuccessEventArgs()
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{
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ConfigAssetName = null;
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Duration = 0f;
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UserData = null;
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}
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/// <summary>
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/// 获取加载全局配置成功事件编号。
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/// </summary>
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public override string Id
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{
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get { return EventId; }
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}
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/// <summary>
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/// 获取全局配置资源名称。
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/// </summary>
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public string ConfigAssetName { get; private set; }
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/// <summary>
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/// 获取加载持续时间。
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/// </summary>
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public float Duration { get; private set; }
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData { get; private set; }
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/// <summary>
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/// 创建加载全局配置成功事件。
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/// </summary>
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/// <param name="dataAssetName"></param>
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/// <param name="duration"></param>
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/// <param name="userData"></param>
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/// <returns>创建的加载全局配置成功事件。</returns>
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public static LoadConfigSuccessEventArgs Create(string dataAssetName, float duration, object userData)
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{
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LoadConfigSuccessEventArgs loadConfigSuccessEventArgs = ReferencePool.Acquire<LoadConfigSuccessEventArgs>();
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loadConfigSuccessEventArgs.ConfigAssetName = dataAssetName;
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loadConfigSuccessEventArgs.Duration = duration;
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loadConfigSuccessEventArgs.UserData = userData;
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return loadConfigSuccessEventArgs;
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}
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/// <summary>
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/// 清理加载全局配置成功事件。
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/// </summary>
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public override void Clear()
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{
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ConfigAssetName = null;
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Duration = 0f;
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UserData = null;
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}
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}
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}
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