AlicizaX/Client/Packages/com.alicizax.unity.config/Runtime/EventArgs/LoadConfigSuccessEventArgs.cs

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2025-01-23 19:06:48 +08:00
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using AlicizaX.Event.Runtime;
using AlicizaX.Runtime;
namespace AlicizaX.Config.Runtime
{
/// <summary>
/// 加载全局配置成功事件。
/// </summary>
public sealed class LoadConfigSuccessEventArgs : GameEventArgs
{
/// <summary>
/// 加载全局配置成功事件编号。
/// </summary>
public static readonly string EventId = typeof(LoadConfigSuccessEventArgs).FullName;
/// <summary>
/// 初始化加载全局配置成功事件编号的新实例。
/// </summary>
public LoadConfigSuccessEventArgs()
{
ConfigAssetName = null;
Duration = 0f;
UserData = null;
}
/// <summary>
/// 获取加载全局配置成功事件编号。
/// </summary>
public override string Id
{
get { return EventId; }
}
/// <summary>
/// 获取全局配置资源名称。
/// </summary>
public string ConfigAssetName { get; private set; }
/// <summary>
/// 获取加载持续时间。
/// </summary>
public float Duration { get; private set; }
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData { get; private set; }
/// <summary>
/// 创建加载全局配置成功事件。
/// </summary>
/// <param name="dataAssetName"></param>
/// <param name="duration"></param>
/// <param name="userData"></param>
/// <returns>创建的加载全局配置成功事件。</returns>
public static LoadConfigSuccessEventArgs Create(string dataAssetName, float duration, object userData)
{
LoadConfigSuccessEventArgs loadConfigSuccessEventArgs = ReferencePool.Acquire<LoadConfigSuccessEventArgs>();
loadConfigSuccessEventArgs.ConfigAssetName = dataAssetName;
loadConfigSuccessEventArgs.Duration = duration;
loadConfigSuccessEventArgs.UserData = userData;
return loadConfigSuccessEventArgs;
}
/// <summary>
/// 清理加载全局配置成功事件。
/// </summary>
public override void Clear()
{
ConfigAssetName = null;
Duration = 0f;
UserData = null;
}
}
}