82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
|
|
//------------------------------------------------------------
|
|||
|
|
// Game Framework
|
|||
|
|
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
|||
|
|
// Homepage: https://gameframework.cn/
|
|||
|
|
// Feedback: mailto:ellan@gameframework.cn
|
|||
|
|
//------------------------------------------------------------
|
|||
|
|
|
|||
|
|
using AlicizaX.Event.Runtime;
|
|||
|
|
using AlicizaX.Runtime;
|
|||
|
|
|
|||
|
|
namespace AlicizaX.Config.Runtime
|
|||
|
|
{
|
|||
|
|
/// <summary>
|
|||
|
|
/// 加载全局配置更新事件。
|
|||
|
|
/// </summary>
|
|||
|
|
public sealed class LoadConfigUpdateEventArgs : GameEventArgs
|
|||
|
|
{
|
|||
|
|
/// <summary>
|
|||
|
|
/// 加载全局配置失败事件编号。
|
|||
|
|
/// </summary>
|
|||
|
|
public static readonly string EventId = typeof(LoadConfigUpdateEventArgs).FullName;
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// 初始化加载全局配置更新事件的新实例。
|
|||
|
|
/// </summary>
|
|||
|
|
public LoadConfigUpdateEventArgs()
|
|||
|
|
{
|
|||
|
|
ConfigAssetName = null;
|
|||
|
|
Progress = 0f;
|
|||
|
|
UserData = null;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// 获取加载全局配置失败事件编号。
|
|||
|
|
/// </summary>
|
|||
|
|
public override string Id
|
|||
|
|
{
|
|||
|
|
get { return EventId; }
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// 获取全局配置资源名称。
|
|||
|
|
/// </summary>
|
|||
|
|
public string ConfigAssetName { get; private set; }
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// 获取加载全局配置进度。
|
|||
|
|
/// </summary>
|
|||
|
|
public float Progress { get; private set; }
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// 获取用户自定义数据。
|
|||
|
|
/// </summary>
|
|||
|
|
public object UserData { get; private set; }
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// 创建加载全局配置更新事件。
|
|||
|
|
/// </summary>
|
|||
|
|
/// <param name="dataAssetName"></param>
|
|||
|
|
/// <param name="progress"></param>
|
|||
|
|
/// <param name="userData"></param>
|
|||
|
|
/// <returns>创建的加载全局配置更新事件。</returns>
|
|||
|
|
public static LoadConfigUpdateEventArgs Create(string dataAssetName, float progress, object userData)
|
|||
|
|
{
|
|||
|
|
LoadConfigUpdateEventArgs loadConfigUpdateEventArgs = ReferencePool.Acquire<LoadConfigUpdateEventArgs>();
|
|||
|
|
loadConfigUpdateEventArgs.ConfigAssetName = dataAssetName;
|
|||
|
|
loadConfigUpdateEventArgs.Progress = progress;
|
|||
|
|
loadConfigUpdateEventArgs.UserData = userData;
|
|||
|
|
return loadConfigUpdateEventArgs;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
/// <summary>
|
|||
|
|
/// 清理加载全局配置更新事件。
|
|||
|
|
/// </summary>
|
|||
|
|
public override void Clear()
|
|||
|
|
{
|
|||
|
|
ConfigAssetName = null;
|
|||
|
|
Progress = 0f;
|
|||
|
|
UserData = null;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|