44 lines
869 B
C#
44 lines
869 B
C#
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using System;
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using System.Collections.Generic;
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using AlicizaX.Runtime;
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using Game.UI;
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using AlicizaX.UI.Runtime;
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using UnityEngine;
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[Window(UILayer.UI, false, 5)]
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public class UILoadUpdate : UIWindow<ui_UILoadUpdate>
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{
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public UICardWidget UICardWidget;
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protected override void OnInitlize()
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{
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base.OnInitlize();
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Log.Info("OnInitlize");
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UICardWidget = CreateWidget<UICardWidget>(baseui.RectTransform);
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}
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protected override void OnOpen()
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{
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base.OnOpen();
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Log.Info("OnOpen");
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}
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protected override void OnClose()
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{
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base.OnClose();
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Log.Info("OnClose");
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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Log.Info("OnDestroy");
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}
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protected override void OnUpdate()
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{
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base.OnUpdate();
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Log.Info("OnUpdate");
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}
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}
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