2025-03-04 18:40:14 +08:00
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using AlicizaX.Event.Runtime;
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2025-01-23 19:06:48 +08:00
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using AlicizaX.Runtime;
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namespace AlicizaX.Config.Runtime
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{
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/// <summary>
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/// 加载全局配置更新事件。
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/// </summary>
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public sealed class LoadConfigUpdateEventArgs : GameEventArgs
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{
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/// <summary>
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/// 加载全局配置失败事件编号。
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/// </summary>
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public static readonly string EventId = typeof(LoadConfigUpdateEventArgs).FullName;
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/// <summary>
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/// 初始化加载全局配置更新事件的新实例。
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/// </summary>
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public LoadConfigUpdateEventArgs()
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{
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ConfigAssetName = null;
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Progress = 0f;
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UserData = null;
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}
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/// <summary>
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/// 获取加载全局配置失败事件编号。
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/// </summary>
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public override string Id
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{
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get { return EventId; }
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}
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/// <summary>
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/// 获取全局配置资源名称。
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/// </summary>
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public string ConfigAssetName { get; private set; }
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/// <summary>
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/// 获取加载全局配置进度。
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/// </summary>
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public float Progress { get; private set; }
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData { get; private set; }
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/// <summary>
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/// 创建加载全局配置更新事件。
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/// </summary>
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/// <param name="dataAssetName"></param>
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/// <param name="progress"></param>
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/// <param name="userData"></param>
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/// <returns>创建的加载全局配置更新事件。</returns>
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public static LoadConfigUpdateEventArgs Create(string dataAssetName, float progress, object userData)
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{
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LoadConfigUpdateEventArgs loadConfigUpdateEventArgs = ReferencePool.Acquire<LoadConfigUpdateEventArgs>();
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loadConfigUpdateEventArgs.ConfigAssetName = dataAssetName;
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loadConfigUpdateEventArgs.Progress = progress;
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loadConfigUpdateEventArgs.UserData = userData;
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return loadConfigUpdateEventArgs;
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}
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/// <summary>
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/// 清理加载全局配置更新事件。
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/// </summary>
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public override void Clear()
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{
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ConfigAssetName = null;
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Progress = 0f;
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UserData = null;
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}
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}
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}
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