AlicizaX/Client/Packages/com.alicizax.unity.setting/Runtime/Setting/DefaultSettingSerializer.cs

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2025-01-23 19:06:48 +08:00
using AlicizaX;
using AlicizaX.Runtime;
namespace AlicizaX.Setting.Runtime
{
/// <summary>
/// 默认游戏配置序列化器。
/// </summary>
public sealed class DefaultSettingSerializer : GameFrameworkSerializer<DefaultSetting>
{
private static readonly byte[] Header = new byte[] { (byte)'G', (byte)'F', (byte)'S' };
/// <summary>
/// 初始化默认游戏配置序列化器的新实例。
/// </summary>
public DefaultSettingSerializer()
{
}
/// <summary>
/// 获取默认游戏配置头标识。
/// </summary>
/// <returns>默认游戏配置头标识。</returns>
protected override byte[] GetHeader()
{
return Header;
}
}
}