From 6aac14d3e598fdee3f10ae5ba9da90a5a8d9273c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=88=E6=80=9D=E6=B5=B7?= <1464576565@qq.com> Date: Tue, 17 Mar 2026 19:14:48 +0800 Subject: [PATCH] =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E9=80=9A=E7=94=A8UITransitio?= =?UTF-8?q?nPreset=20=E4=BC=98=E5=8C=96=E9=83=A8=E5=88=86=E9=80=BB?= =?UTF-8?q?=E8=BE=91=E7=BB=93=E6=9E=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../UI/Window/UILoadUpdateWindow.prefab | 27 ++++++++++++++++++ Client/Assets/Test/GameLogic.dll.bytes | Bin 59392 -> 59392 bytes Client/Assets/Test/GameLogic.pdb.bytes | Bin 24296 -> 24296 bytes Client/Packages/com.alicizax.unity.framework | 2 +- 4 files changed, 28 insertions(+), 1 deletion(-) diff --git a/Client/Assets/Bundles/UI/Window/UILoadUpdateWindow.prefab b/Client/Assets/Bundles/UI/Window/UILoadUpdateWindow.prefab index ea987c7..4fc3aca 100644 --- a/Client/Assets/Bundles/UI/Window/UILoadUpdateWindow.prefab +++ b/Client/Assets/Bundles/UI/Window/UILoadUpdateWindow.prefab @@ -193,6 +193,7 @@ GameObject: - component: {fileID: 1590262444720639052} - component: {fileID: 8270483239104722155} - component: {fileID: 4311531008057825966} + - component: {fileID: -6194537545441247702} m_Layer: 5 m_Name: UILoadUpdateWindow m_TagString: Untagged @@ -319,6 +320,32 @@ MonoBehaviour: uuid: 052a4cdb-50cb-44b3-876f-90639a028620 LoopCount: 1 Name: +--- !u!114 &-6194537545441247702 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 526598954257632073} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b880940ee89d20e4fa6f2630d7a81a14, type: 3} + m_Name: + m_EditorClassIdentifier: + openPreset: 3 + closePreset: 3 + openEase: 4 + closeEase: 3 + targetRect: {fileID: 2553447206821208227} + canvasGroup: {fileID: 0} + useUnscaledTime: 1 + initializeAsClosed: 1 + disableInteractionWhilePlaying: 1 + openDuration: 0.22 + closeDuration: 0.18 + slideDistance: 120 + toastDistance: 40 + closedScale: 0.94 --- !u!1 &541431694581587512 GameObject: m_ObjectHideFlags: 0 diff --git a/Client/Assets/Test/GameLogic.dll.bytes b/Client/Assets/Test/GameLogic.dll.bytes index c3e022453d6aaee6393fa5b297db495ad7b51294..181fd27cc36df6ddedf7aee90faf79fef88d1189 100644 GIT binary patch delta 107 zcmZp;z}#?wc|r%vq1wQu8+$%n6_~@hLayf4ET8VyzSU9l=ic4ibL|Zq%axwyb(3rE z1_)Sbe@RVGy6mtqnV;*ftFH0nJ9ncMpn?xzf*{pZ#jGj2PTok}vB1=4bNIcLoB%9S BG-v<- delta 107 zcmZp;z}#?wc|r%vD(mUTHuikDD&X+3Y4?ZM8(b#d`fjybM>}nE&$TyfEE1xbQzzHl z4G@^@`8=rgn2Xokv}03$N?5*{eCKYo0#tC9EL0GrdiBrA+JB4Aiks@ZT)sK{-bzjY DuHQEd diff --git a/Client/Assets/Test/GameLogic.pdb.bytes b/Client/Assets/Test/GameLogic.pdb.bytes index 53f73e5691004a76ce13a30b60051b0bd5e21898..9d3aba321237349c593fdd18d5033451c9052a52 100644 GIT binary patch delta 63 zcmV-F0Kos~y#eUG0g!wYIxF;LXJXSpv11Pk-9;@k)Qp3!v5PNc9NXJ9zXII|{H!U~b58=L?D delta 63 zcmV-F0Kos~y#eUG0g!wYlS$`Ng~mimoo2?B`4~Cs7!_%iv5t diff --git a/Client/Packages/com.alicizax.unity.framework b/Client/Packages/com.alicizax.unity.framework index c692b47..b9c79e1 160000 --- a/Client/Packages/com.alicizax.unity.framework +++ b/Client/Packages/com.alicizax.unity.framework @@ -1 +1 @@ -Subproject commit c692b47a6249a4364c87ad2ebb6619ff7bf9f80d +Subproject commit b9c79e16a50080ba10b08a9b70bb513b36f51d1e