增加通用UITransitionPreset 优化部分逻辑结构

This commit is contained in:
陈思海 2026-03-17 19:14:48 +08:00
parent 4961bfb2b7
commit 6aac14d3e5
4 changed files with 28 additions and 1 deletions

View File

@ -193,6 +193,7 @@ GameObject:
- component: {fileID: 1590262444720639052} - component: {fileID: 1590262444720639052}
- component: {fileID: 8270483239104722155} - component: {fileID: 8270483239104722155}
- component: {fileID: 4311531008057825966} - component: {fileID: 4311531008057825966}
- component: {fileID: -6194537545441247702}
m_Layer: 5 m_Layer: 5
m_Name: UILoadUpdateWindow m_Name: UILoadUpdateWindow
m_TagString: Untagged m_TagString: Untagged
@ -319,6 +320,32 @@ MonoBehaviour:
uuid: 052a4cdb-50cb-44b3-876f-90639a028620 uuid: 052a4cdb-50cb-44b3-876f-90639a028620
LoopCount: 1 LoopCount: 1
Name: Name:
--- !u!114 &-6194537545441247702
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 526598954257632073}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b880940ee89d20e4fa6f2630d7a81a14, type: 3}
m_Name:
m_EditorClassIdentifier:
openPreset: 3
closePreset: 3
openEase: 4
closeEase: 3
targetRect: {fileID: 2553447206821208227}
canvasGroup: {fileID: 0}
useUnscaledTime: 1
initializeAsClosed: 1
disableInteractionWhilePlaying: 1
openDuration: 0.22
closeDuration: 0.18
slideDistance: 120
toastDistance: 40
closedScale: 0.94
--- !u!1 &541431694581587512 --- !u!1 &541431694581587512
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

@ -1 +1 @@
Subproject commit c692b47a6249a4364c87ad2ebb6619ff7bf9f80d Subproject commit b9c79e16a50080ba10b08a9b70bb513b36f51d1e