测试工程更新
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objectReference: {fileID: 0}
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- target: {fileID: 2553447206821208227, guid: afd6d5cf3d694a848903fd7f4eecd3c6, type: 3}
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedGameObjects: []
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m_SourcePrefab: {fileID: 100100000, guid: afd6d5cf3d694a848903fd7f4eecd3c6, type: 3}
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m_CorrespondingSourceObject: {fileID: 2553447206821208227, guid: afd6d5cf3d694a848903fd7f4eecd3c6, type: 3}
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m_PrefabInstance: {fileID: 3435650041089108796}
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m_PrefabAsset: {fileID: 0}
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SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 203844589}
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- {fileID: 1496268631}
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7
Client/Assets/Scenes/Desingn.unity.meta
Normal file
7
Client/Assets/Scenes/Desingn.unity.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 9621feeb50b5842428291e9e5420b220
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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debug:
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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--- !u!1 &200947897 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 8951643211898284125, guid: 8e4808bf30e54a8439a661bfa35ee982, type: 3}
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m_PrefabInstance: {fileID: 7354943399308362261}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &200947899
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 875074683}
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m_GameObject: {fileID: 200947897}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7eec9f691e06464cbfc45f619c7fee9d, type: 3}
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m_Script: {fileID: 11500000, guid: a69e41ab65d84e83a0468f1a2cc3926f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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componentType:
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--- !u!1001 &7354943399308362261
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PrefabInstance:
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m_ObjectHideFlags: 0
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4927968100452151227, guid: 8e4808bf30e54a8439a661bfa35ee982, type: 3}
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propertyPath: componentType
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value: AlicizaX.Timer.Runtime.GameTimerManager
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objectReference: {fileID: 0}
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- target: {fileID: 5472542677182214335, guid: 8e4808bf30e54a8439a661bfa35ee982, type: 3}
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propertyPath: m_Name
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value: Entry
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@ -197,9 +192,9 @@ PrefabInstance:
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents:
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- targetCorrespondingSourceObject: {fileID: 8951643211898284125, guid: 8e4808bf30e54a8439a661bfa35ee982, type: 3}
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- targetCorrespondingSourceObject: {fileID: 2946186047994278043, guid: 8e4808bf30e54a8439a661bfa35ee982, type: 3}
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addedObject: {fileID: 875074685}
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addedObject: {fileID: 200947899}
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m_SourcePrefab: {fileID: 100100000, guid: 8e4808bf30e54a8439a661bfa35ee982, type: 3}
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SceneRoots:
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3
Client/Assets/Scripts/Editor.meta
Normal file
3
Client/Assets/Scripts/Editor.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: 1d1576ebd8654be29f9852021ad62079
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timeCreated: 1741854741
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: d4c8155609124d828af3f732a15a0992
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timeCreated: 1737867267
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@ -12,9 +12,6 @@ public static class BuildDLLCommand
|
||||
private const string EnableHybridClrScriptingDefineSymbol = "ENABLE_HYBRIDCLR";
|
||||
public const string AssemblyTextAssetPath = "Bundles/DLL";
|
||||
|
||||
static BuildDLLCommand()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 禁用HybridCLR宏定义。
|
||||
@ -38,7 +35,7 @@ public static class BuildDLLCommand
|
||||
}
|
||||
|
||||
#if ENABLE_HYBRIDCLR
|
||||
[MenuItem("HybridCLR/Tools/Build/BuildAssets And CopyTo AssemblyTextAssetPath")]
|
||||
[MenuItem("HybridCLR/Tools/BuildAssets And CopyTo AssemblyTextAssetPath")]
|
||||
public static void BuildAndCopyDlls()
|
||||
{
|
||||
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
|
||||
@ -74,7 +71,7 @@ public static class BuildDLLCommand
|
||||
string aotAssembliesSrcDir = SettingsUtil.GetAssembliesPostIl2CppStripDir(target);
|
||||
string aotAssembliesDstDir = Application.dataPath + "/" + AssemblyTextAssetPath;
|
||||
|
||||
foreach (var dll in SettingsUtil.AOTAssemblyNames)
|
||||
foreach (var dll in AOTGenericReferences.PatchedAOTAssemblyList)
|
||||
{
|
||||
string srcDllPath = $"{aotAssembliesSrcDir}/{dll}";
|
||||
if (!System.IO.File.Exists(srcDllPath))
|
||||
@ -1,5 +1,5 @@
|
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fileFormatVersion: 2
|
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guid: 0f9f67652b642724585018a3c12a1b28
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guid: 215d7d15d5d6d3a4e891fcc64954fee9
|
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folderAsset: yes
|
||||
DefaultImporter:
|
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externalObjects: {}
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61
Client/Assets/Scripts/Editor/Jenkins/JenkinsBuildCLI.cs
Normal file
61
Client/Assets/Scripts/Editor/Jenkins/JenkinsBuildCLI.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System.IO;
|
||||
using AlicizaX.Editor.Extension;
|
||||
using AlicizaX;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
using YooAsset.Editor;
|
||||
|
||||
namespace BuildCLI
|
||||
{
|
||||
public static class JenkinsBuildCLI
|
||||
{
|
||||
[EditorToolFunction("Build/整包构建")]
|
||||
public static void TestBuildExe()
|
||||
{
|
||||
BuildOfflineRes();
|
||||
AppBuildParameter parameter = new AppBuildParameter();
|
||||
parameter.DevelopBuild = false;
|
||||
parameter.OutPutPath = "../Build";
|
||||
parameter.FileName = "Aliciza.exe";
|
||||
parameter.BuildTarget = BuildTarget.StandaloneWindows;
|
||||
parameter.ResMode = (int)EPlayMode.OfflinePlayMode;
|
||||
parameter.Language = Language.ChineseSimplified;
|
||||
AppBuildHelper.BuildApplication(parameter);
|
||||
}
|
||||
|
||||
[EditorToolFunction("Build/底包构建")]
|
||||
public static void TestBuildOnlineExe()
|
||||
{
|
||||
AppBuildParameter parameter = new AppBuildParameter();
|
||||
parameter.DevelopBuild = false;
|
||||
parameter.OutPutPath = "../Build";
|
||||
parameter.FileName = "Aliciza.exe";
|
||||
parameter.BuildTarget = BuildTarget.StandaloneWindows;
|
||||
parameter.ResMode = (int)EPlayMode.HostPlayMode;
|
||||
parameter.Language = Language.ChineseSimplified;
|
||||
AppBuildHelper.BuildApplication(parameter);
|
||||
}
|
||||
|
||||
[EditorToolFunction("Build/AB构建")]
|
||||
public static void TestBuildRes()
|
||||
{
|
||||
ResourceBuildParameter buildParameter = new ResourceBuildParameter();
|
||||
buildParameter.ResourceBuildTarget = BuildTarget.StandaloneWindows;
|
||||
buildParameter.UseDefaultPackageVersion = true;
|
||||
buildParameter.OutputPath = "../Bundle";
|
||||
buildParameter.BuildMode = ResourceBuildMode.Online;
|
||||
ResourceBuildHelper.BuildResourcePackage(buildParameter);
|
||||
}
|
||||
|
||||
public static void BuildOfflineRes()
|
||||
{
|
||||
ResourceBuildParameter buildParameter = new ResourceBuildParameter();
|
||||
buildParameter.ResourceBuildTarget = BuildTarget.StandaloneWindows;
|
||||
buildParameter.UseDefaultPackageVersion = true;
|
||||
buildParameter.OutputPath = "../Bundle";
|
||||
buildParameter.BuildMode = ResourceBuildMode.Offline;
|
||||
ResourceBuildHelper.BuildResourcePackage(buildParameter);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c94214f2cdc01f4f8b90720e5226acd
|
||||
timeCreated: 1741578950
|
||||
3
Client/Assets/Scripts/Editor/Localization.meta
Normal file
3
Client/Assets/Scripts/Editor/Localization.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf14958161cb4ef6a2dba5351660f6d1
|
||||
timeCreated: 1741854747
|
||||
@ -0,0 +1,166 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using AlicizaX;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public static class LocalizationCSVUtility
|
||||
{
|
||||
const string MainPath = "Assets/Scripts/Editor/Localization/Localization.csv";
|
||||
const string HotfixPath = "Assets/Scripts/Editor/Localization/HotFixLocalization.csv";
|
||||
const string MainOut = "Assets/Resources/Localization/";
|
||||
const string HotfixOut = "Assets/Bundles/Configs/Localization/";
|
||||
|
||||
[MenuItem("Tools/Localization/Create CSV Template")]
|
||||
private static void CreateCSVTemplateMenu()
|
||||
{
|
||||
CreateLocalizationTemplate(MainPath);
|
||||
CreateLocalizationTemplate(HotfixPath);
|
||||
}
|
||||
|
||||
public static void CreateLocalizationTemplate(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path)) return;
|
||||
|
||||
using (StreamWriter sw = new StreamWriter(path, false, Encoding.UTF8))
|
||||
{
|
||||
// 写入标题行
|
||||
var sb = new StringBuilder("Key");
|
||||
foreach (Language lang in System.Enum.GetValues(typeof(Language)))
|
||||
{
|
||||
if (lang == Language.Unspecified) continue;
|
||||
sb.Append($",{lang}");
|
||||
}
|
||||
|
||||
sw.WriteLine(sb.ToString());
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh(); // 刷新Unity资源目录[3](@ref)
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Tools/Localization/Export Localization Files")]
|
||||
private static void ExportLocalizationMenu()
|
||||
{
|
||||
ExportLocalizationFiles(MainPath, MainOut);
|
||||
ExportLocalizationFiles(HotfixPath, HotfixOut);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
private const int KEY_COLUMN = 0;
|
||||
private const int FIRST_LANG_COLUMN = 1;
|
||||
|
||||
public static void ExportLocalizationFiles(string csvPath, string outputDir)
|
||||
{
|
||||
var rawData = ParseCSV(csvPath);
|
||||
if (rawData.Count == 0)
|
||||
{
|
||||
Debug.LogError("CSV文件内容为空");
|
||||
return;
|
||||
}
|
||||
|
||||
var missingValues = new List<string>();
|
||||
|
||||
// 解析首行获取语言列表
|
||||
string[] header = rawData[0];
|
||||
List<string> langs = new List<string>();
|
||||
for (int i = FIRST_LANG_COLUMN; i < header.Length; i++)
|
||||
{
|
||||
langs.Add(header[i]);
|
||||
}
|
||||
|
||||
// 初始化语言字典
|
||||
Dictionary<string, Dictionary<string, string>> langDict = new Dictionary<string, Dictionary<string, string>>();
|
||||
foreach (string lang in langs)
|
||||
{
|
||||
langDict[lang] = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
// 处理数据行(从第二行开始)
|
||||
for (int rowIndex = 1; rowIndex < rawData.Count; rowIndex++)
|
||||
{
|
||||
string[] row = rawData[rowIndex];
|
||||
if (row.Length == 0) continue;
|
||||
|
||||
string key = row[KEY_COLUMN];
|
||||
if (string.IsNullOrEmpty(key)) continue;
|
||||
|
||||
for (int col = FIRST_LANG_COLUMN; col < row.Length; col++)
|
||||
{
|
||||
int langIndex = col - FIRST_LANG_COLUMN;
|
||||
if (langIndex >= langs.Count) break;
|
||||
|
||||
string lang = langs[langIndex];
|
||||
string value = row[col];
|
||||
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
missingValues.Add($"[Missing] Key:{key} Lang:{lang}");
|
||||
continue;
|
||||
}
|
||||
|
||||
// 覆盖重复key的警告
|
||||
if (langDict[lang].ContainsKey(key))
|
||||
{
|
||||
Debug.LogWarning($"Key '{key}' already exists in {lang}, will be overwritten");
|
||||
}
|
||||
|
||||
langDict[lang][key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!Directory.Exists(outputDir))
|
||||
{
|
||||
Directory.CreateDirectory(outputDir);
|
||||
}
|
||||
|
||||
// 导出JSON文件
|
||||
foreach (var lang in langDict)
|
||||
{
|
||||
if (lang.Value.Count == 0) continue;
|
||||
|
||||
// 手动构建JSON格式确保兼容性
|
||||
var entries = lang.Value.Select(kvp =>
|
||||
$" \"{EscapeJson(kvp.Key)}\": \"{EscapeJson(kvp.Value)}\"");
|
||||
string json = "{\n" + string.Join(",\n", entries) + "\n}";
|
||||
|
||||
string outputPath = Path.Combine(outputDir, $"{lang.Key}.json");
|
||||
File.WriteAllText(outputPath, json, Encoding.UTF8);
|
||||
}
|
||||
|
||||
// 显示缺失值警告
|
||||
if (missingValues.Count > 0)
|
||||
{
|
||||
Debug.LogWarning($"Missing {missingValues.Count} translations:\n" +
|
||||
string.Join("\n", missingValues));
|
||||
}
|
||||
}
|
||||
|
||||
private static List<string[]> ParseCSV(string path)
|
||||
{
|
||||
List<string[]> data = new List<string[]>();
|
||||
|
||||
using (StreamReader sr = new StreamReader(path, Encoding.UTF8))
|
||||
{
|
||||
while (!sr.EndOfStream)
|
||||
{
|
||||
string line = sr.ReadLine();
|
||||
if (string.IsNullOrEmpty(line)) continue;
|
||||
data.Add(line.Split(','));
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
private static string EscapeJson(string input)
|
||||
{
|
||||
return input.Replace("\\", "\\\\")
|
||||
.Replace("\"", "\\\"")
|
||||
.Replace("\n", "\\n")
|
||||
.Replace("\r", "\\r");
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bdb3a0ce74647c39781fd1ca9e591f5
|
||||
timeCreated: 1741853590
|
||||
90
Client/Assets/Scripts/Hotfix/GameLogic/EnemyAI.cs
Normal file
90
Client/Assets/Scripts/Hotfix/GameLogic/EnemyAI.cs
Normal file
@ -0,0 +1,90 @@
|
||||
// 状态定义
|
||||
|
||||
using System;
|
||||
using AlicizaX;
|
||||
using AlicizaX.Fsm.Runtime;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
public class NavigationState : StateBase<EnemyAI.EnemyAIState>
|
||||
{
|
||||
protected override void OnInit()
|
||||
{
|
||||
Debug.Log("Nav1初始化");
|
||||
}
|
||||
|
||||
protected override void OnEnter()
|
||||
{
|
||||
Debug.Log("Nav1进入");
|
||||
}
|
||||
|
||||
protected override void OnExit()
|
||||
{
|
||||
Debug.Log("Nav1退出");
|
||||
}
|
||||
|
||||
protected override void OnUpdate(float deltaTime)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
SwitchState(EnemyAI.EnemyAIState.Navi2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class NavigationState2 : StateBase<EnemyAI.EnemyAIState>
|
||||
{
|
||||
protected override void OnInit()
|
||||
{
|
||||
Debug.Log("Nav2初始化");
|
||||
}
|
||||
|
||||
protected override void OnEnter()
|
||||
{
|
||||
Debug.Log("Nav2进入");
|
||||
}
|
||||
|
||||
protected override void OnExit()
|
||||
{
|
||||
Debug.Log("Nav2退出");
|
||||
}
|
||||
|
||||
protected override void OnUpdate(float deltaTime)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
SwitchState(EnemyAI.EnemyAIState.Navi);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class EnemyAI : MonoBehaviour
|
||||
{
|
||||
public enum EnemyAIState
|
||||
{
|
||||
Navi,
|
||||
Navi2
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Profiler.BeginSample("FSM");
|
||||
//
|
||||
// var fsm = GameApp.Fsm.Create<EnemyAIState>("EnemyAI");
|
||||
// fsm.Register<NavigationState>(EnemyAIState.Navi);
|
||||
// fsm.SwitchState(0);
|
||||
// GameApp.Fsm.Destroy(fsm);
|
||||
//
|
||||
// Profiler.EndSample();
|
||||
|
||||
Profiler.BeginSample("FSM2");
|
||||
var fsm2 = GameApp.Fsm.Create<EnemyAIState>("EnemyAI2");
|
||||
fsm2.Register<NavigationState>(EnemyAIState.Navi);
|
||||
fsm2.Register<NavigationState2>(EnemyAIState.Navi2);
|
||||
fsm2.SwitchState(0);
|
||||
Profiler.EndSample();
|
||||
}
|
||||
}
|
||||
3
Client/Assets/Scripts/Hotfix/GameLogic/EnemyAI.cs.meta
Normal file
3
Client/Assets/Scripts/Hotfix/GameLogic/EnemyAI.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c707b7c451a649d7b20c79c895cad26b
|
||||
timeCreated: 1745549059
|
||||
@ -9,14 +9,15 @@
|
||||
"GUID:5553d74549d54e74cb548b3ab58a8483",
|
||||
"GUID:000cc1eaf688c5246be5328cb0cf16c8",
|
||||
"GUID:be2f20a77f3232f44b9711ef43234aac",
|
||||
"GUID:fa962577ca32d0e429a1ff4b4d30f43c",
|
||||
"GUID:4041d17782e62754ba8777fe2dfb6b27",
|
||||
"GUID:2393d135922de5c4ab12e74f1e397920",
|
||||
"GUID:e9c35c8938f782649bb7e670099ca425",
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23",
|
||||
"GUID:425703724086804498a0f4888e7e2e6d",
|
||||
"GUID:e34a5702dd353724aa315fb8011f08c3",
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:760f1778adc613f49a4394fb41ff0bbc",
|
||||
"GUID:f318a940a77af754eb1172da9dc1b400"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@ -1,4 +1,3 @@
|
||||
using AlicizaX.Runtime;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.IO;
|
||||
@ -6,10 +5,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using AlicizaX;
|
||||
using YooAsset;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.Config;
|
||||
using Game.Config.Tables;
|
||||
using Luban;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
@ -21,36 +19,20 @@ namespace GameLogic
|
||||
}
|
||||
public static class HotfixEntry
|
||||
{
|
||||
private static TablesComponent tablesComponent;
|
||||
|
||||
private static List<Assembly> _hotfixAssembly;
|
||||
public static List<Assembly> HotfixAssembly => _hotfixAssembly;
|
||||
|
||||
public static void Entrance(object[] objects)
|
||||
{
|
||||
Log.Info("HotFix Logic Entry!");
|
||||
LoadConfig();
|
||||
|
||||
_hotfixAssembly = (List<Assembly>)objects[0];
|
||||
new GameObject().AddComponent<TestMono>();
|
||||
GameApp.Scene.LoadScene("Map1000", LoadSceneMode.Additive, false, 100, CallBack, false, ProgressCallBack);
|
||||
}
|
||||
|
||||
private static void ProgressCallBack(float obj)
|
||||
{
|
||||
Log.Info(obj);
|
||||
}
|
||||
|
||||
private static void CallBack(SceneHandle obj)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
static async void LoadConfig()
|
||||
{
|
||||
tablesComponent = new TablesComponent();
|
||||
tablesComponent.Init(GameApp.Config);
|
||||
await tablesComponent.LoadAsync(ConfigBufferLoader);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 加载二进制配置表
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5f57ac0b1d10054b94e07a7d2f65a85
|
||||
guid: 3706c8cd935f2114eb55b15549ac72f6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@ -1,22 +1,45 @@
|
||||
using System;
|
||||
using AlicizaX.Event.Runtime;
|
||||
using AlicizaX.Runtime;
|
||||
using AlicizaX;
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Profiling;
|
||||
|
||||
|
||||
public class TestMono : MonoBehaviour
|
||||
{
|
||||
private UXButton _button;
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (GUILayout.Button("ShowUI"))
|
||||
if (GUILayout.Button("ShowUI10"))
|
||||
{
|
||||
GameApp.UI.ShowUI<UILoadUpdate>();
|
||||
Profiler.BeginSample("ShowUI10");
|
||||
GameApp.UI.ShowUI("UILoadUpdate", 10);
|
||||
Profiler.EndSample();
|
||||
EditorApplication.isPaused = true;
|
||||
}
|
||||
|
||||
if (GUILayout.Button("ShowUI100"))
|
||||
{
|
||||
GameApp.UI.ShowUI<UILoadUpdate>(100);
|
||||
}
|
||||
|
||||
|
||||
if (GUILayout.Button("ShowUI1000"))
|
||||
{
|
||||
GameApp.UI.ShowUI<UILoadUpdate>(1000);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("HideUI"))
|
||||
{
|
||||
GameApp.UI.CloseUI<UILoadUpdate>();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Fire"))
|
||||
{
|
||||
GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.PatchDone));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,37 +0,0 @@
|
||||
using AlicizaX.Runtime;
|
||||
using AlicizaX.UI.Runtime;
|
||||
using Game.UI;
|
||||
|
||||
|
||||
public class UICardWidget : UIWidget<ui_UITestCardWidget>
|
||||
{
|
||||
protected override void OnInitlize()
|
||||
{
|
||||
base.OnInitlize();
|
||||
Log.Info("WidgetOnInitlize");
|
||||
}
|
||||
|
||||
protected override void OnOpen()
|
||||
{
|
||||
base.OnOpen();
|
||||
Log.Info("WidgetOnOpen");
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
base.OnClose();
|
||||
Log.Info("WidgetOnClose");
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
Log.Info("WidgetOnDestroy");
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
base.OnUpdate();
|
||||
Log.Info("WidgetOnUpdate");
|
||||
}
|
||||
}
|
||||
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28e4ea9eccd74aca96cf45120ee09856
|
||||
timeCreated: 1739795281
|
||||
@ -1,26 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using AlicizaX.Runtime;
|
||||
using Game.UI;
|
||||
using AlicizaX;
|
||||
using AlicizaX.Event.Runtime;
|
||||
using AlicizaX.Resource.Runtime;
|
||||
using AlicizaX.UI.RecyclerView;
|
||||
using AlicizaX.UI.Runtime;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using GameLogic.UI;
|
||||
using UnityEngine;
|
||||
|
||||
[Window(UILayer.UI, false, 5)]
|
||||
public class UILoadUpdate : UIWindow<ui_UILoadUpdate>
|
||||
[Window(UILayer.UI, false)]
|
||||
public class UILoadUpdate : UITabWindow<ui_UILoadUpdateWindow>
|
||||
{
|
||||
public UICardWidget UICardWidget;
|
||||
private Adapter<string> typeAdapter;
|
||||
private UITestCardWidget _uiTestCardWidget;
|
||||
|
||||
protected override void OnInitlize()
|
||||
protected override async UniTask OnInitializeAsync()
|
||||
{
|
||||
base.OnInitlize();
|
||||
Log.Info("OnInitlize");
|
||||
UICardWidget = CreateWidget<UICardWidget>(baseui.RectTransform);
|
||||
typeAdapter = new Adapter<string>(baseui.ScrollViewTestList);
|
||||
typeAdapter.SetOnItemClick(OnItemClick);
|
||||
baseui.ScrollViewTestList.SetLayoutManager(new LinearLayoutManager());
|
||||
InitTabVirtuallyView("UITestCardWidget", baseui.RectTransform);
|
||||
}
|
||||
|
||||
private void OnItemClick(string obj)
|
||||
{
|
||||
Debug.Log(obj);
|
||||
|
||||
}
|
||||
|
||||
protected override void OnRegisterEvent(EventListenerProxy proxy)
|
||||
{
|
||||
base.OnRegisterEvent(proxy);
|
||||
proxy.Subscribe(AssetPatchStatesChangeEventArgs.EventId, SetPatchStates);
|
||||
}
|
||||
|
||||
private void SetPatchStates(object sender, GameEventArgs e)
|
||||
{
|
||||
Debug.Log("收到信息");
|
||||
}
|
||||
|
||||
protected override void OnOpen()
|
||||
{
|
||||
base.OnOpen();
|
||||
List<string> para = new List<string>();
|
||||
int count = (int)UserData;
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
para.Add(i.ToString());
|
||||
}
|
||||
|
||||
typeAdapter.SetList(para);
|
||||
Log.Info("OnOpen");
|
||||
SwitchTab(0);
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
@ -38,6 +71,5 @@ public class UILoadUpdate : UIWindow<ui_UILoadUpdate>
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
base.OnUpdate();
|
||||
Log.Info("OnUpdate");
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,8 @@
|
||||
using AlicizaX.UI.Runtime;
|
||||
|
||||
namespace GameLogic.UI
|
||||
{
|
||||
public class UITestCardWidget : UIWidget<ui_UITestCardWidget>
|
||||
{
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59e3ce2038bb4cb2a48cda67db3a6185
|
||||
timeCreated: 1744162362
|
||||
17
Client/Assets/Scripts/Hotfix/GameLogic/UITestViewHolder.cs
Normal file
17
Client/Assets/Scripts/Hotfix/GameLogic/UITestViewHolder.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using AlicizaX.UI.RecyclerView;
|
||||
using GameLogic.UI;
|
||||
using UnityEngine;
|
||||
|
||||
public class UITestViewHolder : ViewHolder
|
||||
{
|
||||
[SerializeField] private ui_TestViewHolder holder;
|
||||
|
||||
public override void BindViewData<T>(T data)
|
||||
{
|
||||
if (data is string text)
|
||||
{
|
||||
holder.TextTitl.text = text;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5a07351da0e2d140bd6a0896e610b05
|
||||
22
Client/Assets/Scripts/Hotfix/GameLogic/ui_TestViewHolder.cs
Normal file
22
Client/Assets/Scripts/Hotfix/GameLogic/ui_TestViewHolder.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using TMPro;
|
||||
using UnityEngine;using Sirenix.OdinInspector;
|
||||
using AlicizaX.UI.Runtime;
|
||||
namespace GameLogic.UI
|
||||
{
|
||||
[UIRes(ui_TestViewHolder.ResTag, EUIResLoadType.AssetBundle)]
|
||||
public class ui_TestViewHolder : UIHolderObjectBase
|
||||
{
|
||||
|
||||
public const string ResTag = "TestViewHolder";
|
||||
#region Generated by Script Tool
|
||||
|
||||
[SerializeField]
|
||||
[ReadOnly]
|
||||
[HideLabel]
|
||||
private TextMeshProUGUI mTextTitl;
|
||||
public TextMeshProUGUI TextTitl => mTextTitl;
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ccb240eacf30f0498b99d2c28620636
|
||||
@ -1,35 +0,0 @@
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using Sirenix.OdinInspector;
|
||||
using AlicizaX.UI.Runtime;
|
||||
namespace Game.UI
|
||||
{
|
||||
|
||||
[UIRes(ui_UILoadUpdate.ResTag, EUIResLoadType.AssetBundle)]
|
||||
public class ui_UILoadUpdate : UIHolderObjectBase
|
||||
{
|
||||
public const string ResTag = "UILoadUpdate";
|
||||
#region Generated by Script Tool
|
||||
|
||||
[SerializeField]
|
||||
[ReadOnly]
|
||||
[HideLabel]
|
||||
private Image mImgBackGround;
|
||||
public Image ImgBackGround => mImgBackGround;
|
||||
|
||||
[SerializeField]
|
||||
[ReadOnly]
|
||||
[HideLabel]
|
||||
private Image mImgBar;
|
||||
public Image ImgBar => mImgBar;
|
||||
|
||||
[SerializeField]
|
||||
[ReadOnly]
|
||||
[HideLabel]
|
||||
private Image mImgBar2;
|
||||
public Image ImgBar2 => mImgBar2;
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00900ddb58b40334e8bbfc0425646740
|
||||
@ -0,0 +1,29 @@
|
||||
using UnityEngine.UI;
|
||||
using AlicizaX.UI.RecyclerView;
|
||||
using UnityEngine;using Sirenix.OdinInspector;
|
||||
using AlicizaX.UI.Runtime;
|
||||
namespace GameLogic.UI
|
||||
{
|
||||
[UIRes(ui_UILoadUpdateWindow.ResTag, EUIResLoadType.AssetBundle)]
|
||||
public class ui_UILoadUpdateWindow : UIHolderObjectBase
|
||||
{
|
||||
public const string ResTag = "UILoadUpdateWindow";
|
||||
#region Generated by Script Tool
|
||||
|
||||
[SerializeField]
|
||||
[ReadOnly]
|
||||
[HideLabel]
|
||||
private Image mImgBackGround;
|
||||
public Image ImgBackGround => mImgBackGround;
|
||||
|
||||
[SerializeField]
|
||||
[ReadOnly]
|
||||
[HideLabel]
|
||||
private RecyclerView mScrollViewTestList;
|
||||
public RecyclerView ScrollViewTestList => mScrollViewTestList;
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 330876e70d2a63a46b715c69efd1c482
|
||||
@ -1,10 +1,10 @@
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
using Sirenix.OdinInspector;
|
||||
using AlicizaX.UI.Runtime;
|
||||
namespace Game.UI
|
||||
using UnityEngine;
|
||||
namespace GameLogic.UI
|
||||
{
|
||||
[UIRes(ui_UITestCardWidget.ResTag, EUIResLoadType.AssetBundle)]
|
||||
[UIRes(ui_UITestCardWidget.ResTag, EUIResLoadType.AssetBundle)]
|
||||
public class ui_UITestCardWidget : UIHolderObjectBase
|
||||
{
|
||||
public const string ResTag = "UITestCardWidget";
|
||||
|
||||
@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f56ccb8443dba44486c59c7e88f1fd2
|
||||
guid: 41db8c05e1d575a4fabbe2449c65f28b
|
||||
@ -1,21 +1,21 @@
|
||||
|
||||
using Game.Config;
|
||||
|
||||
|
||||
public static class ExternalTypeUtil
|
||||
{
|
||||
public static UnityEngine.Vector2 NewVector2(vec2 v)
|
||||
{
|
||||
return new UnityEngine.Vector2(v.X, v.Y);
|
||||
}
|
||||
|
||||
public static UnityEngine.Vector3 NewVector3(vec3 v)
|
||||
{
|
||||
return new UnityEngine.Vector3(v.X, v.Y, v.Z);
|
||||
}
|
||||
|
||||
public static UnityEngine.Vector4 NewVector4(vec4 v)
|
||||
{
|
||||
return new UnityEngine.Vector4(v.X, v.Y, v.Z, v.W);
|
||||
}
|
||||
}
|
||||
//
|
||||
// using Game.Config;
|
||||
//
|
||||
//
|
||||
// public static class ExternalTypeUtil
|
||||
// {
|
||||
// public static UnityEngine.Vector2 NewVector2(vec2 v)
|
||||
// {
|
||||
// return new UnityEngine.Vector2(v.X, v.Y);
|
||||
// }
|
||||
//
|
||||
// public static UnityEngine.Vector3 NewVector3(vec3 v)
|
||||
// {
|
||||
// return new UnityEngine.Vector3(v.X, v.Y, v.Z);
|
||||
// }
|
||||
//
|
||||
// public static UnityEngine.Vector4 NewVector4(vec4 v)
|
||||
// {
|
||||
// return new UnityEngine.Vector4(v.X, v.Y, v.Z, v.W);
|
||||
// }
|
||||
// }
|
||||
|
||||
@ -1,22 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
public enum AudioType
|
||||
{
|
||||
UNKNOWN = 0,
|
||||
ACC = 1,
|
||||
AIFF = 2,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd9ca90e126e3ee499c1f24e64c74e5c
|
||||
@ -1,65 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
public sealed partial class CmdArgs : Luban.BeanBase
|
||||
{
|
||||
public CmdArgs(CmdType Cmd, string[] Args)
|
||||
{
|
||||
this.Cmd = Cmd;
|
||||
this.Args = Args;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public CmdArgs(ByteBuf _buf)
|
||||
{
|
||||
Cmd = (CmdType)_buf.ReadInt();
|
||||
{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Args = new string[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { string __e0;__e0 = _buf.ReadString(); Args[__index0] = __e0;}}
|
||||
// Localization Key Begin
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static CmdArgs DeserializeCmdArgs(ByteBuf _buf)
|
||||
{
|
||||
return new CmdArgs(_buf);
|
||||
}
|
||||
|
||||
public CmdType Cmd { private set; get; }
|
||||
public string[] Args { private set; get; }
|
||||
public const int __ID__ = -1746783977;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "cmd:" + Cmd + ","
|
||||
+ "Args:" + StringUtil.CollectionToString(Args) + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8dc5a89321cc9f5429a8981969996a50
|
||||
@ -1,32 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
[System.Flags]
|
||||
public enum CmdType
|
||||
{
|
||||
/// <summary>
|
||||
/// ui行为
|
||||
/// </summary>
|
||||
UI_Action1 = 80001,
|
||||
/// <summary>
|
||||
/// 打开某个UI
|
||||
/// </summary>
|
||||
UI_ShowUI = 80002,
|
||||
/// <summary>
|
||||
/// 打开弹窗Tips
|
||||
/// </summary>
|
||||
UI_Alert = 80003,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a5b6b9e5989bcb4184941cade5ddc70
|
||||
@ -1,71 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
public sealed partial class LLKLayout : Luban.BeanBase
|
||||
{
|
||||
public LLKLayout(int Col, int Row)
|
||||
{
|
||||
this.Col = Col;
|
||||
this.Row = Row;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public LLKLayout(ByteBuf _buf)
|
||||
{
|
||||
Col = _buf.ReadInt();
|
||||
Row = _buf.ReadInt();
|
||||
// Localization Key Begin
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static LLKLayout DeserializeLLKLayout(ByteBuf _buf)
|
||||
{
|
||||
return new LLKLayout(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 列
|
||||
/// </summary>
|
||||
public int Col { private set; get; }
|
||||
/// <summary>
|
||||
/// 行
|
||||
/// </summary>
|
||||
public int Row { private set; get; }
|
||||
public const int __ID__ = -505574955;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "col:" + Col + ","
|
||||
+ "row:" + Row + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bbcf378068b305d4eb2f4c213749f8e6
|
||||
@ -1,74 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
/// <summary>
|
||||
/// 取两个值的范围:<br/>1,3 就相当于[1,3)
|
||||
/// </summary>
|
||||
public sealed partial class RangeTowNumber : Luban.BeanBase
|
||||
{
|
||||
public RangeTowNumber(int Range1, int Range2)
|
||||
{
|
||||
this.Range1 = Range1;
|
||||
this.Range2 = Range2;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public RangeTowNumber(ByteBuf _buf)
|
||||
{
|
||||
Range1 = _buf.ReadInt();
|
||||
Range2 = _buf.ReadInt();
|
||||
// Localization Key Begin
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static RangeTowNumber DeserializeRangeTowNumber(ByteBuf _buf)
|
||||
{
|
||||
return new RangeTowNumber(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 范围1
|
||||
/// </summary>
|
||||
public int Range1 { private set; get; }
|
||||
/// <summary>
|
||||
/// 范围2
|
||||
/// </summary>
|
||||
public int Range2 { private set; get; }
|
||||
public const int __ID__ = 601676584;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "range1:" + Range1 + ","
|
||||
+ "range2:" + Range2 + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bf9ac0af9590f84ab4e0a8dcccb138d
|
||||
@ -1,74 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于资源在游戏内的名字展示,以及资源在目录下的资产名称
|
||||
/// </summary>
|
||||
public sealed partial class ResourceCKBean : Luban.BeanBase
|
||||
{
|
||||
public ResourceCKBean(string Content, string FileName)
|
||||
{
|
||||
this.Content = Content;
|
||||
this.FileName = FileName;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public ResourceCKBean(ByteBuf _buf)
|
||||
{
|
||||
Content = _buf.ReadString();
|
||||
FileName = _buf.ReadString();
|
||||
// Localization Key Begin
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static ResourceCKBean DeserializeResourceCKBean(ByteBuf _buf)
|
||||
{
|
||||
return new ResourceCKBean(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 名字
|
||||
/// </summary>
|
||||
public string Content { private set; get; }
|
||||
/// <summary>
|
||||
/// 对应资源的文件名
|
||||
/// </summary>
|
||||
public string FileName { private set; get; }
|
||||
public const int __ID__ = -1539577370;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "content:" + Content + ","
|
||||
+ "fileName:" + FileName + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f83ad98d32e8724ab3612473b42559a
|
||||
@ -1,74 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于设置多立绘的位置和资源获取
|
||||
/// </summary>
|
||||
public sealed partial class ShowPositionAndResId : Luban.BeanBase
|
||||
{
|
||||
public ShowPositionAndResId(res.ShowPostion PaintingPostion, string ResId)
|
||||
{
|
||||
this.PaintingPostion = PaintingPostion;
|
||||
this.ResId = ResId;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public ShowPositionAndResId(ByteBuf _buf)
|
||||
{
|
||||
PaintingPostion = (res.ShowPostion)_buf.ReadInt();
|
||||
ResId = _buf.ReadString();
|
||||
// Localization Key Begin
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static ShowPositionAndResId DeserializeShowPositionAndResId(ByteBuf _buf)
|
||||
{
|
||||
return new ShowPositionAndResId(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 立绘位置
|
||||
/// </summary>
|
||||
public res.ShowPostion PaintingPostion { private set; get; }
|
||||
/// <summary>
|
||||
/// 资源ID
|
||||
/// </summary>
|
||||
public string ResId { private set; get; }
|
||||
public const int __ID__ = 419216330;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "paintingPostion:" + PaintingPostion + ","
|
||||
+ "resId:" + ResId + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3636576f5acc07248872218a28ea3ae7
|
||||
@ -1,82 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于设置剧情的前置条件配置
|
||||
/// </summary>
|
||||
public sealed partial class StoryCondition : Luban.BeanBase
|
||||
{
|
||||
public StoryCondition(int StoryId, story.ConditionType Type, System.Collections.Generic.List<int> Condition)
|
||||
{
|
||||
this.StoryId = StoryId;
|
||||
this.Type = Type;
|
||||
this.Condition = Condition;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public StoryCondition(ByteBuf _buf)
|
||||
{
|
||||
StoryId = _buf.ReadInt();
|
||||
Type = (story.ConditionType)_buf.ReadInt();
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);Condition = new System.Collections.Generic.List<int>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); Condition.Add(_e0);}}
|
||||
// Localization Key Begin
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static StoryCondition DeserializeStoryCondition(ByteBuf _buf)
|
||||
{
|
||||
return new StoryCondition(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 剧情ID
|
||||
/// </summary>
|
||||
public int StoryId { private set; get; }
|
||||
/// <summary>
|
||||
/// 类型
|
||||
/// </summary>
|
||||
public story.ConditionType Type { private set; get; }
|
||||
/// <summary>
|
||||
/// 条件
|
||||
/// </summary>
|
||||
public System.Collections.Generic.List<int> Condition { private set; get; }
|
||||
public const int __ID__ = -1393056826;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
|
||||
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "StoryId:" + StoryId + ","
|
||||
+ "Type:" + Type + ","
|
||||
+ "Condition:" + StringUtil.CollectionToString(Condition) + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3aadc1853274c864c836c52ff7b9eba9
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 942cc1905e04fbe498bf93d60c3dfdc3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,121 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config.Tables
|
||||
{
|
||||
public sealed partial class Achievement : Luban.BeanBase
|
||||
{
|
||||
public Achievement(int Id, int Image, string Name, string AchievementContent, string LockText, System.Collections.Generic.List<int> AchievementUnlockCondition)
|
||||
{
|
||||
this.Id = Id;
|
||||
this.Image = Image;
|
||||
this.Name = Name;
|
||||
this.AchievementContent = AchievementContent;
|
||||
this.LockText = LockText;
|
||||
this.AchievementUnlockCondition = AchievementUnlockCondition;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public Achievement(ByteBuf _buf)
|
||||
{
|
||||
Id = _buf.ReadInt();
|
||||
Image = _buf.ReadInt();
|
||||
Name = _buf.ReadString();
|
||||
AchievementContent = _buf.ReadString();
|
||||
LockText = _buf.ReadString();
|
||||
{int n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);AchievementUnlockCondition = new System.Collections.Generic.List<int>(n0);for(var i0 = 0 ; i0 < n0 ; i0++) { int _e0; _e0 = _buf.ReadInt(); AchievementUnlockCondition.Add(_e0);}}
|
||||
// Localization Key Begin
|
||||
Name_Localization_Key = Name;
|
||||
AchievementContent_Localization_Key = AchievementContent;
|
||||
LockText_Localization_Key = LockText;
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static Achievement DeserializeAchievement(ByteBuf _buf)
|
||||
{
|
||||
return new Tables.Achievement(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ID
|
||||
/// </summary>
|
||||
public int Id { private set; get; }
|
||||
/// <summary>
|
||||
/// 成就对应的图标id
|
||||
/// </summary>
|
||||
public int Image { private set; get; }
|
||||
/// <summary>
|
||||
/// 成就Key
|
||||
/// </summary>
|
||||
public string Name { private set; get; }
|
||||
/// <summary>
|
||||
/// 成就Key 的多语言Key
|
||||
/// </summary>
|
||||
public readonly string Name_Localization_Key;
|
||||
/// <summary>
|
||||
/// 成就内容Key
|
||||
/// </summary>
|
||||
public string AchievementContent { private set; get; }
|
||||
/// <summary>
|
||||
/// 成就内容Key 的多语言Key
|
||||
/// </summary>
|
||||
public readonly string AchievementContent_Localization_Key;
|
||||
/// <summary>
|
||||
/// 未解锁文字key
|
||||
/// </summary>
|
||||
public string LockText { private set; get; }
|
||||
/// <summary>
|
||||
/// 未解锁文字key 的多语言Key
|
||||
/// </summary>
|
||||
public readonly string LockText_Localization_Key;
|
||||
/// <summary>
|
||||
/// 成就解锁条件
|
||||
/// </summary>
|
||||
public System.Collections.Generic.List<int> AchievementUnlockCondition { private set; get; }
|
||||
public const int __ID__ = -1048610522;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
Name = translator(Name_Localization_Key, Name);
|
||||
AchievementContent = translator(AchievementContent_Localization_Key, AchievementContent);
|
||||
LockText = translator(LockText_Localization_Key, LockText);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "id:" + Id + ","
|
||||
+ "image:" + Image + ","
|
||||
+ "name:" + Name + ","
|
||||
+ "achievementContent:" + AchievementContent + ","
|
||||
+ "LockText:" + LockText + ","
|
||||
+ "achievementUnlockCondition:" + StringUtil.CollectionToString(AchievementUnlockCondition) + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10ad76b75ebc83749ae77f6f61b3cf5b
|
||||
@ -1,62 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config.Runtime;
|
||||
|
||||
namespace Game.Config.Tables
|
||||
{
|
||||
public partial class TbAchievement : BaseDataTable<Tables.Achievement>
|
||||
{
|
||||
private readonly System.Func<System.Threading.Tasks.Task<ByteBuf>> _loadFunc;
|
||||
|
||||
public TbAchievement(System.Func<System.Threading.Tasks.Task<ByteBuf>> loadFunc)
|
||||
{
|
||||
_loadFunc = loadFunc;
|
||||
}
|
||||
|
||||
public override async System.Threading.Tasks.Task LoadAsync()
|
||||
{
|
||||
ByteBuf _buf = await _loadFunc();
|
||||
StringDataMaps.Clear();
|
||||
DataList.Clear();
|
||||
for(int n = _buf.ReadSize() ; n > 0 ; --n)
|
||||
{
|
||||
Tables.Achievement _v;
|
||||
_v = Tables.Achievement.DeserializeAchievement(_buf);
|
||||
DataList.Add(_v);
|
||||
LongDataMaps.Add(_v.Id, _v);
|
||||
StringDataMaps.Add(_v.Id.ToString(), _v);
|
||||
}
|
||||
PostInit();
|
||||
}
|
||||
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
foreach(var value in DataList)
|
||||
{
|
||||
value.ResolveRef(tables);
|
||||
}
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
foreach(var v in DataList)
|
||||
{
|
||||
v.TranslateText(translator);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2c35663adf4e304ea9a3c8c56db24a5
|
||||
@ -1,86 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using Luban;
|
||||
using AlicizaX.Config.Runtime;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
public partial class TablesComponent
|
||||
{
|
||||
internal Tables.TbAchievement TbAchievement { private set; get; }
|
||||
private ConfigComponent m_ConfigComponent;
|
||||
|
||||
public void Init(ConfigComponent configComponent)
|
||||
{
|
||||
m_ConfigComponent = configComponent;
|
||||
configComponent.RemoveAllConfigs();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否加载完成
|
||||
/// </summary>
|
||||
public bool IsLoaded { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 异步加载配置文件
|
||||
/// </summary>
|
||||
/// <param name="loader">加载器</param>
|
||||
public async System.Threading.Tasks.Task LoadAsync(System.Func<string, System.Threading.Tasks.Task<ByteBuf>> loader)
|
||||
{
|
||||
if (IsLoaded)
|
||||
{
|
||||
return;
|
||||
}
|
||||
IsLoaded = false;
|
||||
m_ConfigComponent.RemoveAllConfigs();
|
||||
var loadTasks = new System.Collections.Generic.List<System.Threading.Tasks.Task>();
|
||||
|
||||
TbAchievement = new Tables.TbAchievement(() => loader("tables_tbachievement"));
|
||||
loadTasks.Add(TbAchievement.LoadAsync());
|
||||
m_ConfigComponent.Add(nameof(Tables.TbAchievement), TbAchievement);
|
||||
|
||||
|
||||
await System.Threading.Tasks.Task.WhenAll(loadTasks);
|
||||
|
||||
Refresh();
|
||||
IsLoaded = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置本地化的适配器
|
||||
/// </summary>
|
||||
/// <param name="translator">适配器对象</param>
|
||||
/// <exception cref="InvalidOperationException">如果未加载完成将抛出此异常</exception>
|
||||
public void SetTranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
if (IsLoaded == false)
|
||||
{
|
||||
throw new InvalidOperationException("Table is not loaded!");
|
||||
}
|
||||
TbAchievement.TranslateText(translator);
|
||||
}
|
||||
|
||||
private void ResolveRef()
|
||||
{
|
||||
TbAchievement.ResolveRef(this);
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
PostInit();
|
||||
ResolveRef();
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3176da3b44df82448b9d614bf38f077
|
||||
@ -1,71 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
public sealed partial class TimerParams : Luban.BeanBase
|
||||
{
|
||||
public TimerParams(int Level, float Number)
|
||||
{
|
||||
this.Level = Level;
|
||||
this.Number = Number;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public TimerParams(ByteBuf _buf)
|
||||
{
|
||||
Level = _buf.ReadInt();
|
||||
Number = _buf.ReadFloat();
|
||||
// Localization Key Begin
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static TimerParams DeserializeTimerParams(ByteBuf _buf)
|
||||
{
|
||||
return new TimerParams(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 难度级别
|
||||
/// </summary>
|
||||
public int Level { private set; get; }
|
||||
/// <summary>
|
||||
/// 天选值
|
||||
/// </summary>
|
||||
public float Number { private set; get; }
|
||||
public const int __ID__ = 1186614539;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "level:" + Level + ","
|
||||
+ "number:" + Number + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1dff080e701a58b4799672ce594f971e
|
||||
@ -1,74 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于保存中文原content以及对应的国际化Key
|
||||
/// </summary>
|
||||
public sealed partial class TranslateCKBean : Luban.BeanBase
|
||||
{
|
||||
public TranslateCKBean(string Content, string Key)
|
||||
{
|
||||
this.Content = Content;
|
||||
this.Key = Key;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public TranslateCKBean(ByteBuf _buf)
|
||||
{
|
||||
Content = _buf.ReadString();
|
||||
Key = _buf.ReadString();
|
||||
// Localization Key Begin
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static TranslateCKBean DeserializeTranslateCKBean(ByteBuf _buf)
|
||||
{
|
||||
return new TranslateCKBean(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 内容
|
||||
/// </summary>
|
||||
public string Content { private set; get; }
|
||||
/// <summary>
|
||||
/// 对应Key
|
||||
/// </summary>
|
||||
public string Key { private set; get; }
|
||||
public const int __ID__ = 1171657446;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "content:" + Content + ","
|
||||
+ "key:" + Key + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 880205fcc51343640a7c8aa37fa9b6e9
|
||||
@ -1,71 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using AlicizaX.Config;
|
||||
|
||||
namespace Game.Config
|
||||
{
|
||||
public sealed partial class VideoTextSubtitles : Luban.BeanBase
|
||||
{
|
||||
public VideoTextSubtitles(int Time, TranslateCKBean Content)
|
||||
{
|
||||
this.Time = Time;
|
||||
this.Content = Content;
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public VideoTextSubtitles(ByteBuf _buf)
|
||||
{
|
||||
Time = _buf.ReadInt();
|
||||
Content = TranslateCKBean.DeserializeTranslateCKBean(_buf);
|
||||
// Localization Key Begin
|
||||
// Localization Key End
|
||||
PostInit();
|
||||
}
|
||||
|
||||
public static VideoTextSubtitles DeserializeVideoTextSubtitles(ByteBuf _buf)
|
||||
{
|
||||
return new VideoTextSubtitles(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 时间
|
||||
/// </summary>
|
||||
public int Time { private set; get; }
|
||||
/// <summary>
|
||||
/// 字幕内容
|
||||
/// </summary>
|
||||
public TranslateCKBean Content { private set; get; }
|
||||
public const int __ID__ = -14693357;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(TablesComponent tables)
|
||||
{
|
||||
|
||||
Content?.ResolveRef(tables);
|
||||
PostResolveRef();
|
||||
}
|
||||
|
||||
public void TranslateText(System.Func<string, string, string> translator)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "Time:" + Time + ","
|
||||
+ "Content:" + Content + ","
|
||||
+ "}";
|
||||
}
|
||||
|
||||
partial void PostInit();
|
||||
partial void PostResolveRef();
|
||||
}
|
||||
}
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55507acc7acecc44e84e6eb9ccf228d7
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3dbf791d05580094488bdf93481e3d9b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,27 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace Game.Config.chapter
|
||||
{
|
||||
/// <summary>
|
||||
/// 章节名称展示位置
|
||||
/// </summary>
|
||||
public enum PositionType
|
||||
{
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
Top = 2,
|
||||
Center = 3,
|
||||
Bottom = 4,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e73637b72e5a764f8e0502a949b1d9b
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04c9176b966e1d542aff5b48935c3554
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,34 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace Game.Config.game
|
||||
{
|
||||
/// <summary>
|
||||
/// 小游戏类型
|
||||
/// </summary>
|
||||
public enum GameType
|
||||
{
|
||||
/// <summary>
|
||||
/// 连连看
|
||||
/// </summary>
|
||||
LLK = 0,
|
||||
/// <summary>
|
||||
/// 时间挑战
|
||||
/// </summary>
|
||||
TC = 1,
|
||||
/// <summary>
|
||||
/// 连连看翻牌
|
||||
/// </summary>
|
||||
FP = 2,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16625e38d98b98040923854a55771976
|
||||
@ -1,34 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace Game.Config.game
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏难度等级
|
||||
/// </summary>
|
||||
public enum Level
|
||||
{
|
||||
/// <summary>
|
||||
/// 普通级
|
||||
/// </summary>
|
||||
Normal = 0,
|
||||
/// <summary>
|
||||
/// 困难级
|
||||
/// </summary>
|
||||
Difficult = 1,
|
||||
/// <summary>
|
||||
/// 地狱级
|
||||
/// </summary>
|
||||
Hell = 2,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a32f9f6e6877a8845a7eafe09bddac82
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5c9f068315b6df4db8fd1b62b6c90bf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,119 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace Game.Config.instruction
|
||||
{
|
||||
/// <summary>
|
||||
/// 指令操作类型
|
||||
/// </summary>
|
||||
[System.Flags]
|
||||
public enum OperationType
|
||||
{
|
||||
/// <summary>
|
||||
/// 无
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// 瞬时
|
||||
/// </summary>
|
||||
Default = 1,
|
||||
/// <summary>
|
||||
/// 淡入
|
||||
/// </summary>
|
||||
FadeIn = 2,
|
||||
/// <summary>
|
||||
/// 淡出
|
||||
/// </summary>
|
||||
FadeOut = 4,
|
||||
/// <summary>
|
||||
/// 缩放
|
||||
/// </summary>
|
||||
Scale = 8,
|
||||
/// <summary>
|
||||
/// 渐变
|
||||
/// </summary>
|
||||
Gradient = 16,
|
||||
/// <summary>
|
||||
/// 溶解
|
||||
/// </summary>
|
||||
Dissolve = 32,
|
||||
/// <summary>
|
||||
/// 抖动
|
||||
/// </summary>
|
||||
Shake = 64,
|
||||
/// <summary>
|
||||
/// 移动
|
||||
/// </summary>
|
||||
Move = 128,
|
||||
/// <summary>
|
||||
/// 出现位置
|
||||
/// </summary>
|
||||
AppearanceLocation = 256,
|
||||
/// <summary>
|
||||
/// 加载资源
|
||||
/// </summary>
|
||||
Load = 512,
|
||||
/// <summary>
|
||||
/// 销毁资源
|
||||
/// </summary>
|
||||
Remove = 1024,
|
||||
/// <summary>
|
||||
/// 播放粒子
|
||||
/// </summary>
|
||||
PlayParticles = 2048,
|
||||
/// <summary>
|
||||
/// 播放Spine
|
||||
/// </summary>
|
||||
PlaySpine = 4096,
|
||||
/// <summary>
|
||||
/// 播放3D动画
|
||||
/// </summary>
|
||||
PlayAnimation = 8192,
|
||||
/// <summary>
|
||||
/// 播放Live2D
|
||||
/// </summary>
|
||||
PlayLive2D = 16384,
|
||||
/// <summary>
|
||||
/// 透明度
|
||||
/// </summary>
|
||||
Alpha = 32768,
|
||||
/// <summary>
|
||||
/// 分支
|
||||
/// </summary>
|
||||
Branch = 65536,
|
||||
/// <summary>
|
||||
/// 重置
|
||||
/// </summary>
|
||||
Reset = 131072,
|
||||
/// <summary>
|
||||
/// 描边
|
||||
/// </summary>
|
||||
Stroke = 262144,
|
||||
/// <summary>
|
||||
/// 好感度
|
||||
/// </summary>
|
||||
Likability = 524288,
|
||||
/// <summary>
|
||||
/// 章节序幕
|
||||
/// </summary>
|
||||
Chapter = 1048576,
|
||||
/// <summary>
|
||||
/// 虚化模糊
|
||||
/// </summary>
|
||||
Blurring = 2097152,
|
||||
/// <summary>
|
||||
/// 成就
|
||||
/// </summary>
|
||||
Achievement = 4194304,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 90a471d1f2b3c5849937d26d562d72d8
|
||||
@ -1,78 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace Game.Config.instruction
|
||||
{
|
||||
/// <summary>
|
||||
/// 指令资源类型
|
||||
/// </summary>
|
||||
public enum ResourceType
|
||||
{
|
||||
/// <summary>
|
||||
/// 视频
|
||||
/// </summary>
|
||||
Video = 1,
|
||||
/// <summary>
|
||||
/// 播放声音
|
||||
/// </summary>
|
||||
Audio = 21,
|
||||
/// <summary>
|
||||
/// 背景图片
|
||||
/// </summary>
|
||||
Background = 31,
|
||||
/// <summary>
|
||||
/// 镜头
|
||||
/// </summary>
|
||||
Camera = 41,
|
||||
/// <summary>
|
||||
/// 文本
|
||||
/// </summary>
|
||||
Text = 51,
|
||||
/// <summary>
|
||||
/// 预制体
|
||||
/// </summary>
|
||||
Prefab = 61,
|
||||
/// <summary>
|
||||
/// 分支
|
||||
/// </summary>
|
||||
Branch = 71,
|
||||
/// <summary>
|
||||
/// 转场
|
||||
/// </summary>
|
||||
Transition = 81,
|
||||
/// <summary>
|
||||
/// 幕布
|
||||
/// </summary>
|
||||
Curtain = 91,
|
||||
/// <summary>
|
||||
/// 提示
|
||||
/// </summary>
|
||||
Tip = 101,
|
||||
/// <summary>
|
||||
/// 控制面板
|
||||
/// </summary>
|
||||
Control = 111,
|
||||
/// <summary>
|
||||
/// 角色
|
||||
/// </summary>
|
||||
Role = 121,
|
||||
/// <summary>
|
||||
/// 章节序幕
|
||||
/// </summary>
|
||||
Chapter = 131,
|
||||
/// <summary>
|
||||
/// 成就
|
||||
/// </summary>
|
||||
Achievement = 141,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56f3e94628845344eaf1ea4b14d562c9
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce194afe82ca52f4794dcef2051ae599
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,35 +0,0 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
namespace Game.Config.item
|
||||
{
|
||||
public enum EQuality
|
||||
{
|
||||
/// <summary>
|
||||
/// 最差品质
|
||||
/// </summary>
|
||||
WHITE = 1,
|
||||
/// <summary>
|
||||
/// 蓝色的
|
||||
/// </summary>
|
||||
BLUE = 2,
|
||||
/// <summary>
|
||||
/// 紫色的
|
||||
/// </summary>
|
||||
PURPLE = 3,
|
||||
/// <summary>
|
||||
/// 最高品质
|
||||
/// </summary>
|
||||
RED = 4,
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 363779095a825924f818ab01d05354ff
|
||||
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2ffd6ef145e1d1749bf55a32abf767ec
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user